• Men of War Thread
    3,209 replies, posted
Vietnam isnt being made by DMS. It's made in house by 1C [editline]16th July 2011[/editline] And it's going to have coop so that's ok I guess. It's on the same engine so the content is always portable as long as somebody codes working multiplayer.
[QUOTE=Edthefirst;31149096]I remember a long time ago in this very thread I complained about Assault Squad not being any new content and how DMS/Best Way have rehashed the same game for the past 7 years. Soldiers: Heroes of WWII is the same thing as Faces of War which is the same thing as Men of War which is the same thing as Assault Squad. Each new iteration costs the same as the previous game, but changes one or two small things. It's been 7 years and we've had literally nothing new. Last time I argued this people defended DMS by saying it's a small team with limited resources. That's respectable. I respect DMS for the absolute brilliance of the series, but it's been 7 years. This game worked 7 years ago, but not today. The AI is so horribly broken infantry are essentially useless. Nothing, and I mean nothing, has bothered me more in this series than the broken infantry. Let's throw a grenade. The soldier has to run out of cover towards the tank, pull out the grenade, take a throw, and then stand there uselessly (even with move at will enabled). It's not the guy can even survive long enough to get back into cover. Everything else is terrible too. The AI has to stop moving to change orders. They move in one direction, stop, rotate a few degrees, and proceed to run towards their new destination. So many balancing issues as well. Many have been fixed, but it's been 7 years thank god they did something. Look, I love this game (Assault Squad). I love the series. It's got a certain charm to it, especially because of the engine. The problem is they've done nothing to change and advance themselves. We're still stuck with the same problems we've always had. I want a new engine, new content. I especially want a new engine. I don't want to have to keep paying $40 for essentially a new shader and 10 new units. They've got another expansion coming out and Vietnam. Vietnam is the first time I've been excited for a Men of War release. It's the first time we've had a major content addition, but then they announce there won't be any multiplayer. WHY? All they've literally done is add more content and do some scripting to allow certain units and events. Why on earth don't they allow us to play competitively with other people? It surely can't be an engine limitation right, and if it is why can't they fix it? It's unacceptable. Seriously, I'm retarded, and I'll keep buying every game in the series. I have a love/hate relationship with this game. I love playing it, but every time I can't help but get frustrated with the same problems over and over again. Then they announce new content and I get as giddy as a child in a candy store. I just can't help myself from buying their games. It's time they changed engines. It's time they added more content. Building an engine in-house is difficult, but there are plenty of perfect engines out there to be licensed. Yeah it's expensive and time consuming especially for a smaller dev team, but that's a lame excuse. There are teams of two or three people making incredibly games. Hell, just look at the Overgrowth or Natural Selection teams. They've got ridiculously limited funds and team size but they are making their own games and engines from scratch. Now tell me an experienced dev team with the funds from the sales of multiple games can't do the same. I hope to god they decide to change something major after their next expansion and Vietnam.[/QUOTE] wait for dms fanboys to call you butthurt just wait JUST WAIT
[QUOTE=W0w00t;31149161]wait for dms fanboys to call you butthurt just wait JUST WAIT[/QUOTE] wowoot is butt hurt jk
there is so much that is wrong with DMS' work ethic its irritating. So much to be FIXED in MoWAS that wasn't So much to be patched in MoWAS that hasn't In MoW they said it would have Japan. It wasn't added in until 1.11.3 iirc In MoWAS they said it would have Japan. Was added in like the 2nd or 3rd patch [editline]16th July 2011[/editline] [QUOTE=mastfire;31149183]wowoot is butt hurt jk[/QUOTE] im going to insert your entire head in my rectum
[QUOTE=Edthefirst;31149096]long ass post[/QUOTE] I think its with all the companies involved in the development that have caused these problems. The engine has some serious problems that haven't been fixed since release.
[QUOTE=JDB;31149224]I think its with all the companies involved in the development that have caused these problems. The engine has some serious problems that haven't been fixed since release.[/QUOTE] They have also literally removed content from the game including a good amount of maps and maps they fucking added in to mow with a patch
[QUOTE=W0w00t;31149239]They have also literally removed content from the game including a good amount of maps and maps they fucking added in to mow with a patch[/QUOTE] [url]http://www.moddb.com/mods/brothers-of-war-bow[/url] get this it adds way more than all expansion packs combined
[QUOTE=Nikota;31149131]Vietnam isnt being made by DMS. It's made in house by 1C [editline]16th July 2011[/editline] And it's going to have coop so that's ok I guess. It's on the same engine so the content is always portable as long as somebody codes working multiplayer.[/QUOTE] Ok that's fair enough. I hadn't realized Vietnam wasn't by them, but I think as a whole their image is quickly deteriorating. It's honestly not "ok" to have just co-op. The enemy AI is too easy to beat once you learn how they operate and learn their major flaws. Competitive multiplayer is the best thing in the series and to not include in in a major content expansion is just ridiculous. Again, it takes effort to get everything working in multiplayer, but if they don't include it that just shows how low their quality standards are. Well, I'm going to stop complaining about Vietnam since you're right, it isn't DMS. In a recent interview they said they had a surprise after the next expansion and Vietnam. I sure to god hope it isn't something half-assed. It better damn well be something new.
[QUOTE=JDB;31149262][url]http://www.moddb.com/mods/brothers-of-war-bow[/url] get this it adds way more than all expansion packs combined[/QUOTE] pretty much i use that mod sometimes
[QUOTE=JDB;31149262][url]http://www.moddb.com/mods/brothers-of-war-bow[/url] get this it adds way more than all expansion packs combined[/QUOTE] Oh hey, there's an Assault Squad ve- no, wait, they're still making it. Better forget about it for two years. I wish the WW1 mod for MoW would come out.
An anyone tell me how theatre of war is?
[QUOTE=3v3ryb0dy;31149514]An anyone tell me how theatre of war is?[/QUOTE] It's incredibly boring. The tank combat is the equivalent of pressing attack and hoping they hit something important. You can take nice screenshots: [thumb]http://screenshot.xfire.com/s/105308054-4.jpg[/thumb] [thumb]http://screenshot.xfire.com/s/105376926-4.jpg[/thumb] [thumb]http://screenshot.xfire.com/s/105376944-4.jpg[/thumb] But that's it. That was Theatre of War 2: Kursk 1943, maybe the new one is different, but that one was incredibly boring. It's more fun than Achtung Panzer though.
free mode in brothers of war is fun as hell, just wish the vehicles were accurate to the real thing. hellcats are so fucking slow in this
[QUOTE=teh pirate;31149636]free mode in brothers of war is fun as hell, just wish the vehicles were accurate to the real thing. hellcats are so fucking slow in this[/QUOTE] roughly? 60 km/h more like 6km/h but it is all in good name... good name of how you say.. balance.
[QUOTE=Edthefirst;31149313]Ok that's fair enough. I hadn't realized Vietnam wasn't by them, but I think as a whole their image is quickly deteriorating. It's honestly not "ok" to have just co-op. The enemy AI is too easy to beat once you learn how they operate and learn their major flaws. Competitive multiplayer is the best thing in the series and to not include in in a major content expansion is just ridiculous. Again, it takes effort to get everything working in multiplayer, but if they don't include it that just shows how low their quality standards are. Well, I'm going to stop complaining about Vietnam since you're right, it isn't DMS. In a recent interview they said they had a surprise after the next expansion and Vietnam. I sure to god hope it isn't something half-assed. It better damn well be something new.[/QUOTE] Coop MoW is just stupid easy. The only time it becomes hard is on the harder difficulties, obviously, but only because the enemy AI just gets 10x (literally in some places) more units than you and generally FAR superior armor support.
[QUOTE=teh pirate;31149636]free mode in brothers of war is fun as hell, just wish the vehicles were accurate to the real thing. hellcats are so fucking slow in this[/QUOTE] Hellcats in GSM... 2? (I think) were the best. They went so fast, and they had APCR. I could kill [I]everything[/I] with them.
[QUOTE=Teh Zip File;31149505]Oh hey, there's an Assault Squad ve- no, wait, they're still making it. Better forget about it for two years. I wish the WW1 mod for MoW would come out.[/QUOTE] The developer hasnt posted a news thing since march and he's been gone for a month on steam. [editline]16th July 2011[/editline] [QUOTE=Teh Zip File;31149599]It's incredibly boring. The tank combat is the equivalent of pressing attack and hoping they hit something important. You can take nice screenshots: [thumb]http://screenshot.xfire.com/s/105308054-4.jpg[/thumb] [thumb]http://screenshot.xfire.com/s/105376926-4.jpg[/thumb] [thumb]http://screenshot.xfire.com/s/105376944-4.jpg[/thumb] But that's it. That was Theatre of War 2: Kursk 1943, maybe the new one is different, but that one was incredibly boring. It's more fun than Achtung Panzer though.[/QUOTE] Theater of war is literally the only game where you can win only by luck. No other way. Since whenever you use something it doesnt work, but when the enemy uses it it just destroys everything.
[QUOTE=W0w00t;31149654]roughly? 60 km/h more like 6km/h but it is all in good name... good name of how you say.. balance.[/QUOTE] Too bad they go 32 kph offroad in real life instead of the 97 kph in american fantasy land Even on roads the fastest they got was 80kph
[QUOTE=Mbbird;31149681]Coop MoW is just stupid easy. The only time it becomes hard is on the harder difficulties, obviously, but only because the enemy AI just gets 10x (literally in some places) more units than you and generally FAR superior armor support.[/QUOTE] Yeah because it's easy as hell to beat the AI, they don't properly use cover, don't move, and don't react to shots taken from farther than their line of sight. It's ridiculously easy to just win by exploiting those. I'll admit it gets bone-crushingly hard at the higher difficulties because of exactly what you said. They get better reinforcements faster and spam them endlessly. It's still relatively easy on the AI side, it's just hard when you've got the lowest level tank trying to defend a single control point against 3 equivalent tanks and a whole division of infantry.
[QUOTE=Edthefirst;31154947]Yeah because it's easy as hell to beat the AI, they don't properly use cover, don't move, and don't react to shots taken from farther than their line of sight. It's ridiculously easy to just win by exploiting those. I'll admit it gets bone-crushingly hard at the higher difficulties because of exactly what you said. They get better reinforcements faster and spam them endlessly. It's still relatively easy on the AI side, it's just hard when you've got the lowest level tank trying to defend a single control point against 3 equivalent tanks and a whole division of infantry.[/QUOTE] Yeah I just tried heroic and hard. Hard was stupid, but heroid was just ridicu-dumb. Getting entire squads instakilled by a single stg-44 or mg-42 while my units were behind cover because of the, what seemed like, 5x harsher damage model on your troops vs the enemy's. You get less points too, and the enemy's higher health relative to yours makes it so they're getting the equivalent to Panzergrenadiers/SAS/Elite while you get something equivalent to worse than a recruit/partizan squad in MP, and by end game (however the FUCK you manage to make it to there) when they actually are getting elite troops they're literally just super soldiers. It is unbeatable, while medium and easy are just piss easy. I quit after capturing a tracked, decrewed Luchs, about to capture my first point, and a Panzer III Ausf J showed up.
[QUOTE=JDB;31154848]Too bad they go 32 kph offroad in real life instead of the 97 kph in american fantasy land Even on roads the fastest they got was 80kph[/QUOTE] the speed of which not being accurately modeled at all but still: it is in the name of balance
Just a heads up, but american hero "Croc" flame tanks are still utterly useless. I killed one in a pz3j. [B]WITH A DAMAGED TURRET.[/B]
[QUOTE=W0w00t;31146158]not that easy man.[/QUOTE] I guess it depends on the quality of the players you're playing. I was presuming that if the people were resorting to tank spam they wouldn't really have infantry covering their tanks' flanks. [editline]16th July 2011[/editline] [QUOTE=MendozaMan;31160815]Just a heads up, but american hero "Croc" flame tanks are still utterly useless. I killed one in a pz3j. [B]WITH A DAMAGED TURRET.[/B][/QUOTE] They're not meant to be anti tank units. They're just shermans with the flamethrower mounted. It's not like they have an extra 10cm of armour or something.
[QUOTE=hurts;31161076]I guess it depends on the quality of the players you're playing. I was presuming that if the people were resorting to tank spam they wouldn't really have infantry covering their tanks' flanks. [/QUOTE] Except said tanks are hard if not impossible to flank with infantry, say they have 3 Heavy tanks spread out along the front. Two at both sides and one in the middle, where exactly are you going to flank? Maps need to be much bigger, and they need to expand far past both spawns so that having a full team doesn't mean having every corridor of the map occupied and held.
[QUOTE=Teh Zip File;31149599]But that's it. That was Theatre of War 2: Kursk 1943, maybe the new one is different, but that one was incredibly boring. It's more fun than Achtung Panzer though.[/QUOTE] As a guy who grew up playing wargames like Steel Panthers and a little bit of Combat Mission, I enjoyed Achtung Panzer over other recent WWII RTS/RTT games, mainly due to the fantastic unit AI and the lack of needless micromanaging or babysitting. Operation Star is even better, but it's not out in English yet.
[QUOTE=W0w00t;31124401]pretty much because thats the only real way to fix the usa being anal sex[/QUOTE] I really have no idea what you are on about. I stomp Germans regularly as USA.
[QUOTE=kirderf;31164721]I really have no idea what you are on about. I stomp Germans regularly as USA.[/QUOTE] until they make 2 or 3: panthers, tigers or king tigers, and you have absolutely no way to get them especially when they can also afford lard buckets of panzer grenadiers and artillery and you have absolutely no points
[QUOTE=Tark;31161230]Except said tanks are hard if not impossible to flank with infantry, say they have 3 Heavy tanks spread out along the front. Two at both sides and one in the middle, where exactly are you going to flank? Maps need to be much bigger, and they need to expand far past both spawns so that having a full team doesn't mean having every corridor of the map occupied and held.[/QUOTE] Tanks are easy to flank with infantry as long as there are no infantry covering them. If the other team has three heavy tanks, that's basically all of their points, or at least half per person, assuming the game isn't larger than 3v3, which most games (that I play at least) aren't. [editline]16th July 2011[/editline] [QUOTE=W0w00t;31164985]until they make 2 or 3: panthers, tigers or king tigers, and you have absolutely no way to get them especially when they can also afford lard buckets of panzer grenadiers and artillery and you have absolutely no points[/QUOTE] Then clearly you've done something wrong. If the enemy has enough points for a reinforced platoon of panzer grenadiers, two or three tigers, and multiple heavy artillery pieces, it's not the game's fault. It's yours.
[QUOTE=hurts;31165154]Tanks are easy to flank with infantry as long as there are no infantry covering them. If the other team has three heavy tanks, that's basically all of their points, or at least half per person, assuming the game isn't larger than 3v3, which most games (that I play at least) aren't. [editline]16th July 2011[/editline] Then clearly you've done something wrong. If the enemy has enough points for a reinforced platoon of panzer grenadiers, two or three tigers, and multiple heavy artillery pieces, it's not the game's fault. It's yours.[/QUOTE] THERES more to it [editline]16th July 2011[/editline] which im too lazy to explain because what you said is half true except the fact that alot of factors go into the part that makes us lose so bad from faulty ai, lack of balance, and the whole part where usa is dick 4 balls
That's the complaint I find most valid, that the maps are tiny baby excuses for a village with mountains for borders and control points that always seem to drastically favor one side.
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