• The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
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[QUOTE=The_Marine;32813287]Yeah, I felt that the entire article was written like a Bethesda sales pitch to the average Joe gamer. I sincerely hope that it doesn't [I]feel[/I] even more dumbed down than Oblivion.[/QUOTE] I suppose we do have to count our blessings. Judging by the last three games Bethesda has done, it's apparent that they can't seem to make a skill system that both makes sense, and is enjoyable at the same time. It either has to be A: In depth, but a grind. or B: Highly simplistic, but not a grind. I'd rather play with a minimalistic skill system (B) than play with a skill system that's just a dumb grind (A). Knowing Bethesda it's either got to be one or the other, so I'd rather have the Skyrim minimalist-style to be honest, just so if nothing else, I can explore the beautiful game world without having a badly managed skill system nagging at me the entire time. [editline]16th October 2011[/editline] [QUOTE=Biotoxsin;32815399]I'm playing Oblivion, I just got to the Imperial City for the first time on this play through. I'm at the docks and decided to go on a killing spree. I remove my bounty with the console when I get tired of it (after about 4 people and 2 guards). Suddenly, a guard runs up, and starts to randomly attack civilians. He's killed 4 people so far, and now he's in the dock tavern attacking the bartender.[/QUOTE] Its probably because when you removed your notoriety, the guard saw the civilians attacking you "for no reason" at which point he went about to execute his justice against these hostile citizen scum.
Personally I didn't really mind the system in Oblivion, I just did what I wanted and I pretty much always had an advantage in what I decided I wanted to do.
[QUOTE=Tacosheller;32815716]Personally I didn't really mind the system in Oblivion, I just did what I wanted and I pretty much always had an advantage in what I decided I wanted to do.[/QUOTE] Yeah, but even then you're going to have to crank the difficulty slider to its lowest or just put up with backpedaling like a madman during the grueling combat that you constantly have to face. The way I see it, thanks to the skill system and level scaling, it wasn't really possible to enjoy oblivion to its full extent, you are always balancing/micromanaging the combat, game difficulty, level scaling and the need to do "efficient leveling." It's just not possible to have the game be a legitimate and entertaining challenge without it being an outright unenjoyable experience. What I'm saying is, at least in skyrim you'll be able to be immersed in the game, presumably without having to worry about any of those things.. sort of an "ignorance is bliss" situation. I mean there is definitely still role playing, its just that the "role" archetypes are pretty minimalistic, I think the game will be more about getting lost in the game world, setting and story than being able to do some in-depth character progression.
how many days left i cant bother to count??
[QUOTE=Joppari;32815995]how many days left i cant bother to count??[/QUOTE] too many
[QUOTE=Joppari;32815995]how many days left i cant bother to count??[/QUOTE] [url]http://skyrim2011.info/[/url] 25 days, 10 hours, 36 minutes, 7 seconds
Yea, what he said.
I thought Deus Ex would help make the days go faster, but I finished it in three days. then I bought Dead Rising 2 Off the record, it was totally worth it, man. now I think I can make the days pass faster while I kill some zombies and have fun around the mall :v:
[QUOTE=Biotoxsin;32816063][url]http://skyrim2011.info/[/url] 25 days, 10 hours, 36 minutes, 7 seconds[/QUOTE] Neat, a free countdown till my birthday! :v: I do love having Skyrim release on my birthday.
[QUOTE=hypno-toad;32815938]Yeah, but even then you're going to have to crank the difficulty slider to its lowest or just put up with backpedaling like a madman during the grueling combat that you constantly have to face. The way I see it, thanks to the skill system and level scaling, it wasn't really possible to enjoy oblivion to its full extent, you are always balancing/micromanaging the combat, game difficulty, level scaling and the need to do "efficient leveling." It's just not possible to have the game be a legitimate and entertaining challenge without it being an outright unenjoyable experience. What I'm saying is, at least in skyrim you'll be able to be immersed in the game, presumably without having to worry about any of those things.. sort of an "ignorance is bliss" situation. I mean there is definitely still role playing, its just that the "role" archetypes are pretty minimalistic, I think the game will be more about getting lost in the game world, setting and story than being able to do some in-depth character progression.[/QUOTE] are you saying that my character in oblivion is fucked past level 15?
[QUOTE=Tark;32816479]are you saying that my character in oblivion is fucked past level 15?[/QUOTE] *reads my own post* No?
[QUOTE=hypno-toad;32815938]Yeah, but even then you're going to have to crank the difficulty slider to its lowest or just put up with backpedaling like a madman during the grueling combat that you constantly have to face. The way I see it, thanks to the skill system and level scaling, it wasn't really possible to enjoy oblivion to its full extent, you are always balancing/micromanaging the combat, game difficulty, level scaling and the need to do "efficient leveling." It's just not possible to have the game be a legitimate and entertaining challenge without it being an outright unenjoyable experience. What I'm saying is, at least in skyrim you'll be able to be immersed in the game, presumably without having to worry about any of those things.. sort of an "ignorance is bliss" situation. I mean there is definitely still role playing, its just that the "role" archetypes are pretty minimalistic, I think the game will be more about getting lost in the game world, setting and story than being able to do some in-depth character progression.[/QUOTE] There are still "roles", it's just that you don't have an in-game lable and it's less punishing if you decide to switch part-way through. I like it this way as the thing that separates a thief from a fighter from a mage is what he does not what class you picked at the start of the game.
t[QUOTE=Tark;32816479]are you saying that my character in oblivion is fucked past level 15?[/QUOTE] It depends on your character's major skills and what attributes you spend points in. If you spend points in attributes that doesn't govern your major skills you'll get an "inefficient character", and that way your fights @ lvl 30 will take 30 minutes because the enemies have so much hp and you do so little damage (but you can also take a lot of damage) so you'll just slash forever at the enemy.
[quote]There are still "roles", it's just that you don't have an in-game lable and it's less punishing if you decide to switch part-way through. I like it this way as the thing that separates a thief from a fighter from a mage is what he does not what class you picked at the start of the game. [/quote] Well that is basically exactly what I said, but I dont know why people laud it as something revolutionary.. it's just a simplistic skill and tree system. Also, I dont where people gain the impression that you can just switch skillsets during the game. Unless you can actually redistribute your skill points, you're still going to be "punished" if you get to level 30 as a swordman and then suddenly switch to playing a mage with no prior experience. Your magic skills will be shit and you'll probably be facing the presence of much tougher enemies. Nobody "picked" a class at the beginning, [I]everybody[/I] made a custom one.. I dont understand why they felt the need to completely remove the character creation system. How come Im not allowed to mix and match my skill points at the start if I know what skills I want to use? "We're going to add freedom to the character progression system by [I][B]forcing[/B][/I] people to start with the same default skill set, even if they don't want to" Yeah, makes sense.
I agree that the RPG mechanics behind oblivion were lacking when compared with Daggerfall. It failed on a lot of fronts. It was particularly bad if you elected to level up a bunch of non combat skills. Since the game fucking scaled, you would suddenly be fighting guys who were way out of your league for no real reason aside from your numerical level. It was pretty silly. On an unrelated note: The concept of weapons having associated sound levels is a nice thing to see. Gives daggers a nice edge. (no pun intended) That coupled with the improvements to archery should make a stealth archer class quite nice. Any mention of how lighter armors and archery equipment fit into the crafting system? Crafting arrows is the obvious choice for any crafting system, so I would be surprised to see fletching not included.
[QUOTE=DiscoInferno;32816765]There are still "roles", it's just that you don't have an in-game lable and it's less punishing if you decide to switch part-way through. I like it this way as the thing that separates a thief from a fighter from a mage is what he does not what class you picked at the start of the game.[/QUOTE] Offtopic: [IMG]http://i.imgur.com/br7El.png[/IMG] That's the first time I've seen that... :v:
[QUOTE=SABS001;32815368]I just hope the SDK releases with the game on 11th. Or, a bit later, as long as it releases. I'm a bit disappointed on Rage, which the CEO [b]promised[/b] that the SDK would ship along side with the game.[/QUOTE] Honestly kinda hope they delay it a week or two, just because I want time to personally play the game before I jump into trying to mod, but I know if its released day one I'll be pressured to immedialy jump into making a mod or two while its still new and fresh, instead of actually enjoying the game itself. If I just play and mod later, then I'll be a little late to the scene and as such not be as knowledgeable about latest modding developments I could do.
But, let's look at Morrowind. Then look at Oblivion. Then Skyrim. What do they have in common? They have been dumbed down in comparison to their predecessors. I'm not saying this makes the games bad but I just wanted to point that out for people who think that they're not trying to market to a more casual audience. Because they obviously are. [editline]16th October 2011[/editline] Oh whoops, my automerge.
[QUOTE=silentjubjub;32817310]But, let's look at Morrowind. Then look at Oblivion. Then Skyrim. What do they have in common? They have been dumbed down in comparison to their predecessors. I'm not saying this makes the games bad but I just wanted to point that out for people who think that they're not trying to market to a more casual audience. Because they obviously are. [editline]16th October 2011[/editline] Oh whoops, my automerge.[/QUOTE] Then back at Morrowind. I'm on a dragon. I don't really see much dumbing down compared to oblivion right now. Not enough info on Skyrim is out so far to judge yet.
[QUOTE=KorJax;32817267]Honestly kinda hope they delay it a week or two, just because I want time to personally play the game before I jump into trying to mod, but I know if its released day one I'll be pressured to immedialy jump into making a mod or two while its still new and fresh, instead of actually enjoying the game itself. If I just play and mod later, then I'll be a little late to the scene and as such not be as knowledgeable about latest modding developments I could do.[/QUOTE] Soloution: Release Tutorials/guides/info to help get already active modders up to speed with anything different on release day, release the actual set a week or two later.
[QUOTE=silentjubjub;32817310]But, let's look at Morrowind. Then look at Oblivion. Then Skyrim. What do they have in common? They have been dumbed down in comparison to their predecessors. I'm not saying this makes the games bad but I just wanted to point that out for people who think that they're not trying to market to a more casual audience. Because they obviously are. [editline]16th October 2011[/editline] Oh whoops, my automerge.[/QUOTE] I think if Skyrim had the same mechanics as Morrowind excluding the combat, it would definitely appeal to long time Elder Scrolls fans, but I also think Bethesda is trying to cater to the audience that enjoys their other games like Fallout 3, along with the Elder Scrolls audience. The way they're doing it is a pretty good strategy because it has the accessibility of something like Fallout but also a touch of complexity that is a staple of an Elder Scrolls game. I think that no matter what people think, or what people say, it will still be an incredible game, and it will still be played by a lot of people.
I want to dupe my poison apples and give one to every guard in the imperial city. Result: guards that constantly die for no apparent reason.
to be honest, I don't mind a little dumbing down if it's purely for the purpose of making sure that i'm not constantly checking that my stats are progressing correctly and streamlining the inventory system after playing a couple hundred hours of oblivion having to micromanage the inventory is actually painful to me now, especially repairing which is just inconvenient and stalls gameplay I think about a third of the time playing is spent in the inventory, at least mods like Darnified help
[QUOTE=The Rizzler;32817689]to be honest, I don't mind a little dumbing down if it's purely for the purpose of making sure that i'm not constantly checking that my stats are progressing correctly and streamlining the inventory system after playing a couple hundred hours of oblivion having to micromanage the inventory is actually painful to me now, especially repairing which is just inconvenient and stalls gameplay I think about a third of the time playing is spent in the inventory, at least mods like Darnified help[/QUOTE] The repairing mechanic was good. It reminded me to stop, take time and plan ahead. (Of course I haven't played Oblivion But I assume it's the same for others)
I prefer weapon maintenance being an implied mechanic, really. Nobody who owns a sword wouldn't be taking good care of it, you would have been hard pressed to find a warrior who wouldn't have an oiled sheath and sharpening tools in the days of yesteryear.
So guys, i just preordered the collectors edition, tonight I now row about row of grass
The only reason I'm not pre ordering is because I'd get the game a day early from game and then I'd be tortured with looking at the case and not playing it because of steam release. Besides I want to drive to game still blasting the skyrim theme tune out
[QUOTE=Cairn Trenor;32818813]The only reason I'm not pre ordering is because I'd get the game a day early from game and then I'd be tortured with looking at the case and not playing it because of steam release. Besides I want to drive to game still blasting the skyrim theme tune out[/QUOTE] Im trying to find armor, closed helms and swords/axes. Do it in Style.
[quote]"New Skyrim screens and previews should be hitting tomorrow. Like you I'm anxious to hear what people thought, what they did, etc." -Pete Hines twitter. [/quote]
[QUOTE=hypno-toad;32819963][/QUOTE] can we have them today
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