• Men of War Thread
    3,209 replies, posted
Just bought this game. 9gb being downloaded through a 1mb/s (at best) connection. This'll take a while :/
It's a very hard game to get into, and it has a difficulty curve similar to this: [img]http://69.13.193.154/algebra/logs/log4/log42/gl02.gif[/img] beware. If you need some help though, feel free to add me on steam and join the FP MOW groups.
Today I found out that panzer 3's are rediculously good at what they do, for tank that low on the list. The J version is basically infantry rape part deux - the movie, and that 50mm of it WAY TOO POWERFULL when it starts aiming at weak spots. It's so accurate you can hit a tanker's driver hatch from 200m away, and if you get a side shot, good lord it's almost always insta kill. Don't get me started on APCR, that's just the icing on the hull-destroyed cake. I literally had a pz3 vs ISU 152 face off point blank today, while a T34-85 was shooting at it too. The 85 DINGS IT frontally, the ISU proceeds to miss it frontally due to small size, and the pz3 AI just automatically shoots and BLOWS UP THE ISU FROM THE FRONT. I just sat there going what for about 3 minutes wondering how that is even possible, the ISU has crazy armor :v:
Despite the rather sharp difficulty curve, i'm really loving this game, far more engaging than Company of Heroes. I quite enjoy the Dungeon Keeper-esque possession of a unit, for those times when the AI is farting into a cup and sniffing it. [editline]5th December 2011[/editline] One thing i'd like to ask: do units automatically stock up on ammunition and supplies when close to a supply truck, or is there a command I have to give? Up to this point, the only unit i've had that's lived long enough to run out of ammo was my sniper, but I just looted bodies for ammo.
[QUOTE=Sgt Doom;33575114]Despite the rather sharp difficulty curve, i'm really loving this game, far more engaging than Company of Heroes. I quite enjoy the Dungeon Keeper-esque possession of a unit, for those times when the AI is farting into a cup and sniffing it. [editline]5th December 2011[/editline] One thing i'd like to ask: do units automatically stock up on ammunition and supplies when close to a supply truck, or is there a command I have to give? Up to this point, the only unit i've had that's lived long enough to run out of ammo was my sniper, but I just looted bodies for ammo.[/QUOTE] You have to micromanage it.
Regarding the small arms tracers I'm all for only Mg's having the right amount. My main problem was with the tanks main cannons having no tracers.
[QUOTE=Sgt Doom;33575114]Despite the rather sharp difficulty curve, i'm really loving this game, far more engaging than Company of Heroes. I quite enjoy the Dungeon Keeper-esque possession of a unit, for those times when the AI is farting into a cup and sniffing it. [editline]5th December 2011[/editline] One thing i'd like to ask: do units automatically stock up on ammunition and supplies when close to a supply truck, or is there a command I have to give? Up to this point, the only unit i've had that's lived long enough to run out of ammo was my sniper, but I just looted bodies for ammo.[/QUOTE] yeah... if you want to make it "slicker" you can select all the troops in the squad and have one guy go up to the truck and grab the ammo, all ammo will be distributed between the members of the "squad"... I only do this with bandages and grenades though. Otherwise you end up with SMG ammo wasting space in a rifleman's inventory. Though theoretically you could group together the rifleman and the SMGs and have them each siphon dat ammo. other logistics tips and tricks... if you've got an tank in close support with infantry, it can be nice to load that tank up with ammo and stuff, just be sure it doesn't get totally kaboomed, you can even grab ammo from it's destroyed hull, if it isn't too wrecked. If you've got a real fuel-sucker (like the larger tanks and SPGs), it's useful to keep a couple fuel drums in inventory. Tanks have a lot of inventory space. Oh and ALWAYS pick up the MG42 ALWAYS
[QUOTE=MendozaMan;33573267]I literally had a pz3 vs ISU 152 face off point blank today, while a T34-85 was shooting at it too. The 85 DINGS IT frontally, the ISU proceeds to miss it frontally due to small size, and the pz3 AI just automatically shoots and BLOWS UP THE ISU FROM THE FRONT. I just sat there going what for about 3 minutes wondering how that is even possible, the ISU has crazy armor :v:[/QUOTE] You probably hit it's gun. I'm assuming that it has the same weakness as the strumtiger...the gun's so big you can put a shell in it, which blows it up. IMO, to mop up infantry, the sdkfz222/luchs do quite well, and they're cheaper. On a side note, don't get a P3J against soviets, T34s scared the piss out of Germans for a reason.
[QUOTE=Angus725;33577886]You probably hit it's gun. I'm assuming that it has the same weakness as the strumtiger...the gun's so big you can put a shell in it, which blows it up. IMO, to mop up infantry, the sdkfz222/luchs do quite well, and they're cheaper. On a side note, don't get a P3J against soviets, T34s scared the piss out of Germans for a reason.[/QUOTE] Maybe in Men of War, because 222's are so worthless in MOWAS, they fire slowly, with long ass reloads and short bursts. Then the luchs does perform better at it's job then the 222. I'd say japan has the best anti-inf units, that little scout car with 5 machine guns on it is a moving doomfort of death and despair, and the ha-go is basically unflankable with that rear MG and it's crazy speed.
Well 222's are good for nicking the enemies howitzers and stuff. Don't think the Luchs can tow, can it?
Whenever I take control of a unit directly to perform some sort of sneaky demolitions, for example, I seem to find myself saying "Assuming direct control", in the manner of Harbinger. In other news, I want to have sex with the Sturmtiger. I just seem to find something really arousing about an artillery piece that can completely and accurately demolish a building. [editline]5th December 2011[/editline] Also, the bridges on the Soviet mission in Manchuria seem to have a nasty habit of trapping my tanks, then catapulting them in the air. Nearly had a heart attack when I thought that bridge was going to destroy my IS-2 D:
[QUOTE=MendozaMan;33579183]Maybe in Men of War, because 222's are so worthless in MOWAS, they fire slowly, with long ass reloads and short bursts. Then the luchs does perform better at it's job then the 222. I'd say japan has the best anti-inf units, that little scout car with 5 machine guns on it is a moving doomfort of death and despair, and the ha-go is basically unflankable with that rear MG and it's crazy speed.[/QUOTE] I guess you just didn't have a good time with 222's.
Men of war is the only game that always works in LAN when it's supposed to.
[QUOTE=juGGa;33581193]Men of war is the only game that always works in LAN when it's supposed to.[/QUOTE] it works well, no doubt but plenty of other games work too. [editline]5th December 2011[/editline] [QUOTE=MendozaMan;33579183]Maybe in Men of War, because 222's are so worthless in MOWAS, they fire slowly, with long ass reloads and short bursts. Then the luchs does perform better at it's job then the 222. I'd say japan has the best anti-inf units, that little scout car with 5 machine guns on it is a moving doomfort of death and despair, and the ha-go is basically unflankable with that rear MG and it's crazy speed.[/QUOTE] yup japan is best anti-inf... that minesweeper tank... 6 flamers... nuff said. they had an opel blitz with 6 MG34s in the editor, would be hella lulzy, load up that shit with volks and tank crew and go to town. As for the 222 vs. FP1 vs. Luchs, I made a thread about that on DMS forums a while back. 222 and Luchs have the EXACT same gun, but the FP1 is better than both at anti-inf (due to larger clip, faster RoF, and higher turret allowing it to fire over short obstacles) Luchs is a better investment for infantry support (due to stronger armor vs. ATRs), 222 is a better thief.
[QUOTE=trotskygrad;33581449]it works well, no doubt but plenty of other games work too. [/QUOTE] Well I guess we have had just bad luck.
Jesus fucking christ, after waiting what felt like [I]hours[/I] with my bro in a ranked game for players. I fucking crash IMMEDIATELY when starting to load the map, this is like the 12th fucking time this has happened to me while on ranked. You have no fucking idea how frustrating it is to know that you bro's don't stand a fucking chance.
[QUOTE=smeismastger;33582690]Jesus fucking christ, after waiting what felt like [I]hours[/I] with my bro in a ranked game for players. I fucking crash IMMEDIATELY when starting to load the map, this is like the 12th fucking time this has happened to me while on ranked. You have no fucking idea how frustrating it is to know that you bro's don't stand a fucking chance.[/QUOTE] try turning down your settings :trollface: these threads might be of assistance [url]http://digitalmindsoft.eu/forums/showthread.php?6525-FAQ-(game-crashes-etc[/url].) [url]http://digitalmindsoft.eu/forums/showthread.php?7543-Finally-Got-The-Game-Running-Smooth[/url]! [editline]5th December 2011[/editline] [QUOTE=Sgt Doom;33579570]Whenever I take control of a unit directly to perform some sort of sneaky demolitions, for example, I seem to find myself saying "Assuming direct control", in the manner of Harbinger. In other news, I want to have sex with the Sturmtiger. I just seem to find something really arousing about an artillery piece that can completely and accurately demolish a building. [editline]5th December 2011[/editline] Also, the bridges on the Soviet mission in Manchuria seem to have a nasty habit of trapping my tanks, then catapulting them in the air. Nearly had a heart attack when I thought that bridge was going to destroy my IS-2 D:[/QUOTE] DC is best used against infantry (with nades and HE shells on tanks), and for tank sniping/duels. DC AP nades = #1 killer of infantry with good players.
Is there any mode like Company of Heroes skirmish, where you can set a few AIs, choose a map and just get to kicking the shit out of each other; or is the only AI combat option the missions?
[QUOTE=Sgt Doom;33582964]Is there any mode like Company of Heroes skirmish, where you can set a few AIs, choose a map and just get to kicking the shit out of each other; or is the only AI combat option the missions?[/QUOTE] nope, the metagame is tricky to manage because it's so dependent on reconnoissance, there isn't a general build you can field that will perform in every situation, you want to field proper counters for the enemy's units. Skirmish is the only way to develop skills. Playing on normal is recommended.
Lol I had a 6v6 game full of players before starting it, then I put the settings to "no heavy tanks" and suddenly, everyone left. God damnit you slavic people
Got the piss pounded out of me on the first British mission, specifically those StuGs are a nightmare for my armour (i'm not even convinced that those tanks I get are actually tanks and not just cardboard cutouts on shopping trolleys full of explosive barrels). Doing pretty well on the Soviet campaign, though. [editline]5th December 2011[/editline] I did somehow manage to equip an entire squad of commandos with MG42s, though.
[QUOTE=smeismastger;33583033]Lol I had a 6v6 game full of players before starting it, then I put the settings to "no heavy tanks" and suddenly, everyone left. God damnit you slavic people[/QUOTE] We like our heavy tanks the way we like our women. [I]impenetratable hell bringers[/I] Althrough yeah, you're kind of right. Every Russian I play with always spams heavy tanks.
[QUOTE=trotskygrad;33583007]Skirmish is the only way to develop skills.[/QUOTE] IMO, watching better players play and getting mentored are better ways to improve skill. Once you're skill is at acceptable levels, then playing players better than you is the best way to improve. On the note with heavy tanks, if you can be aggressive enough, the enemy should not be able to get a heavy tank, as he's busy countering your lights/inf. In the competitive games I've played, I've never seen anything heavier than chruchills, IS1s, Pershings, and Tigers used... For ranked games, I'm pretty sure if you crash/leave the room within 2 mins from the start of the game, it doesn't take the ranking score into account. Also, all the game stats are going to get reset with the next patch apparently.
[QUOTE=croguy;33583290]We like our heavy tanks the way we like our women. [I]impenetratable hell bringers[/I] Althrough yeah, you're kind of right. Every Russian I play with always spams heavy tanks.[/QUOTE] For once I'd like to have a good old fashionable panzer warfare with formations of tanks trying to outmanouveur each other like the warships of the sea, not the single-heavy tank rambo bullshit that the eastern european people fucking LOVE the shit out of.
Can someone relink the faces of war mission pack?
[QUOTE=smeismastger;33585701]For once I'd like to have a good old fashionable panzer warfare with formations of tanks trying to outmanouveur each other like the warships of the sea, not the single-heavy tank rambo bullshit that the eastern european people fucking LOVE the shit out of.[/QUOTE] Eh, the maps aren't exactly fit for that kind of a role, and it's a bitch to manage multiple tanks without ending up with clunky formations.
[QUOTE=scout1;33585827]Can someone relink the faces of war mission pack?[/QUOTE] [url]http://www.moddb.com/mods/faces-of-war-missions-pack[/url]
[QUOTE=Zackin5;33585884][url]http://www.moddb.com/mods/faces-of-war-missions-pack[/url][/QUOTE] Hrm... do I need the English localization, or just the mission pack files?
[QUOTE=croguy;33585840]Eh, the maps aren't exactly fit for that kind of a role, and it's a bitch to manage multiple tanks without ending up with clunky formations.[/QUOTE] Tanks only on some of the bigger maps work...ish...played a few of them against noobs, was amusing to flank king tigers with hellcats.
Kinda disappointed that the Seelow Heights mission is basically a retexture of Kursk with the sides flipped. Still rather fun, although with the amount of infantry I create, it really puts into stark focus the annoyance of only being able to select a certain amount of units. [editline]6th December 2011[/editline] [QUOTE=trotskygrad;33583007]nope, the metagame is tricky to manage because it's so dependent on reconnoissance, there isn't a general build you can field that will perform in every situation, you want to field proper counters for the enemy's units. Skirmish is the only way to develop skills. Playing on normal is recommended.[/QUOTE]While I am fully aware that playing against AI is not particularly useful to become good at playing against humans, in general i'm not particularly fond of playing multiplayer with RTSes, anyway. Mainly due to my unreliable connection (nothing worse than losing connection about half an hour in), and the fact that I suck terribly no matter how much I try to fix that. Probably makes me the bottom of the barrel in this thread, i'm guessing.
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