[QUOTE=Chris220;31551717]Start very small; devise a 1 bit memory cell. Once you have that down, just keep expanding on your designs and building them up some more until you have awesome impressive stuff :P[/QUOTE]
Okay and how does one make a 1 bit memory cell?
[QUOTE=Brain Tumor;31552291]How exactly are the bits calculated?[/QUOTE]
What do you mean by "calculated"? A bit is simply a binary value; it's either on or off.
[editline]5th August 2011[/editline]
[QUOTE=wootmonster;31552498]Okay and how does one make a 1 bit memory cell?[/QUOTE]
There are many, many different ways you can do it, for example you could just create a latch with a set and reset input, and you have a read/write 1 bit memory cell. Of course the magic to it is getting it small enough that you can feasibly build huge memory arrays.
[QUOTE=Galago;31552441]And pull, sometimes![/QUOTE]
Woa! Is that in the original game? That's cool!
[QUOTE=Chris220;31552581]What do you mean by "calculated"? A bit is simply a binary value; it's either on or off.[/QUOTE]
I just meant, how do you know the amount of bits something has?
[editline]5th August 2011[/editline]
[QUOTE=Chris220;31552581]There are many, many different ways you can do it, for example you could just create a latch with a set and reset input, and you have a read/write 1 bit memory cell. Of course the magic to it is getting it small enough that you can feasibly build huge memory arrays.[/QUOTE]
So basically an RS NOR latch?
Also, how does one expand that?
provide some examples of what these gargantuan memory storages can actually do in miencraft
[QUOTE=Brain Tumor;31553914]I just meant, how do you know the amount of bits something has?
[editline]5th August 2011[/editline]
So basically an RS NOR latch?
Also, how does one expand that?[/QUOTE]
You can use RS NORs, but in my experience it's better to use a edge triggered latch (send it a value and pulse the edge to get the value to update)
I posted a 1 bit memory cell a few pages ago, but it's read only.
[editline]5th August 2011[/editline]
[QUOTE=Bletotum;31554032]provide some examples of what these gargantuan memory storages can actually do in miencraft[/QUOTE]
play pong and tetris
[QUOTE=neos300;31554872]
play pong and tetris[/QUOTE]
How big would the Ram/rom/whateveryouneed need to be for one to be able to PLAY pong or tetris?
[QUOTE=neos300;31554872]You can use RS NORs, but in my experience it's better to use a edge triggered latch (send it a value and pulse the edge to get the value to update)
I posted a 1 bit memory cell a few pages ago, but it's read only.[/QUOTE]
Whats the difference between read-only and read/write?
[editline]5th August 2011[/editline]
[QUOTE=neos300;31448485]Pictures:
[img]http://anyhub.net/file/3L9Z-2011-07-31_08.49.58.png[/img]
1 bit memory cell, the torch on the top won't be open unless the switch on the bottom is flicked, useful for animating between frames.
[img]http://anyhub.net/file/3La2-2011-07-31_08.50.17.png[/img]
Small databank. Note how the only lanes that are triggered are the ones in the row with the switch on the ground flipped.
[img]http://anyhub.net/file/3La9-2011-07-31_08.50.35.png[/img]
Large databank[/QUOTE]
What does the switch on top do?
[QUOTE=Jacinth;31558596]How big would the Ram/rom/whateveryouneed need to be for one to be able to PLAY pong or tetris?[/QUOTE]Show "game over" and stuff like that :v:
Damn, pong in minecraft would be awesome. This needs to be made!!
:v:
[QUOTE=Brain Tumor;31561310]Whats the difference between read-only and read/write?
[editline]5th August 2011[/editline]
What does the switch on top do?[/QUOTE]
Read only is when you can only get a value from the cell, not set one.
Read write is when you can get values but also set them.
The switch on the top is for deciding the state of the bit, and the switch on the bottom is for deciding which segment to activate.
[editline]6th August 2011[/editline]
[QUOTE=Streetser20;31564899]Damn, pong in minecraft would be awesome. This needs to be made!!
:v:[/QUOTE]
It has already been done.
A simple piston AND gate.
[img]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/2011-08-06_120619.png[/img]
[img]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/2011-08-06_120555.png[/img]
[img]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/2011-08-06_120610.png[/img]
[img]http://i1208.photobucket.com/albums/cc375/TheAmazingBouncinBrainTumor/2011-08-06_120543.png[/img]
I did that a while back
[media]http://www.youtube.com/watch?v=WbFeGZPI0bU[/media]
Pretty much the same. You could argue mine doesn't make the inputs very easy but its simple to do it with repeaters
[QUOTE=Jallen;31568863]I did that a while back
[media]http://www.youtube.com/watch?v=WbFeGZPI0bU[/media]
Pretty much the same. You could argue mine doesn't make the inputs very easy but its simple to do it with repeaters[/QUOTE]
What about something like this?
_I
PB
Where -
_ = Empty Space
P = Sticky Piston
B = Block
I = Second input
Smallest AND Gate possible iirc.
Pics:
[thumb]http://img84.imageshack.us/img84/597/20110806183801.png[/thumb]
thats nice and all but a normal and gate is smaller
@braintumor
[QUOTE=Bletotum;31569151]thats nice and all but a normal and gate is smaller
@braintumor[/QUOTE]
However the ones that Jallen and I posted are smaller (I think anyway).
[QUOTE=Chubbs;31569082]What about something like this?
_I
PB
Where -
_ = Empty Space
P = Sticky Piston
B = Block
I = Second input
Smallest AND Gate possible iirc.
Pics:
[thumb]http://img84.imageshack.us/img84/597/20110806183801.png[/thumb][/QUOTE]
Wow I can't believe I didn't think to do that!
[QUOTE=Jallen;31568863]I did that a while back
[media]http://www.youtube.com/watch?v=WbFeGZPI0bU[/media]
Pretty much the same. You could argue mine doesn't make the inputs very easy but its simple to do it with repeaters[/QUOTE]
I did it before that, with the door and all, only I didn't know it was an and gate. :v:
I just found a problem with the AND Gate I posted on this page. Depending on which direction you point the piston in, when you try and retract it with the other input on it will either retract then extend and retract really quickly once leaving the block in the "on" position where it would be if the piston was on, or, if it is facing the other way, it just extends and retracts the piston repeatedly until either of the inputs is toggled.
So much wiring, I just spend 6 hours on this one contraption. Its so much I have to do it in multiple screenshots.
[img]http://dl.dropbox.com/u/7120132/Facepunch/Photo%20hoster/Minecraft/2011-08-06_16.36.42.png[/img]
[img]http://dl.dropbox.com/u/7120132/Facepunch/Photo%20hoster/Minecraft/2011-08-06_16.36.50.png[/img]
[img]http://dl.dropbox.com/u/7120132/Facepunch/Photo%20hoster/Minecraft/2011-08-06_16.36.56.png[/img]
[img]http://dl.dropbox.com/u/7120132/Facepunch/Photo%20hoster/Minecraft/2011-08-06_16.37.07.png[/img]
[img]http://dl.dropbox.com/u/7120132/Facepunch/Photo%20hoster/Minecraft/2011-08-06_16.37.13.png[/img]
[img]http://dl.dropbox.com/u/7120132/Facepunch/Photo%20hoster/Minecraft/2011-08-06_16.37.20.png[/img]
Eh? EH?
You're not very good at trolling
[QUOTE=Raptor;31572636]So much wiring, I just spend 6 hours on this one contraption. Its so much I have to do it in multiple screenshots.
>pictures
Eh? EH?[/QUOTE]
Bravo, couldn't have done it better myself.
[QUOTE=Greenen72;31572715]You're not very good at trolling[/QUOTE]
Yep
[QUOTE=Raptor;31572636]So much wiring, I just spend 6 hours on this one contraption. Its so much I have to do it in multiple screenshots.
Eh? EH?[/QUOTE]
Holy fuck. That's incredible.
[QUOTE=Raptor;31572636]So much wiring, I just spend 6 hours on this one contraption. Its so much I have to do it in multiple screenshots.
Eh? EH?[/QUOTE]
How many bytes of RAM is that!? You could practically play minecraft within minecraft with that complexity!
I just made this out of wanting to do something new:
[Thumb]http://img33.imageshack.us/img33/8291/20110808164631.png[/Thumb]
[Thumb]http://img24.imageshack.us/img24/8448/20110808164637.png[/Thumb]
(On the right is my unfinished 7-Segment Display, which only needs the inputs rigging to some switches for the different numbers)
Also if anyone wants I can provide screenshots of the wiring for it.
[QUOTE=ManningQB18;31576438]How many bytes of RAM is that!? You could practically play minecraft within minecraft with that complexity![/QUOTE]
[QUOTE=Jacinth;31576098]Holy fuck. That's incredible.[/QUOTE]
Calm down guys,
Now open for business...drum roll
Raptors Redstone wiring tutorials!!!!
Only $500 for 10 minute lesson.
$1200 for 20 minutes!!!
I want a free one for 30 minutes please
[editline]8th August 2011[/editline]
thank you
This thread should be called piston inventions. Not creations.
does it really matter, who cares?
Sorry, you need to Log In to post a reply to this thread.