• Legends of Dota (LoD) mode - Theorycraft Ahoy
    121 replies, posted
[QUOTE=Louis;40100195][img]http://puu.sh/2qVNO[/img] [img]http://puu.sh/2qVI9[/img] sicknasty [editline]31st March 2013[/editline] Its not even THAT bad, it doesn't make you invincible just god teir 10 minutes in but static damage aint got shit on those annoying crit stackers[/QUOTE] What server are you using, because all the old ones for me aren't working.
[QUOTE=Gate;40106428]how do you get non-hero skills? do you have a spell list?[/QUOTE] [url]http://puu.sh/2rqof[/url] This is my npc_abilities file, just ctrl+f something like Roshan and find the ability name, the id you want is something like roshan_bash directly under the skill name [editline]31st March 2013[/editline] [QUOTE=ForgottenKane;40109049]What server are you using, because all the old ones for me aren't working.[/QUOTE] I just use [url]http://dota.cattes.us/[/url] and the servers that let you use creep abilities are the ones hosted by M72TheLaw, though they aren't x2 [editline]31st March 2013[/editline] His servers are "Super" as you can have as many ults as you want as well as utilise almost any skill in the game, even unit ones.
Halp, whenever I join it says "Unable to establish connection to server"
I'm having that problem too, with all the servers i try... [editline]1st April 2013[/editline] Nevermind it's happening with valve servers too, weird
The ultimate support chakra treants heal press the attack global silence
Flesh Heap Glaives of Wisdom Blink True Form I am a bear and I will kill you with my knowledge [editline]1st April 2013[/editline] Note that there is no true form return [editline]1st April 2013[/editline] For the full effect, play tinker and roleplay as bruce banner
In Super LoD you can pick multiple ultimates or no ultimates at all and some non-hero spells, it is pretty fun as well. The above post made me think of something similar, get True Form, Chemical Rage, Enrage and Morph Strength/Overpower/Shadow Dance etc. And you have a super high health hero who hits pretty hard due to 1.0 BAT and Enrage.
[QUOTE=radiomonster;40113410]The ultimate support chakra treants heal press the attack global silence[/QUOTE] chakra trents heal omni's heal hand of god regen for everyone
Oh okay Sven's cleave works on ranged heroes and with orbs like Silencer's and OD's [editline]1st April 2013[/editline] [QUOTE=Bordellimies;40117611]In Super LoD you can pick multiple ultimates or no ultimates at all and some non-hero spells, it is pretty fun as well.[/QUOTE] Your posts seem to just say what posts above you say i've noticed
I always get roshan's bash. Usually bash and immolation from panda. I'm gonna try to get entangling claws. Oh and, you can get skywrath mage's abilities lol
Why bother get panda immolation when afaik Warlock Golem immolation is better or you could have 200 dmg cleave? [editline]1st April 2013[/editline] Entangle and Zombie bloodlust dont work by the way, tried it a few days ago
I just thought of a build :v: Invis from panda, jinada, tidebringer and that double-attack from weaver, dunno if it's gonna work lol
Think that back to yourself and you'll realise just how awful it is
Dark seers surge and charge of darkness Runnin down the street like a mofo
The push felt from all lanes Demonic Conversion Teleportation Essence Aura Rearm
[QUOTE=Alucard JK;40152258]The push felt from all lanes Demonic Conversion Teleportation Essence Aura Rearm[/QUOTE] Or you could just get Treants and be 300% better at pushing just like that.
[QUOTE=Rarara;40158427]Or you could just get Treants and be 300% better at pushing just like that.[/QUOTE] Actually, Eniglets do a lot more damage and reproduce so the pushing gets done a lot faster. Only problem is that they're less tanky.
Sticky Napalm and Ion Shell bring down a hero in a pair of seconds, the more stacks the faster.
[QUOTE=ForgottenKane;40158970]Actually, Eniglets do a lot more damage and reproduce so the pushing gets done a lot faster. Only problem is that they're less tanky.[/QUOTE] And they move at snail pace. Treants can at least keep up with the creeps.
[QUOTE=Rarara;40159802]And they move at snail pace. Treants can at least keep up with the creeps.[/QUOTE] About 30 movespeed more. I'm sorry but having well over a dozen units that deal 50 damage machine-gunning down your towers is pretty brutal. They literally do more than twice the treants' damage (with a faster attack speed) and replicate, at only the cost of a little movespeed and 200HP. Even then, they have 5 armor and 50% damage resistance, which treants' have no armor and only 25% magic resistance, so they're even more tanky than we give them credit for. Mind you they still replicate.
[QUOTE=ForgottenKane;40159991]About 30 movespeed more. I'm sorry but having well over a dozen units that deal 50 damage machine-gunning down your towers is pretty brutal. They literally do more than twice the treants' damage (with a faster attack speed) and replicate, at only the cost of a little movespeed and 200HP. Even then, they have 5 armor and 50% damage resistance, which treants' have no armor and only 25% magic resistance, so they're even more tanky than we give them credit for. Mind you they still replicate.[/QUOTE] Treants can however be swarmed more easily, and nobody ever picks spells like illuminate or echo slam, also, treants having more than double HP negates that they have no armor and reduced magic resist. You get a stable amount of 5 treants each time not dependant on replicating, so you can a move then do the same on another lane. The movespeed is also a lot worse than you might think because then you have to actually stand by the tower to get them in range otherwise they will use half their duration running, meanwhile treants don't suffer from that. Treants also last longer.
[QUOTE=Rarara;40160176]Treants can however be swarmed more easily, and nobody ever picks spells like illuminate or echo slam, also, treants having more than double HP negates that they have no armor and reduced magic resist. You get a stable amount of 5 treants each time not dependant on replicating, so you can a move then do the same on another lane. The movespeed is also a lot worse than you might think because then you have to actually stand by the tower to get them in range otherwise they will use half their duration running, meanwhile treants don't suffer from that. Treants also last longer.[/QUOTE] You've clearly never seen an Eidolon army before, have you? I've literally taken a tower in seconds before as Enigma because my army got so large. While they might not last as long (about 20 seconds shorter), they push much harder. And treants do suffer, because while they have a slightly faster movespeed, they are melee so they have to get even closer to the tower. The only real advantage from what I can see of the treants is, as you've pointed out, that they last much longer and are a little more annoying to chase down and kill than the Eniglets are. [editline]4th April 2013[/editline] I think that the treant's purpose is to tank the tower rather than to do the damage like the Eniglets do. While Enigma has no real tower-pushing power, Nature's can pound away with a Desolator and ultimately take it down sooner.
I've done the endless treants build, it's fucking shitty. They have no damage for killing towers or creepwaves, they're melee so only maybe a quarter of them can engage at a time, and they dissolve like tissue paper if someone takes the ion shell + napalm build.
Meepo with fury swipes is fearsome.
drow with take arim, fury swipes, and over power, they wont even see you coming.
get blink, wd heal, aftershock and wreck the shit out of the enemy team [editline]6th April 2013[/editline] btw when techies are released i'm going to get take aim psi blades essence shift (or anything else that gives dmg like nethertoxin) and impetus. Just buy aghanim and shadow blade and you can oneshot everybody
Sadly, Impetus has an own range and isn't affected by Take Aim. I tried it, didn't work.
[QUOTE=owlvano;40186610]get blink, wd heal, aftershock and wreck the shit out of the enemy team[/QUOTE] Mana shield works better because it doesn't cost mana to use. Also the reason why Essence Aura + Manashield + Ball Lightning is really fucking annoying to deal with. [QUOTE=acds;40186685]Sadly, Impetus has an own range and isn't affected by Take Aim. I tried it, didn't work.[/QUOTE] If you have it on autocast it takes Take Aim, Psi Blades and such into account. If you manually cast, it is locked to Enchatress' attack range.
Yeah but you need to spam it like crazy, while wd heal just permastuns and gives you guaranteed rampage. Btw, i suppose it doesn't work with rot (atleast in dota 1, should check in d2)
I've always thought that a good build would be the gatling gun. -Slark essence shift -Fury swipes -Focus fire -1 other useful thing, blink, etc.
Sorry, you need to Log In to post a reply to this thread.