• Men of War Thread
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[QUOTE=trotskygrad;33474822]how was the mid-game expanded? and did you have a chance to test mines?[/QUOTE] Not sure TBH >.> Didn't test mines. @Triumph haters Triumph is a nice guy if you know him well... I play with him often... doon, I'm afraid you might laugh at me if you clicked my xfire profile.
That wasant the point, he was acting like a elitist cunt so I said something that pissed him off. He is retard, plain and simple. Triumph goes down in my books as a outgoing elitist cunt. He lost all credibility at "u mad bro". Fuck I think I play more games then him at times.
Triumph is an absolute cunt.
[QUOTE=LordLoss;33484473]Triumph is an absolute cunt.[/QUOTE] triumph is nice if you don't argue and play well... sure he gets pissed if you're failing and disagreeing with him, and can be a bit of a cunt that way (just like anyone else who rages in game), but overall he's a nice person who knows the game very well his advice is almost always solid.
So I finally got into a Vietnam MP game last night. It was pretty fun until I disconnected about 15 minutes into the second match :v:
Just went throught all of the German Skirmish missions solo in normal mode, simply advancing slowly and carefully, but only after significally strenghtening and reinforcing your current positions is a way to go. Rather unfavored tactic in the adhd-storm of multiplayer. Next up, Japanese campaign
[QUOTE=smeismastger;33494435]Just went throught all of the German Skirmish missions solo in normal mode, simply advancing slowly and carefully, but only after significally strenghtening and reinforcing your current positions is a way to go. Rather unfavored tactic in the adhd-storm of multiplayer. Next up, Japanese campaign[/QUOTE] multiplayer it's harder to do that because you face different units and strong enemy counterattacks at uneven intervals... skirmish the enemy rolls in like clockwork plus, no CP cap in skirmish German campaign is probably the 3rd easiest due to the vet. tiger hero unit that rapes shit up. (though british arty and american airstrike are pretty hax at doing that too) Japanese is goddamn rage because of their paper tanks.
Played an unreleased skirmish in heroic with Instinct, Triumph, and Bavario that didn't give any points for the flags (so when your units die, you cant replace them until you cap a flag)...was tough, but we beat it. I learned that: commandos+anti tank rifle=epic sniper
Guys...it's just me and my friend or everyone else need at least +2 hours to complete one skirmish map? just finished the first mission of americans on Assault Squad with this duration [sp]Not that i don't like having such a big campaign,but sometimes i don't even play because of that[/sp]
[QUOTE=Snarfinho;33500871]Guys...it's just me and my friend or everyone else need at least +2 hours to complete one skirmish map? just finished the first mission of americans on Assault Squad with this duration [sp]Not that i don't like having such a big campaign,but sometimes i don't even play because of that[/sp][/QUOTE] Depends on the difficulty and the skill of players. With a decent group of players (usually around 4), a skirmish on easy will last less than 30 mins. The skirmish on heroic I played took my group about an hour, though with the exception of me, the other players were all very good or game devs...
We normally play on Normal,and this time we was 3,2 of us know how to play and one wans't quite familiar with the game Usually i play with 1 friend and normally takes 1~2 hours to finish a map on normal
[QUOTE=Angus725;33500182]Played an unreleased skirmish in heroic with Instinct, Triumph, and Bavario that didn't give any points for the flags (so when your units die, you cant replace them until you cap a flag)...was tough, but we beat it. I learned that: commandos+anti tank rifle=epic sniper[/QUOTE] panzergrenadier + MG42 = better than HMGs. ATR you can't really use as a good "sniper" persay because it's max DC range is less than that of a dedicated sniper and it's much less accurate at those ranges... but it's pretty boss at shooting through gunshields. Normal skirmish takes me from 30 minutes to 1:45. easy is like 30 minutes or less, I just faceroll everything with elite infantry, which are practically anti-everything. Extra speed if you're playing US/UK since you can rape the last couple arty emplacements with off map arty and airstrike, as well as kamikaze 101st airborne. [editline]30th November 2011[/editline] [QUOTE=Snarfinho;33500871]Guys...it's just me and my friend or everyone else need at least +2 hours to complete one skirmish map? just finished the first mission of americans on Assault Squad with this duration [sp]Not that i don't like having such a big campaign,but sometimes i don't even play because of that[/sp][/QUOTE] it wouldn't be as epic if it didn't take as long... feels so good when you beat it. like when you get a 20:1+ infantry KDR shit feels good.
[QUOTE=trotskygrad;33497844]multiplayer it's harder to do that because you face different units and strong enemy counterattacks at uneven intervals... skirmish the enemy rolls in like clockwork plus, no CP cap in skirmish German campaign is probably the 3rd easiest due to the vet. tiger hero unit that rapes shit up. (though british arty and american airstrike are pretty hax at doing that too) Japanese is goddamn rage because of their paper tanks.[/QUOTE] On my experience the hardness comes mostly from the players who rush too with few units without securing what they have first, and lack of organization. The waves are sort of boxes of presents with weapons, ammo, and vehicles that you just have to beat open with a hammer.
[QUOTE=smeismastger;33506115]On my experience the hardness comes mostly from the players who rush too with few units without securing what they have first, and lack of organization. The waves are sort of boxes of presents with weapons, ammo, and vehicles that you just have to beat open with a hammer.[/QUOTE] well in MP you'll be facing super heavy tanks and a much greater medley of units than you will in skirmish. Also, does anyone here on facepunch agree that the Panzer III F needs a second coaxial machinegun to make it more special, and better in it's infy-killer role?
[QUOTE=trotskygrad;33505929]it wouldn't be as epic if it didn't take as long... feels so good when you beat it. like when you get a 20:1+ infantry KDR shit feels good.[/QUOTE] I like that feeling of steamrolling the enemy in the first strike. Makes me feel like a sucessful commander.
[QUOTE=croguy;33507110]I like that feeling of steamrolling the enemy in the first strike. Makes me feel like a sucessful commander.[/QUOTE] I find it hilarious when I wipe out the first outpost with just nade spam of doom. that's what one of the original things that drew me to MoW:AS the potential for epic grenade spam of doom... always top off my supply from supply trucks.
Oh yeah, one good thing I also love to do is bombing the everloving shit out of the enemy. It feels so satisfying to tear apart their defenses with artillery and rockets, then just roll down like nothing ever stood there.
If you enjoy defensive maps, I found a really mod that adds 4 missions : one with the British defending against the Germans, and 3 with the Germans defending against the Russians . 1 map is basically a reskin of the Moscow Frontline map but the other two maps are completely new (though one map is both available for the British and for the Germans.) It also has some fairly interesting new scripts like a gradual difficulty and a automatic resupply system. And for no reason whatsoever I'd really like an opinion on the flavour texts before the missions. Here's the link for those interested (it's kinda a misnomer cause the target is to defend for 60 minutes and not for eternity.): [URL="http://www.moddb.com/mods/neverending-battles"]http://www.moddb.com/mods/neverending-battles[/URL]
"- A resupply script too minimize the microing when you have to resupply your soldiers." [B]OH GOD YES[/B]
[QUOTE=croguy;33508735]"- A resupply script too minimize the microing when you have to resupply your soldiers." [B]OH GOD YES[/B][/QUOTE] My thoughts exactly.
[QUOTE=trotskygrad;33506246]well in MP you'll be facing super heavy tanks and a much greater medley of units than you will in skirmish. Also, does anyone here on facepunch agree that the Panzer III F needs a second coaxial machinegun to make it more special, and better in it's infy-killer role?[/QUOTE] Improve the accuracy of the main gun by a little and it'll be fine... If you face super heavies in MP, you're either doing something wrong, or your enemy(ies) are terrible... unless you're playing 5v5+, which it is somewhat understandable to have a german player bank for an elephant for late game or something.
GSM Fields of Honour 6 is out for MoW:AS, I highly recommend giving this mod a try. IMHO, it shows MoW's true potential, and pretty much fixes the gameplay as a whole instead of the imbalanced "arcady" wreck that MoW:AS currently is. [url]http://www.moddb.com/mods/german-soldiers-mod-fields-of-honor[/url]
[QUOTE=killiam;33512812]GSM Fields of Honour 6 is out for MoW:AS, I highly recommend giving this mod a try. IMHO, it shows MoW's true potential, and pretty much fixes the gameplay as a whole instead of the imbalanced "arcady" wreck that MoW:AS currently is. [url]http://www.moddb.com/mods/german-soldiers-mod-fields-of-honor[/url][/QUOTE] I wouldn't say AS is imbalanced, more so GSM is unbalanced. However, not saying GSM is a bad mod, it is fantastic and the units it gives is real great in variety. However, even when you put resources on max(over time, not just infinite) it is still very slow which doesn't really allow for competitive games.
[QUOTE=Firespray;33514216]I wouldn't say AS is imbalanced, more so GSM is unbalanced. However, not saying GSM is a bad mod, it is fantastic and the units it gives is real great in variety. However, even when you put resources on max(over time, not just infinite) it is still very slow which doesn't really allow for competitive games.[/QUOTE] Psh, slow is more competitive cause then you can't just let shit die.
[QUOTE=killiam;33512812]GSM Fields of Honour 6 is out for MoW:AS, I highly recommend giving this mod a try. IMHO, it shows MoW's true potential, and pretty much fixes the gameplay as a whole instead of the imbalanced "arcady" wreck that MoW:AS currently is. [url]http://www.moddb.com/mods/german-soldiers-mod-fields-of-honor[/url][/QUOTE] Played it a bit, crashes alot. :S
[QUOTE=killiam;33512812]GSM Fields of Honour 6 is out for MoW:AS, I highly recommend giving this mod a try. IMHO, it shows MoW's true potential, and pretty much fixes the gameplay as a whole instead of the imbalanced "arcady" wreck that MoW:AS currently is. [url]http://www.moddb.com/mods/german-soldiers-mod-fields-of-honor[/url][/QUOTE] I tried to play that with a friend but it kept saying that we didn't have the same mod, even though we obviously do... I made sure we had the same [I]everything,[/I] even the capitalization of the folders, but we can't get it to work at all.
Here's for all the people who can't test it out, there is a special surprise for Germans....... [video=youtube;nQqK8AGqd68]http://www.youtube.com/watch?v=nQqK8AGqd68[/video] Costs 3000 points just like the Sturmtiger.
GSM is nice but buggy at times
Well, it's newly released. It's a given there's going to be problems, I am having a lot of them myself without out a doubt. Installed the newer patched version, and now it crashes each time it finishes loading(not sure if it has to do with the map or what not.) And I've been experiencing the version differences myself too. There's a patched version, and the release one, along with Fields of Honour 6 for regular Men of War(IE: Not AS.) :v: [QUOTE=Firespray;33514216]I wouldn't say AS is imbalanced, more so GSM is unbalanced. However, not saying GSM is a bad mod, it is fantastic and the units it gives is real great in variety. However, even when you put resources on max(over time, not just infinite) it is still very slow which doesn't really allow for competitive games.[/QUOTE] The balance in AS, imo, is bad. I can start naming things and make an entire novel out of it, but it's all moot for the very reason you just mentioned "competitive" and seem to like a more fast paced game. That's entirely fine, and is with good reason. But this doesn't exactly suit Men of War's style of gameplay. Company of Heroes is fast paced, and then something like Theatre of War(even though I could never get into ToW games) is a lot more slow. I like to think of MoW as something between the two, still keeping the more realistic features engrained into the gameplay, and scrapping the very "arcady" feel that for example CoH has. AS is caught in a battle between realism, and balance. You can either have one or the other, not both, and making it 50/50 just generally makes it even worse(as AS seems to be trying to do.) GSM offers a much wider scale, and a much more broad spectrum to the entire battlefield where it matters more upon the player, and not about one factions AA gun being more powerful than the others. If the game is slow, and that doesn't allow for any "competition" for you, then maybe Starcraft/CoH is more for you? I certainly don't like to measure "competition" by how fast paced a game is, and how the player with a quicker micro-management is the better player. This just generates a very linear recipe for each game you play.
[QUOTE=killiam;33522923]Well, it's newly released. It's a given there's going to be problems, I am having a lot of them myself without out a doubt. Installed the newer patched version, and now it crashes each time it finishes loading(not sure if it has to do with the map or what not.) And I've been experiencing the version differences myself too. There's a patched version, and the release one, along with Fields of Honour 6 for regular Men of War(IE: Not AS.) :v: The balance in AS, imo, is bad. I can start naming things and make an entire novel out of it, but it's all moot for the very reason you just mentioned "competitive" and seem to like a more fast paced game. That's entirely fine, and is with good reason. But this doesn't exactly suit Men of War's style of gameplay. Company of Heroes is fast paced, and then something like Theatre of War(even though I could never get into ToW games) is a lot more slow. I like to think of MoW as something between the two, still keeping the more realistic features engrained into the gameplay, and scrapping the very "arcady" feel that for example CoH has. AS is caught in a battle between realism, and balance. You can either have one or the other, not both, and making it 50/50 just generally makes it even worse(as AS seems to be trying to do.) GSM offers a much wider scale, and a much more broad spectrum to the entire battlefield where it matters more upon the player, and not about one factions AA gun being more powerful than the others. If the game is slow, and that doesn't allow for any "competition" for you, then maybe Starcraft/CoH is more for you? I certainly don't like to measure "competition" by how fast paced a game is, and how the player with a quicker micro-management is the better player. This just generates a very linear recipe for each game you play.[/QUOTE] let's get inuki in this thing so he can say how AS is suitable for MP competitive playyy... no but seriously, AS being a balance between arcade and realism is perfectly fine. Battlefield is between CoD and ArmA in terms of realism, does that make it bad?
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