Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
[QUOTE=LarparNar;31589090]0.9 Experimental is so unstable.
[editline]7th August 2011[/editline]
And no sorry, I can't make a 1680x1050 version because I can't run my game in a big enough resolution to fit it into a 1680x1050 image.[/QUOTE]
maybe could you stretch it out a bit (and maybe save in PNG, but I don't know jack shit so maybe it won't affect anything at all)
I can't upsize it without making it blurry as shit.
[QUOTE=LarparNar;31589381]I can't upsize it without making it blurry as shit.[/QUOTE]
okay :(, we need a screenshot function like some games have, like minecraft.
[QUOTE=cpt.armadillo;31556220]I have been at the same speed for an hour and a half. I ran out of fuel at the 30 minute mark. I have stayed at constant velocity for a while, suggesting no resistance, simply put perpetual motion. I don't want to argue though. I can say that I wonder what is going to happen at 999999.[/QUOTE]
No, you're a fucking idiot, perpetual motion is when you're putting in as much effort or less than you generate with a system. I.E a perpetual engine uses a system of weights to continue movement that generates enough energy to continue the circuit of motion and generate excess energy.
[QUOTE=scratch (nl);31589429]okay :(, we need a screenshot function like some games have, like minecraft.[/QUOTE]
F1, but it saves it at the same resolution as you're playing, and I can't run it high enough to get a usable 1680x1050 image.
If only I had Photoshop CSI edition :(
Does 0.9 in include writing "Liftoff!" at the start of the event log?
[editline]two hours and five seconds ago[/editline]
[QUOTE=LarparNar;31589090]0.9 Experimental is so unstable.[/QUOTE]
That's why I never download experimental versions of games, they are usually really buggy.
[QUOTE=DrasarSalman;31590283]Does 0.9 in include writing "Liftoff!" at the start of the event log?
[editline]two hours and five seconds ago[/editline]
That's why I never download experimental versions of games, they are usually really buggy.[/QUOTE]
And really awesome.
[QUOTE=LarparNar;31589961]F1, but it saves it at the same resolution as you're playing, and I can't run it high enough to get a usable 1680x1050 image.
If only I had Photoshop CSI edition :([/QUOTE]
I can take a 1680X1050 picture, gimme dat ship and I'll take a pic (you'll still have to remove the HUD, since it doesn't remove it when making a pic with F1
[editline]7th August 2011[/editline]
just noticed this on my first picture
[img]http://gyazo.com/cf25f5b4fa2eba066f4844466a3cde98.png[/img]
spot the problem
[QUOTE=scratch (nl);31591374]
spot the problem[/QUOTE]
0 throttle?
Overthrusting and zero throttle.
yep, evrything was tweaking out before launcing, G force was below the bar, and pitch, roll and yaw all went from left to right while I didn't do anything. Probably had to do with the game calculating stuff for so much parts and struts, I also had a lot of lag.
[editline]7th August 2011[/editline]
picture 3 and 4: they all laugh
5th: they all scream
:v:
[QUOTE=scratch (nl);31591643]yep, evrything was tweaking out before launcing, G force was below the bar, and pitch, roll and yaw all went form left to right while I didn't do anything. Probably had to do with the game calculating stuff for so much parts and struts, I also had a lot of lag.[/QUOTE]
Obviously, there's a ghost bat latched onto the side of the rocket.
in total there are 64 engines on it
42 solids and 22 liquids.
[editline]7th August 2011[/editline]
fun fact: removing a solid booster from the bottom barely affects the rocket, you can still fly as before (just a bit slower)
[QUOTE=scratch (nl);31591806]in total there are 64 engines on it
42 solids and 22 liquids.
[editline]7th August 2011[/editline]
fun fact: removing a solid booster from the bottom [b]doesn't barely affects the rocket[/b], you can still fly as before (just a bit slower)[/QUOTE]
I saw that ninja..
Is there a repo for all those awesome addons you guys have?
I have no trouble getting my guys into orbit. Getting them back is a completely different story though. I think my orbit is really elliptical so it makes me go waaay out to 400,000 M and come back, at least I hope they come back. Used the rest of my ion thruster trying to get them back on the ground to no avail.
I use the liquid rocket to retro and when out of fuel, activate around 8-12 parachutes.
How does one use the orbital data in OP? Lets say I want to use 100 km, Vcirc = 2245.64 m/s, Vesc = 3175.81 m/s.
[QUOTE=EagleEye;31596858]How does one use the orbital data in OP? Lets say I want to use 100 km, Vcirc = 2245.64 m/s, Vesc = 3175.81 m/s.[/QUOTE]
It means that if you are at 100 km going 3175.81 m/s, you have enough velocity to continue forever without getting pulled back. If you are going exactly 2245.64 m/s horizontally and 0 m/s vertically, you will maintain a perfect orbit forever.
[editline]a[/editline]
I'm pretty sure.
[QUOTE=scratch (nl);31591374]I can take a 1680X1050 picture, gimme dat ship and I'll take a pic (you'll still have to remove the HUD, since it doesn't remove it when making a pic with F1[/QUOTE]
I can also take a 1680x1050 picture, but I can't exactly remove the HUD without most likely making it look shit.
[editline]8th August 2011[/editline]
Uhm.
I'm in an orbit this calculator tells me has an orbital period of 580 hours.
[QUOTE=scratch (nl);31591374]I can take a 1680X1050 picture, gimme dat ship and I'll take a pic (you'll still have to remove the HUD, since it doesn't remove it when making a pic with F1
[editline]7th August 2011[/editline]
just noticed this on my first picture
[IMG]http://gyazo.com/cf25f5b4fa2eba066f4844466a3cde98.png[/IMG]
spot the problem[/QUOTE]
Ha-HA!
All this time, because shitcomputer, I run the game in a windowed, low resolution so the writing on the yellow light was always blurred.
Now I know it what says!
Always ignored that light anyway. _/:v:\_
God, the loading times are astronomical.
After being at my Apokee, I used an orbital calculator I found on the KSP forums to figure out how fast I had to go to enter the atmosphere at approximately where it would let me land at the launch site.
[img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot4.png[/img]
Then I separated from my rocket.
[img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot7.png[/img]
At this point I am a little worried about where I'm going to land.
[img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot12.png[/img]
[B]OH[/B]
[img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot13.png[/img]
Atmospheric re-entry fuck yeah! Slowing down.
[img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot14.png[/img]
Ooh.
[img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot16.png[/img]
Slightly overshot it!
[img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot18.png[/img]
But not horribly much.
sunday's pack isn't working with 0.9 update.
[QUOTE=Ignhelper;31603775]sunday's pack isn't working with 0.9 update.[/QUOTE]
ships made out of vanilla parts from 0.8.5 don't work either, he changed something causing the old part to bug out.
[editline]8th August 2011[/editline]
so I had to copy the biggest part of my 7900m/s rocket while having 0.8.5 open in a small window :v:
holy fuck i landed my ship intact.
Thought that was impossible.
i cant reach 1000 meter altitude
unless i want to explode
Ever tried the thing called Rockets?
[editline]8th August 2011[/editline]
They work pretty good.
Had been trying to make a saturn v, but after the adapter, I couldn't find any parts that will fit. So I can only use the unfitting big orange fuel tank. Anyone know if I can paint it or find some other part in white colour? Also, not mine, but as you can see, the orange ruins the saturn v. Same problem here.
[img]http://img109.imageshack.us/img109/3205/screenshot5tl.png[/img]
[img]http://dl.dropbox.com/u/2668640/Kerbal/screenshot204.jpg[/img]
Uploading the modified part file now.
[editline]8th August 2011[/editline]
[url]http://dl.dropbox.com/u/2668640/Kerbal/largefuelTank.7z[/url]
here yeh go.
[editline]8th August 2011[/editline]
Oops, realized that .zip is probably more of a standard than .7z
[url]http://dl.dropbox.com/u/2668640/Kerbal/largefuelTank.zip[/url]
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