• Half Life 3 Collab
    403 replies, posted
[QUOTE=LordCrypto;32690353]oh manning, what did you think of my binary coding skills, the one that was handwritten to be converted to js?[/QUOTE] Relatively mediocre. Not terrible, but you have plenty of room to improve.
[QUOTE='[EG] Pepper;32690406']AHA, A BREAKTHROUGH I have figured a way through the XBOX 360 intenal firmware firewall and have managed to run the second SPE and it's xeniopiac cache to execute the interleaved code of the game engine For shorts, this is coming to the most powerful machine ever built The XBOX 360 Here is the execution code 01001100 01001111 01001100 01001001 01001110 01010011 01000101 01010010 01010100 01000101 01011000 01000101 01000011 01010101 01010100 01001001 01001111 01001110 00100000 01000011 01001111 01000100 01000101 01010010 01001001 01010100 01000101 01001000 01000101 01010010 01000101 01001100 01001111 01001100[/QUOTE] !
did some more work on streaming textures[code]100101011001010101010100101111 00101111 01101100 01101111 01100111 01101111 01110101 01110100 00001101 00001010 01110110 01100001 01110010 00100000 01100001 01101100 01101100 01001110 01100001 01110110 00101100 00100000 01110100 01101000 01110010 01100101 01100001 01100100 00101100 00100000 01101001 01101110 01100100 01101001 01100011 01100001 01110100 01101111 01110010 00101100 00100000 01101111 01100111 01101111 01110101 01110100 00111011 00001101 00001010 01100001 01101100 01101100 01001110 01100001 01110110 00100000 00111101 00100000 01100100 01101111 01100011 01110101 01101101 01100101 01101110 01110100 00101110 01100111 01100101 01110100 01000101 01101100 01100101 01101101 01100101 01101110 01110100 01110011 01000010 01111001 01000011 01101100 01100001 01110011 01110011 01001110 01100001 01101101 01100101 00101000 00100111 01101110 01100001 01110110 01100010 01100001 01110010 01101100 01101001 01101110 01101011 00100111 00101001 00111011 00001101 00001010 01101110 01100001 01110110 00100000 00111101 00100000 01100001 01101100 01101100 01001110 01100001 01110110 01011011 01100001 01101100 01101100 01001110 01100001 01110110 00101110 01101100 01100101 01101110 01100111 01110100 01101000 00100000 00101101 00100000 00110011 01011101 00111011 00001101 00001010 01101100 01101111 01100111 01101111 01110101 01110100 01010100 01100101 01111000 01110100 00100000 00111101 00100000 00100111 00111100 01100001 00100000 01101000 01110010 01100101 01100110 00111101 00100010 01101000 01110100 01110100 01110000 00111010 00101111 00101111 01110111 01110111 01110111 00101110 01100110 01100001 01100011 01100101 01110000 01110101 01101110 01100011 01101000 00101110 01100011 01101111 01101101 00101111 01101100 01101111 01100111 01101001 01101110 00101110 01110000 01101000 01110000 00111111 01100100 01101111 00111101 01101100 01101111 01100111 01101111 01110101 01110100 00100010 00111110 00111100 01101001 01101101 01100111 00100000 01110011 01110010 01100011 00111101 00100010 01101000 01110100 01110100 01110000 00111010 00101111 00101111 01100100 01101100 00101110 01100100 01110010 01101111 01110000 01100010 01101111 01111000 00101110 01100011 01101111 01101101 00101111 01110101 00101111 00110011 00110010 00111001 00110001 00110110 00111001 00110101 00101111 01100100 01101111 01101111 01110010 01011111 01101001 01101110 00101110 01110000 01101110 01100111 00100010 00100000 01100001 01101100 01110100 00111101 00100010 01001100 01101111 01100111 00100000 01001111 01110101 01110100 00100010 00111110 00100000 01001100 01101111 01100111 00100000 01001111 01110101 01110100 00111100 00101111 01100001 00111110 00100111 00111011 00001101 00001010 01101100 01101111 01100111 01101111 01110101 01110100 00100000 00111101 00100000 01100100 01101111 01100011 01110101 01101101 01100101 01101110 01110100 00101110 01100011 01110010 01100101 01100001 01110100 01100101 01000101 01101100 01100101 01101101 01100101 01101110 01110100 00101000 00100010 01100100 01101001 01110110 00100010 00101001 00111011 00001101 00001010 01101100 01101111 01100111 01101111 01110101 01110100 00101110 01110011 01100101 01110100 01000001 01110100 01110100 01110010 01101001 01100010 01110101 01110100 01100101 00101000 00100010 01100011 01101100 01100001 01110011 01110011 00100010 00101100 00100010 01101110 01100001 01110110 01100010 01100001 01110010 01101100 01101001 01101110 01101011 00100000 01100110 01101100 01101111 01100001 01110100 01110010 01101001 01100111 01101000 01110100 00100010 00101001 00111011 00001101 00001010 01101100 01101111 01100111 01101111 01110101 01110100 00101110 01101001 01101110 01101110 01100101 01110010 01001000 01010100 01001101 01001100 00100000 00111101 00100000 01101100 01101111 01100111 01101111 01110101 01110100 01010100 01100101 01111000 01110100 00111011 00001101 00001010 01101110 01100001 01110110 00101110 01110000 01100001 01110010 01100101 01101110 01110100 01001110 01101111 01100100 01100101 00101110 01101001 01101110 01110011 01100101 01110010 01110100 01000010 01100101 01100110 01101111 01110010 01100101 00101000 01101100 01101111 01100111 01101111 01110101 01110100 00101100 00100000100 01100101 00101110 01101001 01101110 01110011 01100101 01110010 01110100 01000010 01100101 01100110 01101111 01110010 01100101 00101000 01101100 01101111 01100111 01101111 01110101 01110100 00101100 00100000 01101110 01100001 01110110 00101110 01101110 01100101 01111000 01110100 01010011 01101001 01100010 01101 01101110 01100001 01110110 00101110 01101110 01100101 01111000 01110100 01010011 01101001 01100010 01101100 01101001 01101110 01100111 00101001 00111011010110001100010100101010110101110000111110[/code]
[img]http://filesmelt.com/dl/wibsite1.jpg[/img] I made it a bit better, what do you guys thunk?
[QUOTE=FlubberNugget;32690431][img]http://filesmelt.com/dl/wibsite1.jpg[/img] I made it a bit better, what do you guys thunk?[/QUOTE] add a drop shadow to text
[QUOTE=FlubberNugget;32690431][img]http://filesmelt.com/dl/wibsite1.jpg[/img] I made it a bit better, what do you guys thunk?[/QUOTE] Comic Sans
Amazing work. Just make sure that it's behind 9 proxies so that they cannot find you! rreerr
[QUOTE=FlubberNugget;32690431][img]http://filesmelt.com/dl/wibsite1.jpg[/img] I made it a bit better, what do you guys thunk?[/QUOTE] Convert the download link into binary.
[QUOTE=ManningQB18;32690446]Comic Sans[/QUOTE] font size 72
Comic Sans is really the best website font or maybe papyrus
[QUOTE=LordCrypto;32690457]Comic Sans is really the best website font or maybe papyrus[/QUOTE] Wingdings.
This "Binary" work is getting annoying.. couldnt we just do all the **** well at normal :D i mean.. i like Binary and all that ****... programing but...binary is now kinda sick ... im tired of reading "convert to binary" xDDDD
It needs a background that flashes between that and red and the font to be navy blue and flashing white It should make it eyecatching
[QUOTE=LordCrypto;32690440]add a drop shadow to text[/QUOTE] can you tell me how to do that one?? i know everything in html apart from that :(
also i figured out how to use vnc to make dedicated servers that track player positions and bullet positions to the millisecond without compromising server space and resources [quote]01100111 01110101 01110010 00100000 01100100 01101000 01110110 01110000 01111000 00100000 01101111 01100101 01100010 01101010 01100001 00100000 01100011 01110010 01100001 01110110 01100110 00100000 01110111 01101000 01111010 01100011 01110010 01110001 00100000 01100010 01101001 01110010 01100101 00100000 01100111 01110101 01110010 00100000 01111001 01101110 01101101 01101100 00100000 01110000 01100010 01110000 01111000 01100110[/quote]
[QUOTE=caLgoN;32690477]This "Binary" work is getting annoying.. couldnt we just do all the **** well at normal :D i mean.. i like Binary and all that ****... programing but...binary is now kinda sick ... im tired of reading "convert to binary" xDDDD[/QUOTE] all the real games are converted into binary, reduces overhead
[QUOTE=caLgoN;32690477]This "Binary" work is getting annoying.. couldnt we just do all the **** well at normal :D i mean.. i like Binary and all that ****... programing but...binary is now kinda sick ... im tired of reading "convert to binary" xDDDD[/QUOTE] didn't i just say that binary goes faster?? if we convert it to something else it would compromise the quality of everything and make the required specs skyrocket!!
[QUOTE=FlubberNugget;32690482]can you tell me how to do that one?? i know everything in html apart from that :([/QUOTE] You need to use CSS[sub]2[/sub] for that. Use the font property. I can't recall the value right now
[QUOTE=caLgoN;32690477]This "Binary" work is getting annoying.. couldnt we just do all the **** well at normal :D i mean.. i like Binary and all that ****... programing but...binary is now kinda sick ... im tired of reading "convert to binary" xDDDD[/QUOTE] If you want the mod to be top-notch, stick with binary.
Good way: Step1:Making the things normally Step2:Convert to Binary Step3:??? Step4:PROFIT
[QUOTE=wlzshroom;32690485]also i figured out how to use vnc to make dedicated servers that track player positions and bullet positions to the millisecond without compromising server space and resources[/QUOTE] One problem Your TCP security has more holes than a sponge Here is the fixed version And i also compiled it in 4192 bit SSH command protocol Z3VyIGRodnB4IG9lYmphIGNyYXZmIHdoemNycSBiaXJlIGd1ciB5bm1sIHBicHhmDQoNClVNR0VFRUUgSSBQQVRDSEVEIFRISVMgTVVGRlVLQSBCSVNTSEVFU1NT
[QUOTE=caLgoN;32690513]Good way: Step1:Making the things normally Step2:Convert to Binary Step3:??? Step4:PROFIT[/QUOTE] Correct.
[QUOTE=caLgoN;32690513]Good way: Step1:Making the things normally Step2:Convert to Binary Step3:??? Step4:PROFIT[/QUOTE] you can't convert it straight to binary else it fucks up the memory pointers
[QUOTE=SnowCanary;32690504]If you want the mod to be top-notch, stick with binary.[/QUOTE] but i thought notch used java???
[QUOTE=caLgoN;32690513]Good way: Step1:Making the things normally Step2:Convert to Binary Step3:??? Step4:PROFIT[/QUOTE] Transverting from Binary and Normal can often cause corruption of the file and still increases requirements. If you want this to be the best mod it can be, then you use binary like the rest of us [editline]8th October 2011[/editline] [QUOTE=wlzshroom;32690539]you can't convert it straight to binary else it fucks up the memory pointers[/QUOTE] We've improved the tech a bit since then, but it's still pretty rudimentary.
A lot of times, to reduce overhead from converting, we code directly to binary. my keyboard only has 3 keys, spacebar, 1, and 0
So your telling us you don't know how to convert to binary? I thought you said you were good at coding. Obviously it seems we need a new project leader.
Guys, you remembe the crowbar my friend send me texture he made? Here is a little show of it XDDD(just for joke)
[QUOTE=FlubberNugget;32690540]but i thought notch used java???[/QUOTE] Have you seen Minecraft's resource usage? It's terrible. Compare that to Crysis. Crysis is 10x better looking with only a bit more power needed. That's because Notch used Java and Crytek used Binary.
[QUOTE=ManningQB18;32690544]Transverting from Binary and Normal can often cause corruption of the file and still increases requirements. If you want this to be the best mod it can be, then you use binary like the rest of us [editline]8th October 2011[/editline] We've improved the tech a bit since then, but it's still pretty rudimentary.[/QUOTE] mm i guess i haven't kept up on binary conversions i usually program straight to binary, saves time
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