• The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
    55,644 replies, posted
Since the animations aren't motion captured (which would be virtually impossible in a game this big) I think I can let them off
[QUOTE=Generic.Monk;33040988]The file you are trying to access is temporarily unavailable. Please try again later.[/QUOTE] Part 1 works fine
[QUOTE=carcarcargo;33041030]Since the animations aren't motion captured (which would be virtually impossible in a game this big) I think I can let them off[/QUOTE] You can make good handmade animations, just use procedural and take time on them. Overgrowth and GTA IV are good examples of that.
[QUOTE=spekter;33040925]But that IS what they are. Those are the kinda things that are going to occur in the game. Just because it's set up doesn't mean anything.[/quote] [media]http://www.youtube.com/watch?v=pjbx6-KQoRg[/media] I post this every time someone says something like this. Bethesda lie. But don't turn this into an argument because it's already been done before, just know that they do lie and their walkthroughs aren't to be trusted, but may be true. We will see in time.
[QUOTE=Rigged237;33039898]Watched both videos and I'm pretty disappointed. The graphics look horrible, but it was the console version so maybe there's still hope. Animation and movement looked floaty like in Oblivion. Combat looks like Oblivion but with added slowmo fatalities like in Fallout 3. The fatality animations were poor and the enemies the character fought slid around like they were blocks of ice. There's a bit in the second video where a guy floats up a flight of stairs that at least got me laughing. Kinda sad how 23 minutes can completely erase any excitement I had for the game. It p. much looks like Oblivion 1.5[/QUOTE] Am I the only one who noticed the exceedingly low resolution of the videos? Not to mention it was probably console gameplay. Play anything at 1280 x 420 apply wmv and flv compression and it will look like shit. [quote=Destructoid]If there was any confusion at all, let me clarify right now: Skyrim is gorgeous. It is an absolutely beautiful friggin’ game, and anyone not lauding it as such should get a slap. Both in terms of art direction and the Creation engine’s ability to effectively give your eyes a blowjob, it’s just really damn pretty[/quote]
[QUOTE=Generic.Monk;33040979]except oblivion was a fantastic game, you're just dumb[/QUOTE]the greatness of it it depends on what you want in an rpg i enjoyed it a lot but i'd be lying if i said the story/writing/graphics/style/combat wasn't terrible
[QUOTE=Riutet;33041103][media]http://www.youtube.com/watch?v=pjbx6-KQoRg[/media] I post this every time someone says something like this. Bethesda lie. But don't turn this into an argument because it's already been done before, just know that they do lie and their walkthroughs aren't to be trusted, but may be true. We will see in time.[/QUOTE] Everyone thinks ALL developers lie in this day and age. Also they did say they had to dumb down the Radiant AI there because it was fucking up all over the place. Also, the majority of footage/media they show prior to a games release isn't representative of the final product, changes can be made and you can't expect them to have something dead perfect when its x amount of time off from release.
[QUOTE=Ganerumo;33041093]You can make good handmade animations, just use procedural and take time on them. Overgrowth and GTA IV are good examples of that.[/QUOTE] Yeah but then the game would take even longer to make, meaning hte technology they are using currently would be out of date by the time it was released.
Radiant AI never even existed
[QUOTE=Riutet;33041103][media]http://www.youtube.com/watch?v=pjbx6-KQoRg[/media] I post this every time someone says something like this. Bethesda lie. But don't turn this into an argument because it's already been done before, just know that they do lie and their walkthroughs aren't to be trusted, but may be true. We will see in time.[/QUOTE] They haven't shown anything on this level for Skyrim. What are you suggesting they're lying about this time around?
[QUOTE=Riutet;33041103][media]http://www.youtube.com/watch?v=pjbx6-KQoRg[/media] I post this every time someone says something like this. Bethesda lie. But don't turn this into an argument because it's already been done before, just know that they do lie and their walkthroughs aren't to be trusted, but may be true. We will see in time.[/QUOTE] This video isn't exactly the best argument you would come up with. This was supposed to happen in the game, but it was scrapped away because of the lack of time they had to make the whole thing work at an entire game's scale. A Valve developer said it best - most devs always experiment things in some of their games, so they can reuse it on other titles later on. If something can't be added in one title, then the idea and most of the stuff that was programed is kept, so they don't have to start all over again when they have actual time to include the said feature. My point is, RadiantAI was scrapped away from Oblivion but they didn't trash it away, they had time to fix it and the first thing they probably did was making a final, working version so it could be added in Skyrim.
[QUOTE=spekter;33041137]Everyone thinks ALL developers lie in this day and age. Also they did say they had to dumb down the Radiant AI there because it was fucking up all over the place.[/QUOTE][quote][Slateman] "Each of the faction lines in this game have plots and quests to much greater depth over MW. Quality, not quantity." [MrSmileyFaceDude] "I know you don't want to hear it, but you're just going to have to trust us that the dialogue is better than Morrowind's." [Todd] "As you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple 'get the diamond from that guy...' quest can be done in hundreds of ways now." [VSXX] "We have everything from mice to moles to crickets. The most fearsome you have ever seen even! You thought sleeping at night with a singing cricket outside your window was bad. You wait till you meet the one that plays a 14 piece drum set outside your window." [Pete] "Honestly, and this is just my opinion, I think the broiler RPG guys are going to love what we have in store for them in Oblivion. The depth, the level of polish...it crushes Morrowind. That doesn't mean that other people won't want to buy it and play it because it's a beautiful game that has fun combat and cool quests. We'll make enough copies for everyone." [MrSmileyFaceDude] "You'll be reading LOTS of stuff. All of the quest lines are much more in depth, challenging and interesting. And there's a heck of a lot more to the game than just the guilds and the main quest. Lots and lots of other things to do that haven't been mentioned. Stats play a huge, huge role. Class actually has meaning this time. The game is better balanced. You have more rewards for advancement besides just getting better at things. The dungeons are better designed, the NPCs are more interesting, the dialogue is better written. If you think this is a simple, dumbed down hack & slash, you couldn't be more wrong." [BlueDev] "For Oblivion, there's a very concious effort to avoid too much random information spewing by NPCs. Fear not--there's still the same amount of info to be found in the game. In fact, the NPCs probably have more than ever to say; it just makes more sense for them to say it." [MrSmileyFaceDude] "Oblivion is infinitely superior to Morrowind in every conceivable way." [MattRyan] "So for all of you thinking that it would be neat to steal something, and then take off on your horse....guess what? An NPC can do the same pepper paste trick to you as well. " [Todd] "The clothing you wear does affect certain NPC's, but not in a big way, it’s subtle." [MrSmileyFaceDude] "Broken shields and weapons are automatically dropped and they clatter to the ground using Havok physics. Broken armor stays on, but is ineffective and you'll know if you're wearing broken armor or not." [Slateman] "While I cannot go into detail, rest assured that even players who max out a bunch of skills will discover challenges in this game. We didn't leave you guys out " [MrSmileyFaceDude] "Just because you can attempt to bribe someone does not mean they'll automatically accept it." [MattRyan] "We are gamers. We have given tons of time toward the balance of gameplay. Asside from the designers, artists, programmers, and producers.... our staff of QA testers are extremely good at exploiting our game systems and looking for loopholes in gameplay, or shortfalls in fun vs. realism. In conclusion, to completely cut out any adjustment to difficulty in enemies would not be fun, just as making all creatures off-set to your level would not be fun." [Slateman] "Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring " [MattRyan] "If everything was leveled then you'd have no fear of anything in the game ('I can beat everything!') We plan on scaring the heck out of the player by higher level creatures." [MrSmileyFaceDude] "You're walking through a seedy part of a town in Western Cyrodiil. People mill about, some engaged in conversation, others minding their own business, out on their own errands. Suddenly, an ugly man decides he doesn't like you. Maybe he's drunk, maybe he's just a bully, maybe he's just showing off in front of his friends -- but for whatever reason, he has taken your measure and decided he can best you. He comes charging at you, with a nasty looking mace in his hand and a look of hatred on his face. Onlookers move back to make room for what should be an entertaining fight. Quickly drawing your sword and shield, you wheel around to face him. He's upon you pretty quickly though, and you barely have time to raise your shield (hold right mouse button) before his first blow thunders down upon you. But you block well, and as he recoils from the collision, you quickly perform left & right slashes with your sword (left click, pause, left click). The bully realizes this isn't going to be easy. He backs off a bit, and starts dodging around you. First to the left, then to the right. You maneuver to keep him in view, looking for an opening. Suddenly he steps back, raises his mace in both hands, and steps forward, bringing the mace towards your head in a crushing blow! But you're quick -- you step to the side as he attacks. As he passes by, you execute a spinning maneuver and slash him in the side (hold left mouse button and left maneuver key). The hit is solid, and your foe staggers from the blow. But it's not over yet. The bully swings his mace wildly -- his first swing misses, but the next one connects for a blow that sends you staggering. Pressing his advantage, the bully bears down on you with a power attack of his own. OUCH. This isn't going well. You take a glance at your health meter, it's getting a bit low. You quickly back up out of the bully's reach and raise your shield (hold right mouse button). He's hurting, too. You circle each other for a time, looking for an opening, trying to recover some fatigue. Finally the bully charges forward with a devastating overhead blow, perhaps hoping to break your shield. But the shield holds and the recoil send him staggering back. This is your chance! You perform a mighty forward power attack (hold the left mouse button, press forward) and connect solidly. The blow staggers your foe once again, and you perform 3 slashing attacks in rapid succession (left mouse button, pause, left mouse button, pause, left mouse button), and finally the bully collapses to the ground, defeated. The crowd disperses, going back to their own business." [MrSmileyFaceDude] "We happen to think that console gamers are smarter than that, and the success of Morrowind on Xbox proves that console gamers actually ARE interested in games with MORE depth and complexity than some people seem to think they are." [MrSmileyFaceDude] "I absolutely guarantee that they'll be able to make mods that will completely blow away anything we saw for Morrowind, using the new Construction Set." [MrSmileyFaceDude] "You can only use the map-based fast travel to go to places you've already been. So you'll HAVE to walk to each possible location AT LEAST once." [MrSmileyFaceDude] "We could make traditional creatures that looked like every other depiction of those creatures you've seen in books, food network, or other games, but then where's the originality in that?" [MrSmileyFaceDude] "NPCs would have to be told to go into your house via Radiant AI. And even if they WERE, you could always lock your door..." [Slateman] "Trust me, you're going to get lost if you wander in these forests and don't use the compass or map." [MrSmileyFaceDude] "you can enter every interior." [Pete] "There isn't a magazine on the planet that hasn't gotten information if they've asked for it." [MrSmileyFaceDude] "Resurrected NPCs are not themselves. They're basically mindless automata who will follow you around and fight for you." [MrSmileyFaceDude] "Oblivion is an extremely rich, complex game with a tremendous amount of depth, compelling quest lines, interesting NPC characters, a huge variety of player character types and intricate character progression set in a huge, varied game world. combat, magic, and AI have all been dramatically improved to enhance gameplay while still providing a balance between player skill and character skill, because after all, Oblivion is a role playing game. Yes, some things that were present in Morrowind are not in Oblivion -- but a lot more has been added than removed, and the goal has always been to make a game that is both more accessible to first-time RPG players, and is also challenging and rewarding for more experienced players." [Pete] "We will continue to support the mod community as best we can and let them do the great things they do, just as we did with Morrowind." [Sentinel] "The sad fact is that many development studios can't afford to bankroll their own game development. So they rely on publishers to give them the money to create these games. The problem with this is that the publisher then feels they should have input into the game since they are spending the money. Hence Atari and EA have such a big influence on a game they publish. Just glad here at Bethesda we are our own publisher and developer and have delicious reign to make what we want." [MrSmileyFaceDude] "We're NOT going to slap in features that don't work well just to say we have them." [Pete] "Holidays this year" [Pete] "You know if you have a 360 it will look as good as it can possibly look. If you have the latest, greatest PC with the best recipe card, etc., it will probably look the same as the Xbox 360 version." [MrSmileyFaceDude] "The compass, the quest marker and compass icons, are NOT the hand-holding, dumbing down babysitter some folks paint them out to be." [Hayt] "We're around on a daily basis, and we're reading. When we're ready to comment on things, you'll all know."[/quote]
[QUOTE=stepat201;33041163]They haven't shown anything on this level for Skyrim. What are you suggesting they're lying about this time around?[/QUOTE] It's just an example to demonstrate that you can't always take these game presentations that devs show as accurate representations of the final game.
[QUOTE=stepat201;33041163]They haven't shown anything on this level for Skyrim. What are you suggesting they're lying about this time around?[/QUOTE] Clearly they are lying about the game itself Skyrim doesn't exist, its just another one of Todd's Lies. The final release will just be a single advancing skill ("asskicking") and you'll be pitted down a single long 4-face hallway fighting against cutouts of cult members
[QUOTE=carcarcargo;33041149]Yeah but then the game would take even longer to make, meaning hte technology they are using currently would be out of date by the time it was released.[/QUOTE] It took 5 years to make the damn game, the guy from Overgrowth single-handedly makes one animation per week while programming the rest of the entire game, modeling everything, adding tons of features, drawing a comic and several artworks, let alone the sound recording that he though does with a small team. How come such a big team can't assign a team of, say, five modelers to do the sets of animations ? It would take half a year at max to be done.
Sigh... I never watched those videos but everyone seems to be complaining about the animations and sub-par console graphics... and I'm getting it for 360. I'm starting to wonder if I was just blinded by the anticipation, Oblivion was literally my favorite game of all time
[QUOTE=benzi2k7;33041207][/QUOTE] You expect me to read all that?
[QUOTE=hypno-toad;33041132]Am I the only one who noticed the exceedingly low resolution of the videos? Not to mention it was probably console gameplay. Play anything at 1280 x 420 apply wmv and flv compression and it will look like shit.[/QUOTE] I can see where he's coming from though, completely ignoring the videos and looking at the content they have released to show off what the game looks like, it does look like a game from 2006 prettied up. It does look outdated, even considering that they're showing you a pretty huge amount of content on screen at once whereas other games have managed similar while looking much better. That doesn't bother me personally though, I think it looks adequate, if they manage to get the game matching the concept art, while it may look old it could still be very pretty.
[QUOTE=benzi2k7;33041136]the greatness of it it depends on what you want in an rpg i enjoyed it a lot but i'd be lying if i said the story/writing/graphics/style/combat wasn't terrible[/QUOTE] actually yes, from almost every conceivable angle it's a terrible game but it's much greater than the sum of its parts (fyi this is true with morrowind too, and most bethesda games)
[QUOTE=Ganerumo;33041221]It took 5 years to make the damn game, the guy from Overgrowth single-handedly makes one animation per week. How come such a big team can't assign a team of, say, five modelers to do the sets of animations ? It would take half a year at max to be done.[/QUOTE] Majority of the animations in overgrowth are driven by a lot of things, it's not just him articulating it all perfectly.
[QUOTE=spekter;33041227]You expect me to read all that?[/QUOTE] basically it's a bunch of bullshit Todd and devs said were going to be in Oblivion but isn't also Todd is worse than Hitler but I unironically believe this
[QUOTE=TunnelSnake;33041223]Sigh... I never watched those videos but everyone seems to be complaining about the animations and sub-par console graphics... and I'm getting it for 360. I'm starting to wonder if I was just blinded by the anticipation, Oblivion was literally my favorite game of all time[/QUOTE] DO NOT GET IT FOR XBOX 360. You're going to regret it a lot. Barely any dev support, no mods, no fixes, no custom settings.
[QUOTE=spekter;33041227]You expect me to read all that?[/QUOTE]I dunno, it gives a good outlook on Bethesda. I like them but people have to be wary about what they say.
[QUOTE=Riutet;33039680]Human nature man, if there was no penalty for doing it most people would pick up absolutely everything. The problem with TES is that the penalty for hoarding is much too small, your ability to function should decline based on how heavy your equipped items are and how heavy your carried items are, works for most other games, namely Demon's Souls (although carry weight doesn't have much of an effect on you or at all I don't think but you are very limited in what you can carry). But yeah I agree with that, I don't hoard items unless they look important, I don't hoard items so that I can sell them at a merchant for infinite money, I try not to use obvious exploits that would allow me to break the economy the developers have put in place. But I wish they'd try to fix these problems rather than rely on player cooperation.[/QUOTE] Well its also human nature to be somewhat lazy and conserve time and energy for important activities (usually...), so realistically someone who wasn't desperate wouldn't spend lots of "effort" hording for anything unless their income depended on it and they had nothing better to do (like some kind of thief). Game make it almost "too easy" with it being super quick to loot, and its not possible to fatigue yourself on a long term, and in the game world time usually tends to wait on you. If the game didn't wait on your presence or your actions to continue forward into its timeline or if searching things wasn't as easy as vaccuming everything up, then I can bet hoarding would probably be treated a lot more "realistically" and "tactfully" than the current method of just vaccuming up everything. Though I doubt a game like that ever would be made because completionists and hoarders everywhere would die on the inside.
[QUOTE=Ganerumo;33041280]DO NOT GET IT FOR XBOX 360. You're going to regret it a lot. Barely any dev support, no mods, no fixes, no custom settings.[/QUOTE] My computer can't run Skyrim so I'm pretty much forced to get it on PS3.
[QUOTE=spekter;33041239]Majority of the animations in overgrowth are driven by a lot of things, it's not just him articulating it all perfectly.[/QUOTE] I know right, he made an entire video about how he does these animations, which are basically a mix between procedural and handmade. But once again, he does it all alone, and does it very well, why can't Bethesda do it with all their technology ?
[QUOTE=Rigged237;33041260]basically it's a bunch of bullshit Todd and devs said were going to be in Oblivion but isn't also Todd is worse than Hitler but I unironically believe this[/QUOTE] They aren't the first to announce features which completely disappear at release. It's hardly lying it's just them rushing all this shit in without going over them first.
[QUOTE=Generic.Monk;33041235]actually yes, from almost every conceivable angle it's a terrible game but it's much greater than the sum of its parts[/QUOTE]I think because there's not really any other game out there like it helps it a lot.
[QUOTE=benzi2k7;33041207][/QUOTE] snippety snip
[QUOTE=Rigged237;33041260]basically it's a bunch of bullshit Todd and devs said were going to be in Oblivion but isn't also Todd is worse than Hitler but I unironically believe this[/QUOTE] The Valve team released beta videos of Half Life ² featuring scripted content that was later scrapped out of the game ! THEY ARE THE WORST DEVS EVER AND HL² IS JUST A PIECE OF CRAP
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