[QUOTE=Profanwolf;22350280]Just post what you need help with, i always lurk this thread, and make sure you used two different waypoints for the two different triggers.[/QUOTE]
Okay, I can post a screenshot of what I have done so far. I think it will be easier.
[QUOTE=69105;22350319]is there a way to spawn armor that's already occupied? I hate having to fill in tanks with crewmen instead of just spawning one that's topped off.[/QUOTE]
Do you mean like with the endless spawning or just in the editor, if you mean preoccupied vehicles spawned like that, it's easier to copy paste if you need many of a certain vehicle.
And yeah post some some screenshots.
[QUOTE=69105;22350319]is there a way to spawn armor that's already occupied? I hate having to fill in tanks with crewmen instead of just spawning one that's topped off.[/QUOTE]
You could copypaste them.
I'm aware of the copy-paste shit but it just really irks me that I can't spawn whatever I want that's already occupied. Very rarely to I use the same vehicle past three or four times.
also, placed foxholes/mortar holes: how come the editor leaves the ground on the hole instead of turning it in to an alpha (if that makes any sense)? I'd have to get a picture to explain it because evidently I'm too dumb to word my sentences right.
[URL=http://img13.imageshack.us/i/menofwar1.png/][IMG]http://img13.imageshack.us/img13/9308/menofwar1.png[/IMG][/URL]
First one^
[URL=http://img168.imageshack.us/i/menofwar2.png/][IMG]http://img168.imageshack.us/img168/8748/menofwar2.png[/IMG][/URL]
As you can see the waypoints for the germans only ^
[URL=http://img710.imageshack.us/i/menofwar2.png/][IMG]http://img710.imageshack.us/img710/8748/menofwar2.png[/IMG][/URL]
Third one.
Anything that is completely wrong?
You need to load the map or something.
[QUOTE=GeneralFredrik;22350530]
First one^
As you can see the waypoints for the germans only ^
Third one.
Anything that is completely wrong?[/QUOTE]
You didn't show me the actor to waypoint command window, only the selector, i need that too.
[editline]07:28PM[/editline]
[QUOTE=69105;22350465]I'm aware of the copy-paste shit but it just really irks me that I can't spawn whatever I want that's already occupied. Very rarely to I use the same vehicle past three or four times.
also, placed foxholes/mortar holes: how come the editor leaves the ground on the hole instead of turning it in to an alpha (if that makes any sense)? I'd have to get a picture to explain it because evidently I'm too dumb to word my sentences right.[/QUOTE]
Also to get that working, save your mission , press start then finish and now craters should be craters. But after the cut_entities are activated, you can't edit terrain until you unload the mission, and neither can you rotate any cut entities.
[QUOTE=Profanwolf;22350785]You didn't show me the actor to waypoint command window, only the selector, i need that too.[/QUOTE]
My bad, here it is:
[IMG]http://img526.imageshack.us/img526/8748/menofwar2.png[/IMG]
[QUOTE=GeneralFredrik;22350916]My bad, here it is:
[/QUOTE]
You know you don't have to use both mid's and tags, they both do the same, use one or the other not both. Also for the actor to waypoint selector, no need to put in a zone.
Also you put the trigger off thing, before the last command. Therefor making your trigger not execute at all :smile: , that was the problem
[QUOTE=Profanwolf;22350988]You know you don't have to use both mid's and tags, they both do the same, use one or the other not both. Also for the actor to waypoint selector, no need to put in a zone.
Also you put the trigger off thing, before the last command. Therefor making your trigger not execute at all :smile: , that was the problem[/QUOTE]
Alright, I will try this. Thank you very much!
[QUOTE=GeneralFredrik;22351058]Alright, I will try this. Thank you very much![/QUOTE]
No problem.
[editline]07:44PM[/editline]
Ahaha i just spotted you on the dms forums fredrik
[QUOTE=Profanwolf;22351106]No problem.
[editline]07:44PM[/editline]
Ahaha i just spotted you on the dms forums fredrik[/QUOTE]
Yes. That forum was dead though. D:
By the way, it didn't work for some reason. It won't spawn the germans.
Alright! It spawned one soldier and he was walking although I told him to "assault" along the waypoints. This is weird.
[QUOTE=GeneralFredrik;22351173]Yes. That forum was dead though. D:
By the way, it didn't work for some reason. It won't spawn the germans.[/QUOTE]
Try this instead.
[url]http://www.thepointofbuilding.net/endlesstut.php[/url]
[QUOTE=Profanwolf;22351225]Try this instead.
[url]http://www.thepointofbuilding.net/endlesstut.php[/url][/QUOTE]
Oh shit. Thank you very much. :smile:
Hahaha silly me, thinking that interval 0 was the lowest (I ended up using 0.00000000000000000001 or something, what do you use, profanwolf? Extremely small numbers as well?
[URL="http://www.strategyinformer.com/pc/menofwarassaultsquad/interviews.html"]Men of War: Assault Squad Strategyinformer Interview[/URL]
Just some news I guess. Seems awesome can't wait to actually get it. (I am fully aware of the exclusive test so don't bug me about it)
[QUOTE=Lap;22331058]I'm looking for beta testers for SP/Coop missions. Any volunteers?[/QUOTE]
Me.
[editline]08:27AM[/editline]
I do sneaking pretty well to tell the truth.
I always end up passing behind people and stuff who are like 2 feet away while I am in the bush.
The key is to go prone.
Also I am trying to make some missions harder, can someone help me?
I edit them to be harder and then when I save it, it saves yet when I play it from the game it is the original one, then when I try to open it again in the editior it is the original one.
Help?
profanwolf made nazi zombies and doesnt wanna play it...
wait what?
Just had my first online GSM match, and damn did it not go well.
The map was way too small (the tanks could one-shot eachother like 2/3 of the map away), I was busy at the phone for the first 60 seconds (more than enough for the enemy to swarm over my spawn) and my team-mate disconnected after a pair of minutes.
Oh and a flamethrower Churcill took around 6 rockets and didn't die, and rushed to my spawn.
Flame throwers are such bitches.
There should be a way to edit them out.
Played with Hawke yesterday. Took down a panther with an AT gun. Shit feels good, man.
3 Russians held off an entire platoon and two panzer IV's.
I love how you can achieve pretty much anything with some quick thinking.
[QUOTE=deltasquid;22369462]Played with Hawke yesterday. Took down a panther with an AT gun. Shit feels good, man.
3 Russians held off an entire platoon and two panzer IV's.
I love how you can achieve pretty much anything with some quick thinking.[/QUOTE]
It's awesome :v:
You mean you can acheive anything with a few russians and a hand full of AT grenades and maybe a AT rifle if you really need it.
The thing's more usefull than a bazooka.
If you want to play an incredible coop mission for mow,
Check this defense mission out:
[url]http://www.digitalmindsoft.eu/forums/viewtopic.php?f=15&t=6488[/url]
This is why I never finished the german campaign.
[IMG]http://localhostr.com/files/c060e2/junkers.png[/IMG]
uh what
I see the first mission beach, and a crashed junker
[QUOTE=Zezibesh;22375355]uh what
I see the first mission beach, and a crashed junker[/QUOTE]
I hated the junkers. :frown: And the voice.
But the German missions are probably the best in the game :(
[editline]11:03PM[/editline]
Also fuck yeah german voice actors
[QUOTE=Zezibesh;22375445]But the German missions are probably the best in the game :(
[editline]11:03PM[/editline]
Also fuck yeah german voice actors[/QUOTE]
Where are the voice actors from? :v: At least ONE of them would be spot-on for the accent.
Someone should help this problem.
I bought MOW on steam back when it was first released.
Now I am tryingto make the hydroplane level harder.
I open the editor, make my edits and save it.
When I open it in the game I get the default mission and no edits are in.
I then go back to the MOW editor and it is the default mission.
Help?
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