[QUOTE=LordLoss;28133741][B]What.[/B]
So yeah, apparently the fact that every man in existence knows how to operate and repair every single piece of military equipment known to man, and they can also teleport to different stations in a vehicle to crew it single handedly makes this game "semi-simulation". Also all tank guns have a max range of about 180 metres, and artillery can barely reach over 230m. Its realistic, yes, but not "semi-simulation".
Also a greyhound killing a panther to the side armour like I described is perfectly possible in real life.
If you want semi simulation go play Theatre of War.[/QUOTE]
Theatre of war is a very average RTS. And the range? Didn't anyone tell you it's scaled down? 100 meters is something close to 1000... Being able to field repair shit is also 'semi-realistic', you wanted full realistic you'd have to go back to a repair station back off the map, if you wanted arcade they'd repair without even hopping out...
And yes it is quiet possibly to have a greyhound kill a panther to the side, but chances are you'll see the panther with an escort in an urban area where it can get flanked, or you won't have a chance in hell to flank it in a field.
Well, in Red Tide your units don't have automatic moving off by default. That's really annoying.
Red Tide is pretty much just stealth missions though. Has a couple cool defense missions, but that isn't worth buying it.
[QUOTE=Teh Zip File;28134292]Well, in Red Tide your units don't have automatic moving off by default. That's really annoying.
Red Tide is pretty much just stealth missions though. Has a couple cool defense missions, but that isn't worth buying it.[/QUOTE]
I'm glad I got it free in that Green Man Gaming thing a while back.
Have you even played theatre of war? It's much more realistic than men of war, real range scale, no healthbars for infantry and realistic unit types available in battle.
The fact that the ranges have been scaled down doesn't make it more realistic.
Anyone know any cheats for the AS demo? I just want to fuck around. Giving myself ten Stugs and shit. There has to be a way.
mildob i thought u LOAF mow wtf bro
[QUOTE=Orkel;28134931]Anyone know any cheats for the AS demo? I just want to fuck around. Giving myself ten Stugs and shit. There has to be a way.[/QUOTE]
Suspend process, use cheat engine to hack the reinforcement amount, unsuspend? I don't really like how not even exclusive testers get access to any kind of editor for AS right now. We used to.
[QUOTE=W0w00t;28134953]mildob i thought u LOAF mow wtf bro[/QUOTE]
I do, I think it's the perfect blend of realism and fun.
[QUOTE=LordLoss;28134713]Have you even played theatre of war? It's much more realistic than men of war, real range scale, no healthbars for infantry and realistic unit types available in battle.
The fact that the ranges have been scaled down doesn't make it more realistic.[/QUOTE]
The theatre of war games are terribly boring though. Only good for taking screenshots in.
[editline]18th February 2011[/editline]
[QUOTE=Orkel;28134931]Anyone know any cheats for the AS demo? I just want to fuck around. Giving myself ten Stugs and shit. There has to be a way.[/QUOTE]
AS demo needs more mod for "test mode". :v:
I made the truck at the start of the Carentan demo spawn as a Jagdpanzer IV :smugdog:
[media]http://horobox.reager.org/u/Orkel_1298150277.png[/media]
[editline]18th February 2011[/editline]
A jagdpanther and a tiger, even better.
Theres one problem, imo, with the infantry combat with MoW, theres no down side to giving all your men MGs and shitloads of ammo and just going round shooting everything up. I remember in the first game in the series, Soldiers: Heroes of WW2 the penalties for weight etc were much much higher, making it not really viable to give everyone an MG42 etc. Although in that game everyone just had SMGs, rifles were rare.
[QUOTE=LordLoss;28136022]Theres one problem, imo, with the infantry combat with MoW, theres no down side to giving all your men MGs and shitloads of ammo and just going round shooting everything up. I remember in the first game in the series, Soldiers: Heroes of WW2 the penalties for weight etc were much much higher, making it not really viable to give everyone an MG42 etc. Although in that game everyone just had SMGs, rifles were rare.[/QUOTE]
But then you'd take out all the fun out of having one guy run around with an MG and fuck shit up.
[QUOTE=Zezibesh;28129377]I did it in two hours on normal, just takes patience
Protip: capture the first BA-10, destroy everything, lure the reinforcement tanks away, shoot their tracks with the AT rifle, shoot the crew as they step out one by one, repair the tank (halftrack has a repair kit), kill everything, mine the road, kill the convoy, bomb the base, take a 75mm schneider, kill everything, end mission
destroying bridge is optional and you can stop the convoy that way too kinda
[editline]18th February 2011[/editline]
Main tactic: lure troops into the forest, have your men sit in a bush with engagement mode on return fire, shoot when they can't miss
repeat
When you get something with explosive rounds the mission will be a piece of cake[/QUOTE]
This was my favorite mission of the whole game. I started out panicked, because the patrol was coming towards my troops, so I quickly rushed them all next to the ravine and got them to take cover in the bushes. I left the commander in the back because I didn't want to risk him getting shot and failing the mission. In all this commotion I totally missed the unmanned armored vehicle guarded by a whole of 3 men, but it still worked out for me in the end. I had my men crawl up along the side of the ravine, and positioned a few right in front of the sandbags of the two emplacements guarding the bridge. They were not noticed because they were laying down, and the german troops were socializing. I got my man on one emplacement to cook a grenade and throw it into the middle of the group of germans, and got the guy at the other emplacement to throw an AT grenade so they would blow up at roughly the same time. As soon as they blow up, I rush in my guys to hop on the emplaced MG42, while I get the remaining guy to pick up the Anti-Material rifle.
As soon as this happens all the germans in the camp start running towards me. I use the two MG42's to swiftly pick off any infantry, and manually control the guy with the AM rifle to take out vehicles. I take out a little armored car that was coming at me, and further continue to slaughter more infantry. At this point, the guy in the motorcycle comes flying towards the bridge, and at the same time a halftrack pulls up on the opposite side of the road and starts shooting at me. Somehow the MG42 gunners missed the bike, and I all my reserve troops were off to the side, so it was up to the AM rifle guy to take out the motorcycle as well. I start lining up my shot with the Halftrack (Which is actively engaging me with it's own MG42) and notice that the motorcycle is heading right for my bullet path. It was getting tenser and tenser as the halftrack kept shooting bullets inches from my guy's head, knowing that any second this plan could go horribly wrong. What made it even worse, was it being a single shot rifle, knowing that if I missed I would not get a second chance. I timed the shot, and just as the motorcyclist was about to cross my path, I took it. The bullet ripped through the driver's head sending him flying backwards off the bike. The round then proceeded to fly another 20 meters, and enter the halftrack, destroying it's hull. As the second guy was getting out of the motorcycles sidecart, I had another soldier quickly dispatch them.
For the next 5 minutes I camped the front gate, waiting for people to come attack me. They did, and it cleared out the village quite nicely, leaving only a few straddlers for me to clean up. I even took the liberty of going back into the forest to commandeer the poorly defended armored car. After the cutscene it was announced that there would be a convoy coming right at me, so I set up the stolen Pak to face where the vehicles will come from, as well as positioning my 2 AT rifle guys, one on each side of the road, and a little ways out, in order to pick off any vehicles that my Pak didn't have a line-of-sight to. Then, I positioned troops in various buildings on strict orders to hold their fire. I even managed to find a stick of dynamite somewhere, and as the convoy was about to enter placed it on the road. The tanks started rolling through and I realized I mistimed my dynamite. The first tank rolled past it, but fortunately it blew up right under the next one. With that surprise attack, my Pak took out the first tank, and my 2 AT gunners started picking off other targets. My men hiding in the buildings, well armed with automatic weapons looted from the germans, quickly dealt with anyone getting out of the destroyed vehicles. An AT grenade to the fuel truck made a nice explosion, which took out a good 5 germans hiding behind it.
With the convoy obliterated, I was told to cross the bridge and get out of there. I loaded all my troops into the armored car and the officer's little 4 seater and we took off across the bridge, with more german reinforcements flowing in from where the convoy originally arrived. Just after we crossed the bridge, an oncoming armored car damaged my main vehicle. My return fire obliterated the enemy, but my car veered off to the side of the road and screeched to a halt. As one of its men hopped out to repair it, I had the 4 men in the officer's car exit and head towards the bridge. I knew that holding it was the only way I'd be able to make it out alive. Armored rifles were unavailable because we were out of ammo for them. I didn't have any dynamite either, because I'd used my only stick of it to ambush the convoy, so I was desperately looking for other options. With some quick thinking, I ran a guy over to the blown up enemy vehicle, and looted its inventory for some HE shells.
With the german tanks already pushing through the village, there was little time to spare. I had my guy run over to the bridge, with the enemy vehicle's machine gunners already starting to engage my troops guarding the bridge. He ran about a quarter way into the bridge, and dropped his 5 HE shells right into the middle of it. I had him and 3 others book it back to the car while 1 man stayed behind. It was getting close, an enemy tank had already gotten onto the bridge and was making its way forward. I had the remaining man thrown his last AT grenade right at the HE shells, when it made contact the entire bridge collapsed, the tank fell into the ravine, and all the reinforcements were halted. I ran the man back into the officer's car, waited a moment for the armored car to finish repairing, and then continued with the journey.
Between us and the exit was a crossroads. On the left, a german camp, guarded by guard towers, AA guns, AT guns, several armored vehicles, tanks, and a dozen other men. To top that off, it was surrounded on all sides by a fence, which made a sneaky flanking maneuver impossible. Easy enough, I thought, I'll just veer off the road to the right, and avoid contact with the camp. Unfortunately, the right side of the road was a farm field covered in mines. (Only then had I noticed that when my armored car was shot and veered off the road it was meters away from driving onto a minefield.) With my armored car and kubelwagen, I was in no shape to engage the fortified camp, so I figured I'd just drive by as fast as I could.
I gassed it down the road, with my cars at max speed. As I was passing the camp, I used the car to fire some suppressing shots at the entrance of the camp, to stall the germans from getting to the AA emplacements, which would have shred my vehicles apart. My cars made it past the entrance, yet around 100 meters from the exit, a round hit my armored car, and disabled it once more. Repair was impossible for two reasons, I was under heavy fire, and to top that, I already used up my repair kit on the last attack. I had my troops evacuate the vehicle and make a break for it, down the road. The guard tower was supressing them, and soon the germans assimilated their forces and their tanks headed for the exit of the camp, ready to engage my men. 'I haven't gone this far to lose' I figured, and I had all my men completely make a break for the extraction zone. Despite heavy fire, I only lost one man, to the camp, the rest got to the extraction zone.
That whole mission I only lost 3 men, two in the initial attack on the village, and one in the final break for the exit. I fucking love this game, so glad I finally picked it up after all those years of playing COH.
Wow what? Even if it [I]were[/I] as semi-simulation, ridiculous stuff is fun regardless of what kind of game it is.
[editline]18th February 2011[/editline]
Oh my wall of text.
[QUOTE=simkas;28136124]But then you'd take out all the fun out of having one guy run around with an MG and fuck shit up.[/QUOTE]
Yeah I agree, I shouldn't have phrased it as a "problem", but really it brings us back to MoW not being a simulation. At all. It's a game for dicking around with true to real life(ish) tanks, and FPS mechanics in an RTS.
Is there [i]any[/i] way to enable friendly fire in the demo? I want to test the armor of different tanks after modding them in, but I can't damage them because FF is off.
[QUOTE=LordLoss;28134713]Have you even played theatre of war? It's much more realistic than men of war, real range scale, no healthbars for infantry and realistic unit types available in battle.
The fact that the ranges have been scaled down doesn't make it more realistic.[/QUOTE]
Haha, just because you don't see healthbars on infantry doesn't mean they aren't there, and the shit is hardly realistic, doesn't have area specific damage, just a penetration and a chance of something bad happening, had a tiger get clipped by an IS shot in a direction where it would have bounced off or gone through and done nothing at all, the Tiger exploded.
taking off the m2hb of a halftrack really works ahaha
atleast they had a sense of balance for multiplayer not allowing you to take them off there
[QUOTE=SeamanStains;28130769][img_thumb]http://i874.photobucket.com/albums/ab310/arrancar47/NoFunAllowed.jpg[/img_thumb][/QUOTE]
Because something can't be fun if it's slightly less ridiculous that it was before, can it?
[QUOTE=Jake Nukem;28138022]Haha, just because you don't see healthbars on infantry doesn't mean they aren't there, and the shit is hardly realistic, doesn't have area specific damage, just a penetration and a chance of something bad happening, had a tiger get clipped by an IS shot in a direction where it would have bounced off or gone through and done nothing at all, the Tiger exploded.[/QUOTE]
I can't think of any war-ish game where there isn't some sort of healthbar for your character, visible or not, but having the interface say "injured" is slightly more realistic than, say, a giant green bar popping up above his head and depleting.
Not to say I prefer the ToW way. Also I dunno what game you were playing but the damage seemed pretty location based to me.
Also this occurs in MoW too, the Churchill tank for example has protrusions to the font that hold the tracks, Ive seen "hull crushed" coming from hits to this area of the tank plenty of times.
[QUOTE=JDB;28138647]atleast they had a sense of balance for multiplayer not allowing you to take them off there[/QUOTE]
it's kinda balanced by the fact that walking while holding a .50 uses stamina
[editline]18th February 2011[/editline]
actually, scratch that
you can still walk after all your stamina's gone
The file I had to edit to get DCG to work on my machine is Setting.xml which is located in the same folder as campaign.exe. I changed the following:
<savefolder>C:\Users\###\Documents\My Games\men of war\profiles\player\save\dicks</savefolder>
Obviously your user account will be in there. The default of "campaign" didn't work for me so I changed the filename to "dicks" (in this example). After that, DCG worked correctly when I saved at the completion of a mission. Just make sure to read the tutorials and keep campaign.exe open during play.
[QUOTE=CptVague;28141350]The file I had to edit to get DCG to work on my machine is Setting.xml which is located in the same folder as campaign.exe. I changed the following:
<savefolder>C:\Users\###\Documents\My Games\men of war\profiles\player\save\dicks</savefolder>
Obviously your user account will be in there. The default of "campaign" didn't work for me so I changed the filename to "dicks" (in this example). After that, DCG worked correctly when I saved at the completion of a mission. Just make sure to read the tutorials and keep campaign.exe open during play.[/QUOTE]
You were supposed to select the savename when you installed the mod. Clearly some of you failed to do that.
[QUOTE=CAPSMAN!;28142620]You were supposed to select the savename when you installed the mod. Clearly some of you failed to do that.[/QUOTE]
I did, and it didn't work. Editing the XML did, for whatever reason.
Just tried Assault Squad. Fun.
*Snip*
I'm a dunce.
[QUOTE=FunnyBunny;28136434]This was my favorite mission of the whole game. I started out panicked, because the patrol was coming towards my troops, so I quickly rushed them all next to the ravine and got them to take cover in the bushes. I left the commander in the back because I didn't want to risk him getting shot and failing the mission. In all this commotion I totally missed the unmanned armored vehicle guarded by a whole of 3 men, but it still worked out for me in the end. I had my men crawl up along the side of the ravine, and positioned a few right in front of the sandbags of the two emplacements guarding the bridge. They were not noticed because they were laying down, and the german troops were socializing. I got my man on one emplacement to cook a grenade and throw it into the middle of the group of germans, and got the guy at the other emplacement to throw an AT grenade so they would blow up at roughly the same time. As soon as they blow up, I rush in my guys to hop on the emplaced MG42, while I get the remaining guy to pick up the Anti-Material rifle.
As soon as this happens all the germans in the camp start running towards me. I use the two MG42's to swiftly pick off any infantry, and manually control the guy with the AM rifle to take out vehicles. I take out a little armored car that was coming at me, and further continue to slaughter more infantry. At this point, the guy in the motorcycle comes flying towards the bridge, and at the same time a halftrack pulls up on the opposite side of the road and starts shooting at me. Somehow the MG42 gunners missed the bike, and I all my reserve troops were off to the side, so it was up to the AM rifle guy to take out the motorcycle as well. I start lining up my shot with the Halftrack (Which is actively engaging me with it's own MG42) and notice that the motorcycle is heading right for my bullet path. It was getting tenser and tenser as the halftrack kept shooting bullets inches from my guy's head, knowing that any second this plan could go horribly wrong. What made it even worse, was it being a single shot rifle, knowing that if I missed I would not get a second chance. I timed the shot, and just as the motorcyclist was about to cross my path, I took it. The bullet ripped through the driver's head sending him flying backwards off the bike. The round then proceeded to fly another 20 meters, and enter the halftrack, destroying it's hull. As the second guy was getting out of the motorcycles sidecart, I had another soldier quickly dispatch them.
For the next 5 minutes I camped the front gate, waiting for people to come attack me. They did, and it cleared out the village quite nicely, leaving only a few straddlers for me to clean up. I even took the liberty of going back into the forest to commandeer the poorly defended armored car. After the cutscene it was announced that there would be a convoy coming right at me, so I set up the stolen Pak to face where the vehicles will come from, as well as positioning my 2 AT rifle guys, one on each side of the road, and a little ways out, in order to pick off any vehicles that my Pak didn't have a line-of-sight to. Then, I positioned troops in various buildings on strict orders to hold their fire. I even managed to find a stick of dynamite somewhere, and as the convoy was about to enter placed it on the road. The tanks started rolling through and I realized I mistimed my dynamite. The first tank rolled past it, but fortunately it blew up right under the next one. With that surprise attack, my Pak took out the first tank, and my 2 AT gunners started picking off other targets. My men hiding in the buildings, well armed with automatic weapons looted from the germans, quickly dealt with anyone getting out of the destroyed vehicles. An AT grenade to the fuel truck made a nice explosion, which took out a good 5 germans hiding behind it.
With the convoy obliterated, I was told to cross the bridge and get out of there. I loaded all my troops into the armored car and the officer's little 4 seater and we took off across the bridge, with more german reinforcements flowing in from where the convoy originally arrived. Just after we crossed the bridge, an oncoming armored car damaged my main vehicle. My return fire obliterated the enemy, but my car veered off to the side of the road and screeched to a halt. As one of its men hopped out to repair it, I had the 4 men in the officer's car exit and head towards the bridge. I knew that holding it was the only way I'd be able to make it out alive. Armored rifles were unavailable because we were out of ammo for them. I didn't have any dynamite either, because I'd used my only stick of it to ambush the convoy, so I was desperately looking for other options. With some quick thinking, I ran a guy over to the blown up enemy vehicle, and looted its inventory for some HE shells.
With the german tanks already pushing through the village, there was little time to spare. I had my guy run over to the bridge, with the enemy vehicle's machine gunners already starting to engage my troops guarding the bridge. He ran about a quarter way into the bridge, and dropped his 5 HE shells right into the middle of it. I had him and 3 others book it back to the car while 1 man stayed behind. It was getting close, an enemy tank had already gotten onto the bridge and was making its way forward. I had the remaining man thrown his last AT grenade right at the HE shells, when it made contact the entire bridge collapsed, the tank fell into the ravine, and all the reinforcements were halted. I ran the man back into the officer's car, waited a moment for the armored car to finish repairing, and then continued with the journey.
Between us and the exit was a crossroads. On the left, a german camp, guarded by guard towers, AA guns, AT guns, several armored vehicles, tanks, and a dozen other men. To top that off, it was surrounded on all sides by a fence, which made a sneaky flanking maneuver impossible. Easy enough, I thought, I'll just veer off the road to the right, and avoid contact with the camp. Unfortunately, the right side of the road was a farm field covered in mines. (Only then had I noticed that when my armored car was shot and veered off the road it was meters away from driving onto a minefield.) With my armored car and kubelwagen, I was in no shape to engage the fortified camp, so I figured I'd just drive by as fast as I could.
I gassed it down the road, with my cars at max speed. As I was passing the camp, I used the car to fire some suppressing shots at the entrance of the camp, to stall the germans from getting to the AA emplacements, which would have shred my vehicles apart. My cars made it past the entrance, yet around 100 meters from the exit, a round hit my armored car, and disabled it once more. Repair was impossible for two reasons, I was under heavy fire, and to top that, I already used up my repair kit on the last attack. I had my troops evacuate the vehicle and make a break for it, down the road. The guard tower was supressing them, and soon the germans assimilated their forces and their tanks headed for the exit of the camp, ready to engage my men. 'I haven't gone this far to lose' I figured, and I had all my men completely make a break for the extraction zone. Despite heavy fire, I only lost one man, to the camp, the rest got to the extraction zone.
That whole mission I only lost 3 men, two in the initial attack on the village, and one in the final break for the exit. I fucking love this game, so glad I finally picked it up after all those years of playing COH.[/QUOTE]
They're actually Romanians but this was a nice story
[editline]19th February 2011[/editline]
And there were no Paks and the only MG-42's were on vehicles :psyduck:
[QUOTE=David29;28109338]There is your problem.
You're expecting units to carry out roles they weren't intended for. Reconnaissance vehicles were intended to spot enemy positions, and were armed [b]defensively[/b]. They were not intended to be tank destroyers or gun tractors as you expect them to be.[/QUOTE]
What a gun was intended for doesn't make the performance of the gun any different. If a gun has a certain penetration, it wouldn't change just because it was for a reconnaissance vehicle.
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