• The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
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[QUOTE=darth-veger;33042347]I thought something amazing happened when i saw 150+ new posts But it seems there is a war between Morrowind and Oblivion, 2 games [I]from the same game series[/I][/QUOTE] Actually it's more like "morrowind master race" vs "all TeS games are good in different ways".
So fucking hard not to click the spoilers...
[QUOTE=KorJax;33042262]I vastly preferred Morrowind to Oblivion, but I'd be kidding myself if I didn't think Oblivion was a good game still. [b]Oblivion had better gameplay mechanics overall[/b] (though in need of tweaking, which mods have done), but Morrowind had better environment and world design, not to mention it just had more content. As someone who values the immersion that good environment/world design brings higher than raw gameplay mechanics (and that more content allows for better roleplay) , I vastly preferred Morrowind, to the point where if I'd reinstall any one TES game right now It'd probably be heavily modded morrowind vs heavily modded Oblivion. I could just get into Morrowind better. But I still really liked oblivion, and it doesn't have terrible world design or anything. I just thought morrowind did better in that department, and its something I find to be very important in games (specifically RPG's)[/QUOTE] Bolded part is the only part I take issue with, Oblivion's approach to RPG mechanics was to nerf them to the point where they only mattered because of arbitrary conditions. It's perfectly fine if you like how the backbone of the game doesn't function because it lets you more easily enjoy the content you're playing the game for though.
[QUOTE=Flubadoo;33042388]So fucking hard not to click the spoilers...[/QUOTE] Was it leaked or something? I've not been in this thread for a good 2 weeks.
[QUOTE=Riutet;33042396]Bolded part is the only part I take issue with, Oblivion's approach to RPG mechanics was to nerf them to the point where they only mattered because of arbitrary conditions. It's perfectly fine if you like how the backbone of the game doesn't function because it lets you more easily enjoy the content you're playing the game for though.[/QUOTE] Well, yeah, that's pretty much what "better gameplay mechanics overall" implies, being able to appreciate the game as an actual game, not a virtually rendered board game.
[QUOTE=Chickens!;33042410]Was it leaked or something? I've not been in this thread for a good 2 weeks.[/QUOTE] Someone uploaded the tutorial and beginning of the game, video got removed, people downloaded it before and uploaded it on megaupload.
Does anyone has a program that allowed internet sites to be as a background? I want [URL="http://skyrim2011.info/"]this[/URL] to be my background
[QUOTE=Ganerumo;33042322]For me it's kind of the opposite - I found Morrowind to have a very odd and corridor-looking world design (I liked to be able to leave the road and roam around totally freely in Oblivion, which is barely possible in Morrowind because there's a lot of fences you can't jump above until you have high acrobatics skills), and I actually preferred the classical fantasy setting of Oblivion over Morrowind's more strange looking vision of the world.[/QUOTE] I can't recall ever being in a situation where you are locked in a "corridor-like" situation. Sure the world didn't have large open basins or forests but you could get anywhere you wanted especailly if you had spells like Levitate or boost acrobatics (which means players who were high level actually had a reason to get something like High acrobatics). And I can see how high-fantasy for some has more appeal. I like high-fantasy too, but after spending a lot of time in both environements Oblivion lacked in variety and uniqueness between each location, while morrowind generally had it so each area of the world felt truely unique and had a lot of personality. Everything was hand placed and hand crafted, while a lot of Oblivion's world was generated. One reason why I am excited for Skyrim, as it seems like they've really strived to make the world feel more alive via more unique locations and making it so each part of the world doesn't feel all exactly the same as any other city or location. Especially excited about the dungion designs all being apparently unique - that was my big problem world-design wise about Oblivion compaired to morrowind - all the dungions were designed by one or two guys and plopped down via using prefabs, so they all felt very much the same. Morrowind was very much the opposite of this (though dwemer ruins and daedric ruins all felt the same). And Skyrim looks like it is as well.
[QUOTE=Ganerumo;33042343]You say that because you compare it to Oblivion, which had better gameplay, a more vivid world, a more appreciable UI and a dynamic combat system. If you took Morrowind as what it is - a diceroll based old school rpg, you would find it good.[/QUOTE] But that's the thing; dice rolls feel weird in a game with a first person perspective that aims to immerse you. I like CRPGS with diceroll based combat, but the mechanics and perspective in those are conducive to making the diceroll combat fit in. Honestly morrowind's combat isn't a huge deal when you get used to it and the game doesn't suffer hugely with its inclusion, but the feeling of disconnection with the world never fully goes away.
[QUOTE=Chrille;33042129]terrible animations they are even worse than oblivions[/QUOTE] Modders are going to fix that pretty quickly it its really that bad.
[QUOTE=Ganerumo;33042423]Someone uploaded the tutorial and beginning of the game, video got removed, people downloaded it before and uploaded it on megaupload.[/QUOTE] About that, could anyone reupload the first part as the previous Megaupload link seems to be still giving the "temporarily unavailable" message?
[QUOTE=darth-veger;33042428]Does anyone has a program that allowed internet sites to be as a background? I want [URL="http://skyrim2011.info/"]this[/URL] to be my background[/QUOTE] you can download rain meter and download a skyrim countdown timer addon so constantly in the background you have a timer counting down to Skyrim. I have my background set up like that and have that website as my homepage.
[QUOTE=hypno-toad;33042382][URL="http://i.imgur.com/HkNyS.jpg"]Woe is me, I can only see [I]all of my character info[/I] and inventory in one screen at a 1920x1200 resolution[/URL][/QUOTE] fucking link me to that mod, it would make the morrowind experience less tooth-gnashingly annoying
Why are we even discussing dice rolls? They make no sense, I have no idea why they were even implemented into games in the first place.
[QUOTE=PrusseluskenV2;33042307]morrowind was a fucking horrible game. the gameplay sucked, the world was bland and boring, the UI was shit and combat was miserable. there, i said it.[/QUOTE] Alright, that's taking it too far. Morrowind's world is unlike anything I've seen before in a game, unique and beautiful. The UI and gameplay are aged, and not necessarily bad unless you don't make your character right.
[QUOTE=Atlascore;33042415]Yes we've all beaten the game.[/QUOTE] You kill the big dragon and all the other dragons become friendly. So instead of random dragon battles you instead talk to them about their day.
[QUOTE=Riutet;33042396]Bolded part is the only part I take issue with, Oblivion's approach to RPG mechanics was to nerf them to the point where they only mattered because of arbitrary conditions. It's perfectly fine if you like how the backbone of the game doesn't function because it lets you more easily enjoy the content you're playing the game for though.[/QUOTE] While true, and I agree that Morrowind did character progression much better, Oblivion just felt more fluid. Dice-roll board game style gameplay is an aged-old RPG gameplay style only made because at the time it was the best they could come up with, and all the best Isometric RPG's did it (where it makes sense). For first person RPG's, the dice-roll system just doesn't make much sense.
[QUOTE=PrusseluskenV2;33042307]morrowind was a fucking horrible game. the gameplay sucked, the world was bland and boring, the UI was shit and combat was miserable. there, i said it.[/QUOTE] Alright, that's taking it too far. Morrowind's world is unlike anything I've seen before in a game, unique and beautiful. The UI and gameplay are aged, and not necessarily bad unless you don't make your character right.
The amount of stupid in this thread is nauseating. Morrowind had far more care put into its creation than Oblivion and people attacking its combat obviously don't know how to level their skills properly.
Nearly every videogame is a pulpy childish thing, they're not very good in the grand scheme of things. Enjoy yourselves.
[QUOTE=Ganerumo;33042343]Oblivion[/quote] [quote]better gameplay[/quote] Yeah sure I'll give you that some people may have liked i.. [quote]a more vivid world[/quote] ...you can't be serious [quote]more appreciable UI[/quote] Stop. No. [quote]dynamic combat system[/quote] Please?
[media]http://www.youtube.com/watch?v=7FYTc55nGEI[/media]
[QUOTE=MoarToast;33042308]On the topic of the whole boardgame thing: I think that TES has pretty much established that it doesn't want to be like a board game anymore, despite the older ones being more like that. Honestly, I don't think it's just for a larger profit, although that it probably part of the reason, but it's really just a lot more immersive when most of the stat crunching and shit is going on in the background. It's actually kind of silly how you could play the game as a stealth character, but when you level up from experience, you can make your character better at spellcasting or alchemy even if they've never used a spell or a mortar & pestle for the entire run of the game, so it makes more sense if you get better at sneaking if you sneak more, or get better at swordsmanship because you get in a lot of sword-fights. Bethesda wants the games to be a lot more immersive, so they're taking that approach, and I don't really see a problem with that. Play the earlier games if you want a D&D-like Elder Scrolls game, and if you just want a D&D like video game, there are still games that are like that being released today. Also, in my opinion, none of the Elder Scrolls games have ever had a good HUD, they're either too much of an unintuitive and/or disorganized clusterfuck or way too minimalist, and Skyrim seems to fit into the latter category. I'm hoping Darnified gets a UI out a short while after release if it ends up being the same on all platforms.[/QUOTE] To me, the whole point of TES is to get away from the DnD shit. If you want that, by all means, go play NWN. But this is the way TES games are meant to be. You level your character based on what he's good at. Not just because you could go milk a cow or some shit. And also, why the hell are people complaining on Skyrim, based on those 10 minute videos? According to most of you, the end result of Oblivion is "horrible" yet I can bet that you (like I) has spent at least 100 hours on it. In fact, whether you like it or not, if you're an Elder Scrolls fan, you will play Skyrim AND enjoy it, there's really nothing else to it.
I'm uploading the leaked footage for anyone who missed it. It should be done shortly.
[QUOTE=Riutet;33042499]Yeah sure I'll give you that some people may have liked i.. ...you can't be serious Stop. No. Please?[/QUOTE] [QUOTE=Ganerumo;33042343]more dynamic[/quote] lol taking things out of context to win an argument
[QUOTE=KorJax;33042434]I can't recall ever being in a situation where you are locked in a "corridor-like" situation. Sure the world didn't have large open basins or forests but you could get anywhere you wanted especailly if you had spells like Levitate or boost acrobatics (which means players who were high level actually had a reason to get something like High acrobatics).[/QUOTE] The impression might also be because of the fog. One of the reasons I love oblivion and fallout 3 so much compared to games a lot of people consider as superior (i.e morrowind and new vegas) is because once you finish the tutorial, you pretty much instantly can go wherever you want completely freely - Oblivion does that very well with a huge distance that you have to travel in order to start the main quest, leaving you on exploration instantly, and fallout 3 gave you a large view of the world map, while New Vegas stuck you in a small valley you could only leave from one side if you didn't want to end up raped by death claws, and morrowind sent you to another city instantly, the fog adding to the impression you couldn't really go much far away.
I personally didn't like morrowind. It was too hardcore for me. Dicerolls causing me to miss, no quest markers and overall more confusing. I might sound like a casualfag, but I don't enjoy battling my game.
Can we all stop arguing and just talk about Skyrim? This has been going on for a few pages now, it's getting fucking irritating.
[QUOTE=proch;33042446]Modders are going to fix that pretty quickly it its really that bad.[/QUOTE] they aren't bad, they're as good as any other game's animations, which is really all I ever wanted there's diagonal running animations, they've remembered that animation blending exists, the conversations seem much tighter now rather than an obvious bag of scripts only real problem is that I saw a guy slide a bit when he was talking to someone, which honestly compared to oblivion is amazing
I mean despite the mass of "flaws" that are apparently plagueing both Morrowind and Oblivion, most of you still play it and pour lots of time on them.
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