• Pistons Creations Megathread
    1,720 replies, posted
[QUOTE=leontodd;31914573]Go to youtube and find a tutorial on compressing with the program VirtualDub.[/QUOTE] Thanks for the advice. Next video I make won't be so rushed. I'll compress with that next time.
Figured I might as well post this, it's nothing new or exciting, just the result of me fiddling around with stuff I learned from tutorials. [media]http://www.youtube.com/watch?v=SREoV4RKVVE[/media]
If I'm able to record something above 10 FPS I'll be posting a 9 digit button lock later. If not I'll just upload the world. It is basically a 9 digit order sensitive button lock with multiple vaults (4 at the moment) that all have different passwords. If you enter the password for vault one you open just vault one. If you enter the master password you can open all of them. There is an auto reset upon entering and exiting so you cannot leave a vault open by accident. While entering a password if you enter one more number than what is in the combinations (In my case 7 because each password is 6 long) it resets everything to prevent button spamming. All the buttons are attached to mono stable circuits so pressing buttons really fast won't overload the system. In theory you could press the buttons 10 times a second and it would still work perfectly fine. The length of the passwords can be up to 9 currently but if I extend the RS-NOR bank a few back it could go up to 14ish per password (But that would be 87,178,291,200 possible combinations so...) There can be 25 vaults at the moment but that is only due to the height limit and me not wanting to wire 25 vaults all in close proximity. I have version 3.0 on my SSP world and version v1.5 on the Age of Mines server. v1.5 doesn't have any monostable circuits so pressing buttons fast will overload it and lock you out and/or open a random vault for 1/20th of a second. I fixed that in V2.0. V3.0 uses pistons to reduce the delay between everything happening in the redstone shenanigans.
[QUOTE=Dolton;31922630]If I'm able to record something above 10 FPS I'll be posting a 9 digit button lock later. If not I'll just upload the world. It is basically a 9 digit order sensitive button lock with multiple vaults (4 at the moment) that all have different passwords. If you enter the password for vault one you open just vault one. If you enter the master password you can open all of them. There is an auto reset upon entering and exiting so you cannot leave a vault open by accident. While entering a password if you enter one more number than what is in the combinations (In my case 7 because each password is 6 long) it resets everything to prevent button spamming. All the buttons are attached to mono stable circuits so pressing buttons really fast won't overload the system. In theory you could press the buttons 10 times a second and it would still work perfectly fine. The length of the passwords can be up to 9 currently but if I extend the RS-NOR bank a few back it could go up to 14ish per password (But that would be 87,178,291,200 possible combinations so...) There can be 25 vaults at the moment but that is only due to the height limit and me not wanting to wire 25 vaults all in close proximity. I have version 3.0 on my SSP world and version v1.5 on the Age of Mines server. v1.5 doesn't have any monostable circuits so pressing buttons fast will overload it and lock you out and/or open a random vault for 1/20th of a second. I fixed that in V2.0. V3.0 uses pistons to reduce the delay between everything happening in the redstone shenanigans.[/QUOTE] Sounds very cool, but how did you make it order sensitive?
[QUOTE=Beetle179;31929319]Sounds very cool, but how did you make it order sensitive?[/QUOTE] I'm going to take a guess and say that for each 'password', it will have it's own set to compare to and the order is controlled by pistons.
If these could be powered indirectly it would be great. I just wish there was an indirectly powered and directly powered version of the pistons .
[QUOTE=wug;31948317]If these could be powered indirectly it would be great. I just wish there was an indirectly powered and directly powered version of the pistons .[/QUOTE] edit: poop. Oh. I see. Never mind. Misread what you meant.
Selling Minecraft accounts for 60 cents each. Add spacetime1 on Steam or Cinitiator on Skype if interested. If you don't have Steam or Skype, email at [email]random2458@hotmail.com[/email]
[QUOTE=FullyAutomatic;31954976]-Dipshit selling MC accounts-[/QUOTE] [img]http://cdn1.knowyourmeme.com/i/000/088/536/original/emot-frogout.gif?1292656457[/img]
I made an obsidian generator using only 2 buckets of lava! [video=youtube;_6EVbO3UVxU]http://www.youtube.com/watch?v=_6EVbO3UVxU[/video]
can obsidian be pushed by pistons, if so, make a mechanism to push the obsidian out of the way so you can keep generating more.
Obsidian can not be pushed.
-ninjas-
[QUOTE=Rageblood;31963820]I made an obsidian generator using only 2 buckets of lava! [video=youtube;_6EVbO3UVxU]http://www.youtube.com/watch?v=_6EVbO3UVxU[/video][/QUOTE]Well... I hate to sound like the bad guy, but you only need one bucket of lava, and one piston, for just as efficient obsidian production... why would you need a block of lava on each side? You still mine them at the same rate so it doesn't increase production, and it's just wasting resources.
[QUOTE=Rageblood;31963820]I made an obsidian generator using only 2 buckets of lava! [video=youtube;_6EVbO3UVxU]http://www.youtube.com/watch?v=_6EVbO3UVxU[/video][/QUOTE] Make it larger and more complex. Also keep it as convenient to mine the obsidian as possible.
[QUOTE=laharlsblade;31977738]Well... I hate to sound like the bad guy, but you only need one bucket of lava, and one piston, for just as efficient obsidian production... why would you need a block of lava on each side? You still mine them at the same rate so it doesn't increase production, and it's just wasting resources.[/QUOTE] The way he does it, the lava won't linger. Usually when you put one lava source in the middle and generate 7 blocks that way there will be lava remaining even when you remove the source.
[QUOTE=Zero-Point;31983262]The way he does it, the lava won't linger. Usually when you put one lava source in the middle and generate 7 blocks that way there will be lava remaining even when you remove the source.[/QUOTE] Well then, why not just use half of what he made? Sure, it only generates 2 blocks per mining, but the extra time it'll take to hit the switch to make two more blocks is negligible next to how long it takes to mine the obsidian, not to mention the time and resources saved in not using two buckets of lava and pistons.
[QUOTE=laharlsblade;31988015]Well then, why not just use half of what he made? Sure, it only generates 2 blocks per mining, but the extra time it'll take to hit the switch to make two more blocks is negligible next to how long it takes to mine the obsidian, not to mention the time and resources saved in not using two buckets of lava and pistons.[/QUOTE] Actually his system looks like it would work better for this Buildcraft automatic obsidian factory I was working on. My old/current design used sticky pistons and cobblestone blocks to clear the lava so that the quarry will be able to mine it, but a modified version of this might work better so I don't have to fidget with timing pistons with the quarry. Okay, so in my tinkerings in trying to make an automatic tree farm using only Buildcraft, I invented a tree growth sensor of sorts. It consists of two main parts: A clock that powers a sticky piston: [img]http://img38.imageshack.us/img38/9171/20110828201024.png[/img] And the detector repeaters/sticky piston: [img]http://img35.imageshack.us/img35/3152/20110828201037.png[/img] The way it works is it uses the repeater pair to transmit power through a log, once one becomes available, but saplings don't conduct, and on top of that if a tree grows, the output repeater won't change state unless a nearby chunk is updated. That's what the sticky piston/clock are for. The piston will work back and forth updating the chunk on the output end of the output repeater, and on top of that it's wired in such a way so that when a tree is grown and the output repeater goes "high", it locks the piston in place until the log is removed. I plan on connecting this to a Buildcraft quarry to harvest the trees once grown and to also toggle a filler that will replant saplings as the trees are cut down. I shall call it... The "Treelay".
[media]http://www.youtube.com/watch?v=q2JhPbDdQRM[/media] Made a small 2 piston block mover.
[QUOTE=dije;32016682][media]http://www.youtube.com/watch?v=q2JhPbDdQRM[/media] Made a small 2 piston block mover.[/QUOTE] Nice. The audio in your video is a little out of sync for some reason.
Saw that double piston thing, tried to do one myself: [img]http://img819.imageshack.us/img819/4474/20110830130940.png[/img] [img]http://img835.imageshack.us/img835/697/20110830130948.png[/img] [img]http://img3.imageshack.us/img3/977/20110830130950.png[/img] STOP, scrap that. Take the line that goes around away and put the repeater that is at 3 to 4 instead. [img]http://img7.imageshack.us/img7/5119/20110830131908.png[/img]
Could anyone give me a hand? I have pistons [A] [B] and [C] What I want to do is get the pistons to extend in the order ABC, but close in reverse order. How do I go about this?
[QUOTE=Pikmin Master;32018760]Could anyone give me a hand? I have pistons [A] [B] and [C] What I want to do is get the pistons to extend in the order ABC, but close in reverse order. How do I go about this?[/QUOTE] You need a sequencer. Search for it on youtube, there should be some tutorials.
Yea, usually called a sequencer. Here you go, I added arrows to show the direction of the repeaters, to avoid confusion: [img]http://img28.imageshack.us/img28/539/20110830132933.png[/img]
[QUOTE=squids_eye;32018804]You need a sequencer. Search for it on youtube, there should be some tutorials.[/QUOTE] Ah, thanks for the advice
[media]http://www.youtube.com/watch?v=u2oK8VmTaVA[/media] Two words. Auto Farmer [editline]30th August 2011[/editline] [QUOTE=dije;32016682][media]http://www.youtube.com/watch?v=q2JhPbDdQRM[/media] Made a small 2 piston block mover.[/QUOTE]And an overhead picture: [img]http://img825.imageshack.us/img825/8455/20110830075532.png[/img]
If you're doing what it looks like you're doing with that auto farmer you're a freakin' genious.
Does the upper level of the cane or whatever it is cause the mechanism to activate?
[QUOTE=Sh33p;32023112]Does the upper level of the cane or whatever it is cause the mechanism to activate?[/QUOTE] I don't think this can be done, seeing as sugar canes are transparent blocks, which aren't conductive
I beleive he is utilizing a glitch with the pistons which causes them not to extend until a nearby block is updated (ie the air behind them becoming sugarcanes) which is pretty damn awesome.
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