• Pistons Creations Megathread
    1,720 replies, posted
Simple door with exposed wiring. Everything overground is 1 block wide and uses only redstone wire (and you could probably make the whole thing 1 block wide) [quote][img]http://www.shrani.si/f/L/134/4Zq5AVzV/2011-07-02201450.png[/img] Underground portion [img]http://www.shrani.si/f/2g/Sa/6KS3EZD/2011-07-02201513.png[/img][/quote] I just hope the power bug gets fixed soon. Which in mojang time is 2013
[QUOTE=ZestyLemons;30848519]Holy shit, we can build ROMs now! Now if only there was a pratical way to build screens..[/QUOTE] well with pistons a terminal screen could probably be built with some persistence, but nothing like you're thinking I'm certain
[QUOTE=WTF Nuke;30850994]Awesome! [editline]2nd July 2011[/editline] Wait since boosters no longer work how do I detect if there is a passenger in a minecart? As far as I can tell the rail detector just checks if there is a cart. [editline]2nd July 2011[/editline] Also automated rail switching [media]http://www.youtube.com/watch?v=zBjM3CjLDMo[/media][/QUOTE] I take it you were listening to Kashmir while recording
[QUOTE=Lol-Nade;30851160]I take it you were listening to Kashmir while recording[/QUOTE] Oh I was why does fraps do that. Oh well.
Managed to make my retracting floor from two pages ago even smaller somehow. [img]http://i55.tinypic.com/szvgg0.png[/img]
I'm going to use that design whenever I redo my self-building bridge. I used a similar design when I did it but it was a lot bigger, though now that I think about it a lot of it was timing mechanisms
[img]http://i.imgur.com/m8N20.jpg[/img] Working on piston conveyor mark II, shit's way more organized this time around. The hope is to get it to run twice as fast. [QUOTE=thespectator;30851394]Managed to make my retracting floor from two pages ago even smaller somehow. [img]http://i55.tinypic.com/szvgg0.png[/img][/QUOTE] Why don't you just do it like this? [quote][img]http://i.imgur.com/z02Z4.png[/img][/quote]
I wish you could set how far a piston would come out.
[QUOTE=ZestyLemons;30851474] Why don't you just do it like this?[/QUOTE] Because I want them to come out one at a time and in order, that makes them come out all at once.
[QUOTE=Drury;30848084]a) game crashes b) game crashes c) one piston will win EDIT: CD's, woot! [media]http://www.youtube.com/watch?v=Oc6spHvGPtQ[/media][/QUOTE] That PBM Array would be perfect for creating looping music.
-snip-
[QUOTE=thespectator;30851723]Because I want them to come out one at a time and in order, that makes them come out all at once.[/QUOTE] -snip- Never mind, I was dumb and didn't realize that you wanted them to retract in the opposite order of the order they extended in.
[QUOTE=thespectator;30851723]Because I want them to come out one at a time and in order, that makes them come out all at once.[/QUOTE] Then do it like this: [IMG]http://i.imgur.com/Dd0bj.png[/IMG]
[QUOTE=PollytheParrot;30850065]Could you post your world? That way people could see exactly what you're doing and we can replicate it? Please :unsmith:[/QUOTE] Its really easy to do, I would be surprised if you couldn't find tutorials for it on youtube.
[QUOTE=Carand;30851962]Then do it like this: [IMG]http://i.imgur.com/Dd0bj.png[/IMG][/QUOTE] = [img]http://i54.tinypic.com/2a78wpl.png[/img] That's what I did in the first place, it becomes a hassle once you get through your first few cycles of repeaters. Also I can't help feeling that descriptor was on to something, couldn't quite make out what was going on in that image though.
[QUOTE=mother;30831490]I made a trap which involves a lava pit and a false vault door. My friend died. [img]http://imageshack.us/photo/my-images/819/20110701160658.png/[/img] [img]http://imageshack.us/photo/my-images/819/20110701160658.png/[/img][/QUOTE] false vault door switches make the best traps
[QUOTE=thespectator;30852006]= [img]http://i54.tinypic.com/2a78wpl.png[/img] That's what I did in the first place, it becomes a hassle once you get through your first few cycles of repeaters.[/QUOTE] -snip- I see why now
I tried redoing the infinity cannon (video on page 3) since it seems pretty straightforward. I tried to do it without the automatic reload at first since it would be a bit too much of a hassle. Moral of the story: Do [I]not[/I] forget to reload propellant TNTs. The only things left were obsidian, a single cobblestone block that was underwater and the block with the firing button on it that was just outside the blast radius.
Another self repairing bridge. I work on a better version tomorrow if I have time. Pistons are great fun, [media]http://www.youtube.com/watch?v=UzhM1-16m4Q[/media]
Anyone tried this yet? [media]http://www.youtube.com/watch?v=bx0hQKONU3A[/media]
This time I make a bunker, only took about 30 minutes :D [img]http://i.imgur.com/PC5Znl.png[/img] [img]http://i.imgur.com/ZlwTGl.png[/img] underneath: [img]http://i.imgur.com/lGDgel.png[/img] How does it look?
[QUOTE=farmatyr;30853187]Anyone tried this yet? [media]http://www.youtube.com/watch?v=bx0hQKONU3A[/media][/QUOTE] I was thinking of something like that, except more like the Stargate iris
just a thought, would it be possable now that we have pistons to make a death run course ?
[img]http://i.imgur.com/ifKb8.jpg[/img] Mark II piston conveyor belt done, 12 blocks long, it works better too. Will put up video
[QUOTE=RivaGe;30823721]Posted this yesterday [media]http://www.youtube.com/watch?v=5CaptAm-9XI[/media] Now I've also made light switches on 2 floors and a fountain.[/QUOTE] What... What [i]are you!?[/i] [editline]2nd July 2011[/editline] That was awesome :buddy: [editline]2nd July 2011[/editline] Any particular reason emoticons won't parse?
[QUOTE=matrix_1995;30854964]What... What [i]are you!?[/i] [editline]2nd July 2011[/editline] That was awesome :buddy: [editline]2nd July 2011[/editline] Any particular reason emoticons won't parse?[/QUOTE] Garry might have broke them, I just noticed that no emotes are working.
[QUOTE=matrix_1995;30854964]What... What [i]are you!?[/i] [editline]2nd July 2011[/editline] That was awesome :buddy: [editline]2nd July 2011[/editline] Any particular reason emoticons won't parse?[/QUOTE] Garry killed like 95% of them. You can still use them like this though: [img]http://www.facepunch.com/fp/emoot/smith.gif[/img]
[QUOTE=CowThing;30855134]Garry might have broke them, I just noticed that no emotes are working.[/QUOTE] There's a shitstorm going on about it here... [url]http://www.facepunch.com/threads/1093741-Ask-Us-About-The-Forums-v14-GDKTT/page54[/url]
[QUOTE=Murkrow;30853726]I was thinking of something like that, except more like the Stargate iris[/QUOTE] Heh, the Stargate Iris is the first thing that came to mind watching that. Though would that work with wood now? Fire destroys wood now doesn't it?
[QUOTE=Rapist;30849363][media]http://www.youtube.com/watch?v=wf2Cdz6x2HI[/media] Something me and zalador cooked up.[/QUOTE] How do you get such smooth mouse movement?
Sorry, you need to Log In to post a reply to this thread.