Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
[QUOTE=Uberslug;31395742]how do you guys get to space?
I just built my best ship yet. It still won't reach space, but it's gotten higher by far than any other I've built.
[IMG]http://gyazo.com/8440047d8610683a86280ae58157436c.png[/IMG]
It's small and unassuming, but it reaches 371,434 meters in about 10 minutes
[editline]28th July 2011[/editline]
by space, I mean the point where you won't fall back down[/QUOTE]
You need liquid boosters too, try replacing the center solid booster there with a few liquid fuel tanks and a burner. Solid burns off faster than liquid, but for its size you get a lot less thrust over time, while liquid doesn't provide nearly as much thrust. The idea is to use solid to get you some altitude, where there's less air resistance, and then use liquid to go farther.
[b]Challenge![/b]
Create fancy fireworks and have the crew survive!
[media]http://www.youtube.com/watch?v=yCJZ6rCDrpo[/media]
[QUOTE=Uberslug;31395742]
by space, I mean the point where you won't fall back down[/QUOTE]
Technically speaking, the "boundary" between aeronautics and astronautics is between 82-100 km (depending on who you ask)
Speaking of which, what's the ratio of Earth to Kearth? Technically we could establish a boundary for Kearthian space using that.
[QUOTE=Uberslug;31395742]by space, I mean the point where you won't fall back down[/QUOTE]
No matter how high you are you Kearth will always bring you down. But it looks to me that you need to have multiple stages. I start with solid rockets (about 6) then 3 liquid rockets, then 1 more liquid rocket. That brings me pretty high.
[editline]28th July 2011[/editline]
Unless you meant with as least stages as possible, then continue with your ideas.
[QUOTE=patq911;31397034]No matter how high you are you Kearth will always bring you down.[/QUOTE]
Wrong.
Would a zip with all of the default parts be helpful for some?
[QUOTE=Dacheet;31396910]Technically speaking, the "boundary" between aeronautics and astronautics is between 82-100 km (depending on who you ask)
Speaking of which, what's the ratio of Earth to Kearth? Technically we could establish a boundary for Kearthian space using that.[/QUOTE]
Kearth's atmosphere comes to a halt at 35km.
[QUOTE=fskman;31398525]Kearth's atmosphere comes to a halt at 35km.[/QUOTE]
Atmosphere =/= Gravitational Pull
[QUOTE=fskman;31398525]Kearth's atmosphere comes to a halt at 35km.[/QUOTE]
So Kearth is 41.2% the size of earth. (Averaged 100 and 70 (the two "borders of space" according to Kármán line and NASA respectively) to get 85, and 85:35 = 1:0.412)
[editline]28th July 2011[/editline]
We probably already knew this, but I like doing this stuff.
[QUOTE=LarparNar;31398649]Nobody claimed that atmosphere = gravitational pull.[/QUOTE]
My bad, I thought he was quoting the post at the top of the page so I assumed he was talking about how far you needed to avoid the gravitational pull.
[QUOTE=RayvenQ;31395505]Post the Craft file?[/QUOTE]
[url]http://www.mediafire.com/?agi2nm5r446292b[/url]
Requires newest SIDR, Sunday Punch, and I used the SAS from the Lunar Lander Module 0.5 ([url]http://kerbalspaceprogram.com/forum/index.php?topic=970.0[/url]).
If you make any modifications, be sure to pay attention to the staging. It always resets. The center liquid engine should fire at the same time as the solids, so it should be tied to the bottom stage (but its fuel tanks should stay where they are) and it should be constantly at max thrust. If it's not, when you separate the solids, the fuel tanks will still be too heavy, and you'll slow down tremendously.
Does anyone have the lunar lander file to download? I can't access to forums.
Does anybody else like to pretend that the command module is an ICBM?
Can someone here post all the links to every part? I know its going to be tiring looking for them, but Its really confusing when there's links all over the place.
[QUOTE=Ignhelper;31408522]Can someone here post all the links to every part? I know its going to be tiring looking for them, but Its really confusing when there's links all over the place.[/QUOTE]
Just going to their forums is probably the easiest way.
[url]http://kerbalspaceprogram.com/forum/index.php?topic=633.0[/url]
[img]http://dl.dropbox.com/u/2668640/Kerbal/screenshot110.jpg[/img]
Atlas V
I did what i thought impossible!
[thumb]http://cloud.steampowered.com/ugc/596944164881584841/7F724AAA03EC8E97DD3BDDC43D015EE40BB67CD3/[/thumb]
Check out Jebs face.
Also LarparNar, craft file, now!
I think I forgot to save it.
I'll remake it then.
[editline]29th July 2011[/editline]
Also on a different mission:
[img]http://dl.dropbox.com/u/2668640/screenshot113.png[/img]
[editline]29th July 2011[/editline]
Here yeh go: [url]http://dl.dropbox.com/u/2668640/Kerbal/Atlas%20V%20Heavy.craft[/url]
You need SIDR pack and Sunday Punch.
[QUOTE=LarparNar;31410313]I think I forgot to save it.
I'll remake it then.
[editline]29th July 2011[/editline]
Also on a different mission:
[img]http://dl.dropbox.com/u/2668640/screenshot113.png[/img]
[editline]29th July 2011[/editline]
Here yeh go: [url]http://dl.dropbox.com/u/2668640/Kerbal/Atlas%20V%20Heavy.craft[/url]
You need SIDR pack and Sunday Punch.[/QUOTE]
Were they transformed into liquid?
Highest I've gotten is 1600km, no stable orbit yet but I'm working on it.
If they do introduce other planets I hope they properly orbit so then if you take off from the planet just turning around might not mean ypu get home, have to make sure you know your way back or something.
Well no, since actually getting to another planet would be EXTREMELY difficult without any kind of navigation GUI, and establishing any kind of orbit is literally just guessing and hoping you did something right.
In the one in a million chance you do get to the other planet and into its orbit, how are you going to exit orbit? How will you getback?
There needs to be some kind of GUI which shows projected path of your ship and proper navigation/orbit MFCDs so that it gives you your current location, your projected location, projected orbit, and suggested orbital path.
[QUOTE=Mikedestruct;31414730]Well no, since actually getting to another planet would be EXTREMELY difficult without any kind of navigation GUI, and establishing any kind of orbit is literally just guessing and hoping you did something right.
In the one in a million chance you do get to the other planet and into its orbit, how are you going to exit orbit? How will you getback?
There needs to be some kind of GUI which shows projected path of your ship and proper navigation/orbit MFCDs so that it gives you your current location, your projected location, projected orbit, and suggested orbital path.[/QUOTE]
I completely agree that there is a severe need for better instrumentation.
Once we have decent instrumentation, intersecting, entering into, and exiting the orbit of another planet is just a matter of carrying with you adequate propulsion.
Starting out with a single moon would be relatively easy, though. With even the instrumentation we have now and a little basic info about the moon, it wouldn't be too hard to plan a trans-lunar injection burn. The required midcourse corrections would probably be mostly guesswork (if I'm the one playing), but if you were dedicated, you could do the math. Besides, since it's a game and resources are unlimited, you don't have to do a lunar orbit rendezvous, you can do a direct descent, which only requires that you intersect the moon and have enough fuel to slow to a soft landing on its surface.
Problem is lack of vanilla modules as well.
If there were a moon, we would need a Saturn V sort of thing, because carrying around all the engines you would need to escape Kearth's atmosphere/gravity then you would need engines to correct course, and engines for the moon landing.
That and we need a type of module that has thrusters all around, so we can move/correct in 6 degrees of freedom.
Can't wait to reenact Apollo 13 and swing around the moon like a slingshot.