The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
55,644 replies, posted
[QUOTE=PhantomGamers;31857751]Holy shit, 1080" monitor?
They sell 1080" monitors in Egypt?
What resolution does it run? :suicide:[/QUOTE]
wait I phraqsed that wrong, the resolution is 1080. Don't know about the size though.
Will Skyrim require Windows 7?
[QUOTE=Zeke129;31857185]A while after the PS3 was hacked someone (on Facepunch) got a Fallout 3 mod to run on the PS3 by replacing the files from one of the DLCs with the files from the mod
It worked perfectly
He couldn't figure out how to get models ported though so anything with custom objects would make a bunch of exclamation marks[/QUOTE]
People rating him winner because he proved the fact wrong is still a bit stupid, seeing as there are no models and usual the DLC builds on new models, so the mods don't exactly work, or work good enough to play.
[QUOTE=TheMourge;31857912]Will Skyrim require Windows 7?[/QUOTE]
Doubt it.
[QUOTE=TheMourge;31857912]Will Skyrim require Windows 7?[/QUOTE]
Probably not, but I wouldn't mind if it did.
XP is so outdated anyway.
[QUOTE=Rapist;31857957]Probably not, but I wouldn't mind if it did.
XP is so outdated anyway.[/QUOTE]
Well hopefully it won't require it. I'm tight on money and I want to buy one game this year. I'm choosing carefully and I hope it will be Skyrim.
Why did you rate me dumb I may ask
[editline]21st August 2011[/editline]
@rapist.
[QUOTE=TheMourge;31857967]Well hopefully it won't require it. I'm tight on money and I want to buy one game this year. I'm choosing carefully and I hope it will be Skyrim.[/QUOTE]
xp forever
[QUOTE=SoUl_ReApEr2;31857942]People rating him winner because he proved the fact wrong is still a bit stupid, seeing as there are no models and usual the DLC builds on new models, so the mods don't exactly work, or work good enough to play.[/QUOTE]
The fact is, it's highly possible. Just as Bethesda suggests, their games are made with the same tools used to create mods so essentially mods made on the PC will also be usable on the consoles. The only thing needed is a way to download them, put the files in the right place, and ensure there are no compatibility issues. This is something they hope to achieve sometime post-release.
I wasn't saying that you can just download any mod you want and slap it into any game you want, I was talking about this method which has not yet been figured out by the community but IS possible, and is something Bethesda wants to incorporate into Skyrim. I realize now that the way I worded it wasn't very well thought out.
(All this is actually already possible if you own a devkit console, which unless you're a game developer, you probably don't.)
[QUOTE=Akuma_lektro;31858079]xp forever[/QUOTE]
windows 7 supports the direct x 11, and if I recall correctly "baked" tessellation was already confirmed (all that really means is that they'll be using pre-made maps for tessellation, rather than procedural textures, but I may be mistaken) and i'm kind of looking forward to seeing how that looks, I'd love if bethesda kept the PC version in the dark til release date, then we got it and it comes out almost bug free and looking even more amazing than we assumed it would
[QUOTE=Pretty Obscure;31858138]The fact is, it's highly possible. Just as Bethesda suggests, their games are made with the same tools used to create mods so essentially mods made on the PC will also be usable on the consoles. The only thing needed is a way to download them, put the files in the right place, and ensure there are no compatibility issues. This is something they hope to achieve sometime post-release.[/QUOTE]
Somebody should request this on Bethesda's forums.
[QUOTE=Pretty Obscure;31858138]The fact is, it's highly possible. Just as Bethesda suggests, their games are made with the same tools used to create mods so essentially mods made on the PC will also be usable on the consoles. The only thing needed is a way to download them, put the files in the right place, and ensure there are no compatibility issues. This is something they hope to achieve sometime post-release.
I wasn't saying that you can just download any mod you want and slap it into any game you want, I was talking about this method which has not yet been figured out by the community but IS possible, and is something Bethesda wants to incorporate into Skyrim. I realize now that the way I worded it wasn't very well thought out.[/QUOTE]
Bethesda already said they wanted to allow mods for the console versions, the problem however was with content delivery(Problem mostly lied with microsoft and the strictness of their DLC IIRC)
[QUOTE=Inzalonus;31858187]Bethesda already said they wanted to allow mods for the console versions, the problem however was with content delivery(Problem mostly lied with microsoft and the strictness of their DLC IIRC)[/QUOTE]
They're still hoping to go through with it, they've talked to Microsoft and Sony and neither of them said [B]no[/B] however, they didn't exactly say [B]yes[/B] either. (At least, not that we know of.)
If it does happen, which to be honest, I think it will... It won't be until some time post-release.
[QUOTE=DrasarSalman;31858175]Somebody should request this on Bethesda's forums.[/QUOTE]
Request what? The idea of the PC mods being ported to console versions of the game was Bethesda's idea. :v:
[QUOTE=Pretty Obscure;31858243]Request what? The idea of the PC mods being ported to console versions of the game was Bethesda's idea. :v:[/QUOTE]
Oh, I see I wounder if they find some kind of way to get the tools on consoles as well or if you want to make your own mod and only have a console have to make in on PC and test it on your console.
[QUOTE=DrasarSalman;31858332]Oh, I see I wounder if they find some kind of way to get the tools on consoles as well[/QUOTE]
I don't see that one happening, [B]creating[/B] mods would probably still be PC only.
But what about creating them on PC and testing them on console?
[QUOTE=Pretty Obscure;31858368]I don't see that one happening, [B]creating[/B] mods would still be PC only.[/QUOTE]
Not really, just have to give the tools the ability to export the content for the consoles and then upload to the bethesda source for moderation and approval, then it'd have to be signed (for psn, they'd probably use PKGs to install the content which is really simple and can be done from in the game itself, really) for the consoles by bethesda devs... it means there'd need to be LOTS of moderators approving content to be downloadable and to be honest, I see no reason as to why it can't be something that works from the game menu (just have to make the game load content during the loading of the actual game rather than the menu)
quick edit here: They might not have to be signed if they're released similar to ESP's and are just directly downloaded to the hard drives and put in the mod folder, that would depend on the agreement with Microsoft and Sony though. The files would definitely still need to be moderated either way
The only problem would be conflicts, the game would have to check for conflicts itself to make sure nothing is going to crash it... something like BOSS but in game that wouldn't let you start a game unless it detects absolutely no conflicts would work perfectly. And because bethesda would be REQUIRED to moderate, approve and sign the content you wouldn't have malicious content or content that dramatically decreases performance :)
As far as testing goes, i'm not really sure personally.. they could probably set it up to do it over the network (think a built in dev mode that connects to the computer over the network, detects if the mod tools are running then load the selected content over the network, this would also be a work around for people sharing un-approved content but would be a major hassle to have to do every time)
quick edit: Instead of having to load up the mod tools entirely, they could make a second "testing" app that grabs whatever content you want and sends those files over the network to the game. The files wouldn't have to be signed to install, just have to be exported to be compatible with consoles as the game would already be running and loading them in realtime (signing would only have to occur for the distribution), the in game dev mode would have to somehow compensate for possible crashes and stuff though with built in protection though. I see it possible that if it's not done properly the mod devs could break the consoles, but in a sense this would also result in devs that actually know what they're doing releasing content for the consoles, so it's possible that in general the mods on the consoles would be of a higher quality (plus the approval system to approve that content)
edit: it appears I mis-read what you meant by "creating mods would still be pc only" (read it as for pc only), my comment still stands for anyone that'd be interested in how it would actually work though
edit 2: added possible method for mod testing on consoles
[QUOTE=Wnd;31839102]Not hand made. So not too impressive.[/QUOTE]
It is hand made? Why this post gets boxes?
[QUOTE=Str4fe;31850725]"Pysähdy sinä kriminaalikuona!"[/QUOTE]
This game needs a Scandinavian voice-over mod, not the whole game, but making some conversations use different languages in different parts of Skyrim. Making it seem more like a realm than just a big ass area.
[QUOTE=red_pharoah;31857989]Why did you rate me dumb I may ask
[editline]21st August 2011[/editline]
@rapist.[/QUOTE]
Sorry, misclicked.
Pete's answering questions again on his Twitter.
[QUOTE=Pretty Obscure;31858774]Pete's answering questions again on his Twitter.[/QUOTE]
If I had a twitter i'd link him to my theoretical mod creation/distribution for consoles post just above and ask if that's how they'd do it if possible
So, how would one go around replacing voices?
I'd love to replace a NPC's voice with say like, mine.
However, if I click "Rumors" they still would say shit in their original voice.
How would I do this?
[QUOTE=Aerkhan;31858974]So, how would one go around replacing voices?
I'd love to replace a NPC's voice with say like, mine.
However, if I click "Rumors" they still would say shit in their original voice.
How would I do this?[/QUOTE]
Find the data files for the voices, specifically that NPC, replace the WAV's or whatever with ones you recorded your self then set up lip syncing to suit the speech (that or just record your voice 1:1 with the pre-recorded voice, it'd be a bit harder to do but a few practice runs then record while listening to it through headphones or something would work)
I'm not sure on specifics on how to actually do it though, I assume you'd need the creation kit to access those dialogue sound files, then you wouldn't even have to repack them as an ESP or anything, just put them in the corresponding folder in the data folder and make sure the archive invalidation thing is enabled i'm pretty sure (might be wrong)
[QUOTE=Inzalonus;31858999]Find the data files for the voices, specifically that NPC, replace the WAV's or whatever with ones you recorded your self then set up lip syncing to suit the speech (that or just record your voice 1:1 with the pre-recorded voice, it'd be a bit harder to do but a few practice runs then record while listening to it through headphones or something would work)
I'm not sure on specifics on how to actually do it though, I assume you'd need the creation kit to access those dialogue sound files, then you wouldn't even have to repack them as an ESP or anything, just put them in the corresponding folder in the data folder and make sure the archive invalidation thing is enabled i'm pretty sure (might be wrong)[/QUOTE]
The problem is finding the .wav files.
The specific ones, I know the location but not what the files of NPC A is called.
[QUOTE=Aerkhan;31859030]The problem is finding the .wav files.
The specific ones, I know the location but not what the files of NPC A is called.[/QUOTE]
I think there should be a database on the net somewhere that says which wav files are specific to which npc's, Not sure where though.
[QUOTE=Inzalonus;31859086]I think there should be a database on the net somewhere that says which wav files are specific to which npc's, Not sure where though.[/QUOTE]
Thanks, I'll google it.
[QUOTE=Xenomoose;31848047]I'd like to have a Falcon as a pet. He'd give you a perk where if you let him fly around nearby enemies are temporarily highlighted like Oblivion's Detect Life spell.[/QUOTE]
That'd be so brilliant.
A hardcore mode on this would be fun.
Like in New Vegas.
[QUOTE=Cuntsman;31856112][t]http://cloud.steampowered.com/ugc/576679876805055502/BF1EAEFBEBA838CBFFE8EEEE8A055B737D810DD3/[/t]
OBGE is fucking amazing, any suggestions? Currently, I've got:
[code]MDLAA.fx
LightShafts_PCS.fx
Godrays.fx
CrysisDoF.fx[/code][/QUOTE]
you're using lightshafts_pcs and godrays together, they both do the same thing and one won't work depending on whether you have PCS installed or not
my reccommendation: uninstall PCS and get the updated version of the godrays shader
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