• Receiver- A new, realistic FPS from Wolfire Games
    969 replies, posted
changelog pls
All I did was add that FPS counter and make the light shadow disable check thing update every 5 seconds instead of each tick because it was doing a lot of expensive checking
I guess he just made it run better. [editline]21st June 2012[/editline] ^Or that
I hate it when you spawn and there's a TAPE right in front of you literally like 4 feet away! I'm like "Oh shit son! I have a feeling this is gonna be a good run!" *moves forward 3 steps, tape begins to float towards, then suddenly I hear BEep!* Dies. What the fuck. And those moments where you spawn and a goddamn tazerbot is across the room and it sees you, begins coming at you. You panic and try to fire, before you realize either you didn't pull the hammer back or turn off the safety, you're dead.
Oh wow Unity is a peice of shit Unity itself throws a fucking exception if I even try to add a file and everything is just broken, the only thing I can edit properly is scripts
[QUOTE=Tobba;36425945][url]http://dl.dropbox.com/u/4838268/ZScreen/2012-06/patch.rar[/url] I tried to optimize it a bit, just replaces a few scripts Dump it ontop of the original receiver files[/QUOTE] Makes it run a lot worse for me, also screws up the lighting.
Can anyone post a list of the controls? I heard there was slow motion, but I've not seen an option for that.
I asked about a sequel to Black Shades using these mechanics and I got a tentative "Maybe."
A black shades sequel with this would be fuckin perfect. Diving mechanic + complex gun mechanics yes plz.
[QUOTE=Tobba;36427678]Oh wow Unity is a peice of shit Unity itself throws a fucking exception if I even try to add a file and everything is just broken, the only thing I can edit properly is scripts[/QUOTE] I've had no problems but my Unity environment is on my hackintosh Tobba we should set up our own Git so we can check in our changes and that way... well, it's just better
[QUOTE=TrouserDemon;36427924]Can anyone post a list of the controls? I heard there was slow motion, but I've not seen an option for that.[/QUOTE] Type in [sp]'slowmo'[/sp], you'll hear a noise so you know when it's active.
[QUOTE=Protocol7;36428396]I've had no problems but my Unity environment is on my hackintosh Tobba we should set up our own Git so we can check in our changes and that way... well, it's just better[/QUOTE] I'm trying to reconstruct the Unity project (and redo some code in the process) because Unity is a fucking exception throwing greifer
Goddamnitsonofabitch So the game spawns me with ONE roud of ammunition, and a turret round the corner of the only way out of the room, so i duck out and in again and finally manage to pull off a shot to its camera, out of ammo, I'm creeping around carefully, ears open, peeking round a corner I see the glint of spare rounds lying on the floor, all is quiet, all of a sudden ZOMGTASERBOTTOTHEFACE!
[QUOTE=RayvenQ;36428997]Goddamnitsonofabitch So the game spawns me with ONE roud of ammunition, and a turret round the corner of the only way out of the room, so i duck out and in again and finally manage to pull off a shot to its camera, out of ammo, I'm creeping around carefully, ears open, peeking round a corner I see the glint of spare rounds lying on the floor, all is quiet, all of a sudden ZOMGTASERBOTTOTHEFACE![/QUOTE] I'm thinking about nerfing the tazer bot's acceleration, especially considering that they outrun you.
I'd kind of like if the tazer bots didnt fly like if they were drunk
I want spider drones in this game. Mindless, crazy spider drones drones.
I'm thinking more of it's goddamn annoying to mash W as you're running away from one and it doesn't give a fuck and kills you anyway.
Whenever I run out of ammo in a fight with tazer bots I just run, I usually survive 3 rooms full of turrets before a tazer bot gets me That aside I'm trying to figure out a better way to place enemies, currently the locations are hardcoded, and its just a probability if they will appear there (this probability gets to 100% pretty fast)
static placement is just better. we need a couple more rooms and enemies and shit
[QUOTE=Protocol7;36429024]I'm thinking about nerfing the tazer bot's acceleration, especially considering that they outrun you.[/QUOTE] It'd be nice if they were less than lethal, and their main danger being either in numbers, or harrassing you as you're trying to neogiate your way around a ground turret.
[QUOTE=RayvenQ;36429448]It'd be nice if they were less than lethal, and their main danger being either in numbers, or harrassing you as you're trying to neogiate your way around a ground turret.[/QUOTE] Maybe they could slow you down and let nearby turrets lock onto you? (Even if the turrets don't have a line of sight)
Theres models for a gun bot too Theres also models for a mobile turret
[QUOTE=Zackin5;36429587]Maybe they could slow you down and let nearby turrets lock onto you? (Even if the turrets don't have a line of sight)[/QUOTE] Kinda like manhacks in half life 2, singularly, just merely annoying, but in groups or combined with other dangers, potentially deadly.
Maybe leave that to a smaller enemy that gets oneshotted no matter where you hit it unless it ricochets?
I also wish Turrets would drop even just a couple of rounds of ammunition that you could use. Not tons of ammo, but just a few rounds.
I usually take them out with one bullet unless they take me by suprise in which case I'll probably shoot off 5 bullets before i realize its dead
[QUOTE=Zackin5;36429587]Maybe they could slow you down and let nearby turrets lock onto you? (Even if the turrets don't have a line of sight)[/QUOTE] i was thinking maybe just make your aim considerably worse and if you don't kill it after some time it finally makes you expire
Has anyone encountered any turrents attached to the walls or ceilings? I would look around the corner and hear a beep but after taking multiple peaks, I don't see jack shit. So I come out from behind cover and get shot to fuck. My dude falls to the ground and I was able to get a glimpse at a whole godamn bee hive of them, just clinging to the walls and ceilings.
[QUOTE=WaffleCopter;36430313]Has anyone encountered any turrents attached to the walls or ceilings? I would look around the corner and hear a beep but after taking multiple peaks, I don't see jack shit. So I come out from behind cover and get shot to fuck. My dude falls to the ground and I was able to get a glimpse at a whole godamn bee hive of them, just clinging to the walls and ceilings.[/QUOTE] do you have RC4 those turrets fell through the floor of the one part that had no collision
Pump action shotguns. LMB > R > T > LMB > R > T It would feel AWESOME
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