• Receiver- A new, realistic FPS from Wolfire Games
    969 replies, posted
[QUOTE=Malos;37603141]Oh. I didn't know that. Thanks. Hmm, in that case, you could still have the option if you're fucked. Because why not commit suicide before you get tased to death, or why not shoot yourself if your loadout is crap? Stuff like that. At the very least, a restart button would be nice.[/QUOTE] Bare in mind it's hard as balls to navigate the rooms if they're pitch black and as he said you can jump over the pipes but I've never been in a room where there was no way to progress due to pipes etc.
[QUOTE=Malos;37603141]Oh. I didn't know that. Thanks. Hmm, in that case, you could still have the option if you're fucked. Because why not commit suicide before you get tased to death, or why not shoot yourself if your loadout is crap? Stuff like that. At the very least, a restart button would be nice.[/QUOTE] There is a restart button, hold L [editline]10th September 2012[/editline] Also I'm curious, has anyone else got all the tapes yet? Because [sp]when you get the majority of the tapes, think it starts around 7 or 9, some Arabic sounding chanting and humming starts to play in the background and seriously spooked me out lol. Though the ending stuff, concept art and photos are pretty cool.[/sp]
I saw a video where someone had a revolver, aimed down at their feet and shot themselves and they died. I wasn't able to replicate it though.
I feel super self conscious after 69105's video. Fuck you man ;_; Though I want to do a video with another long run with the glock now. I'll be sure to be super boring.
[QUOTE=Malos;37602763]So I recently got back into this game. The only complaint I have is that it's too easy to get both sides as dead-ends, and when that happens, you're basically fucked. Something I'd like implemented would be to maybe turn the gun on yourself and suicide so you don't have to restart the game in order to generate a new map. I mean, hey, you've got a revolver and an option of only putting a few bullets in, might as well play some Russian Roulette.[/QUOTE] If you completely aim down with the revolver you can shoot yourself. [media]http://www.youtube.com/watch?v=YIZL-mDK920[/media] [editline]9th September 2012[/editline] [QUOTE=NachoPiggy;37603331]There is a restart button, hold L [editline]10th September 2012[/editline] Also I'm curious, has anyone else got all the tapes yet? Because [sp]when you get the majority of the tapes, think it starts around 7 or 9, some Arabic sounding chanting and humming starts to play in the background and seriously spooked me out lol. Though the ending stuff, concept art and photos are pretty cool.[/sp][/QUOTE] The humming starts from the very first tape, just that at first it's extremely faint and it progressively gets louder. With the 11th tape you can barely hear the narrator because of it. Also there is one tape that has nothing but humming, and I am also fairly certain towards the end you can hear humming even without listening to a tape.
[QUOTE=Ganerumo;37603741]The humming starts from the very first tape, just that at first it's extremely faint and it progressively gets louder. With the 11th tape you can barely hear the narrator because of it. Also there is one tape that has nothing but humming, and I am also fairly certain towards the end you can hear humming even without listening to a tape.[/QUOTE] Guess it's just my headphones being rubbish then since I can only hear it around the 7-9 mark and onwards as it gets louder. Also trying to get the final 11th tape with all the loud humming can really make you feel paranoid throughout the game on adding up with the amount of probably 12 turrets generated throughout next generated areas and flying drones everywhere while the game's frame rate starts to chug down. I swear I was expecting something crazy to happen when I got the 11th tape and the screen starts to white out, like maybe some super trippy abstract ending coming out of nowhere on some abandoned desert temple or something lol [sp]When the first ending photo appeared, with the dark sunset bridge, I thought it would be some kind of creepy screamer or sudden thingy at first till I realized I had to click to continue the slideshow of the "ending" :v[/sp]
Well the ending is really just exactly what the tapes say it would be. [sp]Your body vanishes from reality B, and reality A is just an empty plane where the spirit roams free. There is nothing to see further than the white screen because your body thus your senses cease to exist.[/sp]
What the dick just happened I was going up some stairs, and at the top of the stairs was a taser bot. I shot it, it died, I accidentally shot again and I heard a soft *squish* sound like I had just been shot. And then I just dropped dead. What the fuck? Did I shoot myself somehow?
What a pain in the ass [img]http://filesmelt.com/dl/usp2.png[/img] but it's getting there.
have you added the ability to ghost-load the shotgun, protocol 7
A big fat ass, nice job! So far it looks great.
[QUOTE=Ownederd;37605254]have you added the ability to ghost-load the shotgun, protocol 7[/QUOTE] Yes. When you pull back the pump, you can load one into the chamber (assuming it's empty), and then the rest go into the tube. At least I think that's what you mean. [editline]9th September 2012[/editline] Oh, I see what ghost loading is. No, I don't have that implemented yet. It'd be, uh, hard to implement. :v:
Why does this game run smooth as silk at 640x480 but lag like hell at 1024x768 and above? I'm using my 2500k igp which can run much more intensive games much more smoothly
[QUOTE=ZestyLemons;37605095]What the dick just happened I was going up some stairs, and at the top of the stairs was a taser bot. I shot it, it died, I accidentally shot again and I heard a soft *squish* sound like I had just been shot. And then I just dropped dead. What the fuck? Did I shoot myself somehow?[/QUOTE] shots ricochet, so I guess you must have. it's possible to kill yourself by shooting at your feet.
[QUOTE=Protocol7;37605971]Yes. [B]When you pull back the pump, you can load one into the chamber (assuming it's empty), and then the rest go into the tube. [/B] At least I think that's what you mean. [editline]9th September 2012[/editline] Oh, I see what ghost loading is. No, I don't have that implemented yet. It'd be, uh, hard to implement. :v:[/QUOTE] well this is what i meant
Where do I have to hit a sentry to keep it on, but disable it from moving?
[QUOTE=Cone;37606791]shots ricochet, so I guess you must have. it's possible to kill yourself by shooting at your feet.[/QUOTE] I think you're right, thanks for solving that mystery.
id love to play this game more but it's so fucking DARK
Find a flashlight.
A cool feature for players who spawn with the revolver would be rarely finding some [url=http://www.impactguns.com/data/default/images/catalog/535/hks_38_6rd.jpg]speedloaders.[/url] They'd function similarly to magazines when loading, but using them would simply put all of the rounds into the cylinder and then leave you with an empty one in your inventory.
Not sure if this has been said before but why does the 1911's slide safety not stop me from cocking it? Also the slide safety doesn't go into the groove on the slide for some reason.
It would be a cool thing if there was a small chance of spawning with no magazine for one of the guns, and you had to insert the bullet through the slide.
Yeah what annoys me about this game is starting with a random number of magazines. You should either start with one with the possibility of finding more, or start with 3 or even 4. Also, in regards to the speed loader suggestion, it'd be currently pointless since all it takes is 6 taps of z to load the revolver. If you could only load them slowly (same with the 1911/Glock mags) it'd make a lot more sense and also be more realistic
[QUOTE=Gray Altoid;37609350]A cool feature for players who spawn with the revolver would be rarely finding some [url=http://www.impactguns.com/data/default/images/catalog/535/hks_38_6rd.jpg]speedloaders.[/url] They'd function similarly to magazines when loading, but using them would simply put all of the rounds into the cylinder and then leave you with an empty one in your inventory.[/QUOTE] It would be nice but a bit pointless given you can already reload your revolver at godspeed since you only need to type W. In Real life, you need to grab each cartridge one by one to fit it in the barrel, but not here, so a speedloader would be a bit pointless.
I'm 100% certain that I've discovered a bug with the revolver, where it's firing rounds that aren't even near the barrel. Actually no, I just checked it and it's very confusing. When you pull the barrel out and put it back in, it looks like it's rotating, but then when it's loaded it actually hasn't rotated. Also the thing that I think is a bug with the 1911 is still in the game. It's probably the same for the Glock 17 but I haven't tested it yet. Where you pull back the slide, put a loaded magazine in the gun and pull it out again, a bullet stays in the gun ready to be chambered but not actually chambered. Whoa I started a game and got 3 tapes in the room I started in.
can you disable bots at long range when they dont move?
[QUOTE=waylander;37618737]can you disable bots at long range when they dont move?[/QUOTE] I've not been successful with that yet. It's just how the game loads the areas, so you can't potentially have a shit ton of them chasing you I guess.
[QUOTE=waylander;37618737]can you disable bots at long range when they dont move?[/QUOTE] I have done at least twice, but it's entirely a matter of luck. you can't actually plan to land it without being incredibly optimistic.
Bullets are affected by gravity so you do have to aim upwards a tad.
[QUOTE=A big fat ass;37607592]Where do I have to hit a sentry to keep it on, but disable it from moving?[/QUOTE] I think it does this if you shoot it in the camera while it sees you.
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