• Men of War Thread
    3,209 replies, posted
In this picture [img_thumb]http://img196.imageshack.us/img196/5159/mow7.jpg[/img_thumb] Where the walls are floating, set their "constrain" to surface, and it will align.
I can see some .jpg artifacting there. So much for .jpg being superior (look at the map). [editline]07:01PM[/editline] I know it's not your screenshot though.
[QUOTE=Zezibesh;22194684]I can see some .jpg artifacting there. So much for .jpg being superior (look at the map). [editline]07:01PM[/editline] I know it's not your screenshot though.[/QUOTE] Oh jesus christ are you really that picky, i never said jpg was superior. I said it was better for those who don't magically get amazing internet.
[QUOTE=Zezibesh;22194684]I can see some .jpg artifacting there. So much for .jpg being superior (look at the map). [editline]07:01PM[/editline] I know it's not your screenshot though.[/QUOTE] You will rarely notice it unless you go looking for it, not to mention these images are to show the maps, not to show off how good the graphics look. If it had been some image of 3Dmark 2010 maxed out then yeah, .png would be the way, but for this .png isn't worth the extra second to load.
:saddowns:
I usually use PNG, it's just that a sharp image isn't really necessary. And those walls aren't actually floating, it's just that I had the camera at a lower angle than is usually allowed so the lighting was casting the shadow in a weird way. I've fixed up a ton of stuff. Now what can I actually do with it? :v:
Chicken Farm thing :v: [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-27%2018-49-21-96.jpg[/img_thumb]
Nuke aftermath: [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-27%2021-19-19-75(2).jpg[/img_thumb] [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-27%2021-20-03-30(2).jpg[/img_thumb] [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-27%2021-20-52-49(2).jpg[/img_thumb] [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-27%2021-20-12-02(2).jpg[/img_thumb]
I have been trying to make a map, and while they aren't hard to do (it's mostly about patience), I find it hard to find inspiration.
The wonders of mines :v: [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-27%2022-00-40-84.jpg[/img_thumb] [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-27%2022-00-43-50.jpg[/img_thumb] [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-27%2021-58-58-44.jpg[/img_thumb] and acds, just look at bestway's maps, think of something you want to do after looking at them, it's usually what i do, or steal from movies or something :v:
[QUOTE=Profanwolf;22198658]The wonders of mines :v: and acds, just look at bestway's maps, think of something you want to do after looking at them, it's usually what i do, or steal from movies or something :v:[/QUOTE] Yeah I think I'll do that, thanks. Especially the movies part, since I have a few WW2 movies I haven't watched yet. In fact I'm watching a documentary about the war in the Pacific yesterday, and I was thinking that it would be awesome to have a (mostly) ship-based map (like two islands with ships divided by water, with an airfield each). That said I have no idea how well ships work in MoW, I know that they work (and are pretty damn cool with destructible parts ans stuff), but if they are somewhat broken it's no use basing a map on them. Oh and ships can't transport vehicles, which might be another problem.
I think you can add a trigger that a cargo ship that has those covered vehicles spawns the vehicles when it's at the shore in the German campaign the Brits got more and more tanks unless you shot their ships down
[QUOTE=Zezibesh;22198864]I think you can add a trigger that a cargo ship that has those covered vehicles spawns the vehicles when it's at the shore in the German campaign the Brits got more and more tanks unless you shot their ships down[/QUOTE] Except it's absolutely atrocious trying to script that :ohdear: LVCP's is where i get enough, vehicles? Thats just too much.
[QUOTE=Zezibesh;22198864]I think you can add a trigger that a cargo ship that has those covered vehicles spawns the vehicles when it's at the shore in the German campaign the Brits got more and more tanks unless you shot their ships down[/QUOTE] Yeah it's definitely possible to script it, but I'm not that "good" (I put the "" because it's more a question of patience and time to learn than skill). Also, there being two team of players, it would need to be a script that recognizes the exact vehicle, it's team and it's status when it is loaded onto the boat (ammo, crew and so on) then spawn it when it reaches the shore (or just move the tank somewhere hidden, then move it to the shore when it reaches it).
When I play my map in the editor it seems it work kind of badly. Firstly it runs a lot slower than the actual game and also buildings absolutely never get destroyed by explosions. They only time they can be damaged is with a direct hit from an AT grenade or driving a tank through them. The AI left to it's own devices is a bit dumb too, they seemed to pour out of the town and line up on the road embankment to die. I suppose most of my map is a lot like that level in Medal of Honour: Frontline with the Dutch(?) town and you end up going through a lot of rows of houses and weaving between gardens and alleys behind the houses. With the house you went through with a family trying to eat their dinner.
Superior to Company of Heroes in everything except graphics and popularity.
[QUOTE=cheesedelux;22201602]When I play my map in the editor it seems it work kind of badly. Firstly it runs a lot slower than the actual game and also buildings absolutely never get destroyed by explosions. They only time they can be damaged is with a direct hit from an AT grenade or driving a tank through them. The AI left to it's own devices is a bit dumb too, they seemed to pour out of the town and line up on the road embankment to die. I suppose most of my map is a lot like that level in Medal of Honour: Frontline with the Dutch(?) town and you end up going through a lot of rows of houses and weaving between gardens and alleys behind the houses. With the house you went through with a family trying to eat their dinner.[/QUOTE] Oh jesus i hated that frontline map, and make sure the tanks are using HE shells to fire at the buildings, and try artillery, and AP grenades will never do you any good, they weren't meant to damage structure.
Normal grenades don't do shit against buildings, but AT crumbles them pretty well. FYI the Soviet army used AT grenades in Berlin to go from house to house through walls. No need to step outside.
Someone please teach me how to edit pak files and make my tank/troops invincible and fire 120mm cannons like a machinegun.
[QUOTE=Profanwolf;22210757]Oh jesus i hated that frontline map, and make sure the tanks are using HE shells to fire at the buildings, and try artillery, and AP grenades will never do you any good, they weren't meant to damage structure.[/QUOTE] I mean I fire 10 HE shells from a heavy tank at a building and there's craters like UNDER the walls but there's no a scratch on the structure.
[QUOTE=cheesedelux;22214150]I mean I fire 10 HE shells from a heavy tank at a building and there's craters like UNDER the walls but there's no a scratch on the structure.[/QUOTE] :ohdear: [editline]04:15PM[/editline] Men of war Nuke Video on my map :v: [hd]http://www.youtube.com/watch?v=DLJvAiI2DtM[/hd] [editline]05:15PM[/editline] God bless triggers, i managed to make a automatic artillery gun ahahah :v: [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-28%2019-13-58-63.jpg[/img_thumb] [editline]05:37PM[/editline] Automatic Artillery Video :v: [hd]http://www.youtube.com/watch?v=aG7cQKObGog[/hd]
This bitch fired 3 rockets at the same time using same method as for artillery :v: [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-28%2019-55-43-88.jpg[/img_thumb]
If anyone sees a game hosted by either: Mildob, Longy221 or Seaman_stainesSCO mention that you're from facepunch and ask to get on our vent so we can go and kill some eastern europeans together :buddy:
Endless Beach Assault :v: [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-28%2023-24-06-83.jpg[/img_thumb]
I've read quite a lot about this game, I usually enjoy strategy and tactical games. One of my favourites is Company of Heroes, though I noticed how there are huge difference between both. Could anyone give me a name of a similiar game or explain the game?
WAHAHAAHAHAAH THE EVIL [hd]http://www.youtube.com/watch?v=adwEHCiSBW0[/hd]
[QUOTE=junker154;22221777]I've read quite a lot about this game, I usually enjoy strategy and tactical games. One of my favourites is Company of Heroes, though I noticed how there are huge difference between both. Could anyone give me a name of a similiar game or explain the game?[/quote] It's basically a very realistic tactical RTS, focusing on the management of squads and individual soldiers or vehicles rather than bases and economy. Every single man in the game has his own inventory, weapon stats etc, even the tank crews. Say if your tank gets knocked out and a crewman survives, you could loot the wrecked tank for it's hull MG and turn your lowly tank crewman into a formidible force, or arm him with dynamite and use him as a stealthy tank hunter. That's the main premise of the game, there are no DPS calculations for any of the units. A Sherman M4A2 will NEVER get through the frontal armour of a Tiger tank, because there are no health bars (apart from with infantry, but it's location based damage). You can kill the games most expensive super heavy tank with the cheapest, weakest soldier in the right circumstances. The armour damage model is extremely detailed, taking range, velocity, ammunition type, angle and obviously thickness into account. The direct control feature is the best thing about this game. Hit the endkey on the keyboard and it turns from an RTS into a top down third person shooter. Don't trust the AI for that tricky shot? Take over and do it yourself. Want to position your tank inside a house and poke the gun out of the front window? Use direct control and plow in through the kitchen. By the way, that's a fully destructable enviroment encorporated with a good physics engine and cover system. Not enough cover in the street for your infantry? Level a house with your tank and take cover behind the rubble, or blow a hole through the wall and occupy the windows. There is no base building. It's much more realistic than CoH, and requires a different kind of RTS skill to master.
Fly my pretties fly! [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-29%2015-58-59-80.jpg[/img_thumb] [editline]03:41PM[/editline] Dat Beach. [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-29%2017-03-40-13.jpg[/img_thumb]
Started on a winter map. :smile: [img_thumb]http://thepointofbuilding.net/uploads/mow_editor%202010-05-29%2021-30-08-84.jpg[/img_thumb]
I love it when hosts ragequit. First he went "only arty=kick" (which makes no sense, since we were 6vs6 so why not have each player specialize in a category?) and kicked one of our team (so one of his opponents). Then he sends a single Panzer 4 against a KV-85 and a IS-2, it gets one-shotted and he quits the game. Another time I got a scout to the hosts artillery position (a Katyusha, a mortar and a few artillery pieces), plant a charge, his Katyusha blows up taking everything around with it, host ragequits a few seconds after.
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