• Receiver- A new, realistic FPS from Wolfire Games
    969 replies, posted
I want biped enemies
[QUOTE=Protocol7;36527757]who's this low-poly motherfucker? [IMG]http://puu.sh/Ec2M[/IMG] Complete with working, accurate sights! [IMG]http://puu.sh/Ec3B[/IMG][/QUOTE] Whoa that's cool, where do I download your mods?
[QUOTE=Protocol7;36530239]Same shooting mechanics as the 1911, not quite sure what you mean. I have it offset when you aren't aiming since I want to put the shotgun in roughly the same place as it would be if it was shouldered but you aren't aiming it at anything[/QUOTE] I think what I'm trying to say is can you fire it from the hip, or have it to the side when you're not looking down the ironsites?
[QUOTE=Impulse101;36530461]Whoa that's cool, where do I download your mods?[/QUOTE] Features aren't fully implemented yet. Once I get the shotgun to holster properly, I want to optimize a bit, and maybe add a few new rooms, and we'll see [editline]28th June 2012[/editline] [QUOTE=ewitwins;36530500]I think what I'm trying to say is can you fire it from the hip, or have it to the side when you're not looking down the ironsites?[/QUOTE] Same as the 1911, gotta aim to hit anything.
What do you think on a Body Armor pickup, that allows you to take more hits before dying?
[QUOTE=DoctorSalt;36531322]What do you think on a Body Armor pickup, that allows you to take more hits before dying?[/QUOTE] Eh, I'm not quite sure about that How easy it is to die creates a lot of suspense IMO I was thinking last night while I was having absolutely no luck sleeping that the onedimensionality of rooms is really... bland, it seems? Especially with only 10 rooms. So I guess I really want to add a couple of rooms. Probably double it. Get Tobba's code for the gun bot, add him in too. Bipedal enemies sound cool and all but they'd be relatively hard to code AI for.
[video=youtube;9Lx0ROwuTsA]http://www.youtube.com/watch?v=9Lx0ROwuTsA[/video]
[QUOTE=Protocol7;36534096]Eh, I'm not quite sure about that How easy it is to die creates a lot of suspense IMO I was thinking last night while I was having absolutely no luck sleeping that the onedimensionality of rooms is really... bland, it seems? Especially with only 10 rooms. So I guess I really want to add a couple of rooms. Probably double it. Get Tobba's code for the gun bot, add him in too. Bipedal enemies sound cool and all but they'd be relatively hard to code AI for.[/QUOTE] Are you saying you want to add more rooms, and/or allowing rooms to expand to the left and right?
[QUOTE=DoctorSalt;36535363]Are you saying you want to add more rooms, and/or allowing rooms to expand to the left and right?[/QUOTE] Definitely the former. Maybe the latter.
Here's some epic MS PAINT SKILLZ to demonstrate what I'm wanting to go for with the level generation [IMG]http://puu.sh/Em8C[/IMG]
[QUOTE=Protocol7;36537667]Here's some epic MS PAINT SKILLZ to demonstrate what I'm wanting to go for with the level generation [IMG]http://puu.sh/Em8C[/IMG][/QUOTE] So, when do wolfire start paying you? :v:
[QUOTE=tommo120;36538242]So, when do wolfire start paying you? :v:[/QUOTE] When-I'm-Done(TM) No really, I expect to have a playable build out tonight or tomorrow for at least the shotgun, and this weekend for the levels. Levels are gonna be real fun. Good thing I set up a level editor scene [editline]28th June 2012[/editline] and don't pretend you didn't help with the shotgun you sly motherfucker [editline]28th June 2012[/editline] I should also mention the shotgun is a lot like a real shotgun in terms of shot accuracy. So I may not even implement a sniper rifle
[QUOTE=Protocol7;36538281]When-I'm-Done(TM) No really, I expect to have a playable build out tonight or tomorrow for at least the shotgun, and this weekend for the levels. Levels are gonna be real fun. Good thing I set up a level editor scene [editline]28th June 2012[/editline] and don't pretend you didn't help with the shotgun you sly motherfucker [editline]28th June 2012[/editline] I should also mention the shotgun is a lot like a real shotgun in terms of shot accuracy. So I may not even implement a sniper rifle[/QUOTE] At what point does this become a sequel :v:
[QUOTE=MedicWine;36539636]At what point does this become a sequel :v:[/QUOTE] Whenever I append a 2 to the title of the game
I feel like an ass having to double post but I gotta sometimes because I'm excited about what I've done This time: Actually holstering weapons [IMG]http://puu.sh/Esli[/IMG] Instead of just moving them offscreen, it shoves them (well, the pistol so far) into their respective places in the inventory!
Me want.
Whats with the chromatic aberration on the Colt and mags?
[QUOTE=Zackin5;36545434]Whats with the chromatic aberration on the Colt and mags?[/QUOTE] Default vignette, I have since gotten rid of the chromatic aberration Uploading a video guys... you'll enjoy it ;)
i just now noticed the vignette. i have to say it really adds to the atmosphere of the game. stay classy prot
[video=youtube;X23Yx3pdl7s]http://www.youtube.com/watch?v=X23Yx3pdl7s[/video] [B]KEEP YOUR VOLUME LOW IT GETS REALLY LOUD AT THE END AGAIN[/B] sorry about that, not really keen on video editing [editline]28th June 2012[/editline] but yeah. I have some things to smooth out, some tweaks to how the shotgun works to make, and then it's out
You are one amazing motherfucker. <3
Apparently someone else disagrees That's twice someone has posted "NERD" as a comment on one of my YouTube videos Like, thank you captain obvious :v:
You should try and make it like max payne 3 where you can't just holster a two-handed guns and you're forced to keep it in one hand, which would reduce your accuracy or make you slower.
[QUOTE=Protocol7;36549609]Apparently someone else disagrees That's twice someone has posted "NERD" as a comment on one of my YouTube videos Like, thank you captain obvious :v:[/QUOTE] Who said being a nerd is a bad thing? Pff.
Wanted to get something done tonight after work, so I made a shooting range and updated some lua commands. [quote] [t]http://puu.sh/EzEv[/t] [t]http://puu.sh/EzFa[/t] [t]http://puu.sh/EzFg[/t] [/quote] Edit: fuck, they're huge
[QUOTE=Protocol7;36545857]-video- [B]KEEP YOUR VOLUME LOW IT GETS REALLY LOUD AT THE END AGAIN[/B] sorry about that, not really keen on video editing [editline]28th June 2012[/editline] but yeah. I have some things to smooth out, some tweaks to how the shotgun works to make, and then it's out[/QUOTE] So are you actually still using my shotgun shell model and code? :v: Also how I imagined the shotgun reloading to work is you would press E to put the shotgun on its side, kind of like you're checking the chamber on the 1911, and then press Z to put shells in. Seems a bit weird that you can reload while aiming :P
[QUOTE=NinjaWilko;36550757]Wanted to get something done tonight after work, so I made a shooting range and updated some lua commands. Edit: fuck, they're huge[/QUOTE] How did you do that? I'd like to add a few rooms myself [editline]29th June 2012[/editline] [QUOTE=tommo120;36550761]So are you actually still using my shotgun shell model and code? :v: Also how I imagined the shotgun reloading to work is you would press E to put the shotgun on its side, kind of like you're checking the chamber on the 1911, and then press Z to put shells in. Seems a bit weird that you can reload while aiming :P[/QUOTE] Yeah I am, why wouldn't I The shotgun's function does need a bit of tweaking though. For example you can't load shells unless the pump is all the way back, and that's not... really how shotgun reloading works AKA if you have a shell ready to fire and you want to load the magazine the original chambered shell has to be ejected
[QUOTE=Protocol7;36550781]How did you do that? I'd like to add a few rooms myself[/QUOTE] Sketchup, new scene, and some player object tweaking. Make sure the player never goes below a Y-value of 0 too, that insta-kills them unless you change it.
[QUOTE=Protocol7;36550781]How did you do that? I'd like to add a few rooms myself [editline]29th June 2012[/editline] Yeah I am, why wouldn't I The shotgun's function does need a bit of tweaking though. For example you can't load shells unless the pump is all the way back, and that's not... really how shotgun reloading works AKA if you have a shell ready to fire and you want to load the magazine the original chambered shell has to be ejected[/QUOTE] You might want to check which model I sent you. The first one I did had about 500 polys, went back and remade it once I got it working in game. Also would you mind letting me have a look at your code for the shotgun?
[QUOTE=tommo120;36550917]You might want to check which model I sent you. The first one I did had about 500 polys, went back and remade it once I got it working in game. Also would you mind letting me have a look at your code for the shotgun?[/QUOTE] Don't have the shotgun code on me at the moment but I'll message you when I get home The current shell model is pretty low poly :v:
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