I just can't get past the second russian mission. Always at 94% they kill all the workers
[QUOTE=Pespi;25899650]I just can't get past the second russian mission. Always at 94% they kill all the workers[/QUOTE]
Every MoW mission is nearly impossible.
[QUOTE=Profanwolf;25899528]Would be nice if they avoided shit like that i agree.[/QUOTE]
Yea, it's really annoying that you have to waste time clicking on several diffrent places to get the guy in a safe position and THEN tell him to toss the grenade. It makes micro-managment really hard since you have to focus on one guy that can't do his job properly due to the "run straight line and move around obstacles on your way to the target" AI the game has, while some other squad is getting it's ass kicked and awaiting for your orders.
[QUOTE=croguy;25899725]Yea, it's really annoying that you have to waste time clicking on several diffrent places to get the guy in a safe position and THEN tell him to toss the grenade. It makes micro-managment really hard since you have to focus on one guy that can't do his job properly due to the "run straight line or past obstacles to target" AI the game has, while some other squad is getting it's ass kicked and awaiting for your orders.[/QUOTE]
And then he runs out in the open, picks out the grenade from his pocket, looks at the target for a bit, then thr- *.50cal to the head*.
[QUOTE=acds;25899641]You get what you order. Resources are split evenly and costs are lowered (but not by 3/4, more like to 50% or 35%). To avoid people ordering 4 Tigers at the same time, most things have a cooldown, so if I order a Tiger the rest of the team can't order it for X amount of time.
It probably will have quite some problems, but that's why there is discussions about this. For example now you are going to point out the problem and one can work on fixing them.[/QUOTE]
Of course, all the options have the problem of killing balance, the devs seemed to have seen this as the lesser evil.
[QUOTE=Pespi;25899650]I just can't get past the second russian mission. Always at 94% they kill all the workers[/QUOTE]
that took me a while just mine the shit out of the approaches, i used all the at and ap mines but by having mixed feilds near where they spawn they only got upto the substation
sometimes the boxes with the mines disappeared though . the next mission is even worse you start with one guy that has a knife and pistol
Even though they haven't really added much, I'll still keep buying their games.
Cool as of 5 years ago.
Milk get on Steam, we're mobilizing for war.
[editline]6th November 2010[/editline]
also
[img]http://filesmelt.com/dl/digitalmindsoft.PNG[/img]
still a fun game tho :))
This is DMS their first real game (stand alone expansion whatever), and they're a very small company. They had a very marginal share in developing MoW, but that is all. Somehow implying that they're just trying to cash in is retarded. I thought FP was always helpful in supporting small developers?
[QUOTE=acds;25899760]And then he runs out in the open, picks out the grenade from his pocket, looks at the target for a bit, then thr- *.50cal to the head*.[/QUOTE]
Jesus, is it so hard to just lob a grenade from cover? My men did that in regular men of war, why don't any of them do it in AS? Even if they are 5 meters away from the guy they have to run out and throw it directly at him. Not to mention he runs out, then decides to take his grenade out.
[QUOTE=Jake Nukem;25900323]Of course, all the options have the problem of killing balance, the devs seemed to have seen this as the lesser evil.[/QUOTE]
Well it's definitely the larger of two evils. The other method doesn't kill balance at all and makes the player frustrated. Divide the resource pool, and have cool downs and shit (as acds said).
[QUOTE=Diamond;25903856]This is DMS their first real game (stand alone expansion whatever), and they're a very small company. They had a very marginal share in developing MoW, but that is all. Somehow implying that they're just trying to cash in is retarded. I thought FP was always helpful in supporting small developers?[/QUOTE]
No it isn't. They've also made Soldiers: Heroes of WW2 and Faces of War. They might still be a small company, but if they don't decide to expand or actually make a new game then they are going to find themselves being an even smaller company in the future. I'm not sure how many more Men of War rereleases I can take. It's officially their third game, which has basically been rehashed from their other two. Face it, the engine is getting older, and to be quite honest it isn't a very good engine. Yeah, it's pretty awesome but once the novelty of everything wears off the defects show up. You get frustrated with AI, infantry don't behave properly and are pretty useless when faced with a tough situation, etc.
Don't get me wrong, I love all of their games, but at this rate I'll be tired of it all within a year or two. Why should I spend another $40 on something I played last year but with a new shader and a handful of new maps? It's time for them to invest time and money into a new engine. With the fanbase they have now they will certainly see a positive return if they do a good job.
I'd be completely fine with another rehash of Men of War if it had actual AI.
I want AI so badly. :saddowns:
[QUOTE=Teh Zip File;25904180]I'd be completely fine with another rehash of Men of War if it had actual AI.
I want AI so badly. :saddowns:[/QUOTE]
This. I think the two major points are AI and infantry enhancements (which partially falls under AI as well).
The skirmish AI in Assault Squad is really bad, it only seems to control movements of units rather than the actual spawning of them, which seems to be controlled by the map's integrated scripting.
There isn't any AI in Assault Squad. It's just scripted.
They wouldn't spent the time to develop AI. :downs:
[QUOTE=Diamond;25903856]This is DMS their first real game (stand alone expansion whatever), and they're a very small company. They had a very marginal share in developing MoW, but that is all. Somehow implying that they're just trying to cash in is retarded. I thought FP was always helpful in supporting small developers?[/QUOTE]
How small are they?
Just got the beta of AS, never played a MoW game before. The WWII thing is kind of a turn off but the fact that individual units can pick up things amuses me so far.
So basically I have no idea what I am doing, so far it seems like a CoH clone with a few minor tweaks. Anyone got a link to a game guide or "how to play" thing?
You clearly haven't direct controlled a tank yet.
[QUOTE=KorJax;25905247]Just got the beta of AS, never played a MoW game before. The WWII thing is kind of a turn off but the fact that individual units can pick up things amuses me so far.
So basically I have no idea what I am doing, so far it seems like a CoH clone with a few minor tweaks. Anyone got a link to a game guide or "how to play" thing?[/QUOTE]
What are you smoking.
[QUOTE=KorJax;25905247]So basically I have no idea what I am doing, so far it seems like a CoH clone with a few minor tweaks. Anyone got a link to a game guide or "how to play" thing?[/QUOTE]
The only thing this game shares with CoH is the genre and setting, it's nothing like CoH. In fact this was released before (well their first game was, which is the exact same as Men of War).
[QUOTE=KorJax;25905247]Just got the beta of AS, never played a MoW game before. The WWII thing is kind of a turn off but the fact that individual units can pick up things amuses me so far.
So basically I have no idea what I am doing, so far it seems like a CoH clone with a few minor tweaks. Anyone got a link to a game guide or "how to play" thing?[/QUOTE]
Does CoH have realistic armor penetration and calculation?
Does CoH have realistic anything? Oh yea, because unloading machineguns into infantry from 2 feet away is totally realistic.
Stop smoking whatever you're smoking.
Hey, I'm only saying that as a peek on the surface of the game without having any real knowledge of how to play or anything (which is why I asked for some guides if anyone knows of any).
[QUOTE=KorJax;25905662]Hey, I'm only saying that as a peek on the surface of the game without having any real knowledge of how to play or anything (which is why I asked for some guides if anyone knows of any).[/QUOTE]
Commenting on a game you have barely played just seems silly.
Stop posting and play the game :D
[QUOTE=Edthefirst;25904157]Jesus, is it so hard to just lob a grenade from cover? My men did that in regular men of war, why don't any of them do it in AS? Even if they are 5 meters away from the guy they have to run out and throw it directly at him. Not to mention he runs out, then decides to take his grenade out.
Well it's definitely the larger of two evils. The other method doesn't kill balance at all and makes the player frustrated. Divide the resource pool, and have cool downs and shit (as acds said).
No it isn't. They've also made Soldiers: Heroes of WW2 and Faces of War. They might still be a small company, but if they don't decide to expand or actually make a new game then they are going to find themselves being an even smaller company in the future. I'm not sure how many more Men of War rereleases I can take. It's officially their third game, which has basically been rehashed from their other two. Face it, the engine is getting older, and to be quite honest it isn't a very good engine. Yeah, it's pretty awesome but once the novelty of everything wears off the defects show up. You get frustrated with AI, infantry don't behave properly and are pretty useless when faced with a tough situation, etc.
Don't get me wrong, I love all of their games, but at this rate I'll be tired of it all within a year or two. Why should I spend another $40 on something I played last year but with a new shader and a handful of new maps? It's time for them to invest time and money into a new engine. With the fanbase they have now they will certainly see a positive return if they do a good job.[/QUOTE]
What, you are just making this stuff up as you go?
[url]http://en.wikipedia.org/wiki/Soldiers:_Heroes_of_World_War_II[/url] Developer:Best Way
[url]http://en.wikipedia.org/wiki/Soldiers:_Heroes_of_World_War_II[/url] Developer: Best Way
[url]http://en.wikipedia.org/wiki/Men_of_War[/url] Developer: Best Way+DMS And as I said, DMS was only responsible for a very small part. Only doing some of the sounds if I'm not mistaken. They are not even mentioned on the front of the box nor on the Steam page for MoW as developers.
Also, yes let's just assume that the game will be full priced (which it will most definately not be), even though nobody ever claimed it was a full sequel, and how expensive are expansions anyway? 30 euros tops? I'd be really suprised if it was over 30.
Yes we would all love a completely new game on a completely new engine, but fact of the matter is that for a fledgling company that is not doable. AS's success holds the future for the MoW series, because BW sure as hell is done with it, except maybe some more offline milking (vietnam, red tide, some new game). Looking at how with such limited resources DMS managed to so tremendously improve MoW, I can't wait to see them get to opportunity to create a full sequel.
[QUOTE=Uberman77883;25905601]Does CoH have realistic armor penetration and calculation?[/QUOTE]
CoH can actually do that, Relic just has the game intentionally tuned so tanks aren't realistic. All for "balance" reasons. I've always found that realism creates it's own balance.
Infantry combat in CoH can be a lot more realistic, and a hell of a lot less frustrating too.
To this day I still don't know why Relic tuned CoH the way they did because it could have been so much more.
[QUOTE=RR_Raptor65;25906137]CoH can actually do that, Relic just has the game intentionally tuned so tanks aren't realistic. All for "balance" reasons. I've always found that realism creates it's own balance.
Infantry combat in CoH can be a lot more realistic, and a hell of a lot less frustrating too.
To this day I still don't know why Relic tuned CoH the way they did because it could have been so much more.[/QUOTE]
Combat in CoH, from what I have played, is just a few guys shooting at eachother point blank and not dying.
I've had a squad of guys take a direct hit from a tank and not a single one die.
[QUOTE=Uberman77883;25906372]Combat in CoH, from what I have played, is just a few guys shooting at eachother point blank and not dying.
I've had a squad of guys take a direct hit from a tank and not a single one die.[/QUOTE]
If you hit them with AP, yeah, no one will die.
CoH plays so smooth compared and MoW, and it has an actual AI, that's what makes me still like it, it's really fun to play an actual skirmish with friends from time to time.
[QUOTE=RR_Raptor65;25906137]CoH can actually do that, Relic just has the game intentionally tuned so tanks aren't realistic. All for "balance" reasons. I've always found that realism creates it's own balance.
Infantry combat in CoH can be a lot more realistic, and a hell of a lot less frustrating too.
To this day I still don't know why Relic tuned CoH the way they did because it could have been so much more.[/QUOTE]
Actually infantry combat (At least with the starting units) is just two squads firing at each other for 3 minutes, missing and taking 30 bullets each to kill.
[QUOTE=FuzzyPoop;25906445]If you hit them with AP, yeah, no one will die.
CoH plays so smooth compared and MoW, and it has an actual AI, that's what makes me still like it, it's really fun to play an actual skirmish with friends from time to time.[/QUOTE]
MoW is still superior because it not only is realistic, it requires greater amounts of intellect instead of "spam infantry with bazookas and kill the entire enemy army"
[QUOTE=Clever_Balls;25905746]Commenting on a game you have barely played just seems silly.
Stop posting and play the game :D[/QUOTE]
...except I don't know how to play or what I am doing, or what to think about when playing or how the interface really works beyond basic camera rotation and standard "attack here" commands.
Like I said I've never played a MoW game before and obviously the AS expansion being a beta and all that, has no explanation or way to play the game in order to learn how it's mechanics work or how to really play it.
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