The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
55,644 replies, posted
Isn't there any stream going on right now? :(
I never knew the FP Ratings could be used as high pressure sales tactics, especially since they don't appear under your name anymore
Someone give me Skyrim or I will rate dumb!
[QUOTE=stepat201;33109174]Does Skyrim have better hit reaction than Oblivion? I'm not watching the videos so I can't see for myself.[/QUOTE]
nope, it's pretty much like Oblivion. You hit a dude, some blood spurts out, and he keeps on going like nothing happened.
Good to see Skyrim's combat system is basically Deadly Reflex. I'm serious, DR is a great mod.
[QUOTE=mercurius;33109414]> Waste money on a second console instead of upgrading the already good gaming PC.
>
[B]edited:[/B]
anyway... confirmed: native 360 controller support for PC Skyrim
source: [I]google[/I][/QUOTE]
I don't already have an Xbox, I meant I had one and sold it to fund my gaming PC last year. My bad.
hardly anyone I know games on a PC near me, so I'd be using the Xbox for playing other games with them (I.E BF3)
And yeah I probably could've googled it but the thought popped into my head as I was posting the comment and just threw it in there, chill
[QUOTE=Teh Zip File;33108840]In Oblivion it feels like you're just attacking their health bar, not the actual person.[/QUOTE]
That's the best analogy I've heard for dealing with nonreactive enemies, that's EXACTLY how I felt in Oblivion
[QUOTE=stepat201;33109458]Both Morrowind and Oblivion's combat system were deeply, deeply flawed. I haven't seen much of Skyrim's in action but it's a given that it will at least be better than the systems of those games.[/QUOTE]
Morrowind's was decent enough for a dice-based system, you could miss if you physically connected but that was the point, and if you did hit your enemy there would be satisfying feedback (large blood cloud, gory sound effect, and usually stagger).
Oblivion, while definitely improving with the hit=hit mechanic, removed practically all of the hit feedback.
[QUOTE=Hamm0;33109599]I don't already have an Xbox, I meant I had one and sold it to fund my gaming PC last year. My bad.
hardly anyone I know games on a PC near me, so I'd be using the Xbox for playing other games with them (I.E BF3)
And yeah I probably could've googled it but the thought popped into my head as I was posting the comment and just threw it in there, chill[/QUOTE]
But... but you play BF3 with us! It's your friends being cruel to you by forcing you to get the same games they own on console because their PCs suck.
[QUOTE=mercurius;33109641]But... but you play BF3 with us! It's your friends being cruel to you by forcing you to get the same games they own on console because their PCs suck.[/QUOTE]
I know I know :( I would play on PC if more people I knew did and my network connection through my PC wasn't so awful. Off-topic but reminds me I need to get a better network card
All you people talking about lack of hit reaction in Oblivion obviously never tried a power attack. They DO stagger if hit hard enough.
I quite frankly don't give a damn if some oldschool hardasses are gonna cry because now they do damage when they hit an enemy or because my opponent staggers when I slash him across the face with my daggers. The elder scrolls' combat system feels like shit compared to Dark Messiah, and I'm sure that with 5 years of development time, they would've had time to put proper animations and actual feedback into the combat. I've seen it, it looks like Oblivion, and I highly doubt that it feels any better. What they need to do is, they need to enable the player to ready a strike by holding the mouse button, they need to make the strike animation and thus hit direction based on the players movement when he readies it, they need to put it screen shake/tilt for every single thing a player does with his sword or battle axe, they need to make the enemies react to hits according to the hits' direction and strength, and they need to revamp the blocking system into a timed one, kinda like assassin's creed's counter system. Now you have a system in which the basic damage still depends on stats, but in which skilled players can turn the tide of statistically hard fights by properly blocking and countering incoming hits. It's gonna feel great for everyone, and it's gonna be a billion times more fun, more engaging, more meaty and more visceral than what they have now and have had for the last few games.
[QUOTE=Xenomoose;33109692]All you people talking about lack of hit reaction in Oblivion obviously never tried a power attack. They DO stagger if hit hard enough.[/QUOTE]
Only good if you ONLY power attack and never do anything else.
Oh hey guess what it's not a dark messiah game
* g a s p *
[QUOTE=Xenomoose;33109692]All you people talking about lack of hit reaction in Oblivion obviously never tried a power attack. They DO stagger if hit hard enough.[/QUOTE]yeah, but charges make you do an uncontrollable leap forward and leave you without control for a few seconds.
[editline]3rd November 2011[/editline]
[QUOTE=thrawn2787;33109727]Oh hey guess what it's not a dark messiah game
* g a s p *[/QUOTE]
I don't want this to be DM, but the fact is, DM has the best first person melee combat of all time, and it certainly wouldn't hurt to copy some of it.
I'm gonna be completely honest here - and this is a very unpopular opinion - but I HATED Dark Messiah's melee combat. It's been a while since I last played, but I remember the combat being one giant clusterfuck. One on one it was great, but as soon as you had multiple opponents it became a clickfest. This was probably just because I was playing wrong though, so my opinion isn't exactly valid.
What I'd think interesting would be some sort of modern interpretation of Daggerfall's combat system on the player side of things. Different ways to swing your sword à la Morrowind, but with actual mechanics behind them (to give an example from Daggerfall, stabbing did lower damage but had a higher chance to hit - obviously we'd need to find an alternative to the latter without those pesky diceroll hit mechanics).
The thing you probably mean is that in DM, it's hard to fight multiple enemies because you have to switch between striking and blocking incoming hits really fast, but that just makes it more challenging, and IMO that's a good thing.
[editline]3rd November 2011[/editline]
Oh, and what you could do to put in some of that daggerfall stuff is to make a stab do more damage since it's harder to hit. Oh wait, enemies in elder scrolls don't try to physically dodge, you'd have to put that in as well.
Proper animations + sword hitbox. Where you swing is where and how you hit. Not raycast hits which are kinda lame for melee. Maybe something like mount and blade but 1st person.
From the videos I watched the combat in skyrim is the same slashy slashy but now some blood spills, which adds to it but not enough.
Fighting multiple enemies alone should be hard. It's common sense.
I was meant to stay away from this thread, I lasted not even a day haha. I am now extremely worried, I had my £40 saved for this game but I just bought a red hot chilli peppers ticket because they've announced a gig at my local football stadium!
Looks like I'll be taking a bag full of games to trade in for skyrim.
I will be avoiding this thread from now on untill release. No one shall spoil my precious Skyrim! (except my friends who play five times faster than me and like shouting spoilers).
[QUOTE=AceOfDivine;33110005]Proper animations + sword hitbox. Where you swing is where and how you hit. Not raycast hits which are kinda lame for melee. Maybe something like mount and blade but 1st person.
From the videos I watched the combat in skyrim is the same slashy slashy but now some blood spills, which adds to it but not enough.
Fighting multiple enemies alone should be hard. It's common sense.[/QUOTE]
's not very fun though.
[QUOTE=Numidium;33109700]I quite frankly don't give a damn if some oldschool hardasses are gonna cry because now they do damage when they hit an enemy or because my opponent staggers when I slash him across the face with my daggers.
The elder scrolls' combat system feels like shit compared to Dark Messiah, and I'm sure that with 5 years of development time, they would've had time to put proper animations and actual feedback into the combat. I've seen it, it looks like Oblivion, and I highly doubt that it feels any better. What they need to do is, they need to enable the player to ready a strike by holding the mouse button, they need to make the strike animation and thus hit direction based on the players movement when he readies it, they need to put it screen shake/tilt for every single thing a player does with his sword or battle axe, they need to make the enemies react to hits according to the hits' direction and strength, and they need to revamp the blocking system into a timed one, kinda like assassin's creed's counter system.
Now you have a system in which the basic damage still depends on stats, but in which skilled players can turn the tide of statistically hard fights by properly blocking and countering incoming hits. It's gonna feel great for everyone, and it's gonna be a billion times more fun, more engaging, more meaty and more visceral than what they have now and have had for the last few games.[/QUOTE]
Why don't you work for a game company yet?
[QUOTE=Gilboron;33110069]'s not very fun though.[/QUOTE]I'm gonna assume you played DM really wrong, but I can say for myself that I find the challenge it poses to fight off multiple enemies really fun, and I mean, if you don't like hard stuff in a game, lower the difficulty, or, going back to the RPG aspect, get better gear.
I'm getting ready for Skyrim by trying to beat the other games. I'm already almost at the Battle for Bruma on Oblivion, and I just finished doing that interview thing in Vivec in morrowind.
Skyrim's combat will probably not be great, from what I've seen in a little bit of leaked footage and going off of other ES games. BUT--if Deadly Reflex was such a step up from Oblivion's combat, imagine what Skyrim's combat mods are going to look like.
[editline]3rd November 2011[/editline]
I'm doing an FCOM run in Oblivion right now, abusing the shit out of spellmaking because it's not gonna be in Skyrim :(
Deadly Reflex puts in dismemberment basically, which, as I might add, is a core part of DM's vanilla combat.
[QUOTE=Numidium;33110130]I'm gonna assume you played DM really wrong, but I can say for myself that I find the challenge it poses to fight off multiple enemies really fun, and I mean, if you don't like hard stuff in a game, lower the difficulty, or, going back to the RPG aspect, get better gear.[/QUOTE]
I'm going to try playing Dark Messiah again tomorrow.
[QUOTE=Numidium;33110186]Deadly Reflex puts in dismemberment basically, which, as I might add, is a core part of DM's vanilla combat.[/QUOTE]
But it also adds finishing moves, staggering, and stealth moves like jump attacks and throat slitting, all of which are in Skyrim.
It must look like all I'm saying is Hurr dark messia is a bettur game than skyrim, and I'm not trying to say that at all, I don't think you can compare them on a grand scale, it's just that every time I play TES games, I think about how much better they'd be if the combat was more like DM's.
Just got a £900 custom PC. Skyrim on max here I come
[QUOTE=Numidium;33110249]It must look like all I'm saying is Hurr dark messia is a bettur game than skyrim, and I'm not trying to say that at all, I don't think you can compare them on a grand scale, it's just that every time I play TES games, I think about how much better they'd be if the combat was more like DM's.[/QUOTE]Yeah, but at the end of the day DM is a combat game and Skyrim is an RPG. It's just a matter of where priorities are in terms of man-hours put into making the game. I do wish we could have another Dark Messiah game though.
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