The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
55,644 replies, posted
There is also this one for Morrowind, it would make a great large poster.
[thumb]http://i.imgur.com/4Ujz8.jpg[/thumb]
[QUOTE=The_Marine;31297337]Here enjoy a massive list of random quotes from various interviews:
:words:
.[/QUOTE]
wow I read through half of that before I realized that that was all pre-release Oblivion info...fuck im high
[QUOTE=David Tennant;31299665]There is also this one for Morrowind, it would make a great large poster.
[thumb]http://i.imgur.com/4Ujz8.jpg[/thumb][/QUOTE]
I'd love a poster of that!
Just looking at it makes me want to replay it.
[QUOTE=hypno-toad;31297799]I get it, Riutet, I get it. Morrowind is better than every other TES game and always will be[/QUOTE]
Huh? I didn't say that in that post, I merely pointed out that Bethesda have a history of straight faced lies and saying that things they may intend to add in the future are already in the game, and they honestly cannot be trusted in anything they say or show.
But by the way, I think Morrowind is a seriously flawed game that does a few things very well, and that if it weren't Bethesda working on the TES series it could easily be bested. Honestly that is a very poor response you have given me, Bethesda are pretty big liars, there's plenty of evidence, that response neither rebuts this nor does it excuse their actions, it merely makes it look like you don't have a decent response and have to resort to an insult to get the last word in, I am disappointed Hypno-toad.
I keep hearing people compare Diablo 3 to Skyrim (and Guild Wars 2/SWTOR for that matter)
Why? It is a fucking dungeon crawler. Alien Swarm isn't an RPG. Random, but I wanted to see if anyone shared my views. :v:
[QUOTE=Chicken_Chaser;31302532]I keep hearing people compare Diablo 3 to Skyrim (and Guild Wars 2/SWTOR for that matter)
Why? It is a fucking dungeon crawler. Alien Swarm isn't an RPG. Random, but I wanted to see if anyone shared my views. :v:[/QUOTE]they both have elves
[QUOTE=Chicken_Chaser;31302532]I keep hearing people compare Diablo 3 to Skyrim (and Guild Wars 2/SWTOR for that matter)
Why? It is a fucking dungeon crawler. Alien Swarm isn't an RPG. Random, but I wanted to see if anyone shared my views. :v:[/QUOTE]
What do you consider to be the features that constitute an RPG? I think you will find that Diablo does qualify as being an RPG (action RPG to be exact), a poor example of one but then again so was Oblivion and the verdict is still out on Skyrim.
Yeah, Skyrim is also way better than the Lord Of the Rings movies.
[QUOTE=Riutet;31303114]What do you consider to be the features that constitute an RPG? I think you will find that Diablo does qualify as being an RPG (action RPG to be exact), a poor example of one but then again so was Oblivion and the verdict is still out on Skyrim.[/QUOTE]
I consider games like Baldurs Gate (witcher and dragon age origins are modern examples) and Two Worlds 2/TES/Gothic to be RPGs.You have to have more than stats to be constituted as a role playing game. You have to have the ability to affect the world and the people in it and shit. I don't want to start a long debate/flame war, though. Obviously I'm going against what critics and gaming sites say (the once that clump Final Fantasy as RPGs etc)
[QUOTE=Skyward;31300210]I'd love a poster of that!
Just looking at it makes me want to replay it.[/QUOTE]
There is a poster of it. When I owned Morrowind on the original Xbox, it came with that map. I used to have it hanging up above my computer.
[QUOTE=Chicken_Chaser;31303199]I consider games like Baldurs Gate (witcher and dragon age origins are modern examples) and Two Worlds 2/TES/Gothic to be RPGs.You have to have more than stats to be constituted as a role playing game. You have to have the ability to affect the world and the people in it and shit. I don't want to start a long debate/flame war, though. Obviously I'm going against what critics and gaming sites say (the once that clump Final Fantasy as RPGs etc)[/QUOTE]
That's a pretty uncodified and inconclusive answer, the act of providing a few examples of games that you consider to be RPGs without elaborating on your reasoning is a frankly pretty poor way of communicating how you define what an RPG is. Having the ability to have an effect on the world and the NPCs that inhabit it is not at all a prerequisite to a game being considered an RPG, but it is however a feature found in some of the more polished RPGs.
I'm aware that there is actually an ongoing debate in some forums to try and reach a conclusive answer as to what it is that defines an RPG because there is a lot of confusion over the term, a lot of confusion indeed. It's a term that is thrown around so casually, incorrectly and often that there are many misconceptions as to what constitutes an RPG, ideas which range from hilariously wrong (fantasy is RPG, story is RPG, you play the role of Master Chief) to "only part of the picture" takes.
My personal take is that which constitutes RPG in the context of videogames, is perspective (now bear in mind I'm not referring to the position from which you view the actions that happen within the game). The job of a roleplaying game is to take any single area contained within it, and with the addition of a set of varying rules and mechanics of which the player has the direct ability to influence in regards to his character, give unto the player a different experience when approaching that area with a different character (a character not being the idea of a character in the traditional sense but a result of the choices the player made in assigning stats or whatever mechanics the game uses to allow for different builds, background and narrative can come into how your stats are allocated but it is not necessary).
There are a number of mechanics that originated from RPGs that are now found within games that aren't RPGs that are there for whatever reason, one could argue that the RPG is not a genre itself but something of a symbiote, an addition to an already existing system to enact change when you approach a situation with a character build that is different to another. Following this take you would argue not whether or not a game is an RPG, but instead how much an RPG it is based on the significance of the RPG elements contained within it and the quantity (significance matters more than quantity, a lot more, but obviously significance in quantity would be superior).
But the idea that the role of an RPG is to enforce perspective upon the player by limiting the player's character and giving the player the ability to choose the areas in which the limits are lessened for the purpose of changing how each situation is interpreted and navigated by the player, is in my opinion the distillation of what it is to be an RPG. It does not matter whether the game is narrative based, whether it focuses on combat, whether it is linear (progression wise) or all of the above, what matters is that it uses a system of variation to ensure that a situation is different (functionally) when approached with a different build. It is for that reason that I consider some JRPGs to be RPGs, but also why I think quite lowly of a fair amount of them (as RPGs).
I could probably go into further detail but you said you didn't want to turn it into a debate so I won't. But I do agree with a point you made there, you have to have more than stats for your game to be an RPG, that is indeed true, Oblivion is a very good example of this, even Todd Howard himself has admitted that the stat system of Oblivion is just numbers going up, stats really do have to have significance and alter how you approach each situation.
Heh, the only reason I'm vague is because, like you have said, this has been debated to hell and back. :v: Nice read.
If you take it literally, Halo is a [b]role-playing game[/b].
It's a [b]game[/b] in which you [b]play[/b] the [b]role[/b] of the Master Chief.
These days it's largely a subjective thing, some of us take the whole stats/skills thing to be part of an RPG, some of us base it on narrative detail and world immersion (which is helpful). But when you take it literally, the actual meaning of the words, it's any game in which you play the role of someone who is not yourself. Which is basically every game.
That being said, I have no idea what a good alternate term that describes what the genre definition is. A first person shooter is a game in which you shoot people from a first-person perspective, that's self-explanatory, as are TPS, RTS, racing/driving games, etc. basically every genre of gaming fits this - except RPGs.
To me, what constitutes a genre RPG is a game that creates a world you are free to interact with in any way you choose. A game with a linear storyline and a closed-in world design does not allow you to immerse yourself, as your will is subjugated by what the game wants you to do. An open world that adapts to your actions and potentially the actions of other players within it, is a world that lets you properly play the role of the character you've created to live within it. Whether you have to eat, drink or sleep to live, or if you have numerically limited skills and statistics or no, it's an RPG if it has a world you can immerse yourself in.
Jesus fucking christ we don't care what RPG means or what it doesn't mean, "We get game, we play game" simple as that and then we play as a character we wish, picking how he behaves how he acts or who he likes, that is all now please don't post another wall of text showing us what you know about RPGs.
[QUOTE=Weiss;31304325]If you take it literally, Halo is a [b]role-playing game[/b].
It's a [b]game[/b] in which you [b]play[/b] the [b]role[/b] of the Master Chief.[/quote]
Already made a point on that.
[quote]some of us base it on narrative detail and world immersion (which is helpful).[/quote]
Those aren't RPG elements though, if anything they're elements that are more at home in adventure games.
[quote]except RPGs.[/quote]
Made a point about the symbiotic nature of the RPG too.
[quote]To me, what constitutes a genre RPG is a game that creates a world you are free to interact with in any way you choose. A game with a linear storyline and a closed-in world design does not allow you to immerse yourself, as your will is subjugated by what the game wants you to do. An open world that adapts to your actions and potentially the actions of other players within it, is a world that lets you properly play the role of the character you've created to live within it. Whether you have to eat, drink or sleep to live, or if you have numerically limited skills and statistics or no, it's an RPG if it has a world you can immerse yourself in.[/QUOTE]
Sounds more like a sandbox game than an RPG. In fact it sounds a lot like Minecraft.
ON TOPIC!
Does anyone feel that dragons might become like the next cliff racers or oblivion gates? They're fucking everywhere!
Hnngn just found out that the Middle Earth mod is being remade for Skyrim. And of course people are bitching "my pc cant run it now waaah" If you don't have at least an 8800 and a dual core then that's on you. And people are wondering why Gamebryo is not good enough. It should be obvious.
[QUOTE=SoUl_ReApEr2;31304442]Jesus fucking christ we don't care what RPG means or what it doesn't mean, "We get game, we play game" simple as that and then we play as a character we wish, picking how he behaves how he acts or who he likes, that is all now please don't post another wall of text showing us what you know about RPGs.[/QUOTE]
Sure, you just want to play your videogames, that's fine, I'm down with that, that's cool. Was just, ascertaining the definition of an RPG was integral to the current topic, that being people comparing Diablo 3 to Skyrim. The claim was that Diablo 3 was not an RPG but a dungeon crawler, I pointed out what qualified as an RPG to back up my reasoning for why Diablo 3 is an RPG and subject to comparisons to Skyrim. (although somewhat comically I forgot about the original topic nearer the end of my post and forgot to add on that bit).
The role playing in RPGs is that you're playing a different person and aren't directly influencing their skills as a mage, fighter, and otherwise. Your character's skills are what determines how good they are at something, not your skill as a player. In Halo your skill as a player directly determines the outcome of a battle, but in an RPG a single critical hit can kill your character even if you're the number one on the leaderboards in Counter Strike.
Skyrim is still definitely an RPG, no doubt about that. Even if there were no skills and such, with TES's level of interaction you could still stick to a specific role and play as that exclusively successfully.
Still though, I like to customize my characters abilities to suit the style of role Im going to play, rather than him just be [I]"ok at everything" [/I]. I think Skyrim has toned that down too much. Doesnt really change it's status as an RPG, but shaping your character's general abilities (strength, intelligence, speed, etc) helps you to work into the role you want to play.
For me its going to be kind of immersion breaking when Im a thief, and all the guards run at the same speed as me when Im trying to escape despite the fact that thieves prefer flight over fight.. being that they are thieves and not convicts.
I wish they didn't let you be good at everything. Really though how is that fun?
[QUOTE=hypno-toad;31304723]
For me its going to be kind of immersion breaking when Im a thief, and all the guards run at the same speed as me when Im trying to escape despite the fact that thieves prefer flight over fight.. being that they are thieves and not convicts.[/QUOTE]I believe they've stated that your movement speed will be affected by things like the weight of your armour as well as possibly perks and how many times you invest in Stamina upon levelling
[QUOTE=Chicken_Chaser;31304770]I wish they didn't let you be good at everything. Really though how is that fun?[/QUOTE]
It's to give the player more options, it's not incredibly fun to use a bow'n'arrow the whole game so if for example you want to try out some magic or melee you can give it a try without feeling useless, it's not as if you'll be great at everything, you'll still specialize in one thing you want to be/do (Melee, magic, stealth etc.).
[QUOTE=David Tennant;31304959]It's to give the player more options, it's not incredibly fun to use a bow'n'arrow the whole game so if for example you want to try out some magic or melee you can give it a try without feeling useless, it's not as if you'll be great at everything, you'll still specialize in one thing you want to be/do (Melee, magic, stealth etc.).[/QUOTE]
I think the most likely outcome is that there'll hardly feel like there's a difference between specialising in one skill and specialising in another, I think it'll likely come down to how decent the special abilities you unlock for specialising are. I've read that there's looking to be quite some variety in those special abilities, which might be cool. I'm gonna be rolling an archer either way because it looks like they work properly now.
[QUOTE=Riutet;31305091]I think the most likely outcome is that there'll hardly feel like there's a difference between specialising in one skill and specialising in another, I think it'll likely come down to how decent the special abilities you unlock for specialising are. I've read that there's looking to be quite some variety in those special abilities, which might be cool. I'm gonna be rolling an archer either way because it looks like they work properly now.[/QUOTE]
I can guarantee that if you specialize in something (getting items/armour for that specific role, using your attributes/perks to boost the specific role) it'll be much more powerful than if you say, pick up a sword for the first time after using bows the whole game. The way they plan to do it is you don't start in a specific roll, you start being able to use whatever the fuck you want then as your Dragonborn develops you'll naturally mold into your preferred role.
[QUOTE=David Tennant;31305224]I can guarantee that if you specialize in something (getting items/armour for that specific role, using your attributes/perks to boost the specific role) it'll be much more powerful than if you say, pick up a sword for the first time after using bows the whole game. The way they plan to do it is you don't start in a specific roll, you start being able to use whatever the fuck you want then as your Dragonborn develops you'll naturally mold into your preferred role.[/QUOTE]
That's how it's been for a while. Except you got a boost in some areas.
Exactly.
[QUOTE=Chicken_Chaser;31304770]I wish they didn't let you be good at everything. Really though how is that fun?[/QUOTE]
You can only choose 50 of 280 perks, you can't do everything.
Also isn't it kind of already established that Dragonborn are naturally gifted in a wide range of areas? E.g. Tiber and Uriel Septim.
I consider the protagonist's of TES games as someone who has natural gifts to become everything.
Like the power of Dragon Break (read it up). Basicly the power of haxing the world, like how Talos conquered Tamriel by saving, conquer province, saving, reload the first save game, conquer province, saving... rinse and repeat, then merging the savegames, basicly.
This is also how the Warp in the West was explained, Dragon Break (Dragon = Akatosh, god of Time) AKA Time Break AKA haxing the world. Hero of Daggerfall could not choose who to give the Mandella, so he did them all with the power of saving, giving and reloading then merging the save games.
Vivec accessed the Construction Set, failed "Incarnates/Eternal Champions/Champion of Cyrodiils/Hero of Daggerfalls/Dovahkiins" (characters the players has abadoned), and the list goes on.
Imperial Library has an article on it.
Hopefully, Skyrim makes up for the $20 wasted on Morrowind.
Sorry, you need to Log In to post a reply to this thread.