Kerbal Space Program, or: "How many rockets can I slap onto this thing?"
8,384 replies, posted
I love how the orbit map predicts where you are going to crash horribly if you have not enough power to orbit.
I got a SSTO rocket up to 3.5 km/s but it was so big I couldn't actually maneuver it into orbit. :(
Once he puts the RCS module in, it shouldnt be a problem.
[QUOTE=RayvenQ;32646232]Once he puts the RCS module in, it shouldnt be a problem.[/QUOTE]
He's said it's in and ready for next experimental as well.
Yeah IU meant more when he releases the next experimental.
Trying to create a boat, but apparently 10m/s is enough to fucking tear apart fuel tank and engines but not the fucking command pod
Does anyone have a link to a good orbiting tutorial?
[media]http://www.youtube.com/watch?v=9RvVjysJKB4[/media]
Although this was made before the atmosphere got doubled.
Go straight up past 15km and turn to the left.
[QUOTE=kaine123;32646458]Does anyone have a link to a good orbiting tutorial?[/QUOTE]
[url]http://kerbalspaceprogram.com/~kerbalsp/wiki/index.php?title=Tutorial:Orbiting_%28Basic%29#Orbital_Table[/url]
Get to about your desired altitude and use the table to get your horizontal speed to the corresponding speed, then get your vertical speed to 0.
[img]http://i.imgur.com/A9dWg.png[/img] [img]http://i.imgur.com/cHTZd.png[/img]
Now the landing is the hard part.
Guys x2 is out.
[url]http://kerbalspaceprogram.com/download.php[/url]
[B]Some bugfixes:[/B]
* High-speed wind sound audible for no apparent reason on map view
- Disabled ambience control while in map view. Seems that did the job.
* Time warp drops to 4x even though there were higher possible options available (when altitude goes below the lower limit for a time rate)
- Fixed.
* Orbital time running much faster than it should at 2x and 4x warp.
- Fixed.
* Misplaced Periapsis and Apoapsis nodes on very eccentric orbits.
- Indeed it was a problem with the Kepler equation solver, which is used to calculate the eccentric anomaly. That in turn is used to calculate end positions for a lot of stuff so fixing this solved a lot of problems.
* Strange ship teleportation at periapsis on very eccentric orbits.
- Fixed by the solution above.
* Orbit changes when dropping out of the rails system. [I](Going from a higher warp and to x4 warp)[/I]
- Also fixed by the solution above. Actually, all these problems were the same bug
* Going into warp above 4x now is only possible if throttle is at zero
* Improved formatting on orbital node display numbers, to make it easier to tell the difference between 10,000m and 100,000
There's also some new stuff like an RCS (Reaction control system, it's used for translating or in different terms "strafing". Basically moving without rotating the ship), and some new SAS or something that I'm not entirely sure what does.
So we can finally orbit faster than 4x no matter how close to Kerbin we are? Sweet!
[QUOTE=DrasarSalman;32651393]So we can finally orbit faster than 4x no matter how close to Kerbin we are? Sweet![/QUOTE]
No? Inside the atmosphere you're capped ad 4x, below 300 000 you're capped at 50x and below 600 000 you're capped at 100x
Above that you can go up to 100 000x
Also this orbit is fairly circular: [img]http://dl.dropbox.com/u/2668640/screenshot1.png[/img]
Perikee is 74km
I figured I should have some fun with the new RCS modules, so I modified some files to make them powerful enough, and made a VTOL:
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/screenshot25.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/screenshot27.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/screenshot28.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/screenshot29.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/screenshot30.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/screenshot31.jpg[/img]
I had to learn how to fly all over again, but it was fun once I got a slight hang of it :D
I have no idea how to use the new RCS modules. Also, anyone figure out a fix for the red textures?
[h2]The stories of Jeb, his friends, and their VTOL built from stuff they found in their back yard.[/h2]
[B]T + 00:00:00[/B]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot46.jpg[/img]
Jeb and his friends are standing on the launch pad, ready for takeoff! They are all very excited, although Bob didn't really want to come at all.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot47.jpg[/img]
Takeoff! Jeb has the controls.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot47Crew.jpg[/img]
[B]T + 00:00:51[/B]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot49.jpg[/img]
The friends say goodbye to Kerbal Space Center, they are headed for a southern continent, even though they're not entirely sure it exists.
[B]T + 00:03:03[/B]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot52.jpg[/img]
Bob begged me to take some pictures of the hills, because they were so pretty.
[B]T + 00:26:17[/B]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot57.jpg[/img]
The Kerbals are far from home, but they're still not entirely sure if the continent they are looking for exists.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot59.jpg[/img]
Bob wants to go home.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot59Crew.jpg[/img]
[B]T + 00:50:31[/B]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot62.jpg[/img]
Land ahead! Sadly though, Bob isn't any happier.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot64.jpg[/img]
Jeb maneuvers nicely towards the flat open area over there.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot66.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot68.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot70.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot71.jpg[/img]
About to touch down, Bill is happy about this.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot71Crew.jpg[/img]
[B]T + 00:54:20[/B]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot72.jpg[/img]
Touchdown!
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot73.jpg[/img]
But before anyone was able to exit, Jeb got bored.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot74.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot76.jpg[/img]
Bob is not happy with Jeb.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot76Crew.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot80.jpg[/img]
Jeb likes the southern nature a lot!
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot83.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot84.jpg[/img]
Jeb then decided to check the fuel gauges, but he forgot about the controls. Bill tried to save the ship, but with his lack of experience and practice it could only end one way.
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot89.jpg[/img]
[img]http://dl.dropbox.com/u/2668640/KSPVTOL/done/screenshot89Crew.jpg[/img]
Highest altitude reached: 3688m
How do I work this new-fangled RCS device?
[QUOTE=Dacheet;32655388]How do I work this new-fangled RCS device?[/QUOTE]
Have at least one RCS fuel tank and at least one RCS pod. Turn it on with R and then use ijklhn to translate. When the RCS is enabled, the other control method is disabled; you'll be steering and translating only by bursts of propellant.
Put one of the RCS fuel tanks anywhere on your ship, and place the RCS blocks on the top of your ship and on the bottom of your ship (or just the uppermost stage). Toggle RCS on and use your I, J, K and L buttons to "strafe".
The RCS also helps your ship rotate faster when pitching, rolling and yawing regularly.
The advanced SAS module controls the RCS blocks and winglets and such to stabilize the ship, but it doesn't apply forces of it's own.
"Docking"
[IMG]http://i.imgur.com/JvtMz.png[/IMG]
I kind of wish SpaceEngine and Kerbal meshed into one amazing god damn little game
106,861m -> 105,587m Orbit
My best so far.
[editline]6th October 2011[/editline]
I also love how a 3.5 hour orbit around Kerbin (3400km GDC) is only 85% the distance from NYC to LA.
I love how the RCS allows you to have really small final stages that can move in all directions.
Now we need a way of using the runway for launching stuff.
Unfortunately there's no way, other than guesstimation, to tell where your spacecraft's centre of mass is.
It's essential when it comes to docking and so on to have your Reaction Control Systems, or RCS quads precisely aligned with your mass centre.
Can someone explain how the new RCS modules work?
[QUOTE=Pelf;32657332]Can someone explain how the new RCS modules work?[/QUOTE][QUOTE=LarparNar;32655468]Put one of the RCS fuel tanks anywhere on your ship, and place the RCS blocks on the top of your ship and on the bottom of your ship (or just the uppermost stage). Toggle RCS on and use your I, J, K and L buttons to "strafe".
The RCS also helps your ship rotate faster when pitching, rolling and yawing regularly.
The advanced SAS module controls the RCS blocks and winglets and such to stabilize the ship, but it doesn't apply forces of it's own.[/QUOTE]
snip
Is the red parts glitch fixed in the latest test version?
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