• Jeb is the new boss of Minecraft
    421 replies, posted
[QUOTE=Dr McNinja;33554661]I just want bug fixes and finished promises. Please don't add anything "new" until then.[/QUOTE] THIS Don't add new shit until the old stuff works fine Also remove the end.
Can they at least make it clear that the End credits are skippable? I killed an Enderdragon on coolity's server and jumped into the portal it made, because it was the first time I had been to the End and I didn't know what would happen. I didn't know it was skippable so I had to wait for a while. Or just disable it in multiplayer. Or just remove the whole End.
Maybe Minecraft will be finished and Notch will grace us with one of his games he wanted to make when his company hit it big. What were the styles? A business mobil type game and scrolls right?
[QUOTE=squids_eye;33549702]There is one bad thing that might come from this change in power. From what I have seen atleast, Jeb seems to be less imaginative. He's a good coder, but he hasn't contributed anything original that I can think of. Correct me if I'm wrong.[/QUOTE] but he seems to be more open to what the community thinks, like if the community are behind a really good mod (like pistons) he will be quite fast to implement it I also like how hes making dev builds rather than pretending every new feature should have a normal build
I hope he changes the story during the credits to the classic Swedish folk tale about the troll who took too many vacations Trollet Som Heter Markus
I'm okay with this. Hopefully it won't get any worse than this.
[QUOTE=Kirbunny431;33557035]I used to think it wasn't that bad. However, after courageously diving into the forums, I bring you...more quotes! [/QUOTE] jesus christ MC forum goers are mental retards. i will treat that place like an airborne poison and never go near it. i mean, jeb taking over is a wonderful thing. unless MC forum goers actually like a massive lack of updates and notch taking vacations inbetween his vacations...
[QUOTE=TCB;33556713]But that'd require effort.[/QUOTE] You should really be included in the 'Dumbest Posts of 2011' thread.
[QUOTE=splitsticks;33556558]If he could just follow garry's philosophy on mods and create "toybox" functionality, it would be glorious.[/QUOTE] Have you seen Toybox? It started out great, but after a while it just became a place as bad, if not worse, than MCF. It's full of little kids who can't script, uploading scripts they didn't make, or modified very slightly and claimed it as their own. It's full of "radios" and "portal cores". It's similar to the Steam Workshop, people uploading stolen models or WIP images that they didn't make, or just made terribly that obviously have no content in them. It would be a pain to moderate a system like that. I'd much prefer a modding API that allows me to stick the mod into a mods folder and have it load in automatically, or have it put into a list in-game that I can enable and disable any mods I have installed. Maybe even a way to have the server download a mod temporarily to the client, so servers can have mods that add items and mobs and all that stuff, and you can still join any server you want and get all the content to play on it without having to get the mods beforehand.
[QUOTE=CowThing;33558984]Have you seen Toybox? It started out great, but after a while it just became a place as bad, if not worse, than MCF. It's full of little kids who can't script, uploading scripts they didn't make, or modified very slightly and claimed it as their own. It's full of "radios" and "portal cores". It's similar to the Steam Workshop, people uploading stolen models or WIP images that they didn't make, or just made terribly that obviously have no content in them. It would be a pain to moderate a system like that. I'd much prefer a modding API that allows me to stick the mod into a mods folder and have it load in automatically, or have it put into a list in-game that I can enable and disable any mods I have installed. Maybe even a way to have the server download a mod temporarily to the client, so servers can have mods that add items and mobs and all that stuff, and you can still join any server you want and get all the content to play on it without having to get the mods beforehand.[/QUOTE] I dunno, I'd like a menu in the launcher where I can browse mods. There'd be two lists, one of approved mods, where Jeb or other Mojang employees can approve and confirm the qualities of the mod, and unapproved mods, which are mods users can upload freely. This'd stop you from getting bogged down with stupid, minor mods (like the radios and portal cores in gmod) while still being able to get little fixes that'd be indoubtily uploaded to the unapproved list.
[h2]BREAKING NEWS![/h2] [B]Jeb Fires Notch![/B] [sub][sub]Hopefully[/sub][/sub]
[QUOTE=CowThing;33558984]Have you seen Toybox? It started out great, but after a while it just became a place as bad, if not worse, than MCF. It's full of little kids who can't script, uploading scripts they didn't make, or modified very slightly and claimed it as their own. It's full of "radios" and "portal cores". It's similar to the Steam Workshop, people uploading stolen models or WIP images that they didn't make, or just made terribly that obviously have no content in them. It would be a pain to moderate a system like that. I'd much prefer a modding API that allows me to stick the mod into a mods folder and have it load in automatically, or have it put into a list in-game that I can enable and disable any mods I have installed. Maybe even a way to have the server download a mod temporarily to the client, so servers can have mods that add items and mobs and all that stuff, and you can still join any server you want and get all the content to play on it without having to get the mods beforehand.[/QUOTE] Oh. I, haven't actually used toybox since the first month or two after it came out, no... You're right a simpler modding api would be better. Shame toybox went downhill though, I really liked it in theory.
This could potentially be a good thing for Mojang as a whole. With Jeb alone working on Minecraft, not much will change, simply because Notch and Jeb worked almost as a single body. The only change is that development will slow down. Notch will also be able to work on other things more freely, which in turn makes Mojang a more expansive and potentially profitable company.
[QUOTE=AgentBoomstick;33559909]This could potentially be a good thing for Mojang as a whole. With Jeb alone working on Minecraft, not much will change, simply because Notch and Jeb worked almost as a single body. The only change is that development will slow down. Notch will also be able to work on other things more freely, which in turn makes Mojang a more expansive and potentially profitable company.[/QUOTE] There are so many things wrong with your interpretation it's hilarious. 1. Jeb and Notch were [b] NEVER [/b] a single body. Jeb wanted to add tons of features, but Notch restricted him. Plus, a new AI tech is being hired, so even more progress on things, and we will be getting weekly updates on Minecraft every Friday. Minecraft will progress a lot, and development will increase tenfold because Notch was lazy and restricted Jeb. 2. Notch won't "work" on anything. He isn't even the person working on Scrolls. He's going to vacation like he did with Minecraft and think of "super cool ideas" but never go through with them. Maybe he'll get a team to work on it, but he won't do a thing. 3. Mojang is already profitable. They have made multimillions with literally no overhead expense. And guess what? Nobody cares about Scrolls. The only reason it has any attention whatsoever is because Notch is "making" it. Mojang will expand, but it won't be because of Notch. Notch is the lazy figurehead of Minecraft, but as the years closed in, he became less and less attractive as a developer, now that he's quit to retire with his millions, we won't see much of him in regards to Mojang, save for an occasional game idea that never falls though. Read the thread next time.
In a few months no one will remember who notch is.
[QUOTE=coco911231;33559827][h2]BREAKING NEWS![/h2] [B]Jeb Fires Notch![/B] [sub][sub]Hopefully[/sub][/sub][/QUOTE] i dont see why firing notch completly would do anything. notch is just gonna sit around anyway. and he is the one with the billions of dollars.
[QUOTE=Loriborn;33560010]There are so many things wrong with your interpretation it's hilarious. 1. Jeb and Notch were [b] NEVER [/b] a single body. Jeb wanted to add tons of features, but Notch restricted him. Plus, a new AI tech is being hired, so even more progress on things, and we will be getting weekly updates on Minecraft every Friday. Minecraft will progress a lot, and development will increase tenfold because Notch was lazy and restricted Jeb. 2. Notch won't "work" on anything. He isn't even the person working on Scrolls. He's going to vacation like he did with Minecraft and think of "super cool ideas" but never go through with them. Maybe he'll get a team to work on it, but he won't do a thing. 3. Mojang is already profitable. They have made multimillions with literally no overhead expense. And guess what? Nobody cares about Scrolls. The only reason it has any attention whatsoever is because Notch is "making" it. Mojang will expand, but it won't be because of Notch. Notch is the lazy figurehead of Minecraft, but as the years closed in, he became less and less attractive as a developer, now that he's quit to retire with his millions, we won't see much of him in regards to Mojang, save for an occasional game idea that never falls though. Read the thread next time.[/QUOTE] secret fridays? YES YES YESYESYESYESYESYES
Maybe now the single oldest thing that has been asked to be included into Minecraft will be worked on. (I'm exaggerating, don't go all sperg.) Motherfucking. [b]Stained[/b] [b]GLASS[/b]
I wonder if I'm the only person who's interested to see how scrolls turns out? I just watched the yogscast interview with the guy who's working on it and it sounds quite interesting.
scrolls seems like a really bad and extremely boring game
TBH, I never see the appeal of trading card games.
[QUOTE=JCDentonUNATCO;33562052]Maybe now the single oldest thing that has been asked to be included into Minecraft will be worked on. (I'm exaggerating, don't go all sperg.) Motherfucking. [b]Stained[/b] [b]GLASS[/b][/QUOTE] I might send him my idea for how it would work [IMG]http://i.imgur.com/Sd0sV.png[/IMG]
[QUOTE=kaze4159;33563479]I might send him my idea for how it would work [IMG]http://i.imgur.com/Sd0sV.png[/IMG][/QUOTE] Wouldn't it be easier to put a glass block and a dye in the crafting table?
I liked the idea of the End dimension as an additional, alien place to explore, but I didn't like how Notch suddenly turned it into a boss arena. Hopefully Jens will steer it all back into the right direction. He gets more done.
Aye. Hopefully after defeating the Enderdragon, the actual End dimension becomes available to explore instead of that asteroid arena where we fight a dragon. Also, should the Nether have a boss?
The boss fight was pretty underwhelming itself. I wanted dragons to become a rare mob.
[QUOTE=ironman17;33564256]Aye. Hopefully after defeating the Enderdragon, the actual End dimension becomes available to explore instead of that asteroid arena where we fight a dragon. Also, should the Nether have a boss?[/QUOTE] I don't think there should be a boss at all. It all started when Notch suddenly wanted the game to be a full blown RPG and as always his idea turned out to be impossible to properly implement so he started another "secret/awesome" project. Would be best if Jeb totally got rid of The End and get back to SkyLands idea. And put the ender dragon in normal world, BUT make it reside only specific, very rare volcano biomes so the dragons won't make huge canyons in the whole world. That's pretty much impossible because Jeb can't just get rid of the shit that Notch already implemented because Notch will flip the shit out and fire him. Actually no, he will swear at him through Twitter, then fire him and after a week he will beg him to get back.
[QUOTE=Captain Chalky;33564704]You forgot dueling him in Quake, but pretty accurate.[/QUOTE] Yeah sadly. Notch really sometimes act childish so we never know. He can do whatever he want and that's what he does most of the time. But that's actually good. Why? He's mostly viewing minecraft forum. And thank fucking god he's not so good at following wishes of that god forsaken comunity. It would be nice if he started using facepunch minecraft forum more but bah, he's gone now and let's hope he never comes back. Just for the sake of it I'm back-uping every minecraft.jar version. So whenever Notch gets a briliant idea to fuck something up I can just revert back.
[QUOTE=Failure;33564896]So whenever Notch gets a briliant idea to fuck something up I can just revert back.[/QUOTE] oh ok I thought you reverted forwards :v: [editline]this day[/editline] Still, I doubt Jeb is just gonna start working on some huge-ass feature for the game right now, it seems he's only adding small fixes and features and that's about it.
When the Enderdragon is killed, more floating islands should begin generating around the starting area and End Stone should begin to turn into grass/dirt spreading outwards from the fountain. Passive animals begin to spawn, etc, and you can live there if you wish. Night time there has the current synthetic black sky, while during day-time it's pure white similar to clouds. There's no sun, no moon, so you have to be careful when day/night begins to transition. During the night Endermen are plentiful, but spiders/skeletons/zombies will still occasionally spawn. Creepers won't because the world is floating which creates too much risk. It's like giving the ability for a creeper to occasionally blast a hole down to-and-through bedrock from where it's standing, and Endermen already take blocks anyway. If you build a path outward, the world continues to generate loosely but as infinitely as the overworld, so long as you can keep building bridges. As you dwindle more and more towards the 10,000x10,000 "oceanic" limit of the overworld, the floating islands get smaller and smaller. Slowly at first but more dramatically as you move forward. This keeps the whole enderdragon-boss thing, and the enderdragon isn't able to destroy existing terrain, but it adds a kind of darkness-corruption thing and combines the skylands aspect. Agree/Disagree?
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