The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
55,644 replies, posted
[QUOTE=nubscaper;33229817]That happened to me as well.
I kinda like it.[/QUOTE] It happens every damn time
[QUOTE=Capsup;33229814]I disagree, this engine is not as overhauled as they made it out to be. The animations are as stiff as the rest of the games, the effects are lacking in certain areas and there is ABSOLUTELY no tesselation to be seen. I wonder why. [spoiler]blame the consoles[/spoiler]
Perhaps they use the same scripts for the finishing moves, but does that not prove the fact that this is basically just a simple overhauled gamebryo engine? Also, what the hell does shaders have to do with animations? Actually, what does the graphics card have to do with animations?[/QUOTE]
you're retarded, there's no tesselation because they wanted the console and pc version to look the same, that's not to say that i'm blaming consoles; they still take advantage of direct x 11 for performance.
The animations are "stiff" because that's just bethesda, that's got NOTHING TO DO WITH THE ENGINE
Stop talking shit you know nothing about, graphics and shaders are recycled to avoid having to completely re-do everything, the fact that they had a base engine which they then reworked from the ground up might not be so obvious simply because they use a lot of the same shaders from before.
I've installed and patched the game fine, now whenever I select the game it just flashes up with the "Starting The Elder Scrolls V: Skyrim" box over and over and over again, never actually starting the game. Anyone had this problem?
Sorry if this has been posted, I just don't feel like sifting through hundreds of pages for an answer to a specific problem.
anyone got a no (after the beginning-ish part) main story-line spoilers stream going on?
I'd just like to add, the gameplay it self feels much more fluid to me, the sense of scale is really improved, and even so there's a bunch of new things that I really enjoy, it feels fresh and manages to distinct itself from the feel of oblivion in many ways, it really does FEEL like they've reworked the engine, I say reworked there because it still manages to feel similar to the older games; which I honestly appreciate too
people that use animations/graphics/shaders(like the blur effect on critical, ffs) to say it's the same engine are seriously ignorant, that's all stuff
Every sound I hear sounds like the post coming through my door... but it's not. Still no Skyrim.
[QUOTE=Inzalonus;33229823]you're retarded, there's no tesselation because they wanted the console and pc version to look the same, that's not to say that i'm blaming consoles; they still take advantage of direct x 11 for performance.
The animations are "stiff" because that's just bethesda, that's got NOTHING TO DO WITH THE ENGINE
Stop talking shit you know nothing about, graphics and shaders are recycled to avoid having to completely re-do everything, the fact that they had a base engine which they then reworked from the ground up might not be so obvious simply because they use a lot of the same shaders from before.[/QUOTE]
Hehehe, mad are we? How do you know that I'm talking shit here? I work with this stuff myself, I program myself, I use opengl myself and know what I'm talking about here. You say that because it's bethesda, the animations are stiff. Why don't they go ahead and change them then? They look absolutely horribly. They take advantage of Direct3D 11 for performance, but use none of its tesselation features. Why not use the extra power that a pc has compared to a console? I don't see the point.
You make out shaders like they're some amazing program, while in fact they're pretty easy to make. Same with the graphics, why reuse graphics that are obviously not very good?
[QUOTE=Capsup;33229838]Hehehe, mad are we? How do you know that I'm talking shit here? I work with this stuff myself, I program myself, I use opengl myself and know what I'm talking about here. You say that because it's bethesda, the animations are stiff. Why don't they go ahead and change them then? They look absolutely horribly. They take advantage of Direct3D 11 for performance, but use none of its tesselation features. Why not use the extra power that a pc has compared to a console? I don't see the point.
You make out shaders like they're some amazing program, while in fact they're pretty easy to make. Same with the graphics, why reuse graphics that are obviously not very good?[/QUOTE]
Because you're being ignorant of the fact that the graphic side of things is irelevant to the game engine itself
You could have a game that runs on the cryengine that looks and plays like shit.
That's how I know you're talking shit
Also i'd like to add, the animations are fine, if you don't like them then go improve them if you know so much about it. Hell why don't you go ahead and re-work every single shader code in the game to make it look "better"
I know that shaders aren't amazing programs, but you were making it out to sound as if they were part of the base engine itself
todd howard said they weren't going to use tesselation because they wanted the 3 versions of the game to look the same, without one being significantly different to the other; yes the pc version looks "better" and can be tweaked, but bethesda wanted to make everyone feel equal
I played yesterday.
Can't play today.
COME ON SATURDAY I NEED YOU
[QUOTE=Inzalonus;33229849]Because you're being ignorant of the fact that the graphic side of things is irelevant to the game engine itself
You could have a game that runs on the cryengine that looks and plays like shit.
That's how I know you're talking shit
Also i'd like to add, the animations are fine, if you don't like them then go improve them if you know so much about it. Hell why don't you go ahead and re-work every single shader code in the game to make it look "better"
I know that shaders aren't amazing programs, but you were making it out to sound as if they were part of the base engine itself[/QUOTE]
Shaders ARE part of the base engine itself, how else would you render stuff to the screen? Sure, you can use the VERY VERY old way of the old graphics pipeline. But guess what? It's damn old and outdated, so you hardly get any performance out of that. So what do you do today? You use shaders to render stuff to the screen. So yes, they ARE part of the base engine, because if they were not, that would mean they'd use the old OpenGL 1.0 ways of doing stuff. Who's talking shit now?
As for animations, they are 'fine' yes. But bethesda made them out like they would be great. Instead, we get these very stiff animations. I am no animator so no, I cannot improve them. On the other hand, I am a programmer, so I know that the engine can do the better animations but obviously bethesda can not be arsed to improve them.
[QUOTE=Capsup;33229867]Shaders ARE part of the base engine itself, how else would you render stuff to the screen? Sure, you can use the VERY VERY old way of the old graphics pipeline. But guess what? It's damn old and outdated, so you hardly get any performance out of that. So what do you do today? You use shaders to render stuff to the screen. So yes, they ARE part of the base engine, because if they were not, that would mean they'd use the old OpenGL 1.0 ways of doing stuff. Who's talking shit now?
As for animations, they are 'fine' yes. But bethesda made them out like they would be great. Instead, we get these very stiff animations. I am no animator so no, I cannot improve them. On the other hand, I am a programmer, so I know that the engine can do the better animations but obviously bethesda can not be arsed to improve them.[/QUOTE]
The shaders are all loaded externally, you can fucking edit them by exporting them with the creation kit. The only thing the engine does is load them in, they're a part of the game, but not the base game engine.
"I am a programmer and I know the engine can do better animations"
yep okay. You clearly know what you're talking about when it comes to everything animation
"I am no animator"
your move.
Although I agree they could have improved a bit on the part of the engine that handles animations by adding smoother transitions; if that's what you're implying then simply say so
Is anyone else getting shit performance too?
I've tried drivers, defrag, and verification of cache, and still it has absolute shit performance. (10-15 fps on minimum possible settings).
And I know my build doesn't run this game that shittily.
Man, suddenly random dergons errywhere. Killed the fifth one within a couple hours.
[QUOTE=FOOJE08;33229729]Here lays Lydia, my faithful pack mule, murdered by filthy bandits.
Rest in peace, Lydia.
[thumb]http://cloud.steampowered.com/ugc/594701896636768994/0D644F96745E1A637041B0D147535733E6A6F9A1/[/thumb][/QUOTE]
dunno about you, but lydia did a pretty good job of getting mauled by a pack of 4 frost trolls for a few hours.
[QUOTE=Inzalonus;33229871]The shaders are all loaded externally, you can fucking edit them by exporting them with the creation kit. The only thing the engine does is load them in, they're a part of the game, but not the base game engine.
"I am a programmer and I know the engine can do better animations"
yep okay. You clearly know what you're talking about when it comes to everything animation
"I am no animator"
your move.[/QUOTE]
The engine is capable of better animations, that's all I'm saying.
Hey what settings should be changed in ini to fix FOV and shadows? Saw before but can't remember.
[QUOTE=Capsup;33229890]The engine is capable of better animations, that's all I'm saying.[/QUOTE]
Yes but animations are assets, not part of the engine; Look I get what you're trying to say, but I think you're presenting your point poorly.
If you're talking about how the engine HANDLES animations, then that could be improved on; I agree with you a bit there, but I still think it's been quite obviously improved on between oblivion and this game, enough so to feel fresh
[editline]11th November 2011[/editline]
[QUOTE=G-Strogg;33229895]Hey what settings should be changed in ini to fix FOV and shadows? Saw before but can't remember.[/QUOTE]
I just hit the tilda key and type fov each time I start the game
[QUOTE=Inzalonus;33229904]Yes but animations are assets, not part of the engine; Look I get what you're trying to say, but I think you're presenting your point poorly.
[editline]11th November 2011[/editline]
I just hit the tilda key and type fov each time I start the game[/QUOTE]
Okay, let's agree on that I present my point poorly. Fights over. :buddy:
Bit the bullet and just bought it on steam. Feels good, but a pity I have to wait for another 5 hours.
[QUOTE=Capsup;33229914]Okay, let's agree on that I present my point poorly. Fights over. :buddy:[/QUOTE]
yeah it's not like I was saying it isn't gamebryo; I did honestly mean "improved engine" rather than "new engine", that was bad wording on my part
is there a quest about this in windhelm? [sp]There's apprently been a murderer going around killing women, but I haven't gotten a quest for it.[/sp]
So I don't get all the problems people are having. My mouse works and flows perfectly fine. Plus, the menus are easy and normal to navigate with a mouse. Also the game set it's self to high and I play with a consistent 30 fps. Not bad for my specs I suppose.
How the heck do I break into the [sp] Riften Fishery [/sp] without getting bounty against me? I've done it many times without being spotted at all, the second the pick is successful, 5 BOUNTY ADDED, enter building, guard comes.
It's a shame that the dragonborn helmet is actually just an iron helmet. I thought it would be official dragonborn armour or something.
I was wondering, if anyone has managed to figure out to grind wheat with the mill grindstones? Pressing e on it did nothing, nor did dropping the wheat as a item and make the stone run over it. :P
INSTALL DIRECTX FASTER
just finished the main storyline, feels good. now to work on my smithing skill
does anyone know where you can mine ore?
Love how my video card sits at 65C while playing Skyrim on Nearly max, with AA. Use my video card more god damnit
[QUOTE=Zezibesh;33229881]Man, suddenly random dergons errywhere. Killed the fifth one within a couple hours.[/QUOTE]
Man I've only seen one
Decrypting the game, it's at 17% and hasn't moved in 4 minutes.
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