• Men of War Thread
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This is one of my favourite things with Men of War. Watch the battlefield when the mission is complete and see all the vehicles and other destroyed shit... This was about 40 minutes of defending a small town. [media]http://i56.tinypic.com/ivjwjs.jpg[/media]
When I move up, I like to capture the disabled tanks I've killed.
[QUOTE=Xbox;28422149]This is one of my favourite things with Men of War. Watch the battlefield when the mission is complete and see all the vehicles and other destroyed shit... This was about 40 minutes of defending a small town. [media]http://i56.tinypic.com/ivjwjs.jpg[/media][/QUOTE] What mission is this?
[QUOTE=Zezibesh;28422298]What mission is this?[/QUOTE] It's called "The Battle of Vernon" and is a bonus mission.
[QUOTE=Xbox;28422548]It's called "The Battle of Vernon" and is a bonus mission.[/QUOTE] Which game? MoW? I never checked out the bonus missions so I wouldn't really know.
[QUOTE=Zezibesh;28422620]Which game? MoW? I never checked out the bonus missions so I wouldn't really know.[/QUOTE] Yes, Men of War.
I gotta actually get through the MoW campaign. I tried DCG and it made me so happy that I fucked right off of the campaign.
Changelog for the new Assault Squad patch. [code]General • Added new Panther 3d model • Added new Achilles 3d model • Added new M36 Jackson 3d model • Added new M4A3 Calliope 3d model • Added new Type 99 rifle 3d model • Added new Type 99 sniper rifle 3d model • Added new Type 99 light machine gun 3d model • Added Type 2 rifle • Added MP 3008 SMG • Added MP 28 30 rounds mag SMG • Added MP 28 50 rounds mag SMG • Added Type 2 SMG • Added the ability to plant cover to Japanese elite infantry • Changed highlighting of selected units (credits to "L etranger") • Changed shaders to be further optimized • Changed Home Guard weapon layout • Changed Japanese Stormtroopers weapon layout • Changed Kamikaze to have better stealth • Changed at-grenade of Russian assault SMG to RPG40 • Changed auto-cannons to be separated from light AA guns • Changed medium AA guns to be separated from light AA guns • Changed Homeland Fury special unit to have 3 types of infantry • Changed U.S. Marines to carry M1 Garands instead of M1903 • Increased smoke grenade duration from 60 sec to 90 sec • Increased smoke shell duration from 60 sec to 120 sec • Increased rate of fire of Grease Gun • Increased accuracy of Grease Gun • Increased volume of G43 and G43 scope • Increased range of binoculares from 150m to 180m • Increased range of flamethrower from 20m to 25m • Increased damage modifier of M12 Shotgun • Increased uncover range of hidden units slightly • Increased range of AA guns • Increased accuracy of Bazooka Jeep • Increased accuracy of 200mm rocket launcher • Increased accuracy of 300mm rocket launcher • Reduced damage modifier of Thompson M1928 slightly • Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec • Reduced small arms damage modifier slightly • Reduced accuracy of M19 slightly • Reduced penetration power of Hetzer tank gun • Reduced range of Hetzer to 130m • Reduced information sharing range for vehicle AI from 80m to 50m • Reduced information sharing range for infantry AI from 80m to 35m • Reduced reaction time of AI from 0.5 sec to 0.25 sec • Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh • Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh • Removed repair kits from ammo trucks • Fixed missing shell ejection of cannons • Fixed missing sound of SdKfz 222 • Fixed ammo start count of SdKfz 222 • Fixed missing interface damage display of Black Prince • Fixed rear mgun limits of IS-2 • Fixed faulty use of the MP41 by the German sapper team • Fixed 100mm AP shell to use AP mechanics • Fixed 100mm APCR shell to use APCR mechanics • Fixed 100mm HE shell to use correct 3d model • Fixed 100mm shell sizes • Fixed missing fuel barrels in Commonwealth ammo truck • Fixed missing texture of model trash • Fixed Japanese Home Guard icon • Fixed Japanese Fieldcap LOD • Fixed ammo start count of Iszuzu Mortar truck • Fixed M10Wolverine armour • Fixed missing APCR for Ke-Nu • Fixed limits of 150mm Type 96 • Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled • Fixed Wespe hit animation • Fixed Comet hit animation • Fixed M10Wolverine hit animation • Fixed armor settings of M12 GMC • Fixed some vehicle textures Multiplayer • Added 1v1 Road multi map • Added 1v1 Snow Church multi map • Added 2v2 Canyon multi map • Changed attacker to see both lines of defences in frontlines when attack starts • Increased ANZACs to 10 men • Increased Marines to 10 men • Increased Brandenburger to 8 men • Increased Guards Rifle to 8 men • Increased command points of SU-122 from 5 CP to 15 CP • Increased command points of ISU-152 fom 5 CP to 30 CP • Increased price of Japanese Stormtroopers from 350 MP to 355 MP • Reduced price of P4G from 420 MP to 400 MP • Reduced price of P4H from 650 MP to 600 MP • Reduced price of Crusader from 360 MP to 350 MP • Reduced price of Cromwell from 400 MP to 375 MP • Reduced price of M4A3 Sherman from 500 MP to 450 MP • Reduced price of M20 from 200 MP to 180 MP • Reduced price of Chi-Nu from 420 MP to 400 MP • Reduced price of T34-75 early from 360 MP to 350 MP • Reduced price of T34-75 late from 420 MP to 400 MP • Reduced price of Flak18 from 750 MP to 700 MP • Reduced price of Hetzer from 550 MP to 500 MP • Reduced price of IS-2 from 1600 MP to 1500 MP • Reduced price of IS-3 from 2200 MP to 2000 MP • Reduced price of SU-100 from 1300 MP to 1200 MP • Reduced price of Ho-Ni I from 400 MP to 350 MP • Fixed a small graphic issue with the flag slave icon in frontlines • Fixed Winter Hills bridge to no longer break fully causing height-map issues • Fixed small map issues • Fixed crew member count on Ke-Nu Skirmish • Changed Maxim into Degtyarev mgun in Soviet missions • Changed unlocking of achievements so a higher difficulty will unlock a lower one • Changed infantry call-ins to clutter less and stay together when moving to ordered position • Disabled night effects on [Soviet Union] Smolensk to improve performance • Reduced price of Flamer from 125 MP to 80 MP • Fixed some map elements on [Soviet Union] Smolensk • Fixed ammo type of PzKpfw 2 Luchs • Fixed T-34 in skirmish to have full fuel • Fixed AI not to shoot at unknown enemies (explosions etc.) • Fixed small map issues • Fixed some bad AI pathing on [Japan] Khalkhin Gol • Fixed wrong USA skirmish hint on mission start (English localization) • Fixed some localization issue in Japanese missions (English localization) [/code]
[QUOTE=CptVague;28422728]I gotta actually get through the MoW campaign. I tried DCG and it made me so happy that I fucked right off of the campaign.[/QUOTE] Hmm, what is DCG? Nevermind, found it.
• Changed U.S. Marines to carry M1 Garands instead of M1903 But weren't the Marines the last ones to use the Springfield? The Army in Europe used Garands already but on the pacific they still had bolt-action rifles.
[QUOTE=Zezibesh;28422871]• Changed U.S. Marines to carry M1 Garands instead of M1903 But weren't the Marines the last ones to use the Springfield? The Army in Europe used Garands already but on the pacific they still had bolt-action rifles.[/QUOTE] Marines used Springfields during early stages of pacific war, but they were re-equipped with newer guns, machine guns, helmet covers etc. Battle of Guadalcanal was one of those battles with old equipment. By the time they were on Iwo Jima they already had had garands for few years.
-snip- Got ninja'd.
[QUOTE=zenith777;28423561]Marines used Springfields during early stages of pacific war, but they were re-equipped with newer guns, machine guns, helmet covers etc. Battle of Guadalcanal was one of those battles with old equipment. By the time they were on Iwo Jima they already had had garands for few years.[/QUOTE] Yeah I figured they got newer equipment later in the war, but in original MoW even when it didn't have any pacific missions, they used Springfields in Europe, but I suspect it was because of balance reasons as all other factions also had bolt action rifles as their main weapons.
Men of war was like "tanks, tanks errywhere", but assault squad is now more like "infantry, infantry everywhere" along with kamikaze motorcycles that ram throught your lines and self destruct next to your artillery guns
[QUOTE=Zezibesh;28422871]• Changed U.S. Marines to carry M1 Garands instead of M1903 But weren't the Marines the last ones to use the Springfield? The Army in Europe used Garands already but on the pacific they still had bolt-action rifles.[/QUOTE] Yup. The defeat of Germany was given priority and thus all new equipment was sent over there first.
[QUOTE=clanratc;28422802]Changelog for the new Assault Squad patch. [code]General • Added new Panther 3d model • Added new Achilles 3d model • Added new M36 Jackson 3d model • Added new M4A3 Calliope 3d model • Added new Type 99 rifle 3d model • Added new Type 99 sniper rifle 3d model • Added new Type 99 light machine gun 3d model • Added Type 2 rifle • Added MP 3008 SMG • Added MP 28 30 rounds mag SMG • Added MP 28 50 rounds mag SMG • Added Type 2 SMG • Added the ability to plant cover to Japanese elite infantry • Changed highlighting of selected units (credits to "L etranger") • Changed shaders to be further optimized • Changed Home Guard weapon layout • Changed Japanese Stormtroopers weapon layout • Changed Kamikaze to have better stealth • Changed at-grenade of Russian assault SMG to RPG40 • Changed auto-cannons to be separated from light AA guns • Changed medium AA guns to be separated from light AA guns • Changed Homeland Fury special unit to have 3 types of infantry • Changed U.S. Marines to carry M1 Garands instead of M1903 • Increased smoke grenade duration from 60 sec to 90 sec • Increased smoke shell duration from 60 sec to 120 sec • Increased rate of fire of Grease Gun • Increased accuracy of Grease Gun • Increased volume of G43 and G43 scope • Increased range of binoculares from 150m to 180m • Increased range of flamethrower from 20m to 25m • Increased damage modifier of M12 Shotgun • Increased uncover range of hidden units slightly • Increased range of AA guns • Increased accuracy of Bazooka Jeep • Increased accuracy of 200mm rocket launcher • Increased accuracy of 300mm rocket launcher • Reduced damage modifier of Thompson M1928 slightly • Reduced reloading time of M12 Shotgun from 5.0 sec to 4.0 sec • Reduced small arms damage modifier slightly • Reduced accuracy of M19 slightly • Reduced penetration power of Hetzer tank gun • Reduced range of Hetzer to 130m • Reduced information sharing range for vehicle AI from 80m to 50m • Reduced information sharing range for infantry AI from 80m to 35m • Reduced reaction time of AI from 0.5 sec to 0.25 sec • Reduced speed of IzuzuTX40 Mortar from 34kmh to 30kmh • Reduced speed of IzuzuTX40 AA from 34kmh to 30kmh • Removed repair kits from ammo trucks • Fixed missing shell ejection of cannons • Fixed missing sound of SdKfz 222 • Fixed ammo start count of SdKfz 222 • Fixed missing interface damage display of Black Prince • Fixed rear mgun limits of IS-2 • Fixed faulty use of the MP41 by the German sapper team • Fixed 100mm AP shell to use AP mechanics • Fixed 100mm APCR shell to use APCR mechanics • Fixed 100mm HE shell to use correct 3d model • Fixed 100mm shell sizes • Fixed missing fuel barrels in Commonwealth ammo truck • Fixed missing texture of model trash • Fixed Japanese Home Guard icon • Fixed Japanese Fieldcap LOD • Fixed ammo start count of Iszuzu Mortar truck • Fixed M10Wolverine armour • Fixed missing APCR for Ke-Nu • Fixed limits of 150mm Type 96 • Fixed a shader issue causing freezes on some GPUs when ultra shadows enabled • Fixed Wespe hit animation • Fixed Comet hit animation • Fixed M10Wolverine hit animation • Fixed armor settings of M12 GMC • Fixed some vehicle textures Multiplayer • Added 1v1 Road multi map • Added 1v1 Snow Church multi map • Added 2v2 Canyon multi map • Changed attacker to see both lines of defences in frontlines when attack starts • Increased ANZACs to 10 men • Increased Marines to 10 men • Increased Brandenburger to 8 men • Increased Guards Rifle to 8 men • Increased command points of SU-122 from 5 CP to 15 CP • Increased command points of ISU-152 fom 5 CP to 30 CP • Increased price of Japanese Stormtroopers from 350 MP to 355 MP • Reduced price of P4G from 420 MP to 400 MP • Reduced price of P4H from 650 MP to 600 MP • Reduced price of Crusader from 360 MP to 350 MP • Reduced price of Cromwell from 400 MP to 375 MP • Reduced price of M4A3 Sherman from 500 MP to 450 MP • Reduced price of M20 from 200 MP to 180 MP • Reduced price of Chi-Nu from 420 MP to 400 MP • Reduced price of T34-75 early from 360 MP to 350 MP • Reduced price of T34-75 late from 420 MP to 400 MP • Reduced price of Flak18 from 750 MP to 700 MP • Reduced price of Hetzer from 550 MP to 500 MP • Reduced price of IS-2 from 1600 MP to 1500 MP • Reduced price of IS-3 from 2200 MP to 2000 MP • Reduced price of SU-100 from 1300 MP to 1200 MP • Reduced price of Ho-Ni I from 400 MP to 350 MP • Fixed a small graphic issue with the flag slave icon in frontlines • Fixed Winter Hills bridge to no longer break fully causing height-map issues • Fixed small map issues • Fixed crew member count on Ke-Nu Skirmish • Changed Maxim into Degtyarev mgun in Soviet missions • Changed unlocking of achievements so a higher difficulty will unlock a lower one • Changed infantry call-ins to clutter less and stay together when moving to ordered position • Disabled night effects on [Soviet Union] Smolensk to improve performance • Reduced price of Flamer from 125 MP to 80 MP • Fixed some map elements on [Soviet Union] Smolensk • Fixed ammo type of PzKpfw 2 Luchs • Fixed T-34 in skirmish to have full fuel • Fixed AI not to shoot at unknown enemies (explosions etc.) • Fixed small map issues • Fixed some bad AI pathing on [Japan] Khalkhin Gol • Fixed wrong USA skirmish hint on mission start (English localization) • Fixed some localization issue in Japanese missions (English localization) [/code][/QUOTE] Keep in mind this patch isnt coming out for a few weeks so more will probably be added to it. Also they've actually added a new tank in this patch, and you forgot to mention they've added 3 new maps so far.
I destroyed a Flakpanther with a T-70. How the fuck did I do that?
I wish they re-added combat FFA. When I play with the people I usually play with we are never an even number which makes playing anything other then skirmish pretty much impossible as no one wants to be on the team with the pubbie. Some sort of assault zone FFA would be fun too, could work like the DoW 2 FFA.
Is Men of War worth getting? My friend has it and hey says it is pretty fun. Just asking for suggestions.
[QUOTE=Soap_N_Go;28430015]Is Men of War worth getting? My friend has it and hey says it is pretty fun. Just asking for suggestions.[/QUOTE] Try the demo.
[QUOTE=Zezibesh;28430047]Try the demo.[/QUOTE] I did. I generally enjoyed it, but it's more the multiplayer that I'm after. I'm just wondering if the multiplayer has a large community and is fun to play.
Men of War Red Tide is annoying. Given 10 soldiers to take on 100 enemy soldiers fortified in with bunkers, machine guns, tanks, and mortars.
[QUOTE=Erebus.;28425242]I destroyed a Flakpanther with a T-70. How the fuck did I do that?[/QUOTE] Flakpanther? man you best be shitting me
[QUOTE=Soap_N_Go;28430085]I did. I generally enjoyed it, but it's more the multiplayer that I'm after. I'm just wondering if the multiplayer has a large community and is fun to play.[/QUOTE] Yes theres a pretty large community but you will probably rage a lot, and also lose a lot when you first start out. Find/get some friends to play the game with so you get a competent team. I'm part of a 10+ strong community of MoW + MoWAS players, hit me if you're interested in having some games with us. This goes for anyone. Although right now theres only about 5 of us with AS, though that will go up shortly.
[QUOTE=LordLoss;28430963]Yes theres a pretty large community but you will probably rage a lot, and also lose a lot when you first start out. Find/get some friends to play the game with so you get a competent team. I'm part of a 10+ strong community of MoW + MoWAS players, hit me if you're interested in having some games with us. This goes for anyone. Although right now theres only about 5 of us with AS, though that will go up shortly.[/QUOTE] I get paid tomorrow and will be buying AS seeing as DMS is doing a pretty sweet job at supporting this game. We should probably hit up some games then.
[QUOTE=the_killer24;28430957]Flakpanther? man you best be shitting me[/QUOTE] I think it was a Flakpanther. It might have been an armored car.
[QUOTE=Edthefirst;28431160]I get paid tomorrow and will be buying AS seeing as DMS is doing a pretty sweet job at supporting this game. We should probably hit up some games then.[/QUOTE] Add me on steam then. The community also plays Project Reality and various other games. [editline]5th March 2011[/editline] [QUOTE=Erebus.;28431286]I think it was a Flakpanther. It might have been an armored car.[/QUOTE] Flakpanzer then, no such thing as a flakpanther.
Why exactly does the Flakpanzer cost more than the Skdf 222 , when the 222 has armor and the same gun?
I'm thinking of starting to play mutliplayer Men of War Original, but I am rape-aphobic.
[QUOTE=Zocom;28432296]Why exactly does the Flakpanzer cost more than the Skdf 222 , when the 222 has armor and the same gun?[/QUOTE] It's a tank chassis, more costly to produce etc.
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