• Men of War Thread
    3,209 replies, posted
MG nest in progress. [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-16%2021-00-46-51.jpg[/media] [editline]16th October 2010[/editline] More progress [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-16%2021-07-03-79.jpg[/media]
I never finished my African city map. It has a small fuel stop, a upper class home, slum-like areas, abandoned/derelict buildings, a marketplace, a run down town square and have about 2/5 of the map left to fill and can't think what to add.
[media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-16%2021-28-09-40.jpg[/media] It exploding below: [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-16%2021-29-22-37.jpg[/media] [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-16%2021-29-30-03.jpg[/media]
[QUOTE=Profanwolf;25441402]Upcoming men of war mod: [media]http://i589.photobucket.com/albums/ss333/sgtanderson1/ao2_wip2.jpg [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/base_assets10.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/shells2.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/alpine6.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/shells4.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/multi4.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/oda_photo_op1.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/light15.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/gui1.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/tactical.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/light1.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/cave2.jpg[/url] [url]http://i589.photobucket.com/albums/ss333/sgtanderson1/84mm_2.jpg[/url][/media][/QUOTE] Looks great, but like with all those other cool mods they'll just disappear and never be heard from again :smith:
[QUOTE=Tark;25441749]Is it being made for Assault Squad? Graphics look too good to be normal MoW.[/QUOTE] The only difference is that the models are higher poly with more detailed textures, and that the light source is placed differently to form shadows like that It's normal MoW
Textures and shadows seem to be slightly more defined too.
[QUOTE=cheesedelux;25444609]Textures and shadows seem to be slightly more defined too.[/QUOTE] Which is exactly why I think it was made in Assault Squad's engine.
[QUOTE=Tark;25445233]Which is exactly why I think it was made in Assault Squad's engine.[/QUOTE] I meant in Assault Squad rather than in the mod, in the mod it's likely just because the textures are a higher resolution.
[media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2001-36-52-49.jpg[/media]
how do i make water where boats can move no problem. i always have problem on that
Okay, just began working seriously at a map. Some farm where the Germans were evacuating the farmers and take their goods but a Russian patrol rolls in and everything ends well/bad, depending on how much I fail at taking cover and not rushing like a bloody idiot. Sceenshots yet to come.
Is there any news about the release date of AS yet? Can't wait for that game.
[QUOTE=Dbuhos;25457861]Okay, just began working seriously at a map. Some farm where the Germans were evacuating the farmers and take their goods but a Russian patrol rolls in and everything ends well/bad, depending on how much I fail at taking cover and not rushing like a bloody idiot. Sceenshots yet to come.[/QUOTE] You just gave me an idea, i will add a back section to the map, the point to which the russian forces will retreat when pushed back by the attackers, excellent.
Rifleman infantry is fucking great at fortifying and holding shit. This trio right here constructed this immortal bunker, which was basically just sandbags built into a crater, that survived countless of infantry assaults, hid from tanks, and survived the russian artillery of doom. 2 of them had rifles and at nades (looted), and the third one had MG34 looted from my destroyed tiger (fucking KV85 magically not dying from the exact same range than my tiger did, even after several rounds). However, one by one they fell, until only one stood from the brothers of battle. But not without taking many enemies with them. They did the duty their Fatherland required of them. They died fighting, and holding the line [IMG]http://img52.imageshack.us/img52/8643/brothersofbattle.png[/IMG]
Epic story, Raiskauskone. Wish my men were like that when I play. _ I miss playing MoW myself... But the whole NAT issues with it and the fact that most people don't speak English is a big downer. Not going to even mention my horrible computer's performance in it... Yes I know how to solve NAT "Open ports". "Get a static IP and open ports"... Anyone else like to play Co-op? I find Co-op to be more enjoying and entertaining then actual combat. _ Oh and! [QUOTE=Profanwolf;25449469][media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2001-36-52-49.jpg[/media][/QUOTE] Oh god! Fortifications were always a "thing" for me in the Men of War genre. Looks nice man. I'm assuming that'll be a co-op map of some sort?
Is there any good way to take a screenshot without HUD ? (in the editor) [IMG]http://fc00.deviantart.net/fs71/f/2010/290/4/c/rescue_party_by_dbuhoss-d30xa1l.png[/IMG] Small screenshot of the map, the entering area of the Russians :3
[QUOTE=Dbuhos;25458441]Is there any good way to take a screenshot without HUD ? (in the editor) [img_thumb]http://fc00.deviantart.net/fs71/f/2010/290/4/c/rescue_party_by_dbuhoss-d30xa1l.png[/img_thumb] Small screenshot of the map, the entering area of the Russians :3[/QUOTE] dark much?
Can't see shit captain.
[QUOTE=Dbuhos;25458441]Is there any good way to take a screenshot without HUD ? (in the editor) [img_thumb]http://fc00.deviantart.net/fs71/f/2010/290/4/c/rescue_party_by_dbuhoss-d30xa1l.png[/img_thumb] Small screenshot of the map, the entering area of the Russians :3[/QUOTE] Looks a bit... Empty... Even for a farm. Maybe add some shrubs and/or bushes in the fields? And yes I'm aware that it may be an early build of the map. I also picture a rainy environment for some reason... >.<
:) It's still WIP. And yes I will. [editline]17th October 2010[/editline] [IMG]http://www.deviantart.com/download/182953072/rescue_party2_by_dbuhoss-d30xbhs.png[/IMG] Added foliage and changed lighting.
Just started work on this command bunker and the enemy encampment. [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2012-58-14-41.jpg[/media] [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2012-58-18-96.jpg[/media] [editline]17th October 2010[/editline] [QUOTE=Dbuhos;25458706]:) It's still WIP. And yes I will. [editline]17th October 2010[/editline] [img_thumb]http://www.deviantart.com/download/182953072/rescue_party2_by_dbuhoss-d30xbhs.png[/img_thumb] Added foliage and changed lighting.[/QUOTE] Still really weird lighting, also roads.
Eh, thanks for C&C... Also, how did you get the trenches to look right ? My troops are like...noclipping through them...
[QUOTE=Dbuhos;25459028]Eh, thanks for C&C... Also, how did you get the trenches to look right ? My troops are like...noclipping through them...[/QUOTE] They look right after a mission has been saved on the map, started and finished, but when this is done cut entities will show as they should, but you can't rotate placed terrain cutting entities, and you must unload the mission before you can again. [editline]17th October 2010[/editline] if that made any sense to you [editline]17th October 2010[/editline] Modified the bunker [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2013-08-17-59.jpg[/media] [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2013-08-27-44.jpg[/media] It exploding :v: [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2013-05-20-61.jpg[/media]
[QUOTE=Dbuhos;25458706]:) It's still WIP. And yes I will. [editline]17th October 2010[/editline] [img_thumb]http://www.deviantart.com/download/182953072/rescue_party2_by_dbuhoss-d30xbhs.png[/img_thumb] Added foliage and changed lighting.[/QUOTE] Lighting looks fine to me. Then again; I don't do editor things and my graphics suck so badly that lighting doesn't even effect me. Foliage looks good. I'd comment on the lack of cover, but if it's the starting area then it doesn't need so much cover. [QUOTE=Profanwolf;25459047]They look right after a mission has been saved on the map, started and finished, but when this is done cut entities will show as they should, but you can't rotate placed terrain cutting entities, and you must unload the mission before you can again. [editline]17th October 2010[/editline] if that made any sense to you [editline]17th October 2010[/editline] Modified the bunker [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2013-08-17-59.jpg[/media] [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2013-08-27-44.jpg[/media] It exploding :v: [media]http://thepointofbuilding.net/uploads/mow_editor%202010-10-17%2013-05-20-61.jpg[/media][/QUOTE] That's look epic in the side of a mountain/hill... Well "more-epic".
BEHOLD MORTALS, THE ODIN HIMSELF GAVE ME A GLORIOUS GIFT, SOMETHING THAT TRUE WARRIORS OF BATTLEFIELD STRIVE FOR. [B]GSM - FIELDS OF HONOUR[/B] [img]http://img214.imageshack.us/img214/7366/fuckingawesome.png[/img] [img]http://img232.imageshack.us/img232/3352/nimetnsc.png[/img] In the mod's "testmode", with MAXIMUM POINTS OF 9999, with 9999 INCOME. Now, you may think that there's plenty of players in the game the picture was taken You are wrong [B]There were only two of us[/B]
[QUOTE=Raiskauskone V2;25459218]BEHOLD MORTALS, THE ODIN HIMSELF GAVE ME A GLORIOUS GIFT, SOMETHING THAT TRUE WARRIORS OF BATTLEFIELD STRIVE FOR. [B]GSM - FIELDS OF HONOUR[/B] [img_thumb]http://img214.imageshack.us/img214/7366/fuckingawesome.png[/img_thumb] [img_thumb]http://img232.imageshack.us/img232/3352/nimetnsc.png[/img_thumb] In the mod's "testmode", with MAXIMUM POINTS OF 9999, with 9999 INCOME. Now, you may think that there's plenty of players in the game the picture was taken You are wrong [B]There were only two of us[/B][/QUOTE] Testmode has been in mow for ages, it was just taken out when the game came out, i played with in the beta. :v:
Is it possible to pit 2 ai's against each other and watch?
Expect that no other mod has such feature, and ontop of that, the wrecks will never disappear. At the upper image, the whole city was razed to the ground within 20 minutes. [B]it was GLORIOUS [/B]
[QUOTE=Tk1138;25459262]Is it possible to pit 2 ai's against each other and watch?[/QUOTE] Never knew you could even have 1 AI in a game Unless you're referring to Assault Squad, which only Closed Beta users could have... [QUOTE=Raiskauskone V2;25459285]Expect that no other mod has such feature, and ontop of that, the wrecks will never disappear. At the upper image, the whole city was razed to the ground within 20 minutes. [B]it was GLORIOUS [/B][/QUOTE] You must of been bored as hell.
Recommend me a good multiplayer MoW mod.
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