I'm wondering what CCP is going to do with Railguns in the hybrid balancing.
I was opting for making Hybrids have excellent tracking, but their same limited range.
Meaning, smaller more agile ships can outmaneuver hybrids, but if they screw up, they're in for a beating.
[url]https://forums.eveonline.com/default.aspx?g=posts&t=6902&find=unread[/url]
Support it if you haven't.
Keep it alive! CCP redid the cyno effect, maybe now they're more willing to do a new warp.
[QUOTE=Forumaster;32705887][url]https://forums.eveonline.com/default.aspx?g=posts&t=6902&find=unread[/url]
Support it if you haven't.
Keep it alive! CCP redid the cyno effect, maybe now they're more willing to do a new warp.[/QUOTE]
I don't think I'd want warping to be instantaneous.
I don't understand this, are these people asking for a purely visual change, or an actual change to the way warping works?
It's visual.
Instead of slowly accelerating to max warp speed, you immediately are at it.
I'm a miner and support this tear extraction
[url]https://forums.eveonline.com/default.aspx?g=posts&t=19276&p=1[/url]
[QUOTE=limulus54;32706187]I don't think I'd want warping to be instantaneous.
I don't understand this, are these people asking for a purely visual change, or an actual change to the way warping works?[/QUOTE]
You would still accelerate to 75% of max speed, but the warping will place you at max warp speed. The acceleration in warp doesn't really affect anything gameplay wise other than max warp speed.
The current effect is you hit 75% max speed, then you stop, and then you slowly chug along into a boring warp tunnel, with the some minor visual distortion and small wisps of gas passing you by.
[url=http://www.eveonline.com/devblog.asp?a=blog&nbid=2674]Quickly! Firesale your shitfit nyxs![/url]
[quote]The Titan superweapon is too powerful.[/quote]
...You're kidding, it already got hit with the nerf stick once.
[editline]10th October 2011[/editline]
On the plus side, the Moros is going to be even more useful now
Time for some rage discussion:
[quote][B]Short List of Problems[/B]
Supercapitals are too hard to kill.
Supercarriers are far too versatile.
The Titan superweapon is too powerful.
Dreadnoughts are not good enough.
Remote ECM Bursts should not work on ships immune to ewar.
Sub-capitals are useless in fleet fights.
[/quote]
[quote][B]Supercarriers[/B]
Drone bay can only hold fighters and fighter bombers.
Reduce Shield, Armor and Hull hitpoints on all Supercarriers by 20%.
Reduce drone capacity.
Aeon, Revenant and Wyvern: 125000 (25 total Fighters + Fighter Bombers)
Hel and Nyx: 150000 (30 total Fighters + Fighter Bombers)
Remote ECM Burst: Does not affect ships that are immune to electronic warfare (Supercarriers, Titans, Triaged Carriers and Sieged Dreads)[/quote]
The drone bay change makes supers incredibly vulnerable, in my opinion. A single interdictor or heavy interdictor can now effectively kill solo supercarriers. They can't hit what is tackling them, and they now can't log off to that solo pilot. So that tackle starts screaming and whining, gets a huge blob to form, and then gank the supercarrier. It sounds "fair", but this only means that there will be less supercapital fights, because nobody will want to drop their supers without support already on the field.
[quote][B]Fighters[/B]
Increase signature resolution to 400[/quote]
Makes sense. Welcome change.
[quote][B]Dreadnoughts[/B]
Remove drone bay from all dreadnoughts.
Siege Module I: Boost damage bonus from 625% to 700% to compensate for loss of drones.
Siege Module I: Duration time reduced to 5 minutes. Fuel cost -50%.
Moros: Remove drone bonus.
Moros: New bonus: 5% bonus to Capital Hybrid Turret rate of fire per level.[/quote]
The damage bonus and siege time is well needed, and makes dreads an effective tool for ganking supers and capitals in general. They won't get caught near as much, and should be used significantly more after the expansion.
[quote][B]Titans[/B]
Remove drone bay from all titans.
Reduce Shield, Armor and Hull hitpoints by 20%.
Superweapon: Cannot shoot sub-capital ships.[/quote]
This is the roughest nerf I've seen in a while. Not only does the average titan run near 80b ISK, but now its doomsday can't even be used to sway subcap fights. The lack of drone bay makes them that much more vulnerable to the herp-derp solo tacklers that they can't hit, and now can't even doomsday off. The reduction in HP [I]destroys[/I] ragnaroks and leviathans, who already have weak tanks to begin with. Why would anyone even risk using titans anymore? They're way too much money for something that seemingly gets weaker with each patch.
[quote][B]Logoff timer[/B]
After a player logs out, there is a check for player aggression every 15 minutes. If you have been aggressed, the timer extends for 15 minutes; if you have not been aggressed, you disappear as before. Note: this is only for player aggression and will not change what happens when you log off during fights against NPCs.[/quote]
This is an incredibly harsh change. Though it sounds fair that when you log off, you can be re-aggrod and destroyed, having a perpetual timer means that sudden blobs can decimate smaller forces' supercapitals. In high lag situations, see the super fight from earlier this year, this means that the side that blobs up the lag not only wins, but decimates the entire enemy force. What happens now if your power goes out, or you lose connection? You die. This really discourages aggressive deployment of supercapitals against superior foes. Nobody will use them if they know once the blob shows up, they lose their entire fleet.
End point:
Supercapitals needed a change to their damage and EHP. Dreads needed a buff badly, and now won't be utterly useless against other capitals. Combining rape dreads with massive drops in supercap EHP and logoff abilities, however, means that supercaps are no longer the decisive blob breaker. One side that fielded a handful of supers against a much larger force could turn a battle, and rightfully so, given the massive ISK investment. Because they are now incredibly vulnerable to the blob tactic, they are now just the next stage in blob warfare, rather than an elite battle-turner. CCP's changes were warranted, but they seem to have gone overboard with the logoff bit. If they introduced some sort of limit, like you could log off, and then 1 hour later you would disappear, no matter what, then it would be fair. As it stands with these notes though, you can get caught away from home without support by a single interdictor or heavy interdictor and pinned for hours until enough of his friends show up. This is broken.
[QUOTE=Bulaba0;32716099]Time for some rage discussion:
The drone bay change makes supers incredibly vulnerable, in my opinion. A single interdictor or heavy interdictor can now effectively kill solo supercarriers. They can't hit what is tackling them, and they now can't log off to that solo pilot. So that tackle starts screaming and whining, gets a huge blob to form, and then gank the supercarrier. It sounds "fair", but this only means that there will be less supercapital fights, because nobody will want to drop their supers without support already on the field.
Makes sense. Welcome change.
The damage bonus and siege time is well needed, and makes dreads an effective tool for ganking supers and capitals in general. They won't get caught near as much, and should be used significantly more after the expansion.
This is the roughest nerf I've seen in a while. Not only does the average titan run near 80b ISK, but now its doomsday can't even be used to sway subcap fights. The lack of drone bay makes them that much more vulnerable to the herp-derp solo tacklers that they can't hit, and now can't even doomsday off. The reduction in HP [I]destroys[/I] ragnaroks and leviathans, who already have weak tanks to begin with. Why would anyone even risk using titans anymore? They're way too much money for something that seemingly gets weaker with each patch.
This is an incredibly harsh change. Though it sounds fair that when you log off, you can be re-aggrod and destroyed, having a perpetual timer means that sudden blobs can decimate smaller forces' supercapitals. In high lag situations, see the super fight from earlier this year, this means that the side that blobs up the lag not only wins, but decimates the entire enemy force. What happens now if your power goes out, or you lose connection? You die. This really discourages aggressive deployment of supercapitals against superior foes. Nobody will use them if they know once the blob shows up, they lose their entire fleet.
End point:
Supercapitals needed a change to their damage and EHP. Dreads needed a buff badly, and now won't be utterly useless against other capitals. Combining rape dreads with massive drops in supercap EHP and logoff abilities, however, means that supercaps are no longer the decisive blob breaker. One side that fielded a handful of supers against a much larger force could turn a battle, and rightfully so, given the massive ISK investment. Because they are now incredibly vulnerable to the blob tactic, they are now just the next stage in blob warfare, rather than an elite battle-turner. CCP's changes were warranted, but they seem to have gone overboard with the logoff bit. If they introduced some sort of limit, like you could log off, and then 1 hour later you would disappear, no matter what, then it would be fair. As it stands with these notes though, you can get caught away from home without support by a single interdictor or heavy interdictor and pinned for hours until enough of his friends show up. This is broken.[/QUOTE]
Damn I guess PL will just have to use subcaps against other subcap fleets now or something
[QUOTE=BurnBlackJay;32718699]Damn I guess PL will just have to use subcaps against other subcap fleets now or something[/QUOTE]
The only time we used a non subcap fleet was when we were lol'ing maelstroms that were shooting our tech in venal.
Our supers are always secondary to our subcaps.
Okey doke. So I got an invite but I won't start my 21day trial until I know what the hell I'm doing, to the best of my ability.
Clearly there is no FP corp, so I'm pretty sure Reddit has a decent one. I already got someone telling me they can get me a decent position, probably a delivery dude or whatever. Which is totally fine, I just want to hang out and play the part.
Anywho. Before I start, (and I know this is a complicated question), what do I IMMEDIATELY need to know before I start? What decisions will I need to make, etc?
[QUOTE=Zinayzen;32725130]Okey doke. So I got an invite but I won't start my 21day trial until I know what the hell I'm doing, to the best of my ability.
Clearly there is no FP corp, so I'm pretty sure Reddit has a decent one. I already got someone telling me they can get me a decent position, probably a delivery dude or whatever. Which is totally fine, I just want to hang out and play the part.
Anywho. Before I start, (and I know this is a complicated question), what do I IMMEDIATELY need to know before I start? What decisions will I need to make, etc?[/QUOTE]
Things to know before you start playing EVE:
1. Everyone CAN and WILL fuck you for every last penny and asset that you own.
That's basically all you really need to know for now.
[QUOTE=gangsta;32725193]Things to know before you start playing EVE:
1. Everyone CAN and WILL fuck you for every last penny and asset that you own.
That's basically all you really need to know for now.[/QUOTE]
I know that, I remember it happening during my last free trial. >>
But I mean what do I need to know? Race, skills, ships, starting shit, etc?
[QUOTE=Zinayzen;32725265]I know that, I remember it happening during my last free trial. >>
But I mean what do I need to know? Race, skills, ships, starting shit, etc?[/QUOTE]
If mining is your thing go ahead and do it. But you'll probably end up regretting it later, like I did.
[QUOTE=Zinayzen;32725265]I know that, I remember it happening during my last free trial. >>
But I mean what do I need to know? Race, skills, ships, starting shit, etc?[/QUOTE]
If your looking for a starter corp I can help you. When you get on Message Alex tara.
its just starting but we have 4 older members that can help you. Pve, Worm hole Pvp, making things to make more isk.
Race doesn't matter As much as it did"unless you like Pvp then minmatars the way to go" just read though the start of the game and see what one you like more.
For skills it all depends what you want to do. if you have friends in high places train so you can use implants right away to train faster.
Most important skills are power core skills without them your ships useless.
Thinking about getting back into EVE after leaving with a Drake and Ninja Salvager setup. Any tips?
[QUOTE=Tudd;32726946]Thinking about getting back into EVE after leaving with a Drake and Ninja Salvager setup. Any tips?[/QUOTE]
:draek:
Okey doke. After a lot of research, I think I want to gear towards ECM warfare. Scorpion, here I come.
[QUOTE=LF9000;32725457]If mining is your thing go ahead and do it. But you'll probably end up regretting it later, like I did.[/QUOTE]
[QUOTE=bounty;32725502]If your looking for a starter corp I can help you.[/QUOTE]
Someone gave me a great piece of advice if you're going mining/industrial.
"Don't look for a corp, It will find you in time."
[QUOTE=Zinayzen;32733764]Okey doke. After a lot of research, I think I want to gear towards ECM warfare. Scorpion, here I come.[/QUOTE]
Keep in mind, ECM is a support role. You are useless without someone to actually kill the targets.
I just lost the most disappointing 1v1 ever. My nanocane vs a dual rep myrm, he was into structure with no cap boosters left, eleventh hour appearance of a falcon, watched my shields go from 70% to pod with nothing to do.
I 1v1'd my way to a positive kill ratio after aeons of carebearing and I think I'm losing it.
Anyway, yay or nay on a jump freighter alt?
[QUOTE=Bulaba0;32749950]Keep in mind, ECM is a support role. You are useless without someone to actually kill the targets.[/QUOTE]
Yeah, I know. I switched it around a bit, played on the test server and didn't like ECM at all.
Logistics, however. I enjoyed that very much. So now I'm training up for a Scimitar. Which is cool because I'll have to train Cruisers and Drones up to 5, so I'll still be able to solo PvE reasonably well, as well as being super useful in fleets.
Anybody who wants to shoot some space rock together with me in Amarr space? You can take all of what we mine, I just want to mine with someone and knowing that the yield goes to something proper.
PM me if interested, I am flying a Retreiver, have decent skills. Not the best though but good enough. Oh and I would love to try to fly together with an Orca. That would be so cool.
Holy Batman. Bought a nice new Hurricane and spent a ton of money on the fit. Nice T2 stuff. I was really close to losing it when I was flying around to pick up some last modules.
Damn Mercs!
Dual rep myrm will usually win that fight unless you're smart and can keep your distance(which most people aren't).
[QUOTE=Kommodore;32750432]I 1v1'd my way to a positive kill ratio after [B]aeons[/B] of carebearing and I think I'm losing it.[/QUOTE]
I see what ya did there.
Killed a poorly fitted vexor with my dual repped comet. his drones got me down to 17 percent structure but in the end got him. was fun :v:
Maybe i should get back into EVE, i remember having a Ninja Salvager set up. Maybe, jsut maybe, i should get back onto EVE?
[editline]14th October 2011[/editline]
Wait, i just remembered most people in EVE can be gigantic asshats.
He was right the first time.
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