• Outlast
    108 replies, posted
This game is so good.
I think I'll stick to watching LPs because I'm a massive coward and this game looks terrifying.
Yes, yes... Fucking yes. I just finished the game and it was so good. It took me 4 hours, so about the same time as the new Amnesia took me, but the experience is so much more amazing. The story is simpler and not exactly original but even then they don't cheat and put some depth into it. The atmosphere is tense, the camcorder steals the show. If you are deciding between the new Amnesia and Outlast go for Outlast, you won't regret it.
holy living fuck this is scary played this with 2 bros in the same room, we still shat ourselves.
maybe it's just my bitterness here but I played it for a little bit and I'm more immersed in exploring than being haunted by psychopaths. When they chase after you they just kind of fumble around as if they're trying to let you escape imo it'd be so much more interesting if they were constantly on your heels or something. It's way too easy to evade them. You spend most of your time hiding and trying to sneak past than feel threatened. It's so uninteresting I can walk around a room and pick up essential items and shit while they're flailing at me and carry on like it's no big deal. like what the hell.
[QUOTE=simkas;42119553]I'm pretty sure that's intended, it would make hiding pointless if they could just find you that easily.[/QUOTE] this is wrong, i've been taken out of the locker I was hiding in even without being seen going into hiding
[QUOTE=69105;42157724]maybe it's just my bitterness here but I played it for a little bit and I'm more immersed in exploring than being haunted by psychopaths. When they chase after you they just kind of fumble around as if they're trying to let you escape imo it'd be so much more interesting if they were constantly on your heels or something. It's way too easy to evade them. You spend most of your time hiding and trying to sneak past than feel threatened. It's so uninteresting I can walk around a room and pick up essential items and shit while they're flailing at me and carry on like it's no big deal. like what the hell.[/QUOTE] Normally these kind of AI tropes really screw with my immersion and I'll get bored of the game, but I think due to the experiments, the fact these guys are lunatics I do not think they have proper faculties to hunt down a living, sound of mind human being. I would hate it if they were constantly on your heels, no pacing in that. For some reason it just hasn't put me off this game. [QUOTE=gottifour;42157871]this is wrong, i've been taken out of the locker I was hiding in even without being seen going into hiding[/QUOTE] That is just down to chance, I am sure of that.
it's just the fact that they waddle around and are all "AAA I AM GOING TO GET YOU" but when they get to you they just act like a ghost and don't really do anything. They're just full of dull threats. If you had the option to go over and push them I guarantee they'd be the ones running for their lives
[QUOTE=69105;42158633]it's just the fact that they waddle around and are all "AAA I AM GOING TO GET YOU" but when they get to you they just act like a ghost and don't really do anything. They're just full of dull threats. If you had the option to go over and push them I guarantee they'd be the ones running for their lives[/QUOTE] Once you finish the game, the acting like a ghost will make more sense.
A friend lent me his account so I can try the game, neato. [editline]12th September 2013[/editline] Welp the game doesn't seem to work on a 32bit system OS if you try to put the graphics settings any higher than medium, that's a shame.
Welp I decided to buy the game because the beginning looked cool and my friend needed his account and I'm really disappointed by stealth. The stealth system is fucking awful because you have to constantly hold the control key down to crouch (and I assume you have to crouch all the time) which by itself is annoying, the game is literally pitch black when it's dark which is really annoying (and not scary, it's just annoying, a game like Penumbra did that better because after a while your eyes got used to darkness and while crouching you gained a little visibility bonus) and enemies somehow can see perfectly in the dark. I tried standing perfectly still in a corner in that generator room and the guy spotted me by just walking next to me, in complete darkness. Also there isn't even a way to push someone away. I mean okay it's a stealth game etc but come on a fucking trained journalist can't push away a thin dude with a stick to get even a second of free movement ? Also three jump scares by the first 50 minutes of the game, all accompanied with Dead Space styled violin rape. That's cheaper than a Taiwanese prostitute.
[QUOTE=Ganerumo;42164824]Welp I decided to buy the game because the beginning looked cool and my friend needed his account and I'm really disappointed by stealth. The stealth system is fucking awful because you have to constantly hold the control key down to crouch (and I assume you have to crouch all the time) which by itself is annoying, the game is literally pitch black when it's dark which is really annoying (and not scary, it's just annoying, a game like Penumbra did that better because after a while your eyes got used to darkness and while crouching you gained a little visibility bonus) and enemies somehow can see perfectly in the dark. I tried standing perfectly still in a corner in that generator room and the guy spotted me by just walking next to me, in complete darkness. Also there isn't even a way to push someone away. I mean okay it's a stealth game etc but come on a fucking trained journalist can't push away a thin dude with a stick to get even a second of free movement ? Also three jump scares by the first 50 minutes of the game, all accompanied with Dead Space styled violin rape. That's cheaper than a Taiwanese prostitute.[/QUOTE] You don't have to hold crouch, it's a toggle. And why the hell does it matter that your view is pitch black when you have something that just lets you see in the dark any time?
Night vision soaks up a ton of battery life. And when using a keyboard you can't toggle crouching, you have to hold it forever and it's really annoying. For the night vision part I just fucked around with the .ini files to improve battery life, while also pumping up the FOV.
[QUOTE=Ganerumo;42165090]Night vision soaks up a ton of battery life. And when using a keyboard you can't toggle crouching, you have to hold it forever and it's really annoying. For the night vision part I just fucked around with the .ini files to improve battery life, while also pumping up the FOV.[/QUOTE] Yeah no shit it uses up battery, it's a fucking video game, there's supposed to be challenge. Besides, there are batteries everywhere, it's hard to actually run out of them if you use the night vision properly. And yes there is a crouch toggle with a keyboard, I've played through the whole game with it.
[QUOTE=Ganerumo;42165090]Night vision soaks up a ton of battery life. And when using a keyboard you can't toggle crouching, you have to hold it forever and it's really annoying. For the night vision part I just fucked around with the .ini files to improve battery life, while also pumping up the FOV.[/QUOTE] If I recall there is an option to toggle crouching. Also learn to conserve battery life? You only need the night vision for dark areas, not every area. If you don't like that, try MFP since infinite lantern
Yeah I found the crouch toggle thing. Not really important though because the game has a complete CTD at a very early point in the game that happens on a lot of 32bit systems (someone should explain to me how a UE3 indie game needs to run on a 64bit system while much better looking games manage to run on less RAM than that) and the only solution is to edit your save to skip forward in the game and avoid this whole passage entirely.
32 bit Windows is just about at end of life, I think it is fine for devs to start focusing on 64 bit. But of course they should still build for Any CPU instead of 64 bit.
Considering AAA games that run on DirectX 11 work on 32 bit systems I don't really see why an indie game running on DirectX 9 would have issues, but somehow it does.
[QUOTE=Kannata;42098664]That first image looks so fucking creepy.[/QUOTE] haha ikr
I don't see how the DirectX version has anything to do with it. It is a lot harder for indie devs to iron out bugs that an AAA studio.
The game has straight up no support for 32 bits, that's a decision from the developers to leave a good portion of their potential playerbase out in the dust. Considering their game runs using an old version of DirectX and uses UE3 (which is easily one of the friendliest engines out there) they had no reason to do that. Steam not clearly indicating that the game has no support for 32 bits and instead giving a single tiny message at the very bottom of the store page is balls too.
How much RAM do you have? [editline]13th September 2013[/editline] Tried this? [url]http://steamcommunity.com/sharedfiles/filedetails/?id=175801311[/url] I can understand that they don't officially support 32 bit if it is a memory issue.
I didn't try that because frankly having to edit system32 and reboot the computer then undoing the whole thing when you're done isn't worth it. I'm just not going to bother with the game any further for now, and if I eventually want to play again I'll edit my save to skip to the next non-crashing zone until it decides to crash to desktop forever again.
Missing out. [editline]13th September 2013[/editline] I mean seriously, here are some batch files it took 2 seconds. Run them as admin and you are all good. [url]https://dl.dropboxusercontent.com/u/41313766/Dont%20delete/Outlast%20Fix.zip[/url]
[QUOTE=Neurologics;42101076]Well, let's say you could use a weapon. But if you saw this: [t]http://cdn3.steampowered.com/v/gfx/apps/238320/ss_4f899a81061c6acedd6a2682ebd380eff8a24788.1920x1080.jpg?t=1378415746[/t] Would you [i]really[/i] want to try to fight that thing?[/QUOTE] yes lol in penumbra i tried to kill most of the monsters and i mostly succeeded with the ones that i could
[QUOTE=Fire Kracker;42176086]yes lol in penumbra i tried to kill most of the monsters and i mostly succeeded with the ones that i could[/QUOTE] well to be fair those were mostly just zombie dogs and dudes with their dicks hanging out. if they kept that fat dude's one hit kill i wouldn't want to fight him with like a hammer or anything like that for anything other than bragging rights [editline]13th September[/editline] i mean if the fighting was as clumsy as it was in Penumbra it would basically be useless against 90% of the enemies in this game, so i wouldn't be opposed to having that kind of combat but at the same time it's no real loss if they didn't put it in
[QUOTE=Cone;42176155]well to be fair those were mostly just zombie dogs and dudes with their dicks hanging out. if they kept that fat dude's one hit kill i wouldn't want to fight him with like a hammer or anything like that for anything other than bragging rights [editline]13th September[/editline] i mean if the fighting was as clumsy as it was in Penumbra it would basically be useless against 90% of the enemies in this game, so i wouldn't be opposed to having that kind of combat but at the same time it's no real loss if they didn't put it in[/QUOTE] but the thing is if i could kill him that's all i'd be trying to do until i did mostly for bragging rights yeah but it would be less scary with weapons and more "i'm gonna try to kick his ass"
[QUOTE=Fire Kracker;42176551]but the thing is if i could kill him that's all i'd be trying to do until i did mostly for bragging rights yeah but it would be less scary with weapons and more "i'm gonna try to kick his ass"[/QUOTE] i think if they made some enemies unkillable and others not, then your ability to fight dudes would be inconsistent enough that it isn't worth the risk until it's literally the only option left. i just think that it gets kind of ridiculous when an anorexic guy with a pair of safety scissors is on the same threat level as an eight foot tall, three hundred pound protein shake addict who can rip your head off with his bare hands
In Penumbra Black Plague it's possible to kill all the zombies by just throwing shit at them a whole lot but it takes so long it's not actually worth it, even though being able to stagger them for even a second is great to get away. In Outlast it's like this journalist who's in good enough physical condition to vault over things, climb things without problem and sprint for long periods of time can't even push away a dude with a stick and instead just puts his head in front of his face in fear. If you could somehow have some sort of ability to defend yourself against the first enemies it would make them much more frightening later on when you can't defend anymore, which is exactly why zombies in Black Plague were so much more of a threat than the dogs in Overture, as the game taught you how to defend yourself before abruptly taking this ability away from you. Also yeah a journalist investigating an asylum in America isn't carrying a gun. Me thinks he's kind of an idiot.
nevermind i'm dumb
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