• Fort Zombie - It's about fucking time.
    272 replies, posted
[QUOTE=aero1444;17200340]ALL of them. (PS3, 360, PC)[/QUOTE] Considering they are a PC gaming company, I'm sure they mean Impulse, Steam, and the like.
Looks like it was made in the 90s. Oh well, will check it out.
It's not the graphics I don't mind, its the fact that the art style looks straight from something as silly as carmmegedon back in the 90's... just doesn't "fit" for a zombie game in my eyes. [img]http://www.comunidadesvirtuais.pro.br/ead/glossario/carmageddon2.jpg[/img]
[QUOTE=KorJax_alt;17201720]It's not the graphics I don't mind, its the fact that the art style looks straight from something as silly as carmmegedon back in the 90's... just doesn't "fit" for a zombie game in my eyes. [img_thumb]http://www.comunidadesvirtuais.pro.br/ead/glossario/carmageddon2.jpg[/img_thumb][/QUOTE] The only thing that looks like that is the old screenshots.
it looks like all the 3d work was done in google sketchup.
So why is it that games that almost scream multiplayer, never have it? Like Mount & Blade, do they not think it wouldn't sell more had it a multiplayer aspect to it? Seems to me that the only company that is willing to send out games that drive our standards up is Valve, who take the time to make it the best they can. But that's probably cause there the only gaming company out there that can actually give a fuck about the games and isn't afraid of raising the standard because they do it with every new game anyways. They did it with HL-1 and sure as shit did it with HL-2.
[QUOTE=Axznma;17202350]So why is it that games that almost scream multiplayer, never have it? Like Mount & Blade, do they not think it wouldn't sell more had it a multiplayer aspect to it? Seems to me that the only company that is willing to send out games that drive our standards up is Valve, who take the time to make it the best they can. But that's probably cause there the only gaming company out there that can actually give a fuck about the games and isn't afraid of raising the standard because they do it with every new game anyways. They did it with HL-1 and sure as shit did it with HL-2.[/QUOTE] Or maybe indie companies just don't have enough money for multiplayer? Maybe they'll add it later if they get enough profits.
[QUOTE=OutOfExile;17202417]Or maybe indie companies just don't have enough money for multiplayer? Maybe they'll add it later if they get enough profits.[/QUOTE] if they can program a game I'm pretty sure they have the abilities for networking
[QUOTE=OutOfExile;17202417]Or maybe indie companies just don't have enough money for multiplayer? Maybe they'll add it later if they get enough profits.[/QUOTE] What's the point then, surly they would realize that zombie survival fans are starved for this kind of thing right? They would have to be completely foolish to think that cutting out mutilplayer of any kind in a game like this won't hurt them. Even if the game does fine, it would of always of done better with mutilplayer. Zombie Survival games is something that has a very big fan-base that so far have been shoved in the back, they get a small fix from zombie shoot fests like L4D, which is good for what it does, but it's not a "survival" kind of game. Anytime a game comes out or is announced that involves zombies and a slight version of a "survival" aspect the first thing asked and wanted is mutilplayer. Hint hint? Zombie games come out all the time, Zombie Survival games are an extreme rarity, and the few that are to-be made, never get done or get canned for whatever reason, the very few that slip in are half-assed attempts (See: Dead Frontier: Saga Of Client based zombies) that while may have the gameplay down, have too many problems for it to work. I generally never do this, but I actually facepalmed when I listened to L4D's commentary and they had said the original idea was to dump you in a big city and try to survive. Though I like L4D as it is, I would of course of rather of seen the other idea turned into L4D. Seriously, not having mutilplayer in a zombie survival game is like L4D not having mutilplayer, you don't [b]need[/b] it, but the game is so much more enjoyable if it has the ability.
Jesus fuck, they just [B]have[/B] to put a desert eagle in don't they? -.- Anyway, concept sounds nice, but I still doubt this will be "the" zombie game we all want. I imagine it will be similar to L4D in the sense that you get all excited about and fantasize about what it could be like, then it comes out, it's cool for the first 2 hours, then bang. You get a nasty realizatioin that there's ALOT missing.
So far all they've said about the graphics is that they want it to be able to run easily on everyone's computer, but I did find this: [quote]In FZ, neighbourhoods are made of of city blocks, city blocks are made up of properties, and properties are set pieces with built in variable elements and variant version of the same basic property concept. This means you may eventually learn that the firehall has a good hideout in the attic, but where exactly a firehall is in any given neighbourhood and if there are zombies or guns or both in that attic, will change every time.[/quote] Not much info about a possibility about multiplayer but so far they're just saying it's not meant to be a really big game, more of a casual game.
[QUOTE=CrazyFarmer;17202544]if they can program a game I'm pretty sure they have the abilities for networking[/QUOTE] Networking is a whole different playing field. Good networking that is. And you'd have to pay for services/servers to have something like a server listing as well (there's a master server that controls all the servers that conencts people to games that guess what... the developers have to pay for). The only exception to this would be Peer-2-peer games, but those really only work in RTS's where it doesn't really matter if there's lag between the 4-8 players.
more screens [img]http://www.fortzombie.com/images/fort_zombie_shootout.jpg[/img] [img]http://www.fortzombie.com/images/fort_zombie_itsrainingdeadmen.png[/img] [img]http://www.fortzombie.com/images/fort_zombie_ticketplease.JPG[/img]
The graphics = ew
so? since when has gaming been about graphics?
Fuck I thought you meant a zombie mode in tf2
The game looks pretty cool. Reminds me of the Last Stand 2 for some reason
Well I finally got my activation email back for the forums and asked about multiplayer: [url]http://www.kerberos-productions.com/forum/viewtopic.php?f=30&t=13757[/url]
The texturing on that bus is pretty incredibad. The game still looks fun though, I'll keep an eye on it.
Apparently the company seems to think multiplayer wouldn't fit and that's why they're not doing it. I guess it's more RPG then Action.
No multiplayer? FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKK [editline]09:47AM[/editline] I can't barricade the zombies with my friends :frown:
Zombie Panic had barricades
No multiplayer? Fuck that then, I wanna survive with friends.
Haha, this looks horrible.
[QUOTE=OutOfExile;17203030]So far all they've said about the graphics is that they want it to be able to run easily on everyone's computer, but I did find this: Not much info about a possibility about multiplayer but so far they're just saying it's not meant to be a really big game, more of a casual game.[/QUOTE] There's a difference between optimisation and just looking plain shit.
Fort Zombie is a stop-gap game by Kerberos whilst they work on their real game (Called Northstar, FZ uses a beta of the Nstar engine), and is more of an indie development.
It's coming in Autumn and will be available for all major digital-distribution systems. No PS3 Xbawks 360 ???
[QUOTE=CrazyFarmer;17202544]if they can program a game I'm pretty sure they have the abilities for networking[/QUOTE] It's more than just typing code. You need to add new content, change levels and AI behavior for multiple players and they need to do HOURS and HOURS of testing to make sure it works and is not unbalanced and boring.
[media]http://www.youtube.com/watch?v=DtgyiAstoYM[/media]
So it's like Dead Rising, except less fun.
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