The screams of the henchmen dieing was probably one of the most memorable things from this game.
Replaying Max Payne 1 right now, but it's unfortunately not as good as I remember. I'm looking forward to the second one though.
[QUOTE=Larikang;28645655]Replaying Max Payne 1 right now, but it's unfortunately not as good as I remember. I'm looking forward to the second one though.[/QUOTE]
I played the second one then the first. I did miss the physics, graphics, and overall polish. But MP1 still is a great game. If you don't mind playing a constipated man with nothing to lose, that is.
Max Payne 1 is really just Max trying to get to high ground (The Aesir tower) so he does not drown in his inevitable massive shit that may infact flood New York to the point of touching the antennae of the Empire State building.
Sadly, he accidentally becomes a mass murderer by a series of mis-firing guns he happened to have on hand and a chopper pilot who decides to fly in a storm.
That final level was so fucking hard. I played it on xbox back in the day and I just could not fucking hit those cables.
Beat the PC version in under a day. I get a medal, right?
Hey guys.
[quote=EDGE Magazine][img]http://30.media.tumblr.com/tumblr_lj2zq3gx6o1qdsl7so1_500.jpg[/img]
The latest issue of Edge Magazine has the full scoop on Max Payne 3, Rockstar Vancouver’s 2009-announced sequel that went silent that same year. While not in development at its original studio, Remedy Entertainment, Rockstar Vancouver assures fans that its “been involved with Max since the beginning” and that they’re not “picking up this franchise fresh”. Max Payne 3 is a continuation of the series, and Rockstar Vancouver has recruited help from its Toronto, London, and New England studios in creating it.
“We love Max and we want to continue to do right by him,” said Max Payne 3 Art Director Rob Nelson. “That’s the biggest challenge for us: the decisions we come to have to make sense for him.”
Max Payne 3 is set eight years after the events of Max Payne 2, where Payne is done working with the New York City Police Department has now found himself working for rich clients as a private security contractor in Sao Paulo, Brazil.
Edge was shown a demo where the wife of Payne client Rodrigo Branco’s wife is kidnapped by the Commando Sombre street gang, and Payne must deliver the ransom to get her back. In the mission, Payne has a full head of hair. According to Nelson, the game is “always playing with time in the story,” going ‘backwards and forwards” using “aggressive editing”.
Payne meets with the gang in a football stadium to exchange the ransom for Rodrigo’s wife. Shots are fired and Payne is struck, which is when his health icon in the bottom right of the screen goes low and needs to be restored by popping pills.
The story of Max Payne 3 is told using the in-game engine, rather than the comic book frames of the previous entries. Nelson says they’re “integrating storytelling into the gameplay itself through the use of huundreds of customized animations for multiple characters and situations”. They’re also bringing back Max’s “classic narration,” which they believe “adds to the atmosphere of the game.” Rockstar’s goal in storytelling is for people to “move seamlessely from cutscene to gameplay without pauses in the flow or big breaks in the overall look and feel”.
Edge goes on to describe the mission shown to them. It features Max making his way through the stadium, through broadcast rooms and snipers. Max, himself, is equipped with a “high -powered rifle”. According to the mag, the game doesn’t feel like your “standard corridor shooter”; they describe each encounter as “specifically staged” and say they “work within the context of the environment and the story.”
“The action never really stops, it never lets you go,” said Nelson.
The action is “fast and brutal,” says the mag, filled with “glass smashes, blood spurts, [and] furniture collapses”. Bullet-cam, which follows gunshots to their targets, is back with higher meaning. It provides a “bloody full-stop to every encounter”. Shoot-dodge, which allows Payne to launch himself out of the line of gun fire, is also back. He can dive in any direction he desires and reacts to the environment once he lands, going as far as to “thrust out a hand or shoulder to absorb the impact”.
Max Payne 3‘s cover system is activated with the left trigger, which sticks Payne to a scenic object. The right trigger allows him to pop out and shoot. Payne can blind fire by releasing the left trigger, aiming with the right stick.
Like Grand Theft Auto IV and Red Dead RedemptionMax Payne 3 uses the NaturalMotion Euphoria physics engine. Rockstar is always “thinking about how we can push NaturualMotion in new directions”. In Max Payne 3, they’ve “put a lot of attention on AI reactions, making sure that the force of the bullet feels right”. Enemies will even duck for near-misses.
As for Payne’s arsenal, he’ll be wielding pistons, rifles, sub-machine guns, sniper rifles and more. A wheel-based selection system allows him to carry and select between three weapons at once. He can use two single-handed weapons to dual-wield. Edge notes an “almost sensual attention to detail” when Payne fires.
Max Payne was forced out of New York, which is how he ended up in Brazil. When we actually play the game, we’ll find out why. Payne will work with and protect more than persons than just Rodrigo during the course of the game, putting personal relationships at its core.
Still no release date. As an extra tidbit, James McCaffrey, the voice of Max Payne in the first two games, returns for Max Payne 3.
[b]Some info on Max Payne 3:
- The game is linear just like MP1 and 2.
- The game will not have regenerating health like many shooters nowadays, it will be the same as MP always had and health can be recovered by taking pills.
- The game takes place 8 years after the events of MP2 and Max was kicked out of NYPD.
- The demo started with Max having hair and looking quite slick as opposed to the screens they showed a long time ago, but as the game progresses it will show just how crazy and desperate Max becomes to survive.
- The game will alter with time frequently taking the player back and forth to show what happened before and how it relates to the present.
- Naturalmotion's Euphoria physics engine is back and has been improved much more than GTAIV/RDR.
- The game will take place in Sao Paulo, Brasil. Why they chose that setting is because the game has a heavy theme of being rich and poor and this city is a brilliant place to demonstrate how much pros/cons both sides endure in general.
- Dual-wielding is back and has a bigger role, any weapon can be thrown into the mix now, so you can carry a pistol in one hand and an Uzi in another.
- Other characters from previous MP games will be back.
- The ever famous Noir style is still there.
- Bullet time is back and has been improved to offer a more cinematic feel to it, and it looks great.
- There will be a cover system but the option of run and gun is still there if you prefer that.
- The wheel weapon selection is what the game will use to change weapons (like in RDR)
- Rockstar Vancouver is working on the game, but many people from all sorts of Rockstar studios were brought in to help out.
- Based on what they say, the game doesn't feel like a mindless corridor shooter where the game just respawns enemies infinitely at every corner. Every stage was thought out well and has more strategy thrown into the mix giving it a distinctive feel.
- Rockstar has confirmed that James McCaffrey, the voice of Payne in the first two games, is returning to the character - this time in a full acting role.
- Attention to details is very impressive, every weapon shows every slick shooting animations and has it's distinctive feel to it. Max can jump and shoot like in previous games and whenever he drops he reacts to the surface beneath him.
- The comic book style cutscenes from before have had an overhaul, they will be alot more motion based because the team was confident in the engine to display sick animations but still try to keep what kept MP so unique.
- Hundreds of hours was put into Motion capture, the game will follow the path of RDR, Heavy Rain, Black Ops and Uncharted 2 where the scenes will be acted and captured at the same time[/b].[/quote]
Ya'll can stop bitching about Max Payne 3 now tyvm.
Saved me time from reposting it.
[QUOTE=Larikang;28645655]Replaying Max Payne 1 right now, but it's unfortunately not as good as I remember. I'm looking forward to the second one though.[/QUOTE]
I thought the first was better than the second and actually had a sense of humor.
[editline]3rd April 2011[/editline]
[QUOTE=Hotespresso;28636912]Hopefully the reason we haven't seen MP3 is because they dropped the idiotic jungle setting they showed in the screenshots. It needs to be in New York, it needs to be snowy.[/QUOTE]
Yeeeeeah let's have the exact same game we've had twice already that we can just go play but instead choose to whine over something we have no control over yeeeeeah
"- The comic book style cutscenes from before have had an overhaul, they will be alot more motion based because the team was confident in the engine to display sick animations but still try to keep what kept MP so unique."
Not to the worse I hope. I fucking loved the comic strips in MP1&2
"[B]sick[/b] animations"
Actually sounds decent, but... I hope the comic strips will be awesome as before.
Also, what's known of his face?
Some faith has been restored in MP3.
Wow, they appear to have made MP3 sound not completely fucking horrible any more! In fact, I'm actually interested by it now.
Bad thread title, also Payne looks gay.
[highlight](User was banned for this post ("Why reply? - Trolling and shitposting again" - Starpluck))[/highlight]
I admit they did make feel better about Max Payne 3. I will miss New York, because Brazil seems as such a big change of setting, but hopefully we'll get few missions/chapters in NYC as a flashback.
I hope it will be released for the PC as well, unless it's already been confirmed?
[QUOTE=TDocter;28983599]I hope it will be released for the PC as well, unless it's already been confirmed?[/QUOTE]
The site says it's for the PC too.
[quote]- Other characters from previous MP games will be back.[/quote]
[sp]But all of them are dead! (except Mona, maybe she is dead, or maybe not).[/sp]
[QUOTE=Joz;28985580][sp]But all of them are dead! (except Mona, maybe she is dead, or maybe not).[/sp][/QUOTE]
Maybe the Hardboiled ending was made canon? She survived getting shot in the head once already.
[QUOTE=killz2much;28989354][img_thumb]http://i.cubeupload.com/fRx4ek.png[/img_thumb]
Thank fuck.[/QUOTE]
Watch it be a sub-par port like GTA4 was.
I wish I could play the second one but I have no money and my family is too poor right now to buy it even if I did have the money. I refuse to watch a LP of it because that just ruins the entire experience.
:smith:
[editline]4th April 2011[/editline]
[QUOTE=killz2much;28977367]Hey guys.
Ya'll can stop bitching about Max Payne 3 now tyvm.[/QUOTE]
Amazing.
[url]http://www.direct2drive.com/5808/product/Buy-Max-Payne-Collection-Download[/url]
You can buy Max Payne 1 and 2 for $3.75 on D2D today
D2D is shit. If you bought it from there you'd be missing on the plethora of mods because D2D uses their own file system or some shit like that.
I still got my Max Payne 2 box but I can't find the Play disc :((
I fucking love Max Payne 2. I re-install it pretty much every year, and replay the whole game. :buddy:
I completed Max Payne 2 on Dead on Arrival a couple of minutes ago. Some good memories.
I did it on all the difficulties. Honestly the best game ever.
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