Installed it.
[editline]11:43AM[/editline]
10431_~1.EXE wont run, Gives me an "Reason: C:\windows\system32\advpack.dll" error. Any work arounds?
[editline]12:01PM[/editline]
Ok, Got 'dat shit to run.. But I get this on the error report.
Unhandled exception encountered:
----------------
System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Kerberos.FortZombie.EngineModule..ctor()
at Kerberos.FortZombie.FortZombieEngineModuleFactory.CreateEngineModule()
at Kerberos.FortZombie.Client.Application.AddModule()
at Kerberos.FortZombie.Client.Application.Initialise()
at Xen.XNALogic.Initialize()
at Xen.XNAGameAppWrapper.Initialize()
at Microsoft.Xna.Framework.Game.Run()
at Xen.XNAGameAppWrapper.Xen.IXNAAppWrapper.Run()
at Xen.Application.Run()
at Kerberos.FortZombie.Client.Program.Main(String[] args)
[editline]12:01PM[/editline]
Help?
I just said get XNA3.0, did you get it
Yeah ill restart and reinstall dat shit.
[editline]12:04PM[/editline]
[url]http://www.kerberos-productions.com/forum/viewtopic.php?f=32&t=14384&view=previous[/url]
How convenient
[editline]12:34PM[/editline]
Ok. Well fuck, Game works, Its not THAT bad if you get around the horrible lag and clunky combat, Its kinda fun. Definitely a good timewaster.
[editline]12:34PM[/editline]
for those wondering, PHYSX fixxed it.
It's having a problem, I can't see my player model, anyone else having this?
Also, it's quite shitty, but I doubt any of you have a fix for that.
Nope, And what are the controls, All I know how to do is run shoot and search.
Alright, got it to work and played it for a few hours, I wrote this and put it on Escapist Magazine's review section, but ultimately I feel I'll post this here too for people who have just came into this thread and want a small summary based on my experience with this game and from reading a few other individual sources.
Also, I've left it unchanged from how I wrote it as a review, so it's addressing a reviewing board, not this thread.
[img]http://brutalgamer.com/wp-content/uploads/2009/09/fort-zombie.jpg[/img]
Oh boy oh boy oh boy, where to begin with this game?
Look at the logo there, nice and cartoony, and probably the thing they spent the most time on, it seems to imply over the top zombie shooting fun, and while the forth and fifth words are certainly present, the first three and sixth words got off around part way through the production phase.
Fort Zombie is the mutant offspring which occurs when an admittedly nice idea for a game meets someone with little commitments to his ideas.
[u][b]Before I could play the game[/b][/u]
Fort Zombie is a 3rd person survival horror shooter with rpg elements and a dash of management game to it, it does all of these things with a surprising amount of quality, very little.
Now, this game is simply broken to an alarming extent, it's actually a bigger part of the game than the graphics (however in some cases these two aspects collide) And to learn this in the first minutes of the game shocked me.
I installed the game and hit the exe, the tool bar symbol to show the game was in action was there and yet, nothing, no screen displayed, no lag, my computer did nothing for a minute, then nine more.
It finally came to life, at least in that time I decided that I may as well give this game some publicity during that time, but best to play it first and decide whether I should be positive or otherwise, and so I began, after setting my character presets, deciding not to spend long fumbling around with the stats so I can make up the ten minutes and have a run at the game, I start the game.
The game loads an empty road, devoid of enemies, I hit it W and the camera pans forward, not a surprising detail that the traditional key for forward moves you forward. (+1 point to the game on that note)Yet for a split second I believe I've bought a zombie survival real time strategy.
No, I learn after finding a weapon in box and equipping it that either I'm levitating the gun from off screen or the game left my player model behind.
So, before consulting with the internet on these problems I reset and see if the old on/off rhetoric would fix my problems, my player model was loaded when I got back on. (So ultimately, it didn't fix my problems.)
I must note I had heard little about the game before release, I had some knowledge it was trying to be a tense survival game and some saying it was meant to be a fun zombie blaster with ammo conservation, so I decided to approach the game I can now review as a 1 life run survivalist.
[b][u]Bugs, gameplay, looting, AI and more bugs.[/u][/b]
If it were possible.
After loading, creating a character with stats of my customization (good at shooting, stabbing, clubbing and looking), accepting the tutorial, the game shows its first problem, collecting loot.
To collect loot in this game you cannot click on an obvious box right away, you must first hold F while your character stands still for about five painful seconds and scopes the horizon to spot a box that I had been spawned directly in front of, all while the tutorial dialogue insults me for being blind, I'm not complaining about trying to throw in a bit of humour, but still.
After my character picks up that there is indeed a box in front of him the game allows me to do what I should have been able to do in the first place, simply click on the box and take everything out, the game is merciful enough to allow you to notice multiple boxes in your vicinity.
So, it gives me a gun, some ammo, and no way to arrange it easily on the inventory grid to allow me to carry much more and the tutorial tells me to head for the fated Fort Zombie.
And so I can finally play it, and with the controls and aiming system in mind let me tell you this, the game does feel at the very least enjoyable, and it lends to some tense moments, the aiming system aims around the whole screen and A and D turn you left and right, it's awkward and not too well thought out, but with some play time you start to grow accustomed to this, it shouldn't be put to much use elsewhere but it feels right for a game that's trying to be hard without too much fake difficulty.
For the most part you can outrun zombies, and for the part, you can OUTWALK them, the regular zombies attack delay means you can simply keep the most prominent members of the horde at bay by simply going for a stroll around town.
But then come the other enemy types, built to make the smaller horde an actual threat, among them you have the charging football zombies, gun wielding police zombies, and larger gun wielding army zombies, for the most part they aren't in any way too hard or too easy, the zombies with guns are so wildly inaccurate at the worst of times they aren't worth your own bullets, and the football zombies are the classic one direction charge enemy.
The AI is a blithering idiot, I say that in the sense that if there were real zombies they would be offended to be affiliated with these guys, a zombie will spot me, run for me, I'd outwalk their delayed attack, run around a corner, and I'd be forgotten in an instant, zombies will batter in a door to get to me, finally break it in, then completely forget I'd existed while staring right at me, leading me to feel awkward around these creatures rather than threatened.
The sprint system at least works well, kind of overshadowed when you can literally walk away from your problems, this game gives you staggeringly little sprint to begin with, and that's assuming it improves, not to mention, the game makes you walk when you run out of stamina, which ultimately causes no problems, kind of defeats the purpose for now.
Collecting loot only gets worse when you're not prompted, little indication is given, you just hold F, and hope something is given to you, nearly every building is devoid of supplies, and it isn't made easier by the way it is spread around, there are several objects commonly (near enough everywhere) repeated in the game world, and they can hold an object, it's just that most don't, I wouldn't have minded this problem if they cut the looking stat and made me rely on my personal looking stat, it does kill immersion rather well.
But while I did encounter all of these problems on my way to the first fort, I was enjoying it, oddly enough, the games oddly poor controls make it quite a rush when you enter a house, scramble the mouse awkwardly back to the door, slightly annoyed at it, manage to close it behind you, leaving your pursuers behind, only to fully turn around and be assaulted by the zombie you didn't take note of as you madly entered.
The annoyingly long not before mentioned reload time on your starting weapon becomes less annoying when you're finally loaded and firing into the approaching zombies, the bad AI actually allows you to save ammo as most forget you've simply entered an alleyway, all the small annoyances actually feel purposeful when playing as a newly thrown in survivor and don't cause too much problem, but ultimately would be better if improved, or at the very least made to feel more intentional.
[u][b]Graphics and lag[/b][/u]
Before I go on to the fort itself I'd like to take quick note of the graphics, simply put.
[img]http://www.fortzombie.com/images/fort_zombie_shootout.jpg[/img]
Now, I don't care much for graphics, if it plays well I'll ignore them, I don't care that the game itself looks like it has come from 2003, what makes me really take note of the graphics is this, I have LESS lag running GTA 4 on medium graphics, I run this game on medium, which looks a wee bit worse than that picture up there, and when the game does clear up and stop lagging to a point where it hinders how well you can play, then it's fine, on from that.
[b][u]Fort Zombie[/u][/b]
Once you arrive and claim your fort, the game kicks off for real, after clearing your fort (this will take long if you play on the bigger forts) it's here you learn the game wants you to work on your own, you're given a prompt you must click away, a short congratulations message, then left with no objective or new button presses, until you realize the unmentioned DONE button on the bottom corner of the screen.
After this, you get the screen which will become your management hub, this is a small part of the game, you can assign survivors you get tasks within the fort, put items in a fort based inventory so they can be automatically consumed by your character later, admittedly that's only food items so it's little problem, and the mission and fort buttons.
this is where part of the survival gameplay gets killed, your fort is now an individual map, cut off from the town, there is little discernible reason as to why, also its where I saw the third big sign of shoddy production work (thus proving how unobservant I am.) the map has no built in invisible walls, if you walk to the edge, you're dropped into a never ending pit, luckily, the fort button will just drop you back in your fort and save you from having to start from the beginning, had you forgot to save, had you not realized the game has not given you the option to save yet.
So I spend a few minutes learning the way the fort works, you can set where barricades should be rather simply, and they are added to a rather simple task list you can set your survivors to do, I then find the again awkward to use mission screen, at first you click on your hub icon and then one of several colour coded pegs denoting the location of either survivors, weapons or supplies, and no you can't go out to town and do these missions in sequence, the game works under an admittedly slow time limit, and along with that the ultimate objective.
In twelve in game days a massive zombie horde will hit your fort, so you've got to organize using whatever you can find, so to do a mission you must go to your map mission screen, choose a peg, an unsettlingly long amount of time is taken away from you (it also goes down in real time as well.) and allows for only that one objective to be fulfilled, and this may have been intentionally done to make you decide how to spend your game time wisely on what you should have prepared for your final battle, but then when you consider how little stuff your character can hold in one run it starts making more sense that you can only make for one objective at a time.
But then I learned why I could not make my first run an intense try to survive game, the game is so poorly made that it could turn into an insanely crippled lag fest of which I've never seen in a game before, when trying to change levels, it seems to do it randomly and it gives me no indication of what is causing it, changing my graphical settings and new games don't seem to cure it.
[u][b]So in the end of it all[/b][/u]
So I had to hit the end of this game, I tried a few more characters and hoped the flaw had been a one off, this game is for the most part bad, I wouldn't say buy it, definitely not at this point, my PC is considered a fairly decent high-spec computer and I've heard from others it is even more crippled on theirs, add the fact the game requires software and service pack add-ons and updates it does not supply in the installation, I was merely lucky to avoid the issues and actually play the game to the degree I did, apparently.
In the end it feels more like watching a bad, cheesy zombie MOVIE in a DVD player filled with jam, if it actually somehow works you'll at least find some entertainment value, even if it stems from how poor it all is.
I'd say that most shouldn't buy it now, for it's sheer brokenness, I still feel ripped off of the 7 pounds I had spent on it considering how unplayable it can be, but maybe if the developers are paying attention they might go about updating it and making it possible to play, so I'd say keep an eye if you ever hear of an update, and read carefully as too how much of it has been fixed, I'm hoping I'm not blindly optimistic when I say the devs update it, I hope they try to make this game at the least playable, because I do see some potential in the material, I hope you've enjoyed reading.
I had a feeling it was going to suck.
The latest (and last?) patch added the option to get this
TURN OFF SOUND
That's pathetic
[QUOTE=snake eye;18231370]Review.[/QUOTE]
And now, if the Computer Gaming World still existed, it would have given this game a rating of:
[img]http://i565.photobucket.com/albums/ss98/gufu1992b/sux.png[/img]
Sadly they are not. :(
Ive got this game. It got released some days ago it owns but its very hard.
Well this looks ok besides the lag and stuff but is there any other game like it? If not I may give it a go.
I is to open inventory, but how to use things?
bump! and yes it's god awful
God damn I hate the way the main survivor looks. What a fag. If I were another survivor and I saw him I would break his teeth out on a sidewalk.
Back on track: Anyone else please post your fantastic screens?
Any way to get the newest patch? I don't want to repurchase this god awful abomination for a working copy.
-snip-
Anyone?
Shameless bump. Is there anyway to turn off the 12 day time limit?
I remember buying this when it was released, I had to set it on the lowest settings and I still lagged very bad, though I have a aweful computer.
If it's ok with the mods I could post a dl link for the game considering that it's not worth buying for the quality.
I bought this game, it's decent but nothing to get over excited about.
I know I am a little late to post here 2011 last post 2010 but patch 1.07 did jack shit to the game its still laggy as fuck sometimes.
a little late?
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