[QUOTE=Lizzrd;36430665]Pump action shotguns.
LMB > R > T > LMB > R > T
It would feel AWESOME[/QUOTE]
I'll think about it. The only problem is finding a model that allows the same detailed animations.
With a shotgun all you need to find is a model with working pump/bolt. No need for a working action with loading shells and so forth, as you wouldn't see that part of the shotgun anyways.
Why the T though? R should be enough, even if it's needed.
Rack forward slide/pump. Pump action in shotguns aren't spring loaded.
or you can just hold R to pump front to back
I'll play with it, if I can find some assets
Hey honestly I don't care if it's just a box with another box on it you made in google sketchup.
Just make it happen, please!
well if we had anyone with modeling experience, set up a git with the current source code I have so everything is managed, I think we could really set this up into a real game.
How did you get into contact with David?
Someone should probably take the time to recode it to another engine, Unity is fucking horrible to work with
[QUOTE=Eric95;36431825]How did you get into contact with David?[/QUOTE]
it's on github and he allows you to dick around with it for personal use
[QUOTE=Tobba;36432027]Someone should probably take the time to recode it to another engine, Unity is fucking horrible to work with[/QUOTE]Unity's pretty powerful if you know what you are doing.
[QUOTE=Lizzrd;36432084]Unity's pretty powerful if you know what you are doing.[/QUOTE]
I'll just let this speak for itself:
[code]NullReferenceException: Object reference not set to an instance of an object
UnityEditor.BaseProjectWindow.BeginPreimportedNameEditing (Int32 instanceID, EndAction endAction, System.String pathName, UnityEngine.Texture2D icon, System.String resourceFile) (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/ProjectWindow/ProjectWindow.cs:612)
UnityEditor.ProjectWindowUtil.StartNameEditingIfProjectWindowExists (Int32 instanceID, EndAction endAction, System.String pathName, UnityEngine.Texture2D icon, System.String resourceFile) (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs:146)
UnityEditor.ProjectWindowUtil.CreatePrefab () (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs:78)
[/code]
Thats an error coming from Unity itself, it makes it really complicated to do a lot of things
mine has no problems :O
[QUOTE=Tobba;36432136]I'll just let this speak for itself:
[code]NullReferenceException: Object reference not set to an instance of an object
UnityEditor.BaseProjectWindow.BeginPreimportedNameEditing (Int32 instanceID, EndAction endAction, System.String pathName, UnityEngine.Texture2D icon, System.String resourceFile) (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/ProjectWindow/ProjectWindow.cs:612)
UnityEditor.ProjectWindowUtil.StartNameEditingIfProjectWindowExists (Int32 instanceID, EndAction endAction, System.String pathName, UnityEngine.Texture2D icon, System.String resourceFile) (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs:146)
UnityEditor.ProjectWindowUtil.CreatePrefab () (at C:/BuildAgent/work/300357e52574df36/Editor/Mono/ProjectWindow/ProjectWindowUtil.cs:78)
[/code]
Thats an error coming from Unity itself, it makes it really complicated to do a lot of things[/QUOTE]
Sounds like you mistyped an instance ref. Might wanna go throug what you changed just to see that it adds up with the stuff already in it.
[QUOTE=Lizzrd;36432328]Sounds like you mistyped an instance ref. Might wanna go throug what you changed just to see that it adds up with the stuff already in it.[/QUOTE]
Thats Unity being broken, its nothing related to what I have done, it compiles fine but any attempt to create files causes Unity itself to error out
[QUOTE=Protocol7;36432058]it's on github and he allows you to dick around with it for personal use[/QUOTE]
I mean like this:
[QUOTE=DudeGuyKT;36428074]I asked about a sequel to Black Shades using these mechanics and I got a tentative "Maybe."[/QUOTE]
[QUOTE=Tobba;36432027]Someone should probably take the time to recode it to another engine, Unity is fucking horrible to work with[/QUOTE]
I've never had problems like that with Unity.
[QUOTE=Tobba;36432361]Thats Unity being broken, its nothing related to what I have done, it compiles fine but any attempt to create files causes Unity itself to error out[/QUOTE]
What kind of files are you trying to create?
well I emailed them asking if I could get permission to release mods n' shit
dude i left and came back, reloaded and fucking projectile vomited all over
receiver making people sick LISTENING TO TOO MANY TAPES
[QUOTE=69105;36432403]dude i left and came back, reloaded and fucking projectile vomited all over
receiver making people sick LISTENING TO TOO MANY TAPES[/QUOTE]
ok again but this time in english:
dudke oh my god
Bang bang click fuck out of boolets
[QUOTE=Lizzrd;36432520]Bang bang click fuck out of boolets[/QUOTE]
there was this weird problem I had when trying to up the amount of boolets a mag could hold
mags with over 8 rounds would not cycle into chamber and I didn't give enough of a shit to try to fix it
uhguahguahg I can't figure out the slow motion cheat
[QUOTE=Eric95;36432579]uhguahguahg I can't figure out the slow motion cheat[/QUOTE]
literally just type it at any time and then toggle with tab
[QUOTE=Lizzrd;36432520]Bang bang click fuck out of boolets[/QUOTE]
BZZZZZZT dead
*new life*
IDDKFA
FUCK YEAH IM UNSTOPPABLE
[QUOTE=Protocol7;36432586]literally just type it at any time and then toggle with tab[/QUOTE]
I didn't know you could toggle it, I was typing it every time :v:
Anyone know any other cheats?
[QUOTE=TamTamJam;36432628]I didn't know you could toggle it, I was typing it every time :v:
Anyone know any other cheats?[/QUOTE]
cheats for doom work
iddqd or whatever is godmode
i think iddkfa is unlimited ammo
google em
It's a sin for this game to cost 5 dollars.
[QUOTE=Eric95;36432579]uhguahguahg I can't figure out the slow motion cheat[/QUOTE]
type slomo
[QUOTE=69105;36432808]type slomo[/QUOTE]
Oh
I didn't even try that, I thought it'd be something more clever
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