• Receiver- A new, realistic FPS from Wolfire Games
    969 replies, posted
I would like to play on that shooting range...
[QUOTE=WaffleCopter;36551361]I would like to play on that shooting range...[/QUOTE] I'd be happy enough just playing on that shooting range.
[QUOTE=WaffleCopter;36551361]I would like to play on that shooting range...[/QUOTE] Gotta make sure we have some moving targets, too! And a practise room with a re-spawnable turret and taser droid. Hmm, this game needs zombies, if you ask me. The modding potentional for this is enormous. EDIT: I wonder how well this game would play if I mapped a gamepad to it... EDIT AGAIN: Hey, it seems in the modded version released with the flashlight, that firstly the flashlight is weird if you take the gun out using the number keys instead of pressing the tilde key again, and also the slomo cheat doesn't appear to work.
Remodelled the shooting range a bit. Sticking with the simple solid colours that've been used so far, but combining everything to make a nicer looking level instead of everything being just grey. Going to add some proper target practice stuff in later and see how what goes. [quote] [t]http://puu.sh/EHEj[/t] [t]http://puu.sh/EHFd[/t] [t]http://puu.sh/EHFD[/t] [/quote]
The color scheme reminds me of Mirror's Edge (and that's a good thing, I think).
Maybe you could add in proper textures for everything? so everything is not just a flat colour.
Whoop whoop, shooting range, achievement tracking, just watch the god damn video. [media]http://www.youtube.com/watch?v=wcD8oGvxUIY[/media]
now somebody add zombies
[QUOTE=cheesecurls;36564411]now somebody add zombies[/QUOTE] and a massive sandbox world imagine looting mags from dead corposes and ammo
Thats fucking awesome!
[QUOTE=NinjaWilko;36564006]Whoop whoop, shooting range, achievement tracking, just watch the god damn video. [media]http://www.youtube.com/watch?v=wcD8oGvxUIY[/media][/QUOTE] Now make it compatible with Protocol's shotgun and we might as well have tripled the amount of content the game started out with.
uh why the fuck can i run this game with options that make it look like its from 98 but still get lag?
[QUOTE=FoodStuffs;36568316]uh why the fuck can i run this game with options that make it look like its from 98 but still get lag?[/QUOTE] Because it was made in seven days and wasn't optimized whatsoever
The modding capability of this is amazing.
[QUOTE=No_0ne;36568383]Because it was made in seven days and wasn't optimized whatsoever[/QUOTE] is this going to be fixed? [editline]30th June 2012[/editline] okay it seems to run fine if i half the resolution. the only thing that's not cool is that this squishes the help together. [editline]30th June 2012[/editline] where's a definitive list for controls? how do you load bullets? how do you pull the slide back halfway? nvm i figured it out. this game is insanely fucking cool. honestly i think every fps needs this system. [editline]30th June 2012[/editline] one big complaint. if you check the chamber with a full mag and an extra round in the chamber the extra round ejects if you check it.
Hold T, press R. The round will stay inside.
Again, you'll pull the slide back all the way if you [i]hold[/i] R. Hold T, and just press R for half a second or so. The slide only needs to back to the point that it'll lock when it goes forward. Pulling the slide all the way back by holding R will just cycle the next round into the chamber and (as a result) remove the last round from the chamber.
just an FYI I'm not working on my mod at the moment, I was tackling some serious shit with optimization then just plain got bored of that and decided I haven't played a game of anything in awhile I'm not done modding, just taking a break, that's why I've been absent :v: This game is also a bitch to optimize. the lights are making a ton of draw calls, and every time I try occlusion I can't get it to work.
[QUOTE=ZestyLemons;36569600]Again, you'll pull the slide back all the way if you [i]hold[/i] R. Hold T, and just press R for half a second or so. The slide only needs to back to the point that it'll lock when it goes forward. Pulling the slide all the way back by holding R will just cycle the next round into the chamber and (as a result) remove the last round from the chamber.[/QUOTE] For me, it works like intended - holding T and then holding R pulls the slide and reveals the round. Then I release R and then T and the gun is ready to fire without ejecting any bullets.
i just confirmed this shit as a glitch. i went over to one area and checked the chamber and it did it fine. then i went over to another area and check the chamber and it didn't do it. was i moving?
[QUOTE=FoodStuffs;36570004]i just confirmed this shit as a glitch. i went over to one area and checked the chamber and it did it fine. then i went over to another area and check the chamber and it didn't do it. was i moving?[/QUOTE] I think it's because they're using delta time for calculations which has to do with framerate Don't quote me on it - I'm probably wrong
Uploaded a small video of the achievements I put in so far. Ignore the music, Fraps likes to record everything. Also, Portal icons are temporary. :v: [media]http://www.youtube.com/watch?v=bqOjokvEgOw[/media]
[QUOTE=NinjaWilko;36571958]Uploaded a small video of the achievements I put in so far. Ignore the music, Fraps likes to record everything. Also, Portal icons are temporary. :v: [media]http://www.youtube.com/watch?v=bqOjokvEgOw[/media][/QUOTE] You should add achievements for disabling enemies in certain ways. Also mystery skulls <3
Are you sure you weren't part of the original dev team ? :v:
Added Occlusion Culling. [t]http://puu.sh/EXgF[/t] Still got to do some tweaking, but this should help boost performance quite a bit, after I've finished I'll post the render graph so you can see the difference. [editline]1st July 2012[/editline] [QUOTE=Ganerumo;36572418]Are you sure you weren't part of the original dev team ? :v:[/QUOTE] Believe me, if Wolfire offered to let me help out officially I wouldn't be saying no.
god it's so fun to just mess around with the gun. the fact that you operate it like you would in real life makes kills extremely satisfying. i've been playing for about 3 hours now and i'm pretty sure i have it down. i'm certain i can do a 2 second reload. this game just needs more development. more enemies, environmental hazards. i think due to the music mostly it has a really portal feel to it, portal 2 moreso
hey fuck you ninjawilko i spent three goddamn hours trying to add occlusion culling and you just drop it in like it ain't shit >:c [sp]If it isn't immediately obvious I'm being sarcastic[/sp]
so is all further development for this game going to be purely community based? someone fix that god damn chamber check bug
[QUOTE=FoodStuffs;36572819]so is all further development for this game going to be purely community based? someone fix that god damn chamber check bug[/QUOTE] David said that he's continuing work on this occasionally, but Overgrowth is the priority since thats his big money maker project.
needs moar content
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