The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
55,644 replies, posted
[QUOTE=The_Marine;31292971]New gameplay trailer:
[media]http://www.youtube.com/watch?v=3R_3-uSaTHA&feature=player_embedded[/media]
Pretty graphics but on the whole I think it looks too much of the same.
The combat looks as unsatisfying as Oblivion's and dragon fights look immensely boring.[/QUOTE]
That's not new at all lol. That's a slightly old trailer with nothing but the in-game sound (which they're most likely still working on).
They're having exploration and town atmosphere music right?
That video is new. New in the same way that the commentary-less E3 video was new.
[quote]The combat looks as unsatisfying as Oblivion's and dragon fights look immensely boring. [/quote]
Yeah, the dragon fights are better in Dragon Fight Simulator II.... oh wait, that game doesn't exist. Dragons until now have just been pesky little fucks that circle around your head with a looping animation shooting fire at you, IE: dark messiah. I think this is the best its going to be in quite a while. Granted maybe you're one of those gamers that wants everything to be ~infinitely awesome~ even if its not actually possible to do so.
Bethesda: "dragons climb buildings, dragons pick people up and fucking throw them, dragons can dynamically raid towns and kill inhabitants, dragons can divebomb and move in an direction they choose, dragons can land on the ground and chase you through the woods, dragons will follow you over vast distances if you've antagonized them"
The Marine: "No, thats not good enough"
Also, what the fuck is that "AH" sound at this part of the video
[URL="http://www.youtube.com/watch?v=3R_3-uSaTHA&t=1m27s"]http://www.youtube.com/watch?v=3R_3-uSaTHA&t=1m28s[/URL]
Of course they are. Jeremy Soule's probably very busy.
The bit where the dragon picks up the ogre feels unfinished, hopefully they'll put in an animation rather than just the monster hovering under the legs then drifting back down.
[QUOTE=David Tennant;31294916]The bit where the dragon picks up the ogre feels unfinished, hopefully they'll put in an animation rather than just the monster hovering under the legs then drifting back down.[/QUOTE]
The initial animation I can agree with, looks sort of awkward, but his falling speed was completely appropriate. The terminal velocity of a giant person would be basically equal to that of a normal person... If it was a normal person falling at the same speed, it would look correct.
Its just, I dont think many people can truly say "that doesn't look right" because most people haven't seen a giant be picked up by a dragon, and dropped to the ground from 500 feet in real life.
I hope there's some sort of force added. When the dragon releases the giant the velocity should propel the giant a bit forward instead of just falling to the ground.
I cant remember it off hand, but it looks like the dragon forcefully drops, or even propels the giant downward.
Maybe clever on the part of Bethesda, as they wanted to avoid needing to retain the giant's velocity.
Just watched it again, the dragon throws the giant midair. It doesn't look great, but what I'm most concerned about is how the giant will land. Hopefully a big crashing sound an a billow of dust and dirt.
[QUOTE=hypno-toad;31294987]The initial animation I can agree with, looks sort of awkward, but his falling speed was completely appropriate. The terminal velocity of a giant person would be basically equal to that of a normal person... If it was a normal person falling at the same speed, it would look correct.
Its just, I dont think many people can truly say "that doesn't look right" because most people haven't seen a giant be picked up by a dragon, and dropped to the ground from 500 feet in real life.[/QUOTE]
You can say that about anything fantasy though, the falling speed is fine but the lack of animation is what annoys me, plus you don't see any death just awkwardly being glued to the dragons feet then falling without animation.
Considering dragons can likely pick up just about any NPC, I think it may be a living nightmare for the animators. Needing to do animations for every creature in the game (and the dragons animations to support those creatures) is a fuck of a lot of work, even for professional animators.
I"m hoping that they'll find some way to "attach" the torso the the dragons talons, then just have the rest of the body go into ragdoll mode so the legs flap around. it may be that the animators just didn't have that particular bit of work done at the time.
[QUOTE=hypno-toad;31294629]That video is new. New in the same way that the commentary-less E3 video was new.
Yeah, the dragon fights are better in Dragon Fight Simulator II.... oh wait, that game doesn't exist. Dragons until now have just been pesky little fucks that circle around your head with a looping animation shooting fire at you, IE: dark messiah. I think this is the best its going to be in quite a while. Granted maybe you're one of those gamers that wants everything to be ~infinitely awesome~ even if its not actually possible to do so.
Bethesda: "dragons climb buildings, dragons pick people up and fucking throw them, dragons can dynamically raid towns and kill inhabitants, dragons can divebomb and move in an direction they choose, dragons can land on the ground and chase you through the woods, dragons will follow you over vast distances if you've antagonized them"
The Marine: "No, thats not good enough"
Also, what the fuck is that "AH" sound at this part of the video
[URL="http://www.youtube.com/watch?v=3R_3-uSaTHA&t=1m27s"]http://www.youtube.com/watch?v=3R_3-uSaTHA&t=1m28s[/URL][/QUOTE]
I very much doubt that any of what Bethesda has said about dragons will actually make it into the full game... considering that they lie or over exaggerate about pretty much everything these days.
But, whatever.
I'm sure it'll be a fun distraction for a while and I'm interested in seeing what kinds of mods will come out for it.
What were these lies you talk about? If you are refering to Oblivion, just stop right there, that game was released years ago.
I won't be dissappointed in Skyrim as long as it isn't worse than Oblivion. I think Oblivion's a great game and if Skyrim at least can match that then I'll happily pay lodsemone.
[QUOTE=The_Marine;31295866]I very much doubt that any of what Bethesda has said about dragons will actually make it into the full game... considering that they lie or over exaggerate about pretty much everything these days.
[/QUOTE]
I guess one time where they lied about AI qualifies as "everything"
[editline]23rd July 2011[/editline]
[QUOTE=G-Strogg;31296006]I won't be dissappointed in Skyrim as long as it isn't worse than Oblivion. I think Oblivion's a great game and if Skyrim at least can match that then I'll happily pay lodsemone.[/QUOTE]
Oblivion has a lot of shitty aspects (as does every TES game) but Im confident even though Bethesda has fucked up a few things about the game IMO, its still going to be considerably better than the previous titles, and will, of course, let me play in a massively large and detailed world that is totally awesome.
So many people cant even see through their own bullshit and just play and enjoy the game.
[QUOTE=The_Marine;31295866]I very much doubt that any of what Bethesda has said about dragons will actually make it into the full game... considering that they lie or over exaggerate about pretty much everything these days.
But, whatever.
I'm sure it'll be a fun distraction for a while and I'm interested in seeing what kinds of mods will come out for it.[/QUOTE]
Yeah little do we know that Skyrim won't even have dragons! Wow that Todd Howard sure is an evil snake, isn't he?
I can see the new interview now
"Lol, we were just shitting you about the dragons. We tried them and they worked too well so we removed them. The story is now about the Mythic dawn and the Mehrunes Dagon Oblivion invasion"
[QUOTE=hypno-toad;31296457]I can see the new interview now
"Lol, we were just shitting you about the dragons. We tried them and they worked too well so we removed them. The story is now about the Mythic dawn and the Mehrunes Dagon Oblivion invasion"[/QUOTE]
Todd Howard: "So we wanted to focus the story on a lonely Argonian maid. In her quest she finds herself to be quite lustful. We focused the gameplay on picking up strangers and sort of, do what you want to them."
[QUOTE=The_Marine;31295866]I very much doubt that any of what Bethesda has said about dragons will actually make it into the full game... considering that they lie or over exaggerate about pretty much everything these days.
But, whatever.
I'm sure it'll be a fun distraction for a while and I'm interested in seeing what kinds of mods will come out for it.[/QUOTE]
I don't care what you think, most threads I've seen about new or old games with you replying is saying you don't like the games.
Nonstop bitching about gameplay of a game that has a combined total of one hour of console-recorded footage released.
Way to go.
Here enjoy a massive list of random quotes from various interviews:
[quote][Kathode] "All screenshots we've released are 100% in game showing stuff we've already got implemented. We haven't done any special poses or anything like that, with the exception of magazine covers."
[MrSmileyFaceDude] "I'm sorry, but what part of "without losing our hardcore rpg fans" don't you understand?"
[Slateman] "Each of the faction lines in this game have plots and quests to much greater depth over MW. Quality, not quantity."
[MrSmileyFaceDude] "I know you don't want to hear it, but you're just going to have to trust us that the dialogue is better than Morrowind's."
[Todd] "As you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple 'get the diamond from that guy...' quest can be done in hundreds of ways now."
[VSXX] "We have everything from mice to moles to crickets. The most fearsome you have ever seen even! You thought sleeping at night with a singing cricket outside your window was bad. You wait till you meet the one that plays a 14 piece drum set outside your window."
[Pete] "Honestly, and this is just my opinion, I think the hardcore RPG guys are going to love what we have in store for them in Oblivion. The depth, the level of polish...it crushes Morrowind. That doesn't mean that other people won't want to buy it and play it because it's a beautiful game that has fun combat and cool quests. We'll make enough copies for everyone."
[MrSmileyFaceDude] "You'll be reading LOTS of stuff. All of the quest lines are much more in depth, challenging and interesting. And there's a heck of a lot more to the game than just the guilds and the main quest. Lots and lots of other things to do that haven't been mentioned. Stats play a huge, huge role. Class actually has meaning this time. The game is better balanced. You have more rewards for advancement besides just getting better at things. The dungeons are better designed, the NPCs are more interesting, the dialogue is better written.
If you think this is a simple, dumbed down hack & slash, you couldn't be more wrong."
[BlueDev] "For Oblivion, there's a very concious effort to avoid too much random information spewing by NPCs. Fear not--there's still the same amount of info to be found in the game. In fact, the NPCs probably have more than ever to say; it just makes more sense for them to say it."
[MrSmileyFaceDude] "Oblivion is infinitely superior to Morrowind in every conceivable way."
[MattRyan] "So for all of you thinking that it would be neat to steal something, and then take off on your horse....guess what? An NPC can do the same dirty trick to you as well. "
[Todd] "The clothing you wear does affect certain NPC's, but not in a big way, it’s subtle."
[MrSmileyFaceDude] "Broken shields and weapons are automatically dropped and they clatter to the ground using Havok physics. Broken armor stays on, but is ineffective and you'll know if you're wearing broken armor or not."
[Slateman] "While I cannot go into detail, rest assured that even players who max out a bunch of skills will discover challenges in this game. We didn't leave you guys out "
[MrSmileyFaceDude] "Just because you can attempt to bribe someone does not mean they'll automatically accept it."
[MattRyan] "We are gamers. We have given tons of time toward the balance of gameplay. Asside from the designers, artists, programmers, and producers.... our staff of QA testers are extremely good at exploiting our game systems and looking for loopholes in gameplay, or shortfalls in fun vs. realism.
In conclusion, to completely cut out any adjustment to difficulty in enemies would not be fun, just as making all creatures off-set to your level would not be fun."
[Slateman] "Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring "
[MattRyan] "If everything was leveled then you'd have no fear of anything in the game ('I can beat everything!') We plan on scaring the heck out of the player by higher level creatures."
[MrSmileyFaceDude] "You're walking through a seedy part of a town in Western Cyrodiil. People mill about, some engaged in conversation, others minding their own business, out on their own errands. Suddenly, an ugly man decides he doesn't like you. Maybe he's drunk, maybe he's just a bully, maybe he's just showing off in front of his friends -- but for whatever reason, he has taken your measure and decided he can best you.
He comes charging at you, with a nasty looking mace in his hand and a look of hatred on his face. Onlookers move back to make room for what should be an entertaining fight.
Quickly drawing your sword and shield, you wheel around to face him. He's upon you pretty quickly though, and you barely have time to raise your shield (hold right mouse button) before his first blow thunders down upon you.
But you block well, and as he recoils from the collision, you quickly perform left & right slashes with your sword (left click, pause, left click). The bully realizes this isn't going to be easy.
He backs off a bit, and starts dodging around you. First to the left, then to the right. You maneuver to keep him in view, looking for an opening. Suddenly he steps back, raises his mace in both hands, and steps forward, bringing the mace towards your head in a crushing blow!
But you're quick -- you step to the side as he attacks. As he passes by, you execute a spinning maneuver and slash him in the side (hold left mouse button and left maneuver key). The hit is solid, and your foe staggers from the blow.
But it's not over yet. The bully swings his mace wildly -- his first swing misses, but the next one connects for a blow that sends you staggering. Pressing his advantage, the bully bears down on you with a power attack of his own. OUCH. This isn't going well. You take a glance at your health meter, it's getting a bit low. You quickly back up out of the bully's reach and raise your shield (hold right mouse button).
He's hurting, too. You circle each other for a time, looking for an opening, trying to recover some fatigue. Finally the bully charges forward with a devastating overhead blow, perhaps hoping to break your shield. But the shield holds and the recoil send him staggering back. This is your chance! You perform a mighty forward power attack (hold the left mouse button, press forward) and connect solidly. The blow staggers your foe once again, and you perform 3 slashing attacks in rapid succession (left mouse button, pause, left mouse button, pause, left mouse button), and finally the bully collapses to the ground, defeated.
The crowd disperses, going back to their own business."
[MrSmileyFaceDude] "We happen to think that console gamers are smarter than that, and the success of Morrowind on Xbox proves that console gamers actually ARE interested in games with MORE depth and complexity than some people seem to think they are."
[MrSmileyFaceDude] "I absolutely guarantee that they'll be able to make mods that will completely blow away anything we saw for Morrowind, using the new Construction Set."
[MrSmileyFaceDude] "You can only use the map-based fast travel to go to places you've already been. So you'll HAVE to walk to each possible location AT LEAST once."
[MrSmileyFaceDude] "We could make traditional creatures that looked like every other depiction of those creatures you've seen in books, movies, or other games, but then where's the originality in that?"
[MrSmileyFaceDude] "NPCs would have to be told to go into your house via Radiant AI. And even if they WERE, you could always lock your door..."
[Slateman] "Trust me, you're going to get lost if you wander in these forests and don't use the compass or map."
[MrSmileyFaceDude] "you can enter every interior."
[Pete] "There isn't a magazine on the planet that hasn't gotten information if they've asked for it."
[MrSmileyFaceDude] "Resurrected NPCs are not themselves. They're basically mindless automata who will follow you around and fight for you."
[MrSmileyFaceDude] "Oblivion is an extremely rich, complex game with a tremendous amount of depth, compelling quest lines, interesting NPC characters, a huge variety of player character types and intricate character progression set in a huge, varied game world. Combat, magic, and AI have all been dramatically improved to enhance gameplay while still providing a balance between player skill and character skill, because after all, Oblivion is a role playing game. Yes, some things that were present in Morrowind are not in Oblivion -- but a lot more has been added than removed, and the goal has always been to make a game that is both more accessible to first-time RPG players, and is also challenging and rewarding for more experienced players."
[Pete] "We will continue to support the mod community as best we can and let them do the great things they do, just as we did with Morrowind."
[Sentinel] "The sad fact is that many development studios can't afford to bankroll their own game development. So they rely on publishers to give them the money to create these games. The problem with this is that the publisher then feels they should have input into the game since they are spending the money. Hence Atari and EA have such a big influence on a game they publish.
Just glad here at Bethesda we are our own publisher and developer and have free reign to make what we want."
[MrSmileyFaceDude] "We're NOT going to slap in features that don't work well just to say we have them."
[Pete] "Holidays this year"
[Pete] "You know if you have a 360 it will look as good as it can possibly look. If you have the latest, greatest PC with the best video card, etc., it will probably look the same as the Xbox 360 version."
[MrSmileyFaceDude] "The compass, the quest marker and compass icons, are NOT the hand-holding, dumbing down babysitter some folks paint them out to be."
[Hayt] "We're around on a daily basis, and we're reading. When we're ready to comment on things, you'll all know." [/quote]
Also, Soul_Reaper2, I believe the only two other threads that I bitched in were the DA2 thread and the R6Vegas 2 thread.
Both of those games are pure unadulterated shit so I don't know what your problem is.
Not like I'm full on hating this game anyways.
I merely said that the combat looked unsatisfying and the dragon fights didn't seem all that special.
I'm sure the world will be as fun to explore as Oblivion's.
Chill, fanboys it's not like I'm tearing your precious Bethesda's game apart.
[QUOTE=The_Marine;31297337]Here enjoy a massive list of random quotes from various interviews:
Also, Soul_Reaper2, I believe the only two other threads that I bitched in were the DA2 thread and the R6Vegas 2 thread.
Both of those games are pure unadulterated shit so I don't know what your problem is.
Not like I'm full on hating this game anyways.
I merely said that the combat looked [b]unsatisfying and the dragon fights didn't seem all that special[/b].
I'm sure the world will be as fun to explore as Oblivion's.
Chill, fanboys it's not like I'm tearing your precious Bethesda's game apart.[/QUOTE]
True, true... most games today and the years that have passed their dragon battles/fights were all similar and Skyrim seems to be copying too much from the other games like Call of Dragon Black ops.
[editline]24th July 2011[/editline]
But as it's your opinion, I respect it and mean no disrespect.
Jesus, where am I saying that I've seen other games do it better? Where? Where the hell are you people getting this from?
Here what if I say that I'd prefer it if they treated each dragon fight much like the same way Shadow of the Colossus treats their boss battles?
[QUOTE=hypno-toad;31294629]Bethesda: "dragons climb buildings, dragons pick people up and fucking throw them, dragons can dynamically raid towns and kill inhabitants, dragons can divebomb and move in an direction they choose, dragons can land on the ground and chase you through the woods, dragons will follow you over vast distances if you've antagonized them"[/QUOTE]
Sorry gonna need a more reliable source than that.
[QUOTE=The_Marine;31297441]Jesus, where am I saying that I've seen other games do it better? Where? Where the hell are you people getting this from?
Here what if I say that I'd prefer it if they treated each dragon fight much like the same way Shadow of the Colossus treats their boss battles?[/QUOTE]
Read the edited part, your opinion I respect it, now leave it.
[QUOTE=Riutet;31297506]Sorry gonna need a more reliable source than that.[/QUOTE]
I get it, Riutet, I get it. Morrowind is better than every other TES game and always will be
[QUOTE=hypno-toad;31294629]Yeah, the dragon fights are better in Dragon Fight Simulator II.... oh wait, that game doesn't exist. Dragons until now have just been pesky little fucks that circle around your head with a looping animation shooting fire at you, IE: dark messiah. I think this is the best its going to be in quite a while.[/QUOTE]
Monster Hunter.
Not sure if people have seen these, but it's pretty cool to see, it goes to show how large the Elder scrolls universe actually is, click to enlarge.
[thumb]http://images.uesp.net/c/c3/TamrielMap.jpg[/thumb]
[thumb]http://images3.wikia.nocookie.net/__cb20110621230412/elderscrolls/images/0/01/OblivionGateMap.jpg[/thumb]
Skyrim does look quite small compared to Cyrodiil....
[QUOTE=David Tennant;31299530]Not sure if people have seen these, but it's pretty cool to see, it goes to show how large the Elder scrolls universe actually is, click to enlarge.
[thumb]http://images.uesp.net/c/c3/TamrielMap.jpg[/thumb]
[thumb]http://images3.wikia.nocookie.net/__cb20110621230412/elderscrolls/images/0/01/OblivionGateMap.jpg[/thumb][/QUOTE]
They were actually really smart about sectioning off the lands and giving them their own unique culture and environment so subsequent games would be interesting and different.
[QUOTE=Confused111;31264282][url]http://pc.ign.com/articles/118/1182286p1.html?_cmpid=ign18[/url]
Four dragons that won't be in Skyrim.[/QUOTE]
The dragon knight looks a lot like an argonian on a horse.
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