The Elder Scrolls V: Skyrim V5: But there is one they fear - Dragon porn!
55,644 replies, posted
[QUOTE=myalt22;31627352]Info!
[url]http://www.gametrailers.com/users/IW-Brooks/gamepad/[/url][/QUOTE]
pre-alpha...
3 months to release what the fuck are you thinking Todd
[QUOTE=myalt22;31627352]Info!
[url]http://www.gametrailers.com/users/IW-Brooks/gamepad/[/url][/QUOTE]
What did it say?
[quote=Gametrailers Article]Each loading screen is interactive. You are given a three dimensional object from the game, a statue of a dragon of piece of armor for example, that you can flip, rotate, and zoom in on. [/quote]
That is interesting.
[img]http://dl.dropbox.com/u/3655261/screenshots/Oblivion%202011-08-09%2013-26-16-54.bmp[/img]
I forgot how horrible khajiit look. This things head looks especially small when zoomed out all the way.
[QUOTE=Cuntsman;31627688]I hope we see the Adoring Fan in Skyrim[/QUOTE]
It'd be like this
[img]http://f.braxupload.se/q3goxe.jpg[/img]
[QUOTE=Biotoxsin;31629303]This is a good mod for Oblivion for skipping the tutorial/sewers at the start of the game. I've used it for a while with no issues.
[url]http://www.tesnexus.com/downloads/file.php?id=11495[/url][/QUOTE]
Mods like this probably make Bethesda rage, because then they paid Patrick Stewart for no reason! XD
[QUOTE=Akuma_lektro;31630108]It'd be like this
[img]http://f.braxupload.se/q3goxe.jpg[/img][/QUOTE]
Woah, that looks more badass than annoying.
[QUOTE=PhantomGamers;31630116]Mods like this probably make Bethesda rage, because then they paid Patrick Stewart for no reason! XD
Woah, that looks more badass than annoying.[/QUOTE]
Bethesda actually enjoy their user created mods.
I hope that in Skyrim people insult you for running around naked again like in Morrowind, it was so funny running around
[QUOTE=myng;31630161]Bethesda actually enjoy their user created mods.[/QUOTE]
Eh?
I was referring to the Tutorial-Skip mods specifically, because of Patrick Stewart, I know they like the mods otherwise.
[QUOTE=Biotoxsin;31630185]I hope that in Skyrim people insult you for running around naked again like in Morrowind, it was so funny running around[/QUOTE]
The ladies should flirt if you do that.
Would tie in with the Romance 8-)
[QUOTE=PhantomGamers;31630116]
Woah, that looks more badass than annoying.[/QUOTE]
if he survived for 200 years he has got to be badass
[QUOTE=Akuma_lektro;31630108]It'd be like this
[img]http://f.braxupload.se/q3goxe.jpg[/img][/QUOTE]
Ceremonial Blades Armor.
Awesome.
[QUOTE=Akuma_lektro;31630208]if he survived for 200 years he has got to be badass[/QUOTE]
Plus reappearing after I've already killed him 3 times. >.<
Have we seen any pictures of Argonians or Wood Elves yet? They're the only races I'm interested in to be honest. I chose Wood Elf in my first playthrough of oblivion, and I was astounded at how tall everyone was!
[QUOTE=Jacko245;31630269]Have we seen any pictures of Argonians or Wood Elves yet? They're the only races I'm interested in to be honest. I chose Wood Elf in my first playthrough of oblivion, and I was astounded at how tall everyone was![/QUOTE]
I'm an Imperial right now in Oblivion and it makes me sad at how everyone is taller than me. >:|
They said there would be more customization in Skyrim, so maybe you will be able to adjust height.
Aren't Imperials known for their height?
This is the gametrailers article, for those with the loading issue(sorry if it's huge):
You may recall a RESET article I’d written earlier this year regarding an early look at Skyrim. That was back in April, when Bethesda hosted their annual BFG event in Utah. It was merely a presentation, no hands-on time. Fast forward to present day, and I’m at QuakeCon in Dallas, TX, where there’s even more to add to the story.
So here I am, sitting on a plush love seat on one of the top floors of the Hilton Anatole hotel. Directly ahead of me is a flat-screen television with what I’ve just been told is the complete game of Elder Scrolls V: Skyrim, on a debug Xbox 360, albeit pre-alpha.
The very first words to come out of Todd Howard, creative director of Elder Scrolls V: Skyrim, are “I am f**king terrified.” Why? Because, as he explains it, “We [the development team] were having a hard time coming up with a demo that showcases things that members of the press haven’t seen before.” He then goes on to briefly explain that given what the team has shown, what’s to prevent them from not giving us the full game? Todd closes his brief spiel to the members of the press with, “You may run into some technical hitches, and you might experience some robot-like voices. That’s where I am concerned. But, we are pre-alpha. So please just go along with it. Your time starts…now. Go!”
Given that I only have about 45 minutes with the game, it’s a rather daunting task to try to consume as much information as I possibly can. The first little snippet that illuminated the screen is a loading screen. Each loading screen is interactive. You are given a three dimensional object from the game, a statue of a dragon of piece of armor for example, that you can flip, rotate, and zoom in on. From there, the character creation tools show up, and you’re given the opportunity to familiarize yourself about the following races:
Argonian
Breton
Dark Elf
High Elf
Imperial
Khajiit
Nord
Orc
Redguard
Wood Elf
I’m not going to go into too much detail about each one--mainly because I didn’t want to spend too much of my limited time absorbing all the little facts. Regardless, each race comes with a small set of skills (attributes) that help define their qualities. In the end, I selected the Wood Elf because he/she is immune to most poisons, and the race also has the ability to ally with animals, among other things.
You could easily spend an hour within the character creation set of tools. Everything is completely customizable. From battle scars, to how far apart your eyes are, to hair style, there’s really no end to all the choices you have. I had to do everything in my power not to get carried away, and just try to select a character that didn’t resemble the mutant offspring of some sort of deranged beast.
Once I created and named my heroic Woof Elf, Prometheus, it was time to hit the ground running, literally. The developers axed some of the storyline, fast-forward through the tutorial, and allowed us to begin our journey with a wide-assortment of weapons/items/spells to mess around with.
However, it wasn’t until I stepped out into the world that my jaw dropped. Needless to say, Skyrim is stunningly beautiful. The subtle orchestrated music that came on is surprisingly uplifting, bringing with it a strong sense of adventure, much like something out of J.R.R. Tolkien’s Lord of the Rings. In this light, the development team behind the game carefully crafted a fantasy world that begs immediate exploration. Mountainous peaks loom in the distance, rivers flow with rushing white caps, birds chirp, bushes sway in a gentle breeze, and wildflowers grow rampant. The attention to detail is astounding.
Looking around, and knowing you can basically traverse all that lies before you is a feeling that compares to the first time you played Grand Theft Auto III. We’ve had plenty of “open world” games surface over the years, but the world presented in Skyrim manages to make it all feel fresh, and compelling. You actually want to see what lies behind every nook and cranny. I wish I had more time to explore and push the boundaries, but unfortunately I only had enough time to walk down the hillside to the rushing river, and march alongside it towards an unknown cavern. But, I did have a chance to test out the combat for myself.
I have to admit, I had reservations after hearing some less-than-stellar stories about Oblivion’s combat, a game I sadly never got into. I’m a huge action nut, and I have grown accustomed to fast-paced combat. So when I equipped an iron sword in my Wood Elf’s right hand, opposite a shield in the left, it was time to test out Skyrim’s combat for myself. The first person perspective doesn’t feel awkward or clumsy. Hits come fast. Blocking is easy. It all manages to feel very simple, yet organic. It’s also very easy to quickly scroll through your inventory, regardless of how many items you might be lugging around, and select favorites. These are quickly mapped to the d-pad, and accessible on the fly.
I also found it incredibly gratifying to be able to assign spells to your left hand, such as fire, and then wield a one-handed weapon in your right. At one point I came across a very irate wolf, and after setting fire to his thick mountain fur, I quickly ran up and stabbed him with my blade. I wish I came across more ferocious beasts, there are dragons, giants, and bears (oh my), but my short trip never deviated from very small and easy-to-defeat creatures.
The highlight of my combat-fueled adventure occurred during my discovery of a cavern. Nestled alongside a small valley, where two conjoining hills collided, the mouth of the looming cavern promised a sense of adventure. I wasn’t disappointed when, after mere moments into the cave, I found myself luring bandits/thieves into spaces large enough to swing my gigantic two-handed axe. Looting fallen enemies, only to attain more powerful weapons, is awesome. You constantly find upgrades as you go, including equipping new armor in the process, or dropping old gear (or selling it for a price).
My short-lived time with Skyrim came to a disheartening close when Todd Howard announced that we had five minutes left. With moments to go, I found myself in the confines of a village, where I was performing civil duties and talking it up with NPCs. Not one to pass up any opportunities, I decided to see what would happen if my very sharp (and very heavy) two-handed sword made contact with the village’s barmaid. She didn’t take kindly to it. You can kill villagers, I learned, but this girl refused to go down without a fight. She kept using healing potions to defend herself. Suffice to say she never met the reaper that day, but when I finally get my hands on a retail copy she had better look out!
I'm a Nord.
I kill bitchs
[QUOTE=PhantomGamers;31630304]I'm an Imperial right now in Oblivion and it makes me sad at how everyone is taller than me. >:|
They said there would be more customization in Skyrim, so maybe you will be able to adjust height.[/QUOTE]
All I remember from being a Wood Elf was always being at chest height to every character.
Also, I don't think there will be a height editor, as the point of the races is to have a bit of diversity.
In the above article, the "pre-alpha stage" thing is concerning.
[QUOTE=myng;31630540]In the above article, the "pre-alpha stage" thing is concerning.[/QUOTE]
That means we'll be playing the BETA in NOVEMBER!
knowing bethesda n all
Just watched that 40 minute long preview. Pre-ordered after.
By the way, Gamestop (In the US and Canada) are confirmed to be carrying the cloth maps as a pre-order bonus. I asked the manager when I pre-ordered a few weeks ago.
Just throwing that out there.
I recently got Oblivion and have been playing it a bit, and haven't been too impressed with how the graphics look. Are there any recommended mods to make it look a little better?
[QUOTE=Jacko245;31630269]Have we seen any pictures of Argonians or Wood Elves yet? They're the only races I'm interested in to be honest. I chose Wood Elf in my first playthrough of oblivion, and I was astounded at how tall everyone was![/QUOTE]
Wood Elf - Trailer
Argonian - That one picture.
[QUOTE=Chuckl3s;31631217]I recently got Oblivion and have been playing it a bit, and haven't been too impressed with how the graphics look. Are there any recommended mods to make it look a little better?[/QUOTE]
There is one called playing it 5 years ago.
But you could try Quarl's Textture Pack.
I know it's a 5 year old game, but I know there are mods out there that make it look better, I just don't know which ones. Thanks for the suggestion, though.
I don't see whats wrong with aged graphics. It gives it character and shows the history of gaming. I know the graphics don't look impressive today but I remember back then I was excited and thought it was one of the most beautiful scenic games yet. That is until I entered my 5th cave. Man they all look the friggin same.
[QUOTE=Jurikuer;31631719] That is until I entered my 5th cave. Man they all look the friggin same.[/QUOTE]
I hate those caves and dungeons, all the same things.
[QUOTE=Aerkhan;31631396]Wood Elf - Trailer
Argonian - That one picture.[/QUOTE]
I have not seen this "that one picture"
[QUOTE=myng;31630540]In the above article, the "pre-alpha stage" thing is concerning.[/QUOTE]
Either Todd doesn't know what pre alpha means, is using the term wrongly on purpose to better explain to the pea brained media, or this is very worrying. Shameless copy paste from wikipedia
[quote]Pre-alpha
Pre-alpha refers to all activities performed during the software project prior to testing. These activities can include requirements analysis, software design, software development and unit testing.
In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete.
Alpha
The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the ancient Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.
Alpha software can be unstable and could cause crashes or data loss. The exception to this is when the alpha is available publicly (such as a pre-order bonus), in which developers normally push for stability so that their testers can test properly. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular certain Linux distributions, does tend to have public alpha releases. An example of this is Ubuntu, whose alpha releases are almost always available (as ISO images) for download, although the ISO images are tricky to find.
The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete.
Beta
Beta (named after the second letter of the Greek alphabet) is the software development phase following alpha. It generally begins when the software is feature complete. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it.
Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access.
Some software is kept in perpetual beta[/quote]
It should be at the very fucking least in beta. You can have some things missing like models and professional voices, and have visual and gameplay bugs galore. All you need to have is the gameplay features in place. If they don't have those done by now then there [I]has [/I]to be a delay
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