• Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
    8,384 replies, posted
[QUOTE=LarparNar;31589090]0.9 Experimental is so unstable. [editline]7th August 2011[/editline] And no sorry, I can't make a 1680x1050 version because I can't run my game in a big enough resolution to fit it into a 1680x1050 image.[/QUOTE] maybe could you stretch it out a bit (and maybe save in PNG, but I don't know jack shit so maybe it won't affect anything at all)
I can't upsize it without making it blurry as shit.
[QUOTE=LarparNar;31589381]I can't upsize it without making it blurry as shit.[/QUOTE] okay :(, we need a screenshot function like some games have, like minecraft.
[QUOTE=cpt.armadillo;31556220]I have been at the same speed for an hour and a half. I ran out of fuel at the 30 minute mark. I have stayed at constant velocity for a while, suggesting no resistance, simply put perpetual motion. I don't want to argue though. I can say that I wonder what is going to happen at 999999.[/QUOTE] No, you're a fucking idiot, perpetual motion is when you're putting in as much effort or less than you generate with a system. I.E a perpetual engine uses a system of weights to continue movement that generates enough energy to continue the circuit of motion and generate excess energy.
[QUOTE=scratch (nl);31589429]okay :(, we need a screenshot function like some games have, like minecraft.[/QUOTE] F1, but it saves it at the same resolution as you're playing, and I can't run it high enough to get a usable 1680x1050 image. If only I had Photoshop CSI edition :(
Does 0.9 in include writing "Liftoff!" at the start of the event log? [editline]two hours and five seconds ago[/editline] [QUOTE=LarparNar;31589090]0.9 Experimental is so unstable.[/QUOTE] That's why I never download experimental versions of games, they are usually really buggy.
[QUOTE=DrasarSalman;31590283]Does 0.9 in include writing "Liftoff!" at the start of the event log? [editline]two hours and five seconds ago[/editline] That's why I never download experimental versions of games, they are usually really buggy.[/QUOTE] And really awesome.
[QUOTE=LarparNar;31589961]F1, but it saves it at the same resolution as you're playing, and I can't run it high enough to get a usable 1680x1050 image. If only I had Photoshop CSI edition :([/QUOTE] I can take a 1680X1050 picture, gimme dat ship and I'll take a pic (you'll still have to remove the HUD, since it doesn't remove it when making a pic with F1 [editline]7th August 2011[/editline] just noticed this on my first picture [img]http://gyazo.com/cf25f5b4fa2eba066f4844466a3cde98.png[/img] spot the problem
[QUOTE=scratch (nl);31591374] spot the problem[/QUOTE] 0 throttle?
Overthrusting and zero throttle.
yep, evrything was tweaking out before launcing, G force was below the bar, and pitch, roll and yaw all went from left to right while I didn't do anything. Probably had to do with the game calculating stuff for so much parts and struts, I also had a lot of lag. [editline]7th August 2011[/editline] picture 3 and 4: they all laugh 5th: they all scream :v:
[QUOTE=scratch (nl);31591643]yep, evrything was tweaking out before launcing, G force was below the bar, and pitch, roll and yaw all went form left to right while I didn't do anything. Probably had to do with the game calculating stuff for so much parts and struts, I also had a lot of lag.[/QUOTE] Obviously, there's a ghost bat latched onto the side of the rocket.
in total there are 64 engines on it 42 solids and 22 liquids. [editline]7th August 2011[/editline] fun fact: removing a solid booster from the bottom barely affects the rocket, you can still fly as before (just a bit slower)
[QUOTE=scratch (nl);31591806]in total there are 64 engines on it 42 solids and 22 liquids. [editline]7th August 2011[/editline] fun fact: removing a solid booster from the bottom [b]doesn't barely affects the rocket[/b], you can still fly as before (just a bit slower)[/QUOTE] I saw that ninja..
Is there a repo for all those awesome addons you guys have?
I have no trouble getting my guys into orbit. Getting them back is a completely different story though. I think my orbit is really elliptical so it makes me go waaay out to 400,000 M and come back, at least I hope they come back. Used the rest of my ion thruster trying to get them back on the ground to no avail.
I use the liquid rocket to retro and when out of fuel, activate around 8-12 parachutes.
How does one use the orbital data in OP? Lets say I want to use 100 km, Vcirc = 2245.64 m/s, Vesc = 3175.81 m/s.
[QUOTE=EagleEye;31596858]How does one use the orbital data in OP? Lets say I want to use 100 km, Vcirc = 2245.64 m/s, Vesc = 3175.81 m/s.[/QUOTE] It means that if you are at 100 km going 3175.81 m/s, you have enough velocity to continue forever without getting pulled back. If you are going exactly 2245.64 m/s horizontally and 0 m/s vertically, you will maintain a perfect orbit forever. [editline]a[/editline] I'm pretty sure.
[QUOTE=scratch (nl);31591374]I can take a 1680X1050 picture, gimme dat ship and I'll take a pic (you'll still have to remove the HUD, since it doesn't remove it when making a pic with F1[/QUOTE] I can also take a 1680x1050 picture, but I can't exactly remove the HUD without most likely making it look shit. [editline]8th August 2011[/editline] Uhm. I'm in an orbit this calculator tells me has an orbital period of 580 hours.
[QUOTE=scratch (nl);31591374]I can take a 1680X1050 picture, gimme dat ship and I'll take a pic (you'll still have to remove the HUD, since it doesn't remove it when making a pic with F1 [editline]7th August 2011[/editline] just noticed this on my first picture [IMG]http://gyazo.com/cf25f5b4fa2eba066f4844466a3cde98.png[/IMG] spot the problem[/QUOTE] Ha-HA! All this time, because shitcomputer, I run the game in a windowed, low resolution so the writing on the yellow light was always blurred. Now I know it what says! Always ignored that light anyway. _/:v:\_
God, the loading times are astronomical.
After being at my Apokee, I used an orbital calculator I found on the KSP forums to figure out how fast I had to go to enter the atmosphere at approximately where it would let me land at the launch site. [img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot4.png[/img] Then I separated from my rocket. [img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot7.png[/img] At this point I am a little worried about where I'm going to land. [img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot12.png[/img] [B]OH[/B] [img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot13.png[/img] Atmospheric re-entry fuck yeah! Slowing down. [img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot14.png[/img] Ooh. [img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot16.png[/img] Slightly overshot it! [img]http://dl.dropbox.com/u/2668640/Kerbal/0.9x/screenshot18.png[/img] But not horribly much.
sunday's pack isn't working with 0.9 update.
[QUOTE=Ignhelper;31603775]sunday's pack isn't working with 0.9 update.[/QUOTE] ships made out of vanilla parts from 0.8.5 don't work either, he changed something causing the old part to bug out. [editline]8th August 2011[/editline] so I had to copy the biggest part of my 7900m/s rocket while having 0.8.5 open in a small window :v:
holy fuck i landed my ship intact. Thought that was impossible.
i cant reach 1000 meter altitude unless i want to explode
Ever tried the thing called Rockets? [editline]8th August 2011[/editline] They work pretty good.
Had been trying to make a saturn v, but after the adapter, I couldn't find any parts that will fit. So I can only use the unfitting big orange fuel tank. Anyone know if I can paint it or find some other part in white colour? Also, not mine, but as you can see, the orange ruins the saturn v. Same problem here. [img]http://img109.imageshack.us/img109/3205/screenshot5tl.png[/img]
[img]http://dl.dropbox.com/u/2668640/Kerbal/screenshot204.jpg[/img] Uploading the modified part file now. [editline]8th August 2011[/editline] [url]http://dl.dropbox.com/u/2668640/Kerbal/largefuelTank.7z[/url] here yeh go. [editline]8th August 2011[/editline] Oops, realized that .zip is probably more of a standard than .7z [url]http://dl.dropbox.com/u/2668640/Kerbal/largefuelTank.zip[/url]
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