The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
55,644 replies, posted
There really isn't any point in the arguing of Morrowind and Oblivion as it can easily be fixed with one simple thing.....Morroblivion. Basically you have the beautiful world of Morrowind with it's amazing quests and such with the combat of Oblivion. There now everything is solved, don't you guys just love mods?
[QUOTE=Wootman;33042857]Is there a mod that removes Morrowind's terrible dice rolls? It bugs the shit out of me after playing Oblivion.[/QUOTE]
Morroblivion
[QUOTE=bobsynergy;33042879]There really isn't any point in the arguing of Morrowind and Oblivion as it can easily be fixed with one simple thing.....Morroblivion. Basically you have the beautiful world of Morrowind with it's amazing quests and such with the combat of Oblivion. There now everything is solved, don't you guys just love mods?[/QUOTE]
What if I want Obliviowind?
Well at least we have something to do till Skyrim comes out
Have a pointless discussion about what game is better, Oblivion or Skyrim.
Something I'd really want to see in Skyrim is actually choice, rather than a disguised lesson about how good will always be better and evil will always suck.
In Oblivion, no matter what you did, in the end, you were the good guy - people loved you for saving the world, you were forgiven for everything and everything was nice.
Fallout 3 had the best approach of the whole good/neutral/evil choice. You had a specific purely neutral ending if you chose to be one, being evil was rewarding (up to Broken Steel where you were obligated to be good again and actually got punished for being bad because the anti-mutant poison you added to water still impacted you) and so was good.
New Vegas was a let down because in the end, you couldn't really be bad - just indifferent or not nice. There was no evil companion (only neutral ones, knowing all the interesting characters were good and you always lost them/had to kill them if you became evil), and you never really felt like a bad guy. I'm pretty sure there also is more good than bad factions, and it was rather hard to gain fame with bad factions, which made it less rewarding to be a bad guy as the only thing awaiting you if you ever chose the dark side was tons of guns pointed at you.
But since it's an Obsidian game, it can be forgiven.
So I hope Skyrim will actually give you the choice - you are the motherfucking dragonborn, you are virtually unstoppable when it comes to your powers, so I hope there will be given an actual choice to use all this power for your own needs and pretty much kill Alduin just to become a world dominator. Something that's really missing in Bethesda games is the fear factor. People either love you, ignore you or try to kill you, no one actually fears you and lets you do whatever the fuck you want because you are an evil motherfucker who assassinates people and causes massive chaos - yeah, I know, sometimes people flee and run away, but you can't talk to them, you can hardly interact with them at all actually.
[QUOTE=bobsynergy;33042879]There really isn't any point in the arguing of Morrowind and Oblivion as it can easily be fixed with one simple thing.....Morroblivion. Basically you have the beautiful world of Morrowind with it's amazing quests and such with the combat of Oblivion. There now everything is solved, don't you guys just love mods?[/QUOTE]
But Morroblivion isn't well-made at all :v:
Instead, use this mod: [url]http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8355[/url]
I tried to play morrowind but I was too spoiled with oblivion to play it.
[QUOTE=carcarcargo;33042922]I tried to play morrowind but I was too spoiled with oblivion to play it.[/QUOTE]
for shame
[QUOTE=darth-veger;33042903]Well at least we have something to do till Skyrim comes out
Have a pointless discussion about what game is better, Oblivion or Skyrim.[/QUOTE]
well it's easily skyrim, I mean come on
[QUOTE=Ganerumo;33042910]Something I'd really want to see in Skyrim is actually choice, rather than a disguised lesson about how good will always be better and evil will always suck.
In Oblivion, no matter what you did, in the end, you were the good guy - people loved you for saving the world, you were forgiven for everything and everything was nice.
Fallout 3 had the best approach of the whole good/neutral/evil choice. You had a specific purely neutral ending if you chose to be one, being evil was rewarding (up to Broken Steel where you were obligated to be good again and actually got punished for being bad because the anti-mutant poison you added to water still impacted you) and so was good.
New Vegas was a let down because in the end, you couldn't really be bad - just indifferent or not nice. There was no evil companion (only neutral ones, knowing all the interesting characters were good and you always lost them/had to kill them if you became evil), and you never really felt like a bad guy. I'm pretty sure there also is more good than bad factions, and it was rather hard to gain fame with bad factions, which made it less rewarding to be a bad guy as the only thing awaiting you if you ever chose the dark side was tons of guns pointed at you.
But since it's an Obsidian game, it can be forgiven.
So I hope Skyrim will actually give you the choice - you are the motherfucking dragonborn, you are virtually unstoppable when it comes to your powers, so I hope there will be given an actual choice to use all this power for your own needs and pretty much kill Alduin just to become a world dominator. Something that's really missing in Bethesda games is the fear factor. People either love you, ignore you or try to kill you, no one actually fears you and lets you do whatever the fuck you want because you are an evil motherfucker who assassinates people and causes massive chaos - yeah, I know, sometimes people flee and run away, but you can't talk to them, you can hardly interact with them at all actually.[/QUOTE]
I doubt the main quest will have much moral choice in it, but I'm also fully expecting the main quest to be terrible.
[QUOTE=Generic.Monk;33042940]well it's easily skyrim, I mean come on[/QUOTE]
I agree with you on that, even if its horrible and they lied it all. Its still better
[QUOTE=Gilboron;33042911]But Morroblivion isn't well-made at all :v:
Instead, use this mod: [url]http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8355[/url][/QUOTE]
That wouldn't really solve it for people, as missing isn't really that big of an issue it's just how stiff everything feels, Morroblivion is better for this as you get Oblivions fluid combat.
The leaked footage looks like the opening part of the game from what I watched. I don't really want to watch the rest for fear of spoiling anything D:
Its unlikely morrowind was generated. they probably did use a heightmap, though that heightmap was likely hand-drawn. After that I'd imagine they'd go over each cell by and progressively hand detail it.
I think with oblivion, they put too much reliance on the use of speedtree and object pallets and the environment wound up being not very hand-tailored, albiet it's still petty.
I don't know why you are all arguing, the gameplay video looked great to me. Its more than what I wanted and my hype has built up even more.
Does anyone still have Part 1 of the leak?
The guy playing sucked big shit at it too. (The "Dragon Age 3" one)
[QUOTE=DoctorRictofen;33043011]I don't know why you are all arguing, the gameplay video looked great to me. Its more than what I wanted and my hype has built up even more.[/QUOTE]
I think it needed more Fus Ro Dah.
[QUOTE=stepat201;33042946]I doubt the main quest will have much moral choice in it, but I'm also fully expecting the main quest to be terrible.[/QUOTE]
I would love to see the main quest starting rather innocently with a "simple" goal - kill Alduin, but as you approach your goal you get more and more opportunities to corrupt your task and get interest out of it.
I just hope if that happens that it won't be a dumb character that tells you "hey you must do that but if you did it that way it would totally be evil but you would get profit out of it", but more like an implied choice, for example finding an important artifact with writings on it, bring it to someone who tells you what's written, and then instead of giving it to him so he could keep it safe, you could sell it for money or use it for yourself (like, a stone with the ability to power you up a little or something).
[QUOTE=DoctorRictofen;33043011]I don't know why you are all arguing, the gameplay video looked great to me. Its more than what I wanted and my hype has built up even more.[/QUOTE]
People have way too high standards for games now.
In my humble opinion, story choices are something I never want to see in The Elder Scrolls. And before I get hated on, let me explain. Part of The Elder Scrolls is the hugely rich lore, if player choice were implemented, to a scale that actually matters, how will they explain what is canon to add it to the lore? Seeing as the games run off of each other and the latter games always feature talk of what happened in the previous games, I don't think it's really a good idea, nor one that they could really make unless they change the core structure of the games.
[QUOTE=Ganerumo;33043054]I would love to see the main quest starting rather innocently with a "simple" goal - kill Alduin, but as you approach your goal you get more and more opportunities to corrupt your task and get interest out of it.
I just hope if that happens that it won't be a dumb character that tells you "hey you must do that but if you did it that way it would totally be evil but you would get profit out of it", but more like an implied choice, for example finding an important artifact with writings on it, bring it to someone who tells you what's written, and then instead of giving it to him so he could keep it safe, you could sell it for money or use it for yourself (like, a stone with the ability to power you up a little or something).[/QUOTE]
Kinda of like how they did the main quest in Fable 3 would be good.
[QUOTE=carcarcargo;33043056]People have way too high standards for games now.[/QUOTE]
People can't really enjoy games these days..
[QUOTE=darth-veger;33043076]People can't really enjoy games these days..[/QUOTE]
the only complaints anyone seems to come up with about is the graphics, which to be honest I couldnt give a fuck about, as long as the game is fun and has decent graphics I'm happy.
[QUOTE=DoctorRictofen;33043011]I don't know why you are all arguing, the gameplay video looked great to me. Its more than what I wanted and my hype has built up even more.[/QUOTE]
I'd rather arguing than everyone posting about how the game is perfectly adequate and there's really nothing to discuss and we should probably go do more productive things.
Or as this guy on /v/ put it:
"Anonymous 10/30/11(Sun)13:46 No.115287488
>>115287082
Because it literally brings nothing to the table. Trolling actually brings more to the table than that.
Like he said, in a discussion about the video game and what is good/bad about it, at least tell people why you're "going to have fun no matter what anybody says." Otherwise it just sounds like you're pissed off that people have found flaws in your new favorite game."
That guy was the shittest bowsman ever, his arrows flew an extreme distance of about 3 ft
[QUOTE=Pretty Obscure;33043072]In my humble opinion, story choices are something I never want to see in The Elder Scrolls. And before I get hated on, let me explain. Part of The Elder Scrolls is the hugely rich lore, if player choice were implemented, to a scale that actually matters, how will they explain what is canon to add it to the lore? Seeing as the games run off of each other and the latter games always feature talk of what happened in the previous games, I don't think it's really a good idea, nor one that they could really make unless they change the core structure of the games.[/QUOTE]
Import previous saves so it changes a few elements in your actual game, mass effect style.
Or cleverly include all possibilities in the Lore, or make all the choices possible in a way that a sequel is always possible. For example, you could end up ruling the world in secret (behind an empire that gets formed again with an emperor who's either totally genuine, or just the Dragonborn's puppet, which in sequels would basically become rumors that someone might rule secretly the Empire, rumor that depending on how you played the previous game will be true or not) or in sequels, people talking about the Dragonborn would say "he killed Alduin, the world eater. Few people care about what he did next, the important thing is, he saved us all".
[QUOTE=doommarine23;33043038]The guy playing sucked big shit at it too. (The "Dragon Age 3" one)[/QUOTE]
There's one video, the 'DA3' one is just the second half of it. The guy did suck, I was almost yelling at the screen for him to sneak properly and pick stuff up. The mage had a lightning staff for fucking fuck's sake.
[editline]30th October 2011[/editline]
[QUOTE=The Famous 8;33043158]That guy was the shittest bowsman ever, his arrows flew an extreme distance of about 3 ft[/QUOTE]
Guy obviously never played oblivion since the same thing happened in that game when you didn't pull your bow back far enough.
[QUOTE=Pretty Obscure;33043072]In my humble opinion, story choices are something I never want to see in The Elder Scrolls. And before I get hated on, let me explain. Part of The Elder Scrolls is the hugely rich lore, if player choice were implemented, to a scale that actually matters, how will they explain what is canon to add it to the lore? Seeing as the games run off of each other and the latter games always feature talk of what happened in the previous games, I don't think it's really a good idea, nor one that they could really make unless they change the core structure of the games.[/QUOTE]
I sort of liked Daggerfall, there was sort of a "faction play" element, similar to Fallout New Vegas.
Though if the game is going to be story driven, then I can see why there'd be no choices. It does irk me when people say "you should be able to side with dagoth ur/mehrunes dagon/dragon cult" I mean, does your character just want to destroy the known world because they are a dick? Even for a pure evil character, its generally in their best interest to make sure the world they live in doesn't get obliterated by dragons/corprus/oblivion invasion.
As far as rolepalying goes, the game simply needs to provide characters with different ways of accomplishing the same ultimate goal.
[QUOTE=Generic.Monk;33043172]There's one video, the 'DA3' one is just the second half of it. The guy did suck, I was almost yelling at the screen for him to sneak properly and pick stuff up. The mage had a lightning staff for fucking fuck's sake.
[editline]30th October 2011[/editline]
Obviously never played oblivion since the same thing happened in that game,[/QUOTE]
Huh, I was able to shoot a guy down with an arrow at a 20 yards distance quite easily.
[QUOTE=hypno-toad;33043185]I sort of liked Daggerfall, there was sort of a "faction play" element, similar to Fallout New Vegas.
Though if the game is going to be story driven, then I can see why there'd be no choices. It does irk me when people say "you should be able to side with dagoth ur/mehrunes dagon/dragon cult" I mean, does your character just want to destroy the known world because they are a dick? Even for a pure evil character, its generally in their best interest to make sure the world they live in doesn't get obliterated by dragons/corprus/oblivion invasion.
As far as rolepalying goes, the game simply needs to provide characters with different ways of accomplishing the same ultimate goal.[/QUOTE]
Agreed. That's more or less what I meant by "to a scale that actually matters" player choice is always welcome, but [B]story[/B] choice is a bad idea, meaning something that changes the outcome of the game. Like taking over the world, helping the bad guys, etc.
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