The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
55,644 replies, posted
[QUOTE=Rigged237;33041955]but i like that kind of stuff. I like board games and dice rolls. why aren't there more games like that? Why can't Skyrim be like that? Is it too much to just think in a game? Is it too difficult and confusing for people to have stats and skills in a RPG now? I feel like Elderscrolls is sliding into Dragon Age territory. Soon it will be nothing more than twilight caliber fantasy for fanfic writing emo girls and their lonely single mothers. It will become the COD of RPGS[/QUOTE]
Something Awful and /v/ would love the hell out of you.
[QUOTE=Rigged237;33041955]but i like that kind of stuff. I like board games and dice rolls. why aren't there more games like that? Why can't Skyrim be like that? Is it too much to just think in a game? Is it too difficult and confusing for people to have stats and skills in a RPG now? I feel like Elderscrolls is sliding into Dragon Age territory. Soon it will be nothing more than twilight caliber fantasy for fanfic writing emo girls and their lonely single mothers. It will become the COD of RPGS[/QUOTE]
Bethesda has always tried new approaches of RPG and changed the entire way of playing pretty much at every new game they made (except for Arena/Daggerfall which were pretty similar).
There already are THREE ENTIRE GAMES with that dice based RPG gameplay - Arena, Daggerfall and Morrowind, and that's not even counting Redguard.
So, yeah, first of all, they already did that sort of game. Second, and that's the most important point, it would be outdated. As good as Morrowind is, it has the privilege of being old, which makes it definitely better by the mere fact we can't apply modern standards to it - if the same game with the same gameplay was released today, it would be ran to the ground and have no success whatsoever because it would be too basic. The same applies to other games like Deus ex - they are good, but the reason more recent games of the same franchise are so different is that because the devs have to innovate and add new things in order to keep the franchise fresh and interesting.
TeS would be closer to "the CoD of RPGs" if it actually followed the same gameplay as morrowind than if it kept going on innovation and new gameplay approaches.
[QUOTE=MoarToast;33042029]Something Awful and /v/ would love the hell out of you.[/QUOTE]
wow crazy that I both browse there
[QUOTE=Ganerumo;33041958]If a reviewer writes something pretentious in his own review he pretty much instantly invalidates his entire review because it makes him sound like an annoying douchebag that wants to convert you to his way of seeing things, not actually being as objective as possible.[/QUOTE]
Except it doesn't work that way, he wasn't being pretentious but assuming that he was, everything else (except for the thing he said about books) was valid, now let's assume that he's saying something that you personally think is correct, yet he still says that "pretentious" bit at the end, invalidated still? Of all Oblivion reviews I have read, that is the most objective one.
[QUOTE=Gilboron;33041964]...I sure hope you're not implying Morrowind had a terrible UI and that I'm just a bad reader.[/QUOTE]
Morrowind HAD a terrible UI. The entire interface was a clusterfuck of gigantic windows you couldn't resize and had no room to move around anyway.
[QUOTE=Chrille;33041591]but it doesn't even have tessellation or any of the other DX11 features[/QUOTE]
Who needs your punk-ass tessellation anyways
[quote][img]http://i.imgur.com/Zz8jW.jpg[/img][/quote]
[QUOTE=Ganerumo;33042070]Morrowind HAD a terrible UI. The entire interface was a clusterfuck of gigantic windows you couldn't resize and had no room to move around anyway.[/QUOTE]
but you could move and resize them?
[QUOTE=Gilboron;33041972]Define "character" then :v:[/QUOTE]
char·ac·ter [kar-ik-ter] Show IPA
noun
1.
the aggregate of features and traits that form the individual nature of some person or thing.
Jiub is a dialogue dispenser sadly, though he does get a nod in Oblivion.
[QUOTE=Rigged237;33041955]but i like that kind of stuff. I like board games and dice rolls. why aren't there more games like that? Why can't Skyrim be like that?
[/QUOTE]
because that's stupid. if you wanna play board games play a bloody board game.
[QUOTE=Riutet;33042063]Except it doesn't work that way, he wasn't being pretentious but assuming that he was, everything else (except for the thing he said about books) was valid, now let's assume that he's saying something that you personally think is correct, yet he still says that "pretentious" bit at the end, invalidated still? Of all Oblivion reviews I have read, that is the most objective one.[/QUOTE]
Well he still managed to sound pretentious to people which is already a bad thing.
"X is bad, Y is good, so you'll like the game better if you're more into Y than X"
vs
"X is bad, Y is good, so you'll only like the game if you're the kind of person who doesn't care about quality X and prefer Y"
Both aren't pretentious, yet the second one definitely sounds like the reviewer judges its reader.
[editline]30th October 2011[/editline]
[QUOTE=Rigged237;33042081]but you could move and resize them?[/QUOTE]
Hold on, I have morrowind installed, gotta make a screenshot to make myself clear.
[QUOTE=hypno-toad;33042073]Who needs your punk-ass tessellation anyways[/QUOTE]
terrible animations they are even worse than oblivions
[QUOTE=Chrille;33042129]terrible animations they are even worse than oblivions[/QUOTE]
Seeing ten minutes of a game makes me an expert on the whole thing
How is morrowind's UI bad?
Its all right there and you can change the size of windows if you don't use them much.
also, spell deletion
[editline]30th October 2011[/editline]
[QUOTE=thisispain;33042102]because that's stupid. if you wanna play board games play a bloody board game.[/QUOTE]
Yeah.. really.
the only reason dicerolls were used (or the fact that board games existed, for that matter) is because people didn't have fucking qaud core processors that can fire off thousands of calculations every second. Why would game designers make a board game when they can make a world and put you into it to experience it first hand with human-like abilities? Why would you squander the ability to create highly interactive 3d worlds in computer game in favor of a glorified board game.
[img]http://s3.noelshack.com/uploads/images/14586848299287_20111030_00001.jpg[/img]
The spell window on the lower left can't be made bigger than what it already is, the ingame minimap is awfully small, can't zoom on the big map, the two windows at the left could be very easily merged together.
It's also impossible to run the game on high resolution which gives even less room to browse the UI correctly.
[QUOTE=Ganerumo;33041818]Something funny I noticed is the huge difference between people who prefer Morrowind and people who prefer Oblivion.
One constantly whines about how THEIR game is superior and drowns the next one widely and how Oblivion is a wide piece of casual shit, while the other just says Oblivion is as good as Morrowind, without admitting or even implying it was actually completely superior to TeS III.
Seriously, if Oblivion was such a piece of shit no one would talk about it and no one would still be playing it - to this day, a lot of people still play Daggerfall, Morrowind and Oblivion on a regular basis and keep modding them (especially Oblivion because the SDK was much more accessible in my opinion) and that's for a reason - no game surpasses the previous one, they all have their qualities and defects.
Stating the game you prefer somewhat has everything better made than another one is a proof of your own blindness and stupidity - they all have their weaknesses and strengths. Personally, I prefer Oblivion over Morrowind because it was less a "true" RPG with entirely stat based combat and had more interactivity, with all the voiced dialogue and characters that in my very own opinion were more interesting because, well, they would actually talk. All of them would, not only a few important characters that were easily spotted because they had a voice actor for every line they uttered.
Morrowind was more about stats and skills - you couldn't block on your own, combat was dull and repetitive (Oblivion, without having the best combat system ever, was undeniably more dynamic), everything was based on virtual dice rolls and the pure stats of your character, pretty much exactly like a true board game.[/QUOTE]
I vastly preferred Morrowind to Oblivion, but I'd be kidding myself if I didn't think Oblivion was a good game still. Oblivion had better gameplay mechanics overall (though in need of tweaking, which mods have done), but Morrowind had better environment and world design, not to mention it just had more content. As someone who values the immersion that good environment/world design brings higher than raw gameplay mechanics (and that more content allows for better roleplay) , I vastly preferred Morrowind, to the point where if I'd reinstall any one TES game right now It'd probably be heavily modded morrowind vs heavily modded Oblivion. I could just get into Morrowind better.
But I still really liked oblivion, and it doesn't have terrible world design or anything. I just thought morrowind did better in that department, and its something I find to be very important in games (specifically RPG's)
[QUOTE=Ganerumo;33042043]Bethesda has always tried new approaches of RPG and changed the entire way of playing pretty much at every new game they made (except for Arena/Daggerfall which were pretty similar).
There already are THREE ENTIRE GAMES with that dice based RPG gameplay - Arena, Daggerfall and Morrowind, and that's not even counting Redguard.
So, yeah, first of all, they already did that sort of game. Second, and that's the most important point, it would be outdated. As good as Morrowind is, it has the privilege of being old, which makes it definitely better by the mere fact we can't apply modern standards to it - if the same game with the same gameplay was released today, it would be ran to the ground and have no success whatsoever because it would be too basic.[/quote]
The solution to dealing with an outdated concept is not to scrap it in favour of an equally as broken but more modern feeling system, but instead to move to a system that both works better and is more enjoyable. I personally don't care for Morrowind's combat system, but it worked better than Oblivion's. I'd rather something better than the both of them, and of what I have seen of Skyrim it's a bit of a step up from Oblivion but still very similar.
[quote]The same applies to other games like Deus ex - they are good, but the reason more recent games of the same franchise are so different is that because the devs have to innovate and add new things in order to keep the franchise fresh and interesting.[/quote]
DXHR didn't innovate at all though, design wise it was a step back in a bunch of areas that really mattered, but at the same time a step up in areas that didn't matter as much but still contributed to the overall enjoyment of the game.
Your idea of innovation seems to be just changing things for the sake of change, change is good, but not all change is good, and there's a common misunderstanding where some people think other people think change is bad, when in reality that person thinks the change that has been made is bad but is all for change in a way that causes improvement.
[QUOTE=Tacosheller;33041994]I'm just saying most Morrowind fanboys are that type of person, you know, the 'hurr pc mester rece' type of people. The kind that think The Witcher 2 is the best game ever.[/QUOTE]
the witcher 2 is fucking fantastic though
also morrowind's UI is preferable to oblivion's, unfortunately everything's fucking small since it's optimised for screens from 2002
On the topic of the whole boardgame thing: I think that TES has pretty much established that it doesn't want to be like a board game anymore, despite the older ones being more like that. Honestly, I don't think it's just for a larger profit, although that it probably part of the reason, but it's really just a lot more immersive when most of the stat crunching and shit is going on in the background.
It's actually kind of silly how you could play the game as a stealth character, but when you level up from experience, you can make your character better at spellcasting or alchemy even if they've never used a spell or a mortar & pestle for the entire run of the game, so it makes more sense if you get better at sneaking if you sneak more, or get better at swordsmanship because you get in a lot of sword-fights. Bethesda wants the games to be a lot more immersive, so they're taking that approach, and I don't really see a problem with that.
Play the earlier games if you want a D&D-like Elder Scrolls game, and if you just want a D&D like video game, there are still games that are like that being released today.
Also, in my opinion, none of the Elder Scrolls games have ever had a good HUD, they're either too much of an unintuitive and/or disorganized clusterfuck or way too minimalist, and Skyrim seems to fit into the latter category. I'm hoping Darnified gets a UI out a short while after release if it ends up being the same on all platforms.
[QUOTE=hypno-toad;33042175]How is morrowind's UI bad?
Its all right there and you can change the size of windows if you don't use them much.
also, spell deletion
[editline]30th October 2011[/editline]
Yeah.. really.
the only reason dicerolls were used (or the fact that board games existed, for that matter) is because people didn't have fucking qaud core processors that can fire off thousands of calculations every second. Why would game designers make a board game when they can make a world and put you into it to experience it first hand with human-like abilities? Why would you squander the ability to create highly interactive 3d worlds in computer game in favor of a glorified board game.[/QUOTE]
Because highly interactive 3d worlds are for casual fags who are stupid and can't think while board games are for the master highly intelligent race obviously.
[QUOTE=KorJax;33042262]I vastly preferred Morrowind to Oblivion, but I'd be kidding myself if I didn't think Oblivion was a good game still. Oblivion had better gameplay mechanics overall (though in need of tweaking, which mods have done), but Morrowind had better environment and world design, not to mention it just had more content. As someone who values the immersion that good environment/world design brings higher than raw gameplay mechanics (and that more content allows for better roleplay) , I vastly preferred Morrowind, to the point where if I'd reinstall any one TES game right now It'd probably be heavily modded morrowind vs heavily modded Oblivion. I could just get into Morrowind better.
But I still really liked oblivion, and it doesn't have terrible world design or anything. I just thought morrowind did better in that department, and its something I find to be very important in games (specifically RPG's)[/QUOTE]
For me it's kind of the opposite - I found Morrowind to have a very odd and corridor-looking world design (I liked to be able to leave the road and roam around totally freely in Oblivion, which is barely possible in Morrowind because there's a lot of fences you can't jump above until you have high acrobatics skills), and I actually preferred the classical fantasy setting of Oblivion over Morrowind's more strange looking vision of the world.
[QUOTE=bobsynergy;33042313]Because highly interactive 3d worlds are for casual fags who are stupid and can't think while board games are for the master highly intelligent race obviously.[/QUOTE]
"i wanna spend more time fighting with the game mechanics and juggling math than actually playing the game why don't you guys"
[QUOTE=Ganerumo;33042246][img]http://s3.noelshack.com/uploads/images/14586848299287_20111030_00001.jpg[/img]
The spell window on the lower left can't be made bigger than what it already is, the ingame minimap is awfully small, can't zoom on the big map, the two windows at the left could be very easily merged together.
It's also impossible to run the game on high resolution which gives even less room to browse the UI correctly.[/QUOTE]
Honestly it sounds like a bunch of nitpicking. If you've actually used it seriously you'll find its very functional. The minimap isn't even needed (its why it was taken out in Oblivion I bet), the map is easy to use and all inclusive, and its easy to use your entire inventory from the get-go. All the windows are resizable to fit your screen needs and resolution.
I'm not saying its a pinnacle of a UI, but I don't see how its bad (unless you are using it on a console)
[QUOTE=PrusseluskenV2;33042307]morrowind was a fucking horrible game. the gameplay sucked, the world was bland and boring, the UI was shit and combat was miserable.
[/QUOTE]
You say that because you compare it to Oblivion, which had better gameplay, a more vivid world, a more appreciable UI and a dynamic combat system. If you took Morrowind as what it is - a diceroll based old school rpg, you would find it good.
Personally I like both games but Oblivion has my preference by far, just because it's more dynamic.
I thought something amazing happened when i saw 150+ new posts
But it seems there is a war between Morrowind and Oblivion, 2 games [I]from the same game series[/I]
[QUOTE=KorJax;33042337]
I'm not saying its a pinnacle of a UI, but I don't see how its bad (unless you are using it on a console)[/QUOTE]
morrowind on the XBOX kicks ass
[QUOTE=Rigged237;33041955]but i like that kind of stuff. I like board games and dice rolls. why aren't there more games like that? Why can't Skyrim be like that? Is it too much to just think in a game? Is it too difficult and confusing for people to have stats and skills in a RPG now? I feel like Elderscrolls is sliding into Dragon Age territory. Soon it will be nothing more than twilight caliber fantasy for fanfic writing emo girls and their lonely single mothers. It will become the COD of RPGS[/QUOTE]
slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope slippery slope
Anyone got a new link to the first of the two videos of the tutorial? The Megaupload link has been giving the "temporarily unavailable" error for quite some time now.
Am I the only one who kind of liked every Elder-Scrolls game equally?
[QUOTE=KorJax;33042337]Honestly it sounds like a bunch of nitpicking. If you've actually used it seriously you'll find its very functional. The minimap isn't even needed (its why it was taken out in Oblivion I bet), the map is easy to use and all inclusive, and its easy to use your entire inventory from the get-go. All the windows are resizable to fit your screen needs and resolution.
I'm not saying its a pinnacle of a UI, but I don't see how its bad (unless you are using it on a console)[/QUOTE]
I have a very hard time using it ingame because it's too much at the same time. It can sound weird, but I really dislike having so much informations at the same time while lots of these could be merged into a single window and even most of these informations could be discretely displayed on the screen all the time rather than being only accessible through an inconvenient pause (displaying your money in the lower right corner, for example).
[QUOTE=Ganerumo;33042246]
It's also impossible to run the game on high resolution which gives even less room to browse the UI correctly.[/QUOTE]
[URL="http://i.imgur.com/HkNyS.jpg"]Woe is me, I can only see [I]all of my character info[/I] and inventory in one screen at a 1920x1200 resolution[/URL]
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