• The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
    55,644 replies, posted
"Oh, and we now have tavern brawls that are non-lethal! I love those." Fuck yea!
I always wanted unarmed "kills" to make someone go unconscious for like, a day or half a day or something instead of killing them like you stabbed them.
[QUOTE=jimhowl33t;30924681]Finally, my dreams of marrying a nice Argonian lady will be fulfilled. Mwahahahah![/QUOTE] Too bad spears aren't in the game.
The relationships actually sounds pretty good. I think it'll make playing a Trecherous Theif a really fun experience. [img]http://img1.ganges.com/data/photos/t2_1177636481165.jpg[/img] [editline]5th July 2011[/editline] [QUOTE=evilweazel;30925445]I always wanted unarmed "kills" to make someone go unconscious for like, a day or half a day or something instead of killing them like you stabbed them.[/QUOTE] I will not be satisfied with unarmed until I can roundhouse kick people in the head. Sadly, very sadly daggerfall has the most fun unarmed experience because you can kick people. W[I]hy [/I]would you punch people when you have 50 pound pendulums attached to your hips.
[QUOTE=Boba_Fett;30925467]Too bad spears aren't in the game.[/QUOTE] I'd be willing to bet there'd be a French maid costume mod three weeks after release.
Damn, the armor thing bugs me. I didn't like the way Oblivion did it, I liked the Morrowind style though.
[QUOTE=proch;30926139]Damn, the armor thing bugs me. I didn't like the way Oblivion did it, I liked the Morrowind style though.[/QUOTE] Well, not all is lost. [quote]We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. [B]We can also make a lot more armors now, so the number and variation types are more than we’ve ever had.[/B][/quote] I did notice that there was huge variation and minor differences in armor sets in the screenshots.. so while you can't mix and match (which is unfortunate) from the sounds and looks of it there will at least be a lot of armor [I]sets[/I].
There's too many "not like Morrowind" answers in the Q&A.
[QUOTE=DiscoInferno;30919922][url=http://forums.bethsoft.com/index.php?/topic/1207390-skyrim-fan-interview/]That was fast.[/url][/QUOTE] "Oh, and we now have tavern brawls that are non-lethal! I love those." ah yeah!
[QUOTE=Janizaurd;30926356]There's too many "not like Morrowind" answers in the Q&A.[/QUOTE] because morrowind was full of asshole design moves that were better off being left out
-snip-
Elder Scrolls VI: Now a arena beat 'em up, get 25 kills in a row to call in a tactical dragon and win the round.
[QUOTE=hypno-toad;30926212]Well, not all is lost. I did notice that there was huge variation and minor differences in armor sets in the screenshots.. so while you can't mix and match (which is unfortunate) from the sounds and looks of it there will at least be a lot of armor [I]sets[/I].[/QUOTE] How can't you? You can see different parts in the inventory.
[QUOTE=proch;30926139]Damn, the armor thing bugs me. I didn't like the way Oblivion did it, I liked the Morrowind style though.[/QUOTE] Nordic armor, really didn't seem like it could be two separate pieces anyway [editline]5th July 2011[/editline] [QUOTE=hypno-toad;30926212]Well, not all is lost. I did notice that there was huge variation and minor differences in armor sets in the screenshots.. so while you can't mix and match (which is unfortunate) from the sounds and looks of it there will at least be a lot of armor [I]sets[/I].[/QUOTE] You realize you can mix everything else, gauntlets, boots, helmets, and the torso.
[QUOTE=proch;30926139]Damn, the armor thing bugs me. I didn't like the way Oblivion did it, I liked the Morrowind style though.[/QUOTE] Morrowind's system worked nicely because nobody gave too much of a fuss about graphics back then: if you mixed stuff you were bound to get clipping issues. Now times have changed, and people desire more and more realistic looking things in their games. So they had to sacrifice some freedom of fucking around with the inventory in order to achieve some better looks. Plus, apparently armors are going to get different variants to compensate. I can live with this.
It's nice that Bethesda gutted so many potential features so we could play Harvest Moon: Skyrim.
Did people who wore armour for practical reason actually 'mix and match'?
[QUOTE=jimhowl33t;30927582]Morrowind's system worked nicely because nobody gave too much of a fuss about graphics back then: if you mixed stuff you were bound to get clipping issues. Now times have changed, and people desire more and more realistic looking things in their games. So they had to sacrifice some freedom of fucking around with the inventory in order to achieve some better looks. Plus, apparently armors are going to get different variants to compensate. I can live with this.[/QUOTE] Some armors honestly can't really even BE mixed to begin with [editline]5th July 2011[/editline] [QUOTE=DiscoInferno;30927713]Did people who wore armour for practical reason actually 'mix and match'?[/QUOTE] I would mix pauldrons (sp) and stuff occasionally, but I always liked the look of one or two armors together and mixed. Like Leather and Chainmail.
[QUOTE=Mingebox;30927674]It's nice that Bethesda gutted so many potential features so we could play Harvest Moon: Skyrim.[/QUOTE] you're exaggerating
[QUOTE=DiscoInferno;30927713]Did people who wore armour for practical reason actually 'mix and match'?[/QUOTE] Considering they'd be wearing armor for the stats, yes.
[QUOTE=doommarine23;30927746]Some armors honestly can't really even BE mixed to begin with [editline]5th July 2011[/editline] I would mix pauldrons (sp) and stuff occasionally, but I always liked the look of one or two armors together and mixed. Like Leather and Chainmail.[/QUOTE] Are you a LARPer or part of some Medieval recreation group? [editline]6th July 2011[/editline] [QUOTE=Mingebox;30927853]Considering they'd be wearing armor for the stats, yes.[/QUOTE] There are stats in real life?
[QUOTE=DiscoInferno;30928050]Are you a LARPer or part of some Medieval recreation group? [/QUOTE] Thought you meant the game, but nope. Not into either, I saw a few Medieval combat groups though, one thing you realize is, that shit about knights? Is true, These guys are wearing *double* plates, so its heavier than normal shit an actual knight would wear, and they're fucking jumping and flipping and all that kinda shit
[QUOTE=DiscoInferno;30928050] There are stats in real life?[/QUOTE] I thought you were talking about in game, but I hope you're not trying to use real life to justify anything.
[QUOTE=Mingebox;30928181]I thought you were talking about in game, but I hope you're not trying to use real life to justify anything.[/QUOTE] Real-Life is debateable, real soldiers would never mix and match, the fact is, we never had a fantasty medieval life or culture, so obviously? Recordings of matched armor is rare, but I'm sure it happened, but like you said, really has nothing to do with the game.
[QUOTE=doommarine23;30927437]Nordic armor, really didn't seem like it could be two separate pieces anyway [editline]5th July 2011[/editline] You realize you can mix everything else, gauntlets, boots, helmets, and the torso.[/QUOTE] [I]Yes[/I], I realize that. I went through a same half hour argument somewhere else because I dont feel like adding an extra sentence to each post explaning what I mean. When I say armor in "non-customizable" I mean that it is non-customizable in comaprison to Oblivion and Morrowind where you can mix almost everything. Morrowind had 8 pieces, skyrim has 4 peices. In fact, the way I said it is perfectly truthful since the torso section is called "armor", meaning that armor is [U]not interchangeable[/U], as I've been saying.
The only issue I have with merged armor sets is less enchantment slots.
Am I the only one who hated weapons having limited charges in Oblivion? It seems like every other RPG in existence could balance weapons without adding a parking meter.
[QUOTE=DiscoInferno;30928050] There are stats in real life?[/QUOTE] Yes, actually. modern ballistic body armor does come in level I, II, IIA, III, IIIA, and IV, even V when it comes to things like high level disk-mesh, because numbers (or "stats") are merely used as a standard method of [B]defining[/B] [B]effectiveness[/B], but I dont want "numbers to define my character" so we better just do away with that and make everything the same :downs: Not taking a personal shot at you, disco, but the anti-stat logic confounds me. Stats dont define general strength or effectiveness, [I]effectiveness defines the stats[/I]. Stats and Numbers are merely an easy and non-abstract method of displaying usefulness or abilities, and that applies to everything. As for variety, Modern armor is generally comprised of the torso piece, with a few extensions for crotch, shoulders, thighs and neck if the situation warrants it. In the medieval times there were no mass produced sets of armor. When you bought armor from a smith, it'd be unique. most footsoldiers bought their own armor or made it themselves. The whole point is moot, because in mororwind there's thousands of possible combinations, and in real life there's trillions of combinations, wheras skyrim probably has far fewer than morrowind. I can understand that they may do it for cosmetic, and game-design related reasons but nobody should peddle this new system as "more realistic" because that's simply not so. IRL it's unlikely that you'd see two sets of armor exactly identical, unless they were ordered to be that way in quantity for a kings guard force or something. Fewer armor pieces means less variety, and thats further from the reality of it. Skyrim will clearly still have good variety, but because of the fixed torso, pauldrons, and greaves you'll see far less truly unique sets of armor. [editline]6th July 2011[/editline] [QUOTE=Mingebox;30928464]Am I the only one who hated weapons having limited charges in Oblivion? It seems like every other RPG in existence could balance weapons without adding a parking meter.[/QUOTE] Im not entirely sure why they went in a "'no-grinding" direction, and yet they left that horrid system in. That was the most annoying part of enchanting, needing to manually recharge all that shit like your sword is a fucking lithium battery or something.
[QUOTE=hypno-toad;30928555]Yes, actually. modern ballistic body armor does come in level I, II, IIA, III, IIIA, and IV, even V when it comes to things like high level disk-mesh, because numbers (or "stats") are merely used as a standard method of [B]defining[/B] [B]effectiveness[/B], but I dont want "numbers to define my character" so we better just do away with that and make everything the same :downs: Not taking a personal shot at you, disco, but the anti-stat logic confounds me. Stats dont define general strength or effectiveness, [I]effectiveness defines the stats[/I]. Stats and Numbers are merely an easy and non-abstract method of displaying usefulness or abilities, and that applies to everything. As for variety, Modern armor is generally comprised of the torso piece, with a few extensions for crotch, shoulders, thighs and neck if the situation warrants it. In the medieval times there were no mass produced sets of armor. When you bought armor from a smith, it'd be unique. most footsoldiers bought their own armor or made it themselves. The whole point is moot, because in mororwind there's thousands of possible combinations, and in real life there's trillions of combinations, wheras skyrim probably has far fewer than morrowind. I can understand that they may do it for cosmetic, and game-design related reasons but nobody should peddle this new system as "more realistic" because that's simply not so. IRL it's unlikely that you'd see two sets of armor exactly identical, unless they were ordered to be that way in quantity for a kings guard force or something. Fewer armor pieces means less variety, and thats further from the reality of it. Skyrim will clearly still have good variety, but because of the fixed torso, pauldrons, and greaves you'll see far less truly unique sets of armor. [editline]6th July 2011[/editline] Im not entirely sure why they went in a "'no-grinding" direction, and yet they left that horrid system in. That was the most annoying part of enchanting, needing to manually recharge all that shit like your sword is a fucking lithium battery or something.[/QUOTE] The 'stats in real life' comment was an attempt to point out that my comment was not refering to practical in-game reasons but infact real armoured combat. While it's true that each solider's armour was unique in design but is it true that real soldiers used widely varying designs and materials within their own suits? As for recharging enchanted weapons, I think it was to balence enchantments over spells. In Morrowind there were 'on cast' enchantments and items regained charge over time while magicka only regenerated while sleeping or waiting. This made shooting a fireball out of an amulet more apealing then spells. Also felt 'on cast' enchants a bit wierd, like shooting a fireball out of your shoulder or your feet.
[QUOTE=DiscoInferno;30929682] As for recharging enchanted weapons, I think it was to balence enchantments over spells. In Morrowind there were 'on cast' enchantments and items regained charge over time while magicka only regenerated while sleeping or waiting. This made shooting a fireball out of an amulet more apealing then spells. Also felt 'on cast' enchants a bit wierd, like shooting a fireball out of your shoulder or your feet.[/QUOTE] It's like I said, Bethesda seems to be the only ones who can't balance weapons without having them go: "PLEASE INSERT SOUL TO CONTINUE." One of my favorite things in RPGs is exploring every nook and cranny to find some awesome magical artifact, but in Oblivion, not only did it have boring modifiers taken from the same table as spells, but it was like you were only renting it.
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