• League of Legends
    55,497 replies, posted
[QUOTE=arfbarf;31681517][img]http://dl.dropbox.com/u/24998589/Screen05.jpg[/img] My elo is so low that I couldn't carry this team.[/QUOTE]that's a terrible team comp, I feel bad for you.
[QUOTE=nikomo;31681418]Transfers are finally available on EU so you EU West peasants can come and experience the wonders of EU Nordic and East.[/QUOTE] Where btw? Supposed to do it for a friend on holiday
My friends are dicks. They won't play with me because I can't get 15/0/10 like their scores every round. I thought it'd be fun because its a good team game and it'd be fun playing with a few friends. Fuck me.
[QUOTE=Namaste;31681090]They need to remove flash and put a blink item in.[/QUOTE] 50th time HoN isn't LoL [editline]12th August 2011[/editline] Hey guys I found a moba in which teamfights aren't influenced around a blink spell available every 4 minutes It's called HoN maybe I should make a thread about it
Holy shit skarner ult so worthless
[QUOTE=arfbarf;31681517][img]http://dl.dropbox.com/u/24998589/Screen05.jpg[/img] My elo is so low that I couldn't carry this team.[/QUOTE] And that's why I have an urge to play as Caitlyn.
[QUOTE=NoShogun;31681761]Holy shit skarner ult so worthless[/QUOTE] 1.drag enemy carry from allied support/carry 2.??? 3.profit
Maybe I can make some shitty comparisons there instead of in the League thread about how League gameplay should be more like the OBVIOUSLY BETTER MOBA because I don't like things that are different [editline]12th August 2011[/editline] It's confusing sometimes and it gets me scared
[QUOTE=Jund;31681676]50th time HoN isn't LoL [editline]12th August 2011[/editline] Hey guys I found a moba in which teamfights aren't influenced around a blink spell available every 4 minutes It's called HoN maybe I should make a thread about it[/QUOTE] If people didn't post overreactionary stuff like this we wouldn't have a problem
Here we go again.
[QUOTE=bigbundie;31681795]1.drag enemy carry from allied support/carry 2.??? 3.profit[/QUOTE] Use 1.5 second stun to drag Get stunned for 2 seconds anyway die ??? profit [editline]11th August 2011[/editline] Assuming he has 400 movespeed, his 1.5 second pull will go a max of 600 units if he somehow manages not to be slowed or stunned or snared at all
"League is imba because casters scale unlike in HoN" "Skarner is bad and boring because his ult is like Rampage's but worse" "League fanboys getting butthurt that Rhapsody is like Sona (nevermind that we made Nocturne/Sand Wraith and Skarner/Rampage comparisons for each a week before release)" "LoL gameplay shouldn't revolve around a blink spell, it should be an item like in HoN"
[QUOTE=Jund;31681803]Maybe I can make some shitty comparisons there instead of in the League thread about how League gameplay should be more like the OBVIOUSLY BETTER MOBA because I don't like things that are different [editline]12th August 2011[/editline] It's confusing sometimes and it gets me scared[/QUOTE] He literally didn't even mention HoN. AMG HE WANTS A BLINK ITEM MUST BE TROLLING AND TALKING ABOUT HON Guess fucking what: riot themselves were considering putting in a blink item in order to balance out flash. HoN didn't invent the concept of using an item active, you know. Nam isn't causing problems, you are because you bitch about anything even slightly HoN-related.
[QUOTE=polarbear.;31681419]P.S. Is it a bad idea to get a Wit's End before finishing Bloodrazor?[/QUOTE]Wit's End is better early on, so it's definitely a good idea.
Unless you play DotA I fail to see where you're coming from In fact no, League would not be a better game just because you change a mechanic Personally I find HoN gameplay more fun than League's, but I don't think that how they handle blink makes it a "better game"
here we go again
[QUOTE=polarbear.;31681419]What build do you guys think works best for teemo? atm I'm using rain man's build, which was made by the guy who got to #1 solo que playing teemo [url]http://www.solomid.net/guides.php?g=658[/url] Would love some feedback on the build .. 1. Doran's Blade 2. Boots 1 3. Two doran's blades 4. Madred's, then finish Merc Treads 5. Malady 6. Bloodrazor 7. Frozen Mallet 8. Guardian Angel, or banshee's if there are no AD enemies. Bloodthirster or Phantom Dancer if I'm not dying P.S. Is it a bad idea to get a Wit's End before finishing Bloodrazor?[/QUOTE] u rated me dumb for saying twitch is a bad hero i shall not give you any advice
[QUOTE=raccoon12;31682144]u rated me dumb for saying twitch is a bad hero i shall not give you any advice[/QUOTE]well he is
[QUOTE=polarbear.;31681419]What build do you guys think works best for teemo? atm I'm using rain man's build, which was made by the guy who got to #1 solo que playing teemo [URL]http://www.solomid.net/guides.php?g=658[/URL] Would love some feedback on the build .. 1. Doran's Blade 2. Boots 1 3. Two doran's blades 4. Madred's, then finish Merc Treads 5. Malady 6. Bloodrazor 7. Frozen Mallet 8. Guardian Angel, or banshee's if there are no AD enemies. Bloodthirster or Phantom Dancer if I'm not dying P.S. Is it a bad idea to get a Wit's End before finishing Bloodrazor?[/QUOTE] I go: regrowth pendant philo+basic boots -malady -merc treads -wits end -banshees -madreds -nashors tooth
[QUOTE=Jund;31682103]Unless you play DotA I fail to see where you're coming from In fact no, League would not be a better game just because you change a mechanic Personally I find HoN gameplay more fun than League's, but I don't think that how they handle blink makes it a "better game"[/QUOTE] Make it a better game because now it's worth something to leave lane to gank because if I'm good i can get a kill instead of them blinking away and me being better off just farming in lane.
I'm kind of iffy on Wit's End on Teemo Yeah it's a decent item but it's going to set you back some gold that you could use to buy better pushing/defense items If you get caught by a mage the blind doesn't work on them and you'll probably be melted even with full MR stacks
Should be a bannable offense to mention HoN or DOTA 2 in this thread, and to mention LoL or DOTA 2 in the HoN thread. Because all it ever does is cause problems.
[QUOTE=NoShogun;31682301]Make it a better game because now it's worth something to leave lane to gank because if I'm good i can get a kill instead of them blinking away and me being better off just farming in lane.[/QUOTE] I don't see anything wrong with farming for the first few minutes League is a much slower paced game, doesn't make it any worse
Wukong <3. [IMG]http://i.imgur.com/DPeFn.png[/IMG]
[QUOTE=NoShogun;31681761]Holy shit skarner ult so worthless[/QUOTE] AHAHAHAHAHAHA.. good jokes xd and the HoN vs LoL debate wont end ever
[QUOTE=Clow2004;31682352]AHAHAHAHAHAHA.. good jokes xd and the HoN vs LoL debate wont end ever[/QUOTE] It's the only suppression ult that's hard countered by freaking slows/snares.
Yeah and slows and snares don't affect other suppression ults Because you can't move during them
Rammus taunts you for double the duration and can essentially drag you. Rammus's taunt is basically worse only in the case that they have cleanse. [editline]11th August 2011[/editline] [QUOTE=Jund;31682423]Yeah and slows and snares don't affect other suppression ults Because you can't move during them[/QUOTE] Yeah because they get their job done during the ultimate.
Rammus's taunt can't pull ranged attackers Skarner's ult deals damage
Rammus' taunt also doesn't keep them from autoattacking. While this is fine for AP carries, it may end up killing Rammus if its a fed AD carry.
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