• Men of War Thread
    3,209 replies, posted
[QUOTE=Raiskauskone V2;26098146]You just summarized every russian/ukrainans/every eastern-european player's playing style. When I play as russians, I just spam fucktons of infantry and go the winter-war style, full frontal human-wave with cheap tanks. And it actually works and makes the opposite feel like being overwhelmed.[/QUOTE] I try to do that all the time when I play as a russian but I can't micromanage properly with so tiny squad selection buttons.
[url]http://www.digitalmindsoft.eu/forums/viewtopic.php?f=148&t=8059&p=95993#p95993[/url] Patch #2 for Men of War: Assault Squad Open Beta. [quote="0.9.60"] General • Added new main menu interface • Added new ground hit sounds for tanks • Changed SMG, Carbine, MG direct control cursors to differ in color from tank guns • Changed mortar to fire single shots • Increased power of APCRs on short range • Increased amount of APCRs for Veteran Tiger from 5 to 10 • Increased speed of Nebelwerfer 41 • Increased ammo of Nebelwerfer 41 • Reduced power of APCRs on long range • Reduced loading time of Nebelwerfer 41 from 90sec to 75sec • Fixed some localization issues • Fixed some tank sounds • Fixed a bug that the mortar couldn't set up into attack position anymore Multiplayer • Added multiplayer map Glubinka • Added multiplayer map Farmland • Added multiplayer frontlines map Moscow • Changed some lobby interface graphics • Changed spawn points on Farmstead • Fixed small map issues • Fixed CP limit for attacker on Frontlines Skirmish [/quote]
Is the direct control mode still RTS like?
I found it more fluent in Assault Squad.
Ended up in a match with Instinct, on the new map. Heh, he must have played it quite a few times, as he quickly placed stationary guns and sandbags in the key positions.
Sadly couldn't play a match because of the servers.
New Patch Released [url]http://www.digitalmindsoft.eu/forums/viewtopic.php?f=148[/url] [quote=0.9.65] General • Changed some in-game interface visuals • Changed small firearms damage system • Increased small firearms damage on short ranges • Increased armor of Bofors • Increased aim limits for Bofors • Increased health damage of 50cal. Browning slightly • Removed sandbags from M8 howitzer • Fixed inventory size of Ammo trucks to fit the screen Multiplayer • Added multiplayer map Westland • Fixed some map issues • Fixed buildings on Gublinka to show inside when entered • Fixed saturation settings of some map entities Skirmish • Fixed saturation settings of some map entities [/quote] Should auto-update on Steam.
Yay, bofors buff.
Is this thread still alive or what. Also, even with the nerfs, the sherman JOOMBOO is goddamn armored as hell. It can still bounce off 88 shells like it's fucking pellet ammo.
[QUOTE=MendozaMan;26223204]Is this thread still alive or what. Also, even with the nerfs, the sherman JOOMBOO is goddamn armored as hell. It can still bounce off 88 shells like it's fucking pellet ammo.[/QUOTE] And the King Tiger is still a "common unit" and can be bought from the normal unit bar.
Does anyone else have problems with the servers? Is GameSpy just fucking around with them or what? Because me and a friend were just in the middle of an epic battle, we had snatched the enemy's flags away right as they had 99/100 points, and we were dug in deep, sure as hell to win, but the servers decided it would be cool to disconnect us all for no reason.
Sorry for the bump, but has Gamespy's servers been fucking with any other people too?
So when does Men of War: Vietnam come out? I can't wait for a proper Vietnam RTS.
[QUOTE=Tark;26223275]And the King Tiger is still a "common unit" and can be bought from the normal unit bar.[/QUOTE] Veteran Tiger needs to be replaced by the King Tiger on the special unit bar.
Servers are working fine for me now.
Guys I need help. I forgot my mutiplayer account password. What do I do?
[QUOTE=Ghost394;26279243]Veteran Tiger needs to be replaced by the King Tiger on the special unit bar.[/QUOTE] That wouldn't help much, if anything the Veteran Tiger should be replace by the JagdTiger because it is far better then King Tiger. Better gun and better armor and the speeds are very similar. The only real bad thing about it is the inconvenience of not having a turret thus making it easier to flank but that doesn't really matter for any good player who will have it protected by other tanks and infantry.
[QUOTE=PEn1s lol;26300921]Guys I need help. I forgot my mutiplayer account password. What do I do?[/QUOTE] Go to the gamespy website and try to retrieve it there.
[QUOTE=Giacomand;26307132]Go to the gamespy website and try to retrieve it there.[/QUOTE] Gamespy Is being retarded and will not let me. Any ideas?
[img]http://media.giantbomb.com/uploads/1/13307/1167726-shock_large.png[/img] Had some great maches in Assault Squad the last couple of days, it's funny how people still think calliopes work against tanks.
All the ruskies in Original MoW are gone. [b]GONE I TELL YOU[/b]
I am so excited for MoW: Vietnam. One of my most anticipated games right now, playing as the Vietcong will be amazing.
Hay guys, I've had Men of War on steam for a long time, and I've finished the campaign, but I've never been able to get into MP, if anyone wants to play add me on steam. I've also got access to a vent server so if you guys want to use it when playing MoW, i can ask the admin.
New patch! :dance: Patch Version: ver. 0.9.70 (1.60.4) [code] General • Added the Commonwealth • Added new tank shells • Changed some shell inventory sizes • Changed trucks to be more streamlined and polished • Changed armor tags of Hellcat from medium to light • Changed hull penetration to always cause at least a driver kill • Changed turret penetration to always cause at least a gunner kill • Increased price of tankmen from 5 MP to 10 MP • Increased speed of Hellcat from 36 km/h to 40 km/h • Increased chance of explosion when critical hit on tank inventory • Increased range of SMGs from 40m to 45m • Increased reload time of M8 howitzer from 10sec to 12sec • Increased armor of small aa-guns • Increased AP accuracy slightly • Reduced APCR accuracy slightly • Reduced HE accuracy slightly • Reduced mgun damage • Reduced field of view slightly • Reduced penetration strength of Flak 41 • Reduced the range the AI is sharing information between each other • Reduced squad icon size • Fixed missing APCR for Jagdtiger • Fixed skill levels of regular machine gunner Multiplayer • Changed custom settings to have standard start MP • Increased price of MG42 stan from 100 MP to 120 MP • Increased price of Browning stan from 90 Mp to 100 MP • Fixed small map issues Skirmish • Added [UK] Battle Axe skirmish map • Added steam achievements • Changed max players to 8 • Changed revival code to reduce amount of injured infantry • Fixed double playing of music • Fixed autoassign of paratroopers [/code]
[quote]• Changed hull penetration to always cause at least a driver kill • Changed turret penetration to always cause at least a gunner kill [/quote] :frogdowns: So penetrating [I]anywhere[/I] in the hull will kill the driver? [editline]9th December 2010[/editline] APCR jagdtiger :v:
Well the "hull" part is only the front, which would be guaranteed to kill a driver. The back is the engine.
[quote]Reduced the range the AI is sharing information between each other[/quote] What? I thought it was an unlimited hivemind....
Oh god, I LOVE the Black Prince. It's a fucking monster, it penetrates everything! (bow chika bow wow)
[QUOTE=doomsniper;26600142]Oh god, I LOVE the Black Prince. It's a fucking monster, it penetrates everything! (bow chika bow wow)[/QUOTE] Cause it's a 17pdr strapped on a 15cm thick metal box.
It managed to take out two Veteren Tigers from the front.
Sorry, you need to Log In to post a reply to this thread.