[QUOTE=LordCrypto;32690177]wait, this is a streaming texture game, i was actually a concept programmer for rage, i might be able to dig up the proof of concept code
[editline]8th October 2011[/editline]
found it[/QUOTE]
but that would result in a buffer overflow into the animation section with the high quality textures they're using since this is adjusted to 64bit textures and we're using 256 right?
[QUOTE=FlubberNugget;32690131]guys can i help
i know how to make websites (frontpage 2002ftw)?
can i?[/QUOTE]
Yes, you can :) Show me some work
[QUOTE=wlzshroom;32690191]but that would result in a buffer overflow into the animation section with the high quality textures they're using since this is adjusted to 64bit textures and we're using 256 right?[/QUOTE]
Nope, 8184 bit floating point dynamic textures
[QUOTE=wlzshroom;32690191]but that would result in a buffer overflow into the animation section with the high quality textures they're using since this is adjusted to 64bit textures and we're using 256 right?[/QUOTE]
not if you code a counter-overflow statement, lemme pull that up
[editline]8th October 2011[/editline]
01111001 01101111 01110101 00100000 01100001 01110010 01100101 00100000 01100001 00100000 01100110 01110101 01100011 01101011 01101001 01101110 01100111 00100000 01101001 01100100 01101001 01101111 01110100 00100000 01111001 01101111 01110101 00100000 01110101 01110011 01100101 01101100 01100101 01110011 01110011 00100000 01110000 01101001 01100101 01100011 01100101 00100000 01101111 01100110 00100000 01110000 01101001 01111000 01100101 01101100 01110011 00100000 01100001 01101110 01100100 00100000 01110110 01101111 01111000 01100101 01101100 01110011 00100000 01100011 01100001 01101100 01100111 01101111 01101110
[QUOTE=LordCrypto;32690177]wait, this is a streaming texture game, i was actually a concept programmer for rage, i might be able to dig up the proof of concept code
[editline]8th October 2011[/editline]
found it[/QUOTE]
Holy shit that's a masterpiece
Still gt GameFiles Compiling crash in C++...
This is the best thread I've ever read.
[QUOTE=ManningQB18;32690222]Holy shit that's a masterpiece[/QUOTE]
Thanks man, took a lot of man-hours to throw that together for carmack
[QUOTE=LordCrypto;32689851]swebonny, help us binary map make an ikea[/QUOTE]
[QUOTE=Streecer;32689841]Swebonny, can you help us design the secret IKEA level?[/QUOTE]
I don't know binary, but I know IKEA++.
[img]http://i.imgur.com/mDinx.png[/img]
-snip-
[QUOTE=Swebonny;32690257]I don't know binary, but I know IKEA++.
[img]http://i.imgur.com/mDinx.png[/img][/QUOTE]
Needs meatball++
[QUOTE=Swebonny;32690257]I don't know binary, but I know IKEA++.
[img]http://i.imgur.com/mDinx.png[/img][/QUOTE]
Good Contribution(xD), as the starter of this, i make u IKEA'er
[editline]9th October 2011[/editline]
FINALLY I THINK I FIXED C++ COMPILING CRASHS!
[img]http://filesmelt.com/dl/wibsite.jpg[/img]
guys what do you think so far??
[QUOTE=FlubberNugget;32690301][img]http://filesmelt.com/dl/wibsite.jpg[/img]
guys what do you think so far??[/QUOTE]
would rate you programming king
[QUOTE=LordCrypto;32690306]would rate you programming king[/QUOTE]
*Rated Awesomeness*
[QUOTE=InUndenial;32690299](It's 5D binary)[/QUOTE]
Omg man, everyone knows 6x3k binery is the best to use for games
[QUOTE=FlubberNugget;32690301][img]http://filesmelt.com/dl/wibsite.jpg[/img]
guys what do you think so far??[/QUOTE]
comic sans
bgcolor="blue"
And you better not be using that heretical CSS for the font
Somethinng is wrong with my compiling ... or just the SOurce files?
oh manning, what did you think of my binary coding skills, the one that was handwritten to be converted to js?
I have sent the following email to Gabe Newell:
Mr. Newell,
A group of talented coders, included myself,
have started a project to beat you to making HL3.
We are using top-of-the-line binary voxel C++, and have
progressed by at least 85% since a couple hours ago.
Have a look at our developer conversation board, and cry.
Cry because of our better codings.
[url]http://www.facepunch.com/threads/1131032[/url]
i think i fixed the problem we were having with the animated voxels clipping into the walls
[quote]01110101 01101110 01101100 00100000 01110100 01101000 01101100 01100110 00100000 01110110 00100000 01110000 01101110 01100001 00100000 01100011 01100101 01100010 01110100 01100101 01101110 01111010 00100000 01100111 01100010 01100010 00100001 00100001[/quote]
you would need to put that after the section with hand movement but it works fine
XDDDD Epic Ownage, InUndenial. I hope u rly sent that.
[QUOTE=InUndenial;32690354]I have sent the following email to Gabe Newell:
Mr. Newell,
A group of talented coders, included myself,
have started a project to beat you to making HL3.
We are using top-of-the-line binary voxel C++, and have
progressed by at least 85% since a couple hours ago.
Have a look at our developer conversation board, and cry.
Cry because of our better codings.
[url]http://www.facepunch.com/threads/1131032[/url][/QUOTE]maybe he'll join us!!
[editline]9th October 2011[/editline]
i just made a compression algorithm for the textures [quote]01110110 00100000 01110101 01101110 01101001 01110010 00100000 01100001 01100010 00100000 01101111 01110110 01100111 01110000 01100010 01110110 01100001 01100110 00100000 01111001 01110010 01110011 01100111 00100000 01101110 01100001 01110001 00100000 01100111 01110101 01101110 01100111 00100000 01111010 01101110 01111000 01110010 01100110 00100000 01111010 01110010 00100000 01100110 01101110 01110001 00100000 00111010 00101000[/quote]
[QUOTE=wlzshroom;32690382]maybe he'll join us!![/QUOTE]
Thats good, i meet Gaben Personally because of my friend Fernando.
He showed his skills. Pretty cool. bUT WE ALL KNOW HE IS NOT COMMING>=( HE IS BAD
AHA, A BREAKTHROUGH
I have figured a way through the XBOX 360 intenal firmware firewall and have managed to run the second SPE and it's xeniopiac cache to execute the interleaved code of the game engine
For shorts, this is coming to the most powerful machine ever built
The XBOX 360
Here is the execution code
01001100 01001111 01001100 01001001 01001110 01010011 01000101 01010010 01010100 01000101 01011000 01000101 01000011 01010101 01010100 01001001 01001111 01001110 00100000 01000011 01001111 01000100 01000101 01010010 01001001 01010100 01000101 01001000 01000101 01010010 01000101 01001100 01001111 01001100
Hey guys, where can I learn binary so that I can help you out?
Sorry, you need to Log In to post a reply to this thread.