[QUOTE=Tosas;33044471]Did you even bother reading, he killed my ship and my pod almost instantly. Caught me off guard because standings are fucked up.
Tried to save my implants atleast. Tried :(
Got a shit 70mil item as a laughable compensation where my implants alone costed me around 80. Not mentioning the ship and the exploration loot.
The irony is, I wanted to join their corp too.
Maybe I will, I am not sure yet, they said it was an "accident".[/QUOTE]
If you can't save your pod in lowsec you might consider staying in highsec :)
Mmmm that fresh Rattlesnake smell...
[QUOTE=Tosas;33044471]
The irony is, I wanted to join their corp too.
Maybe I will, I am not sure yet, they said it was an "accident".[/QUOTE]
Rob them fucking blind.
Hybrid rebalancing time!
[quote=Devblog]
Hybrid turrets have fallen out of grace. Maybe they weren't that amazing to begin with, but things have gotten somewhat worse in recent years. The speed change made it more difficult for blaster ships to get in close. The webifier change meant that blaster tracking suddenly wasn't good enough. The projectile boost made hybrids worse by comparison. Whatever it was that broke the camel's back, this is where we are now; Hybrid turrets do not compare favorably to the other turret systems.
How we go about fixing this is the big question. Not everyone agrees on the direction we should take. Some feel that the ships themselves are at fault. Others point out the inherent incompatibility of armor tanking and close range combat.
I agree that those issues need to be taken into account, but I don't think they are the best place to start when we rebalance hybrid turrets. Before we start looking at armor tanking issues or individual ships, Hybrid weapons as a whole need to be boosted up to a level where using them becomes desirable. The goal is to make them better at what they already do, not to change their roles. Blasters should do high damage at short range. Railguns should do average damage at long range. Now let's dive right into the details.
Hybrid Turrets
Reduce CPU usage:
XL Turrets: -5 CPU
L Turrets: -3 CPU
M Turrets: -2 CPU
S Turrets: -1 CPU
** Exception: 75mm Railguns (they already have very low CPU requirements.)
Reduce Powergrid usage:
All hybrid turrets: -12% Powergrid usage. Rounded to nearest whole number.
** Exceptions: Light Electron Blasters, Light Ion Blasters, 125mm Railguns, 75mm Railguns (they already have very low Powergrid requirements.)
Reduced Capacitor usage:
All hybrid turrets: -30% capacitor use
Tracking Speed Increase:
All blaster turrets: +20% to Tracking speed
** Exception: XL turrets (they already have good tracking when compared to other XL turrets)
Railguns
Damage Increase:
All railgun turrets: +10% to Damage modifier
** Exception: XL turrets (they already have good damage when compared to other XL turrets)
Hybrid turret ships
While I am hesitant to boost individual ships right now, I do think that a small speed boost to hybrid turret ships in general is needed. You will notice that a few hybrid turret ships are not mentioned here. The ones that are not listed are either fast enough already or they have range bonuses to hybrid turrets, which means that they are meant for longer range combat and as such should not need a velocity boost as much as other hybrid turret ships.
Max Velocity +10 on the following ships:
Arazu, Astarte, Brutix, Catalyst, Deimos, Dominix, Dominix Navy Issue, Enyo, Eos, Falcon, Guardian-Vexor, Helios, Incursus, Ishtar, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant
Max Velocity +5 on the following ships:
Cormorant, Federation Navy Comet, Hyperion, Kronos, Sin, Vindicator
Inertia Modifier -5% on the following ships:
Adrestia, Arazu, Ares, Astarte, Atron, Brutix, Catalyst, Celestis, Cormorant, Daredevil, Deimos, Dominix, Dominix Navy Issue, Eagle, Enyo, Eos, Eris, Exequror Navy Issue, Falcon, Federation Navy Comet, Ferox, Guardian-Vexor, Harpy, Helios, Hyperion, Incursus, Ishkur, Ishtar, Kronos, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Merlin, Moa, Phobos, Raptor, Rokh, Sin, Taranis, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant, Vindicator, Vulture
Tech II Ammo
I did some comparison between the tech II ammo types and found that one hybrid ammo type did indeed need some work. I also found that the other turret types had some very underwhelming ammo. Rather than limit myself to only boosting the hybrid ammo, I will also be making some changes to other tech II ammo types. Javelin is quite obviously underpowered. The correlating laser and projectile ammo, Gleam and Quake, are equally underwhelming and they all need some change. Additionally, Hail sticks out as terribly underpowered.
Javelin (all sizes): Removed cap penalty
Javelin, Gleam and Quake (all sizes): Removed tracking speed penalty, added 25% tracking speed bonus
Hail (all sizes): Removed falloff penalty
Feedback
If you have issues with this balancing plan, please post your feedback in the comment thread. We are listening.
[/quote]
OMFG
[IMG]http://filesmelt.com/dl/2011.10_.31_.17_.43_.44_.bmp[/IMG]
There was another drake inside the mammoth.
:squee:
[QUOTE=Sgt-NiallR;33056860]OMFG
[IMG]http://filesmelt.com/dl/2011.10_.31_.17_.43_.44_.bmp[/IMG][/QUOTE]nvm not a scam.
[QUOTE=Forumaster;33056540]Hybrid rebalancing time![/QUOTE]
I am considering training hybrids if they become fun.
[QUOTE=Sgt-NiallR;33056860]OMFG
[IMG]http://filesmelt.com/dl/2011.10_.31_.17_.43_.44_.bmp[/IMG]
There was another drake inside the mammoth.
:squee:[/QUOTE]
What kind of scam are you running?
The new ships sound amazing. What sounds even more amazing is decimating the new ships in a megathron with fixed hybrids.
[QUOTE=BurnBlackJay;33045991]If you can't save your pod in lowsec you might consider staying in highsec :)[/QUOTE]
I dont know what happened, it may have lagged or something, but I died trying to escape, I didnt wait for my ship to blow up, I abbandoned ship on half of my hull hp and tried to flee.
[QUOTE=scout1;33059566]What kind of scam are you running?[/QUOTE]
Im afraid that picture makes it look like I pulled some kind of epic scam.
Really, all I did was ask my CEO for about 20m. Crazy finnish bastard gives me those.
[QUOTE=Sgt-NiallR;33061619]Im afraid that picture makes it look like I pulled some kind of epic scam.
Really, all I did was ask my CEO for about 20m. Crazy finnish bastard gives me those.[/QUOTE]
In the future, don't upload bmps and try to avoid filesmelt...
[media]http://www.youtube.com/watch?v=J42F4WkeFQ4&hd=1[/media]
CCP's new video is a [I]goldmine[/I] of cool shit. They're bringing back engine trails, giving us all new models, confirming custom ship skins are coming, man this shit rocks.
[editline]1st November 2011[/editline]
also the new comet apparently has a KITT-esque lightbar :v:
Can't wait to see the new warp effects.
A new warp? Could it be they're going to use my Punching Warp?
That would make me so happy.
Keep bumping it anyway! [url]https://forums.eveonline.com/default.aspx?g=posts&t=6902&find=unread[/url]
[IMG]http://i927.photobucket.com/albums/ad113/Byodood/20111101225650.jpg[/IMG]
mmmmmmm those new shadows are dead sexy.
looks like they let us know which the other two ships would be in that video.
caldari
[url]http://www.evecontest.com/finalvote/semifinalists/originals/12172010-185142_251_full.jpg[/url]
amar
[url]http://www.evecontest.com/finalvote/semifinalists/originals/12192010-122339_331_full.jpg[/url]
I like both desings
fixed
[QUOTE=kelmar;33083441]looks like they let us know which the other two ships would be in that video.
caldari
[url]http://www.evecontest.com/finalvote/semifinalists/originals/12172010-185142_251_full.jpg[/url]
amar
[url]http://www.evecontest.com/finalvote/semifinalists/originals/12172010-185142_251_full.jpg[/url]
I like both desings[/QUOTE]
They're both the same image...
I'm soloing a fucking horrible 6/10 plex in my welpcane and it's comical. I'm balls deep in hour two, will let you know how it goes.
SHIT DROPS :dance:
New Caldari BC looks alright, don't like the Amarr one at all though.
Mentor looks fucking great, makes me want to train up Amarr.
I wish they'd improve the networking a bunch though.
[QUOTE=kelmar;33083441]looks like they let us know which the other two ships would be in that video.
caldari
[url]http://www.evecontest.com/finalvote/semifinalists/originals/12172010-185142_251_full.jpg[/url]
amar
[url]http://www.evecontest.com/finalvote/semifinalists/originals/12192010-122339_331_full.jpg[/url]
I like both desings
fixed[/QUOTE]well looks like i'll be buying the gallente one because the caldari one looks boring.
A vertical amarr ship. hmm I don't know.
[QUOTE=bassie12;33084880]A vertical amarr ship. hmm I don't know.[/QUOTE]
Every race deserves the wonder that is a vertical ship.
Exciting stuff coming up in the future for EVE. Can't wait for it.
[QUOTE=Forumaster;33074005]A new warp? Could it be they're going to use my Punching Warp?
That would make me so happy.
Keep bumping it anyway! [url]https://forums.eveonline.com/default.aspx?g=posts&t=6902&find=unread[/url][/QUOTE]
I originally suggested this here a while ago.
Anyways here's my 2 cents.
For a cool punchy warp effect we need an equally cool and punchy dropping out of warp effect.
I saw this Starcraft 2 video and I saw one that I liked.
[media]http://www.youtube.com/watch?v=_kAJSswZPvI[/media]
Go to around 2:55.
When the Protoss carrier (I think, I never played SC at all) drops out, that is what I want for eve.
In warp effect, again, needs to be as cool looking (can't really punch in warp).
Same video, around 3:05. I Personally don't like the warp tunnel effect but its better than what we have now. What I really like is when they drop out, from the ships perspective. It looks amazing.
A good warp tunnel effect would be the ones from the Star Trek (2009) Film. I can't find any clips of it sadly but if you can please post it. I can't describe it with words but it is fantastic and is exactly what eve needs to make the more mundane parts of it more visually interesting.
Oh almost forgot, can someone post this on the thread for this on the EVE-O forums? I can't because my sub ran out a while ago, and I can't resub.
[img]http://cdn1.eveonline.com/www/newssystem/media/2814/3057/new_Nebula_03_1400.jpg[/img]
[img]http://cdn1.eveonline.com/www/newssystem/media/2814/3057/new_Nebula_01_1400.jpg[/img]
[img]http://content.eveonline.com/www/newssystem/media/2814/3057/new_Nebula_02_1400.jpg[/img]
[editline]3rd November 2011[/editline]
[url]http://www.eveonline.com/devblog.asp?a=blog&nbid=3057[/url]
Purty.
Eve's finally gonna be more spacey and not just a place filled with stars with a green/red/blue/whatever the fuck streak along the 'horizon'
[QUOTE=MightyMax;33106929]Eve's finally gonna be more spacey and not just a place filled with stars with a green/red/blue/whatever the fuck streak along the 'horizon'[/QUOTE]
Looks amazing.
Also one question guys, do the planets rotate in this game?
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