• The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
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[QUOTE=Rahkshi lord;32279139]They said that you could wield anything in any hand, then later said "No we meant any WEAPON in any hand you silly internet, no right hand shield arm for you!"[/QUOTE] I had no intention of using a shield in my right hand, but it still annoys me because there's no reason for them not to allow that
So pumped for this
what's the point of being able to use a sword with my left hand if I can't sword and shield like I should? if they fuck it up I'm going to start getting disappointed.
[QUOTE=Rahkshi lord;32279573]They fall to their knees and give up, I don't know if this is better or not yet.[/QUOTE] Jeez really? That sounds terrible. I swear they said a while back that essential NPC's are gone though, but maybe I'm imagining that.
[QUOTE=stepat201;32279843]Jeez really? That sounds terrible. I swear they said a while back that essential NPC's are gone though, but maybe I'm imagining that.[/QUOTE] I wouldn't be surprised if they'd said it at some point
[QUOTE=Rahkshi lord;32279139]They said that you could wield anything in any hand, then later said "No we meant any WEAPON in any hand you silly internet, no right hand shield arm for you!"[/QUOTE] Source? The way the system looks in gameplay I really don't believe that.
[QUOTE=stepat201;32279843]Jeez really? That sounds terrible. I swear they said a while back that essential NPC's are gone though, but maybe I'm imagining that.[/QUOTE] Yeah, they said uncle bob would takeover if you killed a quest NPC. I figure they would remove it, sadly now Skyrim is looking more like Oblivion with improvements (and things removed) gameplay wise.
[QUOTE=PhantomGamers;32279867]Source? The way the system looks in gameplay I really don't believe that.[/QUOTE] I forget who, but it was one of Beth's employees twitters.
[QUOTE=tommo400;32279714]I had no intention of using a shield in my right hand, but it still annoys me because there's no reason for them not to allow that[/QUOTE] I want to dual shields and turtle my way to victory
[QUOTE=Fables;32279902]Yeah, they said uncle bob would takeover if you killed a quest NPC. I figure they would remove it, sadly now Skyrim is looking more like Oblivion with improvements (and things removed) gameplay wise.[/QUOTE] Wow they removed that whole feature entirely? I guess the AI was too good again.
[QUOTE=Rahkshi lord;32278740]Less skills then even before [b]eh, kinda agree[/b] Less guilds then ever before. [b]Kinda agree. Morrowind had a fuckton of guilds, and that was fun. Oblivion cut that down a bunch and it seems like Skyrim is doing it even more[/b] Less towns/cities [b]We don't have enough information on towns to really know. Cities, yeah, but towns like the one in the demo, not really.[/b] Seeming to be combat focused only. [b]The plot doesn't seem to leave room for talking the Dragons to death, but we don't really know much about the plot, do we?[/b] Gimmicky menu system/additions(forgive me if I'm wrong but did anyone actually want woodcutting minigames and marriage?? what is this fable?) [b]Adds more immersion. Immersion is good.[/b] Still has leveled content. [b]But it's using Fallout 3's system of leveling which was better than the leveling system Oblivion had.[/b] Less armor slots/no armor health. [b]agreed.[/b] They lied about being able to be truly left handed. (big deal for me, I AM left handed) [b]I'm pretty sure you're wrong about that. Do you have a source?[/b] No spell making. [b]Judging from what we've been told about the spells in Skyrim, spellmaking would be useless anyways.[/b] Yet another "let's save the world!" plot, I'm sorry but this is so fucking boring. [b]That's pretty much what All TES games have. You're meant to be the big hero whose actions forever alter the course of TES history.[/b] Dragons. Yes dragons, Dragons are the lazy man's fantasy enemy, and having seen the weird monsters of Morrowind I feel they could have done better. [b]Sure, they've been around a lot, but no fantasy game has ever really done them justice. They're usually just another thing to wack at with your sword, just with more health. The dragons in Skyrim actually seem promising[/b] Dual wielding is worthless, you can't block AT ALL, not even any kind of parry, but who need to protect themselves anyway? [b]Balancing[/b] No attributes, which are, you know, standard in RPGS, but I forgot, real RPGS are dead, this is a FPS with RPG elements. [b]Skills aren't RPG enough for you? Besides, there ARE attributes of a sort, but it's been cut down to just health, fatigue, and magicka, so I still kinda agree with you that it's been terribly nerfed.[/b] The dragonborn is someone who has the soul of a dragon? uh no? past cannon(NOT arena, but oblivion so the LAST game) has dragonborn as the bloodlike of the septims, who have dragon BLOOD, not SOULS. Also this is stupid even if it didn't screw with cannon. [b]From what I've been able to tell, the Dovahkiin are a different type of "Dragonborn" than the Septims, but I don't really have enough information to make a good argument.[/b] Ah facepunch, where you're dumb for having an opinion.[/QUOTE] Responses in bold.
I'll admit, I didn't particularly enjoy Oblivion (couldn't really get into it. It looks good though.) - but Skyrim looks awesome and I'll definitely be getting it.
Hopefully, village economies actually work, or at least, they're like M&B's.
Dear Bethesda, When are you going to learn that you can't realize your vision of spectacular AI when you're developing for consoles? (360 mostly, probably) It happened with Oblivion. And it's happening with Skyrim. More incoming disappointment detected. :( [editline]13th September 2011[/editline] I sure hope Radiant Story isn't going to turn up to be another Radiant AI.
Hopefully you don't NEED to fucking work a job just to get money because being a big gud'dam hero isn't enough.
[img]http://2.bp.blogspot.com/_kRtu3QFUkWc/Su8zbeTv2xI/AAAAAAAACcI/ixEKR3w_OdY/s400/puss_in_boots_new_shrek.jpg[/img] i can imagine khahjits like this
[QUOTE=Rahkshi lord;32278740]Dragons. Yes dragons, Dragons are the lazy man's fantasy enemy, and having seen the weird monsters of Morrowind I feel they could have done better.[/QUOTE] To be fair, from the demo it looks like they're doing dragons a lot better than has ever been done before.
[QUOTE=Xenomoose;32280068]Responses in bold.[/QUOTE] The plot of Arena was to save the emperor/stop a takeover nobody even knew happened, Daggerfall was complex as hell and I don't understand it enough to fully talk about it but I'm pretty sure it wasn't save the world. In Morrowind you're saving a small part of the world from a not very OMGWE'REALLDOOMED danger and more a slow steady decline that wasn't intended to kill everyone, just drive the outsiders away. And then there's Oblivion, where DEMONS from HELL are trying to DESTROY THE WORLD, because why? they're evil, that what evil things do, destroy things, right? Skyrim looks like more of the same, and I don't see how the Dragons are any different then something to wave your sword at, in the demo one shows up and get killed, it doesn't try to talk to you or have a reason for this, just LOL MURDER TIME
[QUOTE=TheStateTrooper;32280247][img]http://2.bp.blogspot.com/_kRtu3QFUkWc/Su8zbeTv2xI/AAAAAAAACcI/ixEKR3w_OdY/s400/puss_in_boots_new_shrek.jpg[/img] i can imagine khahjits like this[/QUOTE] will mods be capable of re-scaling character models? I'd have a blast with cat-sized khajiit
[QUOTE=TheStateTrooper;32280247][img]http://2.bp.blogspot.com/_kRtu3QFUkWc/Su8zbeTv2xI/AAAAAAAACcI/ixEKR3w_OdY/s400/puss_in_boots_new_shrek.jpg[/img] i can imagine khahjits like this[/QUOTE] Now someone is going to make a Puss In Boots player model... [editline]13th September 2011[/editline] Which would be amazing. [editline]13th September 2011[/editline] [img]http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/fms/images/oblivionmods/6645/1305919568_fullres.jpg[/img] huh.
[QUOTE=silentjubjub;32280370]Now someone is going to make a Puss In Boots player model... [editline]13th September 2011[/editline] Which would be amazing. [editline]13th September 2011[/editline] [img]http://pnmedia.gamespy.com/planetelderscrolls.gamespy.com/fms/images/oblivionmods/6645/1305919568_fullres.jpg[/img] huh.[/QUOTE] look at that armor puss in boots AND turtling the way to victory godspeed [editline]1[/editline] he needs more goatee and less slack-jawed yokel chin
[QUOTE=Rahkshi lord;32280284]The plot of Arena was to save the emperor/stop a takeover nobody even knew happened, Daggerfall was complex as hell and I don't understand it enough to fully talk about it but I'm pretty sure it wasn't save the world. In Morrowind you're saving a small part of the world from a not very OMGWE'REALLDOOMED danger and more a slow steady decline that wasn't intended to kill everyone, just drive the outsiders away. And then there's Oblivion, where DEMONS from HELL are trying to DESTROY THE WORLD, because why? they're evil, that what evil things do, destroy things, right? Skyrim looks like more of the same, and I don't see how the Dragons are any different then something to wave your sword at, in the demo one shows up and get killed, it doesn't try to talk to you or have a reason for this, just LOL MURDER TIME[/QUOTE] Jagar Tharn had usurped power in Arena because he wanted to rule the world on his own terms (also, he was aided by Mehrunes Dagon, who we all know wanted to fuck shit up because that's his job. He IS the Daedric Prince of Destruction). Daggerfall may not have been about a threat to the world, but giving Numidium to the wrong (or right) person WOULD completely crush the Illiac Bay region and possibly the rest of tamriel depending on who you give it to (however, thanks to the Warp In The West, that point is pretty much moot). In Morrowind, Dagoth Ur's plans were to use Akulahan (did I spell that right? Anyways he was pretty much Numidium 2.0) to first drive the Imperials from Morrowind, but according to some sources he would then go on to crush the Empire afterwords (but Ur himself doesn't really give a straight answer as to whether he really would, but that doesn't mean he wouldn't). Oblivion was, admittedly, pretty generic in terms of plot, but at least it had enough lore behind it to justify it (Remember, Mehrunes Dagon had tried the "take over the world" thing in Arena, it's just that this time he lost all subtlety.). In Skryim, we don't really have enough info on the plot (why the dragons have returned and what exactly they want), but honestly, do you really expect EVERY dragon to chat with you over a cup of Cyrodilic Brandy before attacking you? I mean, it's been confirmed that specific Dragons in the Main Quest will talk, but that doesn't mean all of them will be friendly to you. And when I said that the dragons here looked like more than just something to smack with your sword a few times, I meant that it seems like you actually have to use TACTICS to bring one down.
The other point is that I haven't seen in a game in which dragons are so unscripted and able to traverse such complex terrain.
[QUOTE=Hostel;32281251]The other point is that I haven't seen in a game in which dragons are so unscripted and able to traverse such complex terrain.[/QUOTE] Dragons traversing the terrain isn't that hard to code at all. You can basically do it right now with Oblivion. Though if what Todd said was true they can attack villages, logically, they should attack a heavily populated or prosperous town in order to have maximum impact. Seeing as Dragons aren't idiot monsters in TES, destroying villages would make it hard for any form of army to fight against them when the time comes. However I don't expect them to do that because then the player couldn't go to many towns (IMO I think that's just more interesting to run with) so I honestly don't believe dragons are all that "dynamic". And if they are "dynamic" from how I expect Beth to define them, then they are going to act completely idiotic considering their goals shown so far.
[QUOTE=Rahkshi lord;32279573]They fall to their knees and give up, I don't know if this is better or not yet.[/QUOTE] Where was this said?
Skyrim still seems to be pushing the boundary in terms of world detail, more locals, and more quests, but I can see where people are coming from when they say the Skyrim is becoming simplified mechanically. I don't like it when they remove things that just make sense; armor health, individual armor parts, acrobatics, athletics, block while dual wielding weapons, etc. I'm just going to wait and see, paranoia be damned because the info we've been given may not sound right until we know how the entire game works with these changed/removed features and how everything works together. We need to give this game a fresh look, as if it were a different game, rather than compare it to Morrowind or Oblivion.
[QUOTE=Rahkshi lord;32280284]The plot of Arena was to save the emperor/stop a takeover nobody even knew happened, Daggerfall was complex as hell and I don't understand it enough to fully talk about it but I'm pretty sure it wasn't save the world. In Morrowind you're saving a small part of the world from a not very OMGWE'REALLDOOMED danger and more a slow steady decline that wasn't intended to kill everyone, just drive the outsiders away. And then there's Oblivion, where DEMONS from HELL are trying to DESTROY THE WORLD, because why? they're evil, that what evil things do, destroy things, right? Skyrim looks like more of the same, and I don't see how the Dragons are any different then something to wave your sword at, in the demo one shows up and get killed, it doesn't try to talk to you or have a reason for this, just LOL MURDER TIME[/QUOTE] Daggerfall: Numidium, The powerful iron golem that Tiber Septim used to conquer most of Tamriel, is rumored to have reappeared and the means of it's activatio is a Totem of Tiber Septim and very powerful magical item known as the mantella, You are tasked to find that Totem and you end up deciding whom to give the two items to. This changes A LOT, but due to the warp in the west, all possible endings happen. It's pretty much SAVE/CHANGE THE WORLD no matter which ending you pick since Numidium and the mantella are so goddamn powerful, for example, The Worm king used it to get godlike powers. Morrowind: Dagoth Ur would be pretty much unstoppable if he succeeded to complete the golem he was planning to build, after all, it has Lorkhan's heart and magical strength of a god, there is a reason why the Dwemer worshipped their Bronze creation. So by stopping Dagoth Ur you save the world. Oblivion: Since there is no Emperor of the Septim Bloodline ruling Tamriel and old covenant is broken and it allows the gates of oblivion to be opened, allowing any daedric prince to invade Tamriel. Just so happens the most ambitious one turned out to be Mehrunes Dagon, DAEDRIC PRINCE OF DESTRUCTION. So he was actually doing his regular duties by trying to destroy Tamriel. So you see, TES is all about you being the Mary Sue and doing things that changes entire courses of history.
[QUOTE=Hostel;32281667]Skyrim still seems to be pushing the boundary in terms of world detail, more locals, and more quests, but I can see where people are coming from when they say the Skyrim is becoming simplified mechanically. I don't like it when they remove things that just make sense; armor health, [B]individual armor parts, acrobatics, athletics,[/B] block while dual wielding weapons, etc. I'm just going to wait and see, paranoia be damned because the info we've been given may not sound right until we know how the entire game works with these changed/removed features and how everything works together. We need to give this game a fresh look, as if it were a different game, rather than compare it to Morrowind or Oblivion.[/QUOTE] Wait wait wait HOLD THE FUCK ON MAN [B]WHAT?![/B]
[QUOTE=Joxalot;32282511]Wait wait wait HOLD THE FUCK ON MAN [B]WHAT?![/B][/QUOTE] Armor is now divided in 4: helmet, shirt+pants, gloves, boots. Acrobatics and Athletics were removed because Bethesda were too freaking lazy to nerf it properly. This means no more jumping across the freaking map.
[QUOTE=jimhowl33t;32282752]Armor is now divided in 4: helmet, shirt+pants, gloves, boots. [/QUOTE]amulets and rings are still there, and we aren't sure yet if there's going to be "accessories" or similar. I'm really hoping the new modding kit lets you use "abstract" armour slots or something, it was pretty annoying how in Oblivion you had to use amulet/beast tail/torch/etc. slots to make your custom armour/clothing not overlap over other things and then all your mods would get in fights with each other.
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