Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
I guess you should just need a booster with low trust, but with a very large explosion and insanely fast overheating. And above it a shield that protects the actual rocket.
Anyone want to tell me how to land a craft made out of those aviation parts? I have 4 skids on a copy of his example and I can never land it even when I am going just 40MS.
[QUOTE=Trooper0315;31884103]Anyone want to tell me how to land a craft made out of those aviation parts? I have 4 skids on a copy of his example and I can never land it even when I am going just 40MS.[/QUOTE]
Well, 40m/s [I]is[/I] 144km/h.
Also I don't think you're gonna land anything successfully like a plane at all. It's just too hard the way the game is now.
[img]http://i.imgur.com/dVoxX.png[/img]
73 G's on launch and Jeb is still grinning!
I just downloaded this last night. I proceeded to create a state of the art 26 stage rocket.
Let's see how it flies.
[t]http://cloud.steampowered.com/ugc/542902879642239183/077ECE71033B5C4EC357606A06EEC1EB2D1D9260/[/t]
That's not good
[t]http://cloud.steampowered.com/ugc/542902879642242918/8EC3BD3A35B9D17FBF26A9C4AF64361AD9951A35/[/t]
That's REALLY NOT GOOD
[t]http://cloud.steampowered.com/ugc/542902879642247749/83D80D16378CA8C9F6414F93C95E218CC0E4987F/[/t]
Well... Shit
[t]http://cloud.steampowered.com/ugc/542902879642253363/1C4742011339735F487B96A819D50945F241044A/[/t]
That could have gone better. But I've learned from my mistake. I'm moving on to a much more reliable 52 stage rocket.
Third attempt at Orbit:
Get everything working right, the ship doesn't explode.
Looks like it's going well by itself, all stages seperated..
AFK for 50 minutes..
[img]http://cloud.steampowered.com/ugc/596946075175362256/25D691B4B4DCC0E5B39F8EDDBFBEC4F93A701F01/[/img]
[b]FUCK[/b]
[QUOTE=Trooper0315;31884103]Anyone want to tell me how to land a craft made out of those aviation parts? I have 4 skids on a copy of his example and I can never land it even when I am going just 40MS.[/QUOTE]
If you pull up into a stall right before you touch down, you can sometimes land slow enough. (Though you may still lose a skid or two)
You could also try using the retrorockets from sundaypunch's pack
[quote]nvd3dum.dll caused an Access Violation (0xc0000005)
in module nvd3dum.dll at 001b:6f71b3c2.[/quote]
GOD DAMMIT I JUST WANT TO PLAY THIS GAME
[QUOTE=wakkydude;31886332]GOD DAMMIT I JUST WANT TO PLAY THIS GAME[/QUOTE]
Have you updated your graphics drivers recently? If not; try it. If you have, maybe try and older version of the drivers.
I tried mod parts for the first time last night; wow, they are overpowered! Made getting to orbit incredibly easy.
Please... just hurry up with the moon.
[QUOTE=Chris220;31886503]Have you updated your graphics drivers recently? If not; try it. If you have, maybe try and older version of the drivers.[/QUOTE]
Yes I have, and I've even turned down all the settings to the LOWEST they can go to. I still get the same crash.
[QUOTE=MadPro119;31886676]Please... just hurry up with the moon.[/QUOTE]
There are three ways to land on the moon.
One, fly into its gravitational field and get a stable orbit, launch the vehicle down, land.
Two, fly the rocket straight to the moon, and break with the rocket itself.
Three, which will happen most often, and lead to a lot of rage, crash directly into it or miss it.
I made a rocket with just one solid booster and saw how it went. Jeb was scared as soon as the booster exploded.
Then he smiled as he was plummeting to his death.
[QUOTE=Rapist;31886731]
Three, which will happen most often, and lead to a lot of rage, crash directly into it or miss it.[/QUOTE]Hopefully we'll have save states by then.
WAT
I pressed space and my bottom (liquid) jets didn't go up with the rest of the ship
I just realized parachutes won't work with the moon seeing as it wouldn't have an atmosphere. Fuck.
[QUOTE=Rapist;31886731]There are three ways to land on the moon.
One, fly into its gravitational field and get a stable orbit, launch the vehicle down, land.
Two, fly the rocket straight to the moon, and break with the rocket itself.
Three, which will happen most often, and lead to a lot of rage, crash directly into it or miss it.[/QUOTE]
NO! OPTION FOUR! MAKE A BIGASS ROCKET AND LAUNCH IT AT THE MOON. BEFORE YOU HIT THE SURFACE TURN AROUND AND FULL THRUST AWAY. SLAM THE GROUND AND BLOW UP THE ROCKET BUT THE COMMAND POD SURVIVES. NO RETURN FLIGHT! /caps
Current progress on my "Pyramid" rocket, made of entirely vanilla parts:
[t]http://img192.imageshack.us/img192/6638/screenshot11r.png[/t]
It is decelerating at a rate of 0.0125m/s, and the rate of deceleration is actually [i]decreasing[/i].
Should have screencapped the rocket build before launch, but if this is considered "impressive" I'll upload it. I know distance is just a matter of idling, but I thought the speed/distance ratio was pretty good.
[editline]edit[/editline]
Nearly six and a half hours in. 75,000km away from home. Still travelling 3282.4 m/s. I think it's been at this rate for the last hour. Don't know if this screenshot really represents it but, you literally can't see Kearth anymore:
[t]http://img577.imageshack.us/img577/1435/screenshot23ll.png[/t]
I shall leave it running overnight and return with results.
[QUOTE=kaine123;31888628]I just realized parachutes won't work with the moon seeing as it wouldn't have an atmosphere. Fuck.[/QUOTE]
Use the apollo lander!
[QUOTE=Waffle99;31888643]NO! OPTION FOUR! MAKE A BIGASS ROCKET AND LAUNCH IT AT THE MOON. BEFORE YOU HIT THE SURFACE TURN AROUND AND FULL THRUST AWAY. SLAM THE GROUND AND BLOW UP THE ROCKET BUT THE COMMAND POD SURVIVES. NO RETURN FLIGHT! /caps[/QUOTE]
I guess that would happen quite often :v:
[editline]23rd August 2011[/editline]
I managed to make a succesful landing module with only vanilla parts though. so you already can make a moonlander.
I made a custom lander using the Apollo moon lander parts and some mini-boosters. It may be useful, but I'd love to have some re-assembling stages before that so that I could venture back to Kearth.
I wonder what would be easier, landing on the moon and returning, or shooting around the moon and around the earth
You could use moons gravitational field, but it is weaker than Kearth's.
I think that it would be good for some of the custom parts packs to be added to vanilla.
Like Silisko, or Sunday Punch parts.
Welp, apparently once you get past 27,000K or so (may be less than that, but it's the earliest screenshot I have for certain comparison) you don't decelerate anymore:
This was 2 hours, 20 minutes in:
[quote][img]http://img685.imageshack.us/img685/9173/screenshot13hf.png[/img][/quote]
This is 16 hours, 45 minutes in:
[quote][img]http://img9.imageshack.us/img9/82/screenshot25pf.png[/img][/quote]
I'm assuming I've escaped the influence of Kearths' gravity. I shall leave it running, FOR SCIENCE!
I wonder what happens when the counter hits 999,999K...
[QUOTE=Skyhawk;31899067]I'm assuming I've escaped the influence of Kearths' gravity. Do I win?[/QUOTE]
No, loads of people have done this already.
Ha, tried my hand at orbit once more, was going all
"Oh god oh man OH GOD OH MAN"
Then, suddenly, it started going down again, was happy, but it almost entered the atmosphere again.
Apogee: 310k
Perigee: 39k
Funny enough, I passed quite close by to the launch site on my Perigee.
[QUOTE=Rapist;31899150]Ha, tried my hand at orbit once more, was going all
"Oh god oh man OH GOD OH MAN"
Then, suddenly, it started going down again, was happy, but it almost entered the atmosphere again.
Apogee: 310k
Perigee: 39k
Funny enough, I passed quite close by to the launch site on my Perigee.[/QUOTE]
Your perikee will always be in approximately the same place above Kearth and so will your apokee.
Physics :dance:
I know :dance:
I just found it suprising that I didn't waddle off too far to stray away from the launch site.
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