Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
Now I'm about 5300k out and the speed isnt decreased at ALL :v:
I am loving how quickly this development process is moving along.
v0.9 on August 3rd? And it adds loads of new stuff. We'll have something much closer to a full game within the year, no doubt.
[QUOTE=yannickgd;31225992]Kerbal Space Problem: Stage 2 should be the title.[/QUOTE]
"Kerbal Space Program: Stage 2 has collided with Command Module"
We still have 50 pages left to go though, so don't fill all of the posts with title suggestions.
Why not?
[QUOTE=Drury;31229017]Why not?[/QUOTE]
Because it's annoying and [I]spammy[/I]
[QUOTE=Pocket Medic;31225033]Oh yeah, I forgot to mention. At 500 metres up on the way down I tried to trigger the chute to stop the command pod from exploding in the sea. It just went 'click'. I kept on hitting spacebar furiously and was only replied to with a 'click' each time until I was at 100 metres, at which point the chute popped out, but not in time and the pod exploded upon contact with the apparently solid and highly volatile Kearthan sea.[/QUOTE]
That sucks, I've noticed it after the last update too. It really doesn't hurt to deploy the parachute before 500 meters, it doesn't start slowing you down until 500m anyway.
Is there a way to toggle S.A.S?
[QUOTE=kaine123;31229795]Is there a way to toggle S.A.S?[/QUOTE]
"T"
[QUOTE=MightyMax;31229128]Because it's annoying and [I]spammy[/I][/QUOTE]
There's not really much other things to talk about. People bragging over their heigths, and all those rocket failure videos.
[QUOTE=kaine123;31229795]Is there a way to toggle S.A.S?[/QUOTE]
hit T
[editline]21st July 2011[/editline]
so very late
Finally, I've created a ship that can penetrate the atmosphere and actually orbit. Hour long mission and still going strong has been a success :buddy:
Been going through a succession of projects after my first successful orbit (left an SAS module as a satellite). First was a powered lander in the vein of some of the others that were posted. Test launches where the lander gets up to 600 meters on its own strength and then lands from that height have been successful in that the crew has survived but the lander has not (which I consider a failure, considering that would leave them marooned on another heavenly body). The first set of legs always explode. I think the key is to land softer than 20m/s. Drops from orbit have been even less successful despite the fact that I'm landing at the same speed as the other failures, just from a higher altitude.
After like the tenth try I started building space planes which has been a lot of fun (using the long wings mod). Got a very successful plane with a range of 20,000 meters horizontally, 10,000 if you want to return to the launch pad. I also made a delivery build to bring it up to orbiting height, want to try to go around the globe with it. Things stuffed with SAS modules because at the speeds the boosters go the wings destabilize the shit out of it.
Anyone else made cool rocket planes :D?
I hope they'll add some kind of mission (somehow) into the game rather soon, right now I've pretty much stopped playing since I got bored, for now.
I'd love something to plot a course for getting into orbit, I can't manage it on my own.
Kerbal Space Program: "Wait, the stuff they teach about space in school is true?"
I think I have finally achieved a stable orbit, Im neither rising nor falling at around 50,000 kilometers high, and my speed is nearly exactly dead on for the orbit speed at that height. Time to go afk and check back on them.
Kerbal Space Program v2: Orbit Kearth five times, didn't pack a parachute.
We still have 50 pages till a new thread guys.
Get over yourselves
I wonder. Is Jebediah's...unusual joviality...a result of a glitch that the game and community has adopted as normal, or was it always planned that way?
I don't know if it's been said before, But I accidentally found out that if you save your ship, add a bunch of bunch of decouplers, and load your ship again, you'll have all the extra stages with none of the extra parts.
KSP V.2; it's not rocket science.
Anyone know the circumference of the globe? I'm trying to build a space plane with enough power and fuel to go around the entire planet once would be nice to know at what point I've got that kind of range.
[QUOTE=Arachnidus;31235193]I wonder. Is Jebediah's...unusual joviality...a result of a glitch that the game and community has adopted as normal, or was it always planned that way?[/QUOTE]
Planned, hes the pilot.
i want star trek ping sounds and ambient spaceship noises to make the orbiting bits more exciting
I attached parachutes to all my rockets
Then I realized I forgot one in a very important place
No survivors.
Modding the thrust values for the rockets makes for quite an interesting time.
[QUOTE=dranei;31235958]Anyone know the circumference of the globe? I'm trying to build a space plane with enough power and fuel to go around the entire planet once would be nice to know at what point I've got that kind of range.[/QUOTE]
~2263.77... miles
~3643.2 kilometers
Got into orbit just a minute ago for the first time. I was all excited because I thought I was going to have one orbit and then land, but then I realized I was in an elliptical orbit and that I was speeding up thanks to the gravity assist and began to gain altitude. I minimized the program with the intent to come back to it, but I couldn't get the graphics to come back after maximizing the program, despite the face that I was still flying. The orbit reached a max-altitude of about 360.5 Km before coming back down to about 110 Km, then I started gaining altitude again. For a good portion of the flight, I was moving at about 2 Km/Second. The rocket itself was 6-stages, with four solid engines on the 1st stage, four on the 3rd, and one liquid on the 5th. I completed my first orbit after 45 minutes of flight.
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