• Half Life 3 Collab
    403 replies, posted
:PP
Noone of the visual basic binary zoxel string animation niggles are compiled into .CAKE files yet, it should take a bit.
Holy shit, the people in this thread can make new models so fast. They should work at Valve or something.
[QUOTE=Baboo00;32689086]Oh and here's some concept art. Plz don't be too hard on it cuz it took a long time to draw. [img]http://gyazo.com/44dcec6c404e41250ff691f6fa107ec5.png[/img][/QUOTE] Not BAD.
okay rewrote my vB gui for voxel animations now this is what we are looking for 1110010100100100101110010011100101001001001 011100100111001010010010010111001001110010100100100101110010011100101001001001011100 1001110010100100100101110010011100101001001001011100100111001010010010010111001001110 010100100100101110010011100101001001001011100100
[QUOTE=caLgoN;32689029]XDDDDDDDDDDDDDD. No seriously. XDDDDDDDDDDDDD[/QUOTE] What's so funny, I'm serious. It has been done before only on a bad graphics game. This is voxelcraft: [video=youtube;6ZUdsRdokO4]http://www.youtube.com/watch?v=6ZUdsRdokO4[/video] Now you just make that bigger. It shouldn't be a problem. The game above was for the Microsoft Atari: [IMG]http://www.wiiactive.org/wp-content/uploads/2011/04/1303750818-20.jpg[/IMG] And it had as little as 2 kilobytes of processor. Since you have at least 1000 kilobytes of processors you can make it 2000 times better.
Guys, send them to [email]crapomgnet1@gmail.com[/email](seriously my old gmail acc i still use it for this things)
hey guys i can help code the maps in binary 1001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000
Guys remembe to see halflife3source.com for more look alike HL3 :)
Wait guys, I have an awesome idea. We should intergrate Norton Anti-Virus into the game so hackers won't be able to crack it.
[QUOTE=Bdthemag;32689146]Wait guys, I have an awesome idea. We should intergrate Norton Anti-Virus into the game so hackers won't be able to crack it.[/QUOTE] AVG is better.
[url]http://www.halflife3source.com/half-life-3/[/url] WTF I HOPE WE ARE NOT DOING THIS WAY ALYX.
[QUOTE=Nukefuzz;32689128]hey guys i can help code the maps in binary 1001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000 101001011001001010010 010 10010100101 0 100 101010010 010 0101 01 01000[/QUOTE] just compiled that map into a bsp wow fantastic job mate
[QUOTE=caLgoN;32689166][url]http://www.halflife3source.com/half-life-3/[/url] WTF I HOPE WE ARE NOT DOING THIS WAY ALYX.[/QUOTE] Norton Antivirus = The KING.
[QUOTE=Streecer;32689165]AVG is better.[/QUOTE] yeah what are you talking about norton internet security 2007 is and always will be the best antivirus
I sent him the long and short form leg animations guys, don't worry
The guy who send me thingy on gmail, please watch your's mail again...
[QUOTE=ManningQB18;32689191]I sent him the long and short form leg animations guys, don't worry[/QUOTE] good, now get to work on the hex-based storefront for upgrades and weapon attachments
Can I be in the team please?
[QUOTE=Staneh;32689210]Can I be in the team please?[/QUOTE] Everybody can, with Contribution
[QUOTE=Staneh;32689210]Can I be in the team please?[/QUOTE] are you fluent in c++ based binary-voxel map building?
[QUOTE=LordCrypto;32689106]okay rewrote my vB gui for voxel animations now this is what we are looking for 1110010100100100101110010011100101001001001 011100100111001010010010010111001001110010100100100101110010011100101001001001011100 1001110010100100100101110010011100101001001001011100100111001010010010010111001001110 010100100100101110010011100101001001001011100100[/QUOTE] No no no, you've got it [B]ALL[/B] wrong! That'll make hands come out of asses. You forgot to divide the 2nd voxel string by the first, disallowing any errors from occurring. It's basic stuff here, dude! Don't forget to use Comic Sans in programming, it makes it even easier to spot your GUI and vB mistakes. Trust me, I'm a professional. This is what it should really be: 01110111 01101000 01100001 01110100 00100000 01110100 01101000 01100101 00100000 01100110 01110101 01100011 01101011 00100000 01101001 01110011 00100000 01110100 01101000 01101001 01110011 00100000 01001001 00100000 01100100 01101111 01101110 00100111 01110100 00100000 01100101 01110110 01100101 01101110
[QUOTE=SuperDuperScoot;32689249]No no no, you've got it [B]ALL[/B] wrong! That'll make hands come out of asses. You forgot to divide the 2nd voxel string by the first, disallowing any errors from occurring. It's basic stuff here, dude! Don't forget to use Comic Sans in programming, it makes it even easier to spot your GUI and vB mistakes. Trust me, I'm a professional. This is what it should really be: 01110111 01101000 01100001 01110100 00100000 01110100 01101000 01100101 00100000 01100110 01110101 01100011 01101011 00100000 01101001 01110011 00100000 01110100 01101000 01101001 01110011 00100000 01001001 00100000 01100100 01101111 01101110 00100111 01110100 00100000 01100101 01110110 01100101 01101110[/QUOTE] Thank you SuperDuperScoot, you are clearly better at the voxel based animations I'll get back to work on the c++ based binary mapping
How do i compile this: Long form animations are here 1110010100100100101110010011100101001001001 01110010011100101001001001011100100111001010010010 0101110010011100101001001001011100 10011100101001001001011100100111001010010010010111 00100111001010010010010111001001110 010100100100101110010011100101001001001011100100 0010101010010001010100101001010101001010101001010100101010100010101001001001010100101010101010111010010010101001010100101010101001010010101010100101001 011 0101010101001010101001010101010010101001010101001010101010010101010100101010101010111010100101001001100101010100101010101010010010101010010101010010101010100010010101110101010010101010101010100010101011110100101010101010101001010010101010100101010101010101010101001 Im not expert in Voxel somethin.
[QUOTE=caLgoN;32689293]How do i compile this: Long form animations are here 1110010100100100101110010011100101001001001 01110010011100101001001001011100100111001010010010 0101110010011100101001001001011100 10011100101001001001011100100111001010010010010111 00100111001010010010010111001001110 010100100100101110010011100101001001001011100100 0010101010010001010100101001010101001010101001010100101010100010101001001001010100101010101010111010010010101001010100101010101001010010101010100101001 011 0101010101001010101001010101010010101001010101001010101010010101010100101010101010111010100101001001100101010100101010101010010010101010010101010010101010100010010101110101010010101010101010100010101011110100101010101010101001010010101010100101010101010101010101001 Im not expert in Voxel somethin.[/QUOTE] first you need a c++ integrated development environment, then you need to convert the binary strings to hex, then you need to compile using the c++ development environment
[img]http://img202.imageshack.us/img202/9727/gmanw.jpg[/img] I created a very good background image!
[QUOTE=LordCrypto;32689311]first you need a c++ integrated development environment, then you need to convert the binary strings to hex, then you need to compile using the c++ development environment[/QUOTE] Visual C++ and Some Binary to HEX :3333333 WILL WORK!!!
[QUOTE=caLgoN;32689337]Visual C++ and Some Binary to HEX :3333333 WILL WORK!!![/QUOTE] it will i made jbmod using this method
[QUOTE=LordCrypto;32689343]it will i made jbmod in it[/QUOTE] :)
Check it out mate I did a high quality crate model you can use [img]http://i.imgur.com/6j7Ku.png[/img] look at those lighting effects
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