• Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
    8,384 replies, posted
[QUOTE=Psychokitten;32129181]Anyone know why my game takes forever to do anything?[/QUOTE] Have lots of parts installed?
How you should read this: [media]http://www.youtube.com/watch?v=oO_Tr4FI9DE[/media] [IMG]http://i.imgur.com/6dOUT.png[/IMG] Ladies and gentlemen, I present to you: The STARR Lifter! ([b]S[/b]cientific [b]T[/b]esting [b]A[/b]tmospheric [b]R[/b]esearch and [b]R[/b]econnaissance probe) At a massive 54 meters (177 feet) tall (3 meters taller than Niagara Falls, and half the height of a Saturn V rocket), this rocket provide more than enough lifting power to launch the STARR as well as two Kerbal pilots, and one Jeb. [IMG]http://i.imgur.com/Dzbcs.png[/IMG] Now lifting off from the Kerbal Space Center, the two Solid Rocket Boosters launch the behemoth up to 2.5 km at a blistering 75 m/s, for the safety of everyone involved! [sp]And the rocket itself didn't have enough power to get off the launch pad and go into orbit[/sp] [IMG]http://i.imgur.com/uxFW8.png[/IMG] Once the SRBs burn out, the massive rocket at the bottom accelerates to the speed of sound and climbs to 40km. (Note: after this stage the payload rockets are exposed, but our rocket failed at this point. We will rejoin the rocket where we left off) [IMG]http://i.imgur.com/6Svkq.png[/IMG] Now, the [sp]new[/sp] rocket has shed it's large shell and is reaching orbit velocity quickly. You can now see the STARR probe at the front of the craft. [IMG]http://i.imgur.com/VfzTU.png[/IMG] At last we achieve a stable 50km orbit. But to be sure, our heroic pilots insist on doing a test orbit to ensure the safest path for our probe. [IMG]http://i.imgur.com/iMOxi.jpg[/IMG] Pilots report the view from orbit is spectacular. Even with the lower resolution terrain. [IMG]http://i.imgur.com/zsh55.jpg[/IMG] The pride and joy of our mission, the STARR probe, will provide scientists back on Kerbin with invaluable atmospheric information for later space flights. Perhaps one day we will create a space suit capable of traveling to the Mun. [IMG]http://i.imgur.com/2GO3u.png[/IMG] Once the crew completes its first orbit, the craft noses upright in preparation to release the fuel tanks. It will then nose over back to level flight to release the payload. [IMG]http://i.imgur.com/1pYkP.png[/IMG] Rocket released... [IMG]http://i.imgur.com/Cur2m.png[/IMG] And there goes the Kerbin wonder, the STARR probe! [IMG]http://i.imgur.com/gHvpd.jpg[/IMG] As the crew prepares for atmospheric reentry, they look out of the cabin to see the satellite has indeed begun a proper orbit, albeit at a slightly lower level. [IMG]http://i.imgur.com/CYjem.png[/IMG] [IMG]http://i.imgur.com/3zvo2.jpg[/IMG] [IMG]http://i.imgur.com/M8Rjm.png[/IMG] With a successful [sp]The pilots ran out of fuel and could not escape from their craft, as the speed indicator shows. But let's just pretend it was successful[/sp] spaceflight, our heroes return home with smiles on their faces!
[QUOTE=Dacheet;32129816][IMG_thumb]http://i.imgur.com/Dzbcs.png[/IMG_thumb][/QUOTE] Needs more ducktape.
[QUOTE=DrasarSalman;32129894]Needs more ducktape.[/QUOTE] Wouldn't that attach the SRBs (which are supposed to detach once they run out) to the rocket?
[QUOTE=Dacheet;32129925]Wouldn't that attach the SRBs (which are supposed to detach once they run out) to the rocket?[/QUOTE] I think those actually will break off.
interesting, the tri-coupler can sometimes be placed un-centered.
Except neither of those modify or replace the tri coupler.
[QUOTE=RayvenQ;32127843]What I'd like to see: KSSP, Kerbal Sea/Sub Program, will they sink or float, or break apart in rough sea conditions and be able to take the stresses of moving underwater.[/QUOTE] I want to see Kerbal Everything Program. I will not be satisfied until I can launch a rocket submarine from a base on the moon to a base at the bottom of the ocean.
[QUOTE=bobsmit;32130700]I want to see Kerbal Everything Program. I will not be satisfied until I can launch a rocket submarine from a base on the moon to a base at the bottom of the ocean.[/QUOTE] And then have it open up, revealing Jeb and his car. So much fun would be had.
Spot the problem [img]http://localhostr.com/file/gWmeeb8/screenshot15.png[/img]
[QUOTE=Dacheet;32128795]Not a question of how high, but how fast. Usually you have to go ~2,400 m/s (this is from my experience at orbit, which I usually do around 60km) to reach Vescape. [/QUOTE] I never understood that concept. Why does speed matter? If I'm moving away from the planet at 1m/s for years let's say and eventually I would be far enough to not be affected.
There all dead
[QUOTE=Brt5470;32130964]I never understood that concept. Why does speed matter? If I'm moving away from the planet at 1m/s for years let's say and eventually I would be far enough to not be affected.[/QUOTE] Earth's escape velocity is 11.186 km/s, which is a ridiculous speed that none of our rockets even come close to in the atmosphere. It's supposed to be the initial velocity you need at the surface of the Earth to leave its gravitational influence without other help and traveling directly upward. However, as long as you have an upward velocity greater than 0, you will rise and eventually leave the atmosphere. What Dacheet is talking about, I think, is that if orbiting at 60km you need 2.4km/s to push yourself out of orbit. This seems a little high though so I'm not sure what he means.
[QUOTE=bobsmit;32130700]I want to see Kerbal Everything Program. I will not be satisfied until I can launch a rocket submarine from a base on the moon to a base at the bottom of the ocean.[/QUOTE] What about from Kearths Kore and out to a another Kolar system?
[QUOTE=DrasarSalman;32131452]What about from Kearths Kore and out to a another Kolar system?[/QUOTE] Kalpha Kentauri?
[QUOTE=bobsmit;32131190]Earth's escape velocity is 11.186 km/s, which is a ridiculous speed that none of our rockets even come close to in the atmosphere. It's supposed to be the initial velocity you need at the surface of the Earth to leave its gravitational influence without other help and traveling directly upward. However, as long as you have an upward velocity greater than 0, you will rise and eventually leave the atmosphere. What Dacheet is talking about, I think, is that if orbiting at 60km you need 2.4km/s to push yourself out of orbit. This seems a little high though so I'm not sure what he means.[/QUOTE] He means 2.4 km/s of circular motion, which would be fast enough to stop you from falling back to Kearth.
Oh... It's in relation to orbit. I always kept wondering that when my professors would say you can't escape unless you are traveling at x speed.
[IMG]http://i.imgur.com/7mbuW.png[/IMG] This is working perfectly.
[IMG]http://i.imgur.com/MM61a.png[/IMG] Due to Jebediahs sabotage of the orbital calculations they have reached escape velocity and there is no hope in going back to Kerbin. Also you might notice the distortion of the stars to the right of the image this is due to Jedediah and his satanic rituals summoning a black hole in order to consume all of Kerbin.
[QUOTE=finbe;32135929][IMG]http://i.imgur.com/8foFQ.png[/IMG] Due to Jebediahs sabotage of the orbital calculations they have reached escape velocity and there is no hope in going back to Kerbin.[/QUOTE] [img]http://img15.mediafire.com/edc640514e49625a24aca68fbe536bc2dd409f3e5edef4e1a6a8c81cb9a9b65f6g.jpg[/img] Happens to me all the time.
I don't believe this has been posted: [t]http://dl.dropbox.com/u/575558/KSP/solarsystem.jpg[/t] [t]http://dl.dropbox.com/u/575558/KSP/outersystem.jpg[/t]
[QUOTE=Dacheet;32136923]I don't believe this has been posted: [t]http://dl.dropbox.com/u/575558/KSP/solarsystem.jpg[/t] [t]http://dl.dropbox.com/u/575558/KSP/outersystem.jpg[/t][/QUOTE] Is this official?
Nope.
I don't think so, [url=http://kerbalspaceprogram.com/forum/index.php?topic=2062.0]here's[/url] the link to the thread. [editline]5th September 2011[/editline] :ninja:
[QUOTE=Dacheet;32135528][IMG]http://i.imgur.com/7mbuW.png[/IMG] This is working perfectly.[/QUOTE] Could you explain what parts pack that is and how you use it?
[QUOTE=Dacheet;32136923]I don't believe this has been posted: [t]http://dl.dropbox.com/u/575558/KSP/solarsystem.jpg[/t] [t]http://dl.dropbox.com/u/575558/KSP/outersystem.jpg[/t][/QUOTE] I wish to travel to Poosh.
first one to Jebidiah wins
Couldn't find anything on this in the sticky, but I forgot where to put the folders with custom parts. Where do they go?
[QUOTE=Panimala;32137882]Couldn't find anything on this in the sticky, but I forgot where to put the folders with custom parts. Where do they go?[/QUOTE]In the PARTS folder
[QUOTE=kaine123;32137710]Could you explain what parts pack that is and how you use it?[/QUOTE] Assorted Hardware, you use it by attaching the explosive bolts to a 2- or 3-meter wide part, then the payload carriers. Also: [IMG]http://i.imgur.com/sADGS.png[/IMG] This is exactly (if HarvestR will stay with the 1/6 scale) where the Mun will be. SO EXCITED!
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