• Receiver- A new, realistic FPS from Wolfire Games
    969 replies, posted
[QUOTE=FoodStuffs;37539965]i actually noticed a slight improvement in performance. needless to say someone needs to get rid of all the dynamic lights and optimize this terribly optimized game. now with the slomo cheat the game is playable but i have a viewpoint the size of my fist [editline]4th September 2012[/editline] oh yeah and someone in the receiver forum actually proposed a fucking bow and arrow. let me remind everyone that the killbots are made of metal...[/QUOTE] There's no inbuilt occlusion culling, so everything that exists in your FOV is drawn on your screen, regardless of if you see it or not. That's the hugest performance hit.
Multiplayer modes for this game would be awesome. You could have something like One in the Chamber from Blops (don't kill me) but the catch is it takes 2 hits to kill another player, and your magazines only contain one round each (you wouldn't be able to remove them for gameplay purposes) - in the revolver's case the cylinder can only contain one round at a time. This would mean players would have to execute very quick reloads to kill their enemy. It's basically how I initially played the game to get the hang of the controls.
also i think that the stopping power for the revolver and colt need to be buffed, as well as the damage of the revolver as well. and using the ejector rod on the revolver is ridiculous. most of the time to get rid of all the casings i need to press it like 3 times. also some of the casings that get stuck haven't even been fired yet. there should be some option to shake the revolver up and down to clear stuck casings when you're emptying it. also a little side note. i was wondering how we could tell how much ammo we had left in the revolver but my first playthrough with it i realized you use the spent primer at the back of the bullet case to tell. this game is really awesome [editline]4th September 2012[/editline] [QUOTE=Protocol7;37539985]There's no inbuilt occlusion culling, so everything that exists in your FOV is drawn on your screen, regardless of if you see it or not. That's the hugest performance hit.[/QUOTE] exactly, get rid of the dynamic lights that are EVERYWHERE and i bet there'd be a giant performance increase.
The revolver and colt are both 1 shot kill, you just need to know where to shoot :O
needless to say i had an awesome time playing with the game. i actually was at a point where i had enabled slomo and this killbot was chasing me and i reloaded the revolver and closed it and got off the last shot just before he zapped me. it was intense even if it was in slow motion.
And the dynamic lights aren't the problem, plenty of games have dynamic lights and run fine, this just has none of the standard optimization. No LOD and occlusion culling are the biggest performance hits
Updated the OP with new info and added a link to Steam Greenlight. Now to download the update and play!
[QUOTE=Protocol7;37540034]The revolver and colt are both 1 shot kill, you just need to know where to shoot :O[/QUOTE] yeah but the revolver seems to use magnum casings or something similar. i'd think no matter where you shot on a flying kill bot the bullet would simply go straight through or go inside the bot enough to do fatal damage. [editline]4th September 2012[/editline] [QUOTE=Protocol7;37540068]And the dynamic lights aren't the problem, plenty of games have dynamic lights and run fine, this just has none of the standard optimization. No LOD and occlusion culling are the biggest performance hits[/QUOTE] do you at least think this game could get a good performance increase if a few people worked at it?
[QUOTE=FoodStuffs;37540086]yeah but the revolver seems to use magnum casings or something similar. i'd think no matter where you shot on a flying kill bot the bullet would simply go straight through or go inside the bot enough to do fatal damage. [editline]4th September 2012[/editline] do you at least think this game could get a good performance increase if a few people worked at it?[/QUOTE] Well the way the game handles damage is there are these boxes inside the prefab of the bot, and if the bullet hits it, then the proper code for damage is run. The game can have good performance increase if David bothered actually including optimizations. What NinjaWilko suggested to me was as simple as putting a cube in the world and turning on automatic occlusion (culled real-time, so with dynamic maps like in receiver it still works.) There was still a noticeable performance increase, but really if the game only kept 5 rooms loaded at a time, it would run better. your performance is hit most as you walk further outwards.
someone should take this game as base,mod it into a team deathmatch mode and add arms or thats just me and my imagination
There's a reason there aren't any arms. They would get in the way of the gun's function.
yeah, you can't keep the slide manually pulled back with one hand as you hold the gun with the other and with a third invisible arm load a magazine into a weapon. [editline]4th September 2012[/editline] i say do whatever to make the game more optimized. i will learn this shit so i can help, i'm serious.
You'll need a full version of Unity3D (with Pro) And lots of patience because how Unity works is really confusing for newbies
[QUOTE=Protocol7;37539985]There's no inbuilt occlusion culling, so everything that exists in your FOV is drawn on your screen, regardless of if you see it or not. That's the hugest performance hit.[/QUOTE] How hard is it to implement those things?
[QUOTE=Brt5470;37541048]How hard is it to implement those things?[/QUOTE] Not very, but the usefulness is really hard to determine, seeing as most occlusion culling in games is easy and valuable because environments are static (or like in Minecraft where it's easy as hell to determine if a face/cube/chunk should be drawn or not) [editline]4th September 2012[/editline] Not that Minecraft is the prime example of optimization or anything
[QUOTE=Excalibuurr;37540929]So, is there a possibility that you may drop the clip for your gun?[/QUOTE] the what
[QUOTE=Excalibuurr;37540929]So, is there a possibility that you may drop the clip for your gun?[/QUOTE] After removing it from the gun press E
[QUOTE=FoodStuffs;37540789]yeah, you can't keep the slide [B]manually pulled back with one hand as you hold the gun with the other and with a third invisible arm load a magazine into a weapon.[/B] [editline]4th September 2012[/editline] i say do whatever to make the game more optimized. i will learn this shit so i can help, i'm serious.[/QUOTE] There is a slide lock. It's also not that simple to optimize a game.
[QUOTE=Blueplastic;36592366]There's nothing wrong with being a nerd, son.[/QUOTE] Ahahahah that's what you think.
[QUOTE=ZestyLemons;37541433]It's also not that simple to optimize a game.[/QUOTE] There's plenty of things I can think of, but my lack of Unity experience is the biggest setback. NinjaWilko helped me learn a whole bunch of stuff (i.e. how to use the automagic occlusion culling) but there are plenty of other things I've learned that drags performance (and dynamic lights aren't really one of them) The problem with the occlusion culling though is while it reduces stress on the GPU there's still additional overhead on the CPU while it tries to figure out realtime what should and should not be drawn [editline]4th September 2012[/editline] [QUOTE=DentalDoctor;37541543]Ahahahah that's what you think.[/QUOTE] Someone's insecure :)
[QUOTE=DentalDoctor;37541543]Ahahahah that's what you think.[/QUOTE] Rated heart because insecurity. ontopic: Loving the new guns, can't decide which i like more. Still hate tazerbots.
I'll boot into my hackintosh sometime this week and port over all my changes (sans flashlight.) Smooth over the shotgun a bit and release it to the public. The shotgun was basically done anyway, I just needed some proper sound assets. [editline]4th September 2012[/editline] An overview for what I've done if anyone's interested (and forgot): -Some visual changes to make the game more atmospheric (Vignette, color saturation, made the game darker.) -Implemented city generation so you're not just floating in the middle of nowhere -Added a pump-action shotgun (with a low-poly model that cost me $5!) -Nerfed taser bots so they aren't immediately fatal (but they can still kill you.) -Fall damage doesn't kill you unless you fall 3 stories -Added gun bots - when they spot you, they wait to get close, start shooting, but once they start shooting, they shoot all their bullets at once, whether or not they still see you, and when they run out of ammo, they self destruct. They're rare and fucking scary. They have a red casing in place of taser's green casing. -Added a few extra shitty rooms! But hey, variety is variety.
Looking forward to playing with the shotgun.
[QUOTE=ZestyLemons;37541433]There is a slide lock. It's also not that simple to optimize a game.[/QUOTE] i know there's a slide lock but you can still keep it pulled back manually with one 'hand'. you see the point i'm trying to make? who ever said it was easy to optimize a game. are there fuckers from the zomboid thread following me around? seems like i at least have one personal troll...
has anyone thought about adding assault rifles, normal rifles (lever, pump and semi automatic, personally i think the two former versions would be more fun to use) and sub machine guns? i'm not saying this game needs a modern warfare arsenal but there are interesting prospects to be had if we could mod in one from each category.
Yes. They'd fuck with the difficulty of the game
i know that, but they'd still be fun to use. who actually plays this game for the challenge? this game is gun porn 100%
I'm somewhat interested in putting some of my own models into the game..
You can only enjoy the guns as long as the game holds your attention
also if you're making a shotgun i don't see how a normal lever or pump action rifle at least could fuck with difficulty. if you really are that worried about fucking with difficulty, which you shouldn't lol. but don't get me wrong it's not like i'm commanding you to do this, in fact the original post wasn't directed at anyone in particular, you just happened to reply first [QUOTE=Protocol7;37566362]You can only enjoy the guns as long as the game holds your attention[/QUOTE] i've spent hours, yes HOURS just fiddling around with the 1911 when i first got this game. imagine how awesome it would be to fiddle around with an mp5 or an ak47 even a semi automatic m16. a 357 Winchester lever action rifle would be pure sex... just using the lever, gives me chills thinking about it [editline]6th September 2012[/editline] if i didn't have a life i'd be all over learning this shit, probably would have already got some personal mods in. but alas, i have a life. one last note. if there is one thing this game is missing it's including magazines in bullet drops. i hate how however many mags you start with is how many mags you have. also having no way to even choose your starting weapon is ridiculous
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